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Armscor Warehouses - NO CC

by Zarathustra Posted 11th Dec 2014 at 10:54 AM
33 Comments / replies (Who?) - 1 Feedback Posts, 24 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This lot was originally just an experiment of mine that wasn't going to be anything more than neighborhood decoration once it was finished. As I was working on it though, I started to see more and more interesting potential in it, and I was happy enough with the results (especially after realizing what fantastic cardboard boxes the IKEA MALM tables and dressers make) that I decided to round out the details and share it with the rest of the community. There are already a number of warehouse or industrial themed lots that other creators have shared with the community, but in looking at them, I was struck by one thing above all- they were all "refurbished." Not one of those lots actually carried the abandoned industrial vibe over to the inside, at least not on the same scale that it was on the exterior. Well, I couldn't have that now, could I? You're certainly welcome to repurpose these warehouses into chic lofts or whatever you like, but I wanted to make something that was consistent in being run-down and abandoned both inside and out, and while I leave it for you to be the final judge of that, I'd like to think I've succeeded.
(One more thing before we get started- far be it from me to tell you what to do with any of my lots that you choose to download, but when I was working on this one, it seemed to be perfectly suited for storytelling (or maybe Challenge) purposes, so if any of you agree with me on that, I'd love to see what you do with it!)

One of the things that I find most challenging in my adamant "No CC ever" philosophy is finding ways to make lots look lived-in, abandoned, derelict, or really anything other than brand-new. While this is fine when it comes to the glittering highrise apartments and skyscrapers that adorn the center of my Downtown (and the Downtowns of plenty of you too now, I hope! ), it makes it difficult to properly depict the more run-down sections of a city- the trailer parks, the ghettos, and the rows and rows of abandoned warehouses and factories that seem to line the railyards and docks of cities all across the globe.
Thus, the Armscor Warehouses were born. I wanted to find something where I could try out different approaches to making things look shabby and abandoned, and what better place to begin than with an abandoned block of shipping and receiving warehouses? While there's all sorts of things that could be going on in such a location, I decided this lot wouldn't have any hidden surprises or unexpected bonuses- I leave that to you! As is, this lot is nothing more than a left-behind company lot, shut down decades ago, by the look of things.

Obviously this lot would have been a commercial site when it was first constructed, but I couldn't find any way of making it at all worth visiting for Sims today, so I opted to create it as a residential area instead. Whether you choose to use it to house homeless Sims (who just happen to have $400,000), to run a back-alley criminal empire, or to provide temporary shelter for Sims struggling to survive in a post-apocalyptic nuclear wasteland, there are plenty of opportunities to be found. The one thing you won't find is anything resembling a normal house or lifestyle.
That isn't to say that you won't be able to live off what's provided here- I've made sure that any of your Sims' needs will be able to be met somewhere in these warehouses. There are chairs scattered about, where you can rest for a spell, there's a grill and re-purposed boiler room (with a salvaged refrigerator) in the back of the smaller warehouse, there's employee bathrooms and showers in the core of the back warehouse, and for Sims who feel safe enough to shut their eyes for a spell, there's a couple tents set up in a small campsite on the upper level of one of the warehouses. Fun will be the hardest need to fulfill, but even that should be possible- there's a few employee TVs (assuming you're playing as though electrical items here are still functioning), and bookcase in the foreman's office in the trailer. Not much, but hey, if you're living here, chances are fun isn't the highest item on your priority list!

This lot made judicious use of the 45-degree placement cheat, quarter tile placement, and of course, move_objects, so there are plenty of items that (obviously) aren't able to be interacted with properly. The biggest example is the piles of MALM furniture that, at least to me, look just like cardboard boxes or shipping crates when placed correctly, but there are a good many other examples throughout the huge empty spaces of the warehouses. Most of these should be obvious, so I trust that you can figure them out on your own for the most part, but there's a few that bear mentioning. So far as I can tell, the pickup truck is driveable without any trouble, and most of the driveways to the front warehouse should work fine (there aren't any real driveways to the back, since you couldn't drive out from there anyways. The garage doors work fine though). As far as the various crashed cars and abandoned appliances scattered throughout the streets go, most of theses shouldn't be reachable, so hopefully your Sims won't autonomously try to interact with them. If they do, it should just give you a routing issue, so be a nice Divine Power and point them in the right direction, won't you? If you want to try to restore a car, the one INSIDE the front warehouse is fully interactable, as far as I can tell.
I also made sure that there are stairways providing access to all floors and the roof of each warehouse, so if your gameplay style requires that the power be down (if you're playing an apocalypse scenario, for instance), your Sims will still be able to get everywhere in any of the buildings here.

Since I'M the one who made it , it should surprise no one that even this lot, which provides virtually nothing in the way of creature comforts or modern living for your Sims, still rings in at more than $400,000. While this lot is definitely big (there's really no way to make a convincing warehouse on a small lot), it's actually surprisingly fast, since so much of it is just empty space. I won't say that it won't lag on a slower processor, I'll just say give it a try unless you're absolutely-100%-convinced that it couldn't possibly work on your machine. As per usual, there's no CC whatsoever on this lot (or any of my lots), so you won't have to track anything else down to be able to use it. I've also done pretty thorough testing on a clone of the lot, so I can vouch for the things that SHOULD work actually working, and at the same time guarantee that you won't have any problems with the lingering presence of my tester Sims. Finally, as far as EPs and SPs go, obviously you'll need every EP- SPs on the other hand, I'm less sure of. There's actually quite a few SPs that might not have been used, but it's been so long since I bought any of them that I can't really remember what came with what... I'll trust you to decide whether you really need something for yourself.
As always, let me know if you run into any major problems, and I'll try to fix them as best I can! Enjoy!

Lot Size: 5x6
Lot Price (furnished): $433,704

Number of bedrooms: Studio
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Open for Business Pets Seasons Bon Voyage Free Time Apartment Life + 8 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 2.40 MB · Downloads: 5,406 · 11th Dec 2014
2.40 MB 5,406 11th Dec 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Install: Double-click on the .sims2pack file to install its contents to your game. The files will automatically be installed to the proper location(s).
  • You may want to use the Sims2Pack Clean Installer instead of the game's installer, which will let you install sims and pets which may otherwise give errors about needing expansion packs. It also lets you choose what included content to install. Do NOT use Clean Installer to get around this error with lots and houses as that can cause your game to crash when attempting to use that lot. Get S2PCI here: Clean Installer Official Site.
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33 Comments / Replies (Who?) - 1 Feedback Posts, 31 Thanks Posts
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#2 Old 11th Dec 2014 at 1:07 PM
This is awesome! I can see myself using this lot over and over for all the purposes you mentioned.
Test Subject
#3 Old 11th Dec 2014 at 1:54 PM
Ohh thank you for this lot. It made me think about going to play my grungy sims´hood again.
Top Secret Researcher
#4 Old 11th Dec 2014 at 3:25 PM
Hmm, this looks like something that can be made into a decent Gearhead apartment lot. Thanks!
Test Subject
#5 Old 11th Dec 2014 at 4:27 PM
This is insane! And only in the best of ways!

Doing all the things, and *mostly* not failing.
retired moderator THANKS POST
#6 Old 11th Dec 2014 at 6:17 PM
I absolutely love this! Thank you! And kudos on the No-CC, that's a hard challenge - particularly for something like this!
#7 Old 11th Dec 2014 at 9:49 PM
I like the realism!
Not actually evil.
#8 Old 11th Dec 2014 at 11:29 PM
Wonderful details. Love the weeds in the parking lot.
Test Subject
#9 Old 11th Dec 2014 at 11:47 PM
I'll be using this for an apartment lot.
Mad Poster
#10 Old 12th Dec 2014 at 2:58 PM
Nicely done! And, perfectly presented too - Thanks!

I think I'll add a few indoor trees (growing up through the broken floor spots), add a few select grungified CC bits here and there (like graffiti, and broken windows) ...but, keep it mostly as you have it. I have a few derelicts who can call it "Home" - they'll think they've hit the big time!
Test Subject
#11 Old 13th Dec 2014 at 12:16 PM
This is excellent - just the thing I need for my blighted part of town I'm currently working on in one of my 'hoods. Thank you for your hard work!
Lab Assistant
#12 Old 15th Dec 2014 at 6:58 AM
Can I just give you an award for "Best use of tables as deco"? XD My sims would probably catch tetanus the moment they walk in - when I'm done grungy-fying it up to eleven with some rusty and gritty recolors. I find little to no CC on grungy lots an amazing feat, I'm quite impressed! Thank you for making this wonderfully worn out warehouse.
Test Subject
#13 Old 15th Dec 2014 at 7:31 PM
Awesome warehouse, looks good in my neighborhood.
Test Subject
#14 Old 18th Dec 2014 at 12:48 AM
I'm impressed! Awesomely done, and NO CC? Amazing.
#15 Old 18th Dec 2014 at 7:58 PM
Wonderful ! Gorgeous !
But, it made my game come to a complete standstill.... then, the game would resume. Later, when selecting the lot in neighborhood view, the game would stutter and stop ---then resume. Is there anything I could remove from the lot to make it run smother !
Thanks for any advice !
Any other cheats used for this lot besides 45-degree angle of rotation true ; and half-tile placement ?
Mad Poster
Original Poster
#16 Old 19th Dec 2014 at 1:31 AM
The boxes and the ivy on the walls both add a lot of surfaces for your graphics chip/card to render, so that would probably be the place to start getting rid of things if you chose to- not sure that'll really help though- if it's really just a graphics issue, it shouldn't freeze, it should just run slowly.
As far as cheats go, move_objects, 45degreeangleofrotation, setquartertileplacement, and sethighestallowedlevel are the only ones I remember using- so there shouldn't be any trouble there- they're all cheats that come from the game, not from any mods or downloads.
Hope you're able to figure something out to make this work for you!

Welcome to the Dark Side...
We lied about having cookies.
#17 Old 19th Dec 2014 at 7:02 PM
Thanks, Zara ! Got rid of a few boxes and it seemed to help. Replaced some of them and things ran fine. Just my computer being disagreeable. Bleh.
Lovely lot --- and it fits in perfectly with my post-apocalyptic scenario ! One of my sims who lives there is thinking about starting a small business ; like selling things she "finds" while salvaging. She's going to call it 'bartering for tradeable goods'.
Test Subject
#18 Old 20th Dec 2014 at 12:08 PM
thanks Great Idea
Test Subject
#19 Old 21st Dec 2014 at 8:56 PM
Very cool! I am always looking for unique lots for my communities, and this one is excellent!
Lab Assistant
#20 Old 22nd Dec 2014 at 6:46 AM
Great job on this lot! It reminds me a lot of the warehouse in TS3.
Forum Resident
#21 Old 1st Jan 2015 at 3:12 PM
This is amazing. Really nice work.
Lab Assistant
#22 Old 10th Apr 2015 at 9:58 PM
An awesome outpost for my zombie apocalypse sims, you've done so well it looks great!
Test Subject
#23 Old 19th Jun 2015 at 3:00 PM
This is amazing. You are so talented.
#24 Old 16th Sep 2015 at 2:25 AM
I absolutely love this!! Perfect story telling material. It really is amazing what we can create with out resorting to CC and building without CC is more of a brain and imagination work out.
Test Subject
#25 Old 16th Dec 2015 at 3:40 PM
Love this so much. I only have the Sims 2 Super Collection, which doesn't have all the expansion packs, but I'm working on getting the Ultimate Collection so I can. Thanks for this- it's exactly my thing!
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