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A Haunting in Mid-Coastal Maine

by Ferguson Avenue Posted 1st Nov 2015 at 11:33 PM - Updated 24th Nov 2017 at 8:17 PM by Fergus' Mind
18 Comments / replies (Who?) - 4 Feedback Posts, 14 Thanks Posts
I was intending on uploading this lot on Halloween, but then I went out that night... and so here it is now.

A world of past glory, once so elegant and refined. Lost in the flames started by mankind. Burnt up like the fever that ate their souls and fueled the fire that raised a cloud, so dark and so loud. Thunder rolled across the plains, reaching the homes on back roads and lanes. So quiet a life, lost in the darkness of the big city light; gleaming brightly like a beacon in storm, that grew dim and black. Struck down it now lays forlorn. The darkness has come and shrouded its form. Gasps turned to screams as the horizon blackened. Ash fell upon them and death spread among them. What they knew of life was gone.



Known to local survivors as "The Captain's House" because it's full name 'The Captain Washmere House' is still barely visible to them in the peeling paint on what remains of the picket fence, not much else is known about the property. It's history was all lost long ago when the bombs dropped. Survivors now inhabiting the area refuse to step foot beyond the front gate for fear of the supernatural that they believe haunts the site.



Being located in a small town, many miles southeast of Augusta, the house managed to avoid the immediate damage of the nearest bomb drop, however it did bear witness to the fallout of ash that rained down on the area, congesting the coastal waters and turning them to sludge. The house stood abandoned, watching and waiting.


Quote:
Mommy, the people in the painting want us to leave!


A couple of decades have passed since then, and many wandering survivors have entered the house and attempted to inhabit it on a more permanent basis, but the darkness of the old world soon drove them out. The house soon became the stuff of campfire stories. Although it wasn't always a sad tale; happiness once dwelled here.



Lot Info:
The house is built on a 30 by 30 lot costing 153,986 Simoleons furnished and 93,642 Simoleons unfurnished.

Lot Size: 30x30
Lot Price (furnished): 153,986 Simoleons
Lot Price (unfurnished): 93,642 Simoleons

Additional Credits:
I should like to thank cutsocks for helping come up with a name for this house. Without his suggestions, it's very likely I'd still be struggling to come up with a suitable historic name for the house in-game.

Number of bedrooms: 5 or more
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Ambitions Supernatural
Built with Game Version: 1.67.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
The Captain's House.7z

Size: 2.82 MB · Downloads: 580 · 24th Nov 2017
2.82 MB 580 24th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
 
18 Comments / Replies (Who?) - 3 Feedback Posts, 14 Thanks Posts
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Scholar
THANKS POST
#2 Old 2nd Nov 2015 at 1:06 AM
Even the entry way is spooky. But were I to actually venture in, one look at the pentagram of lanterns arranged around the rug would be enough to send me running.



I'm scared to look into a mirror in a darkened room, so I'm not gonna talk about the mirrors.
Field Researcher
THANKS POST
#3 Old 2nd Nov 2015 at 7:50 AM
Such a piece of art, a gem of creating atmosphere. Beautiful.
Mad Poster
THANKS POST
#4 Old 2nd Nov 2015 at 4:46 PM
Love this, Fergus - thank you!
Instructor
THANKS POST
#5 Old 3rd Nov 2015 at 12:05 AM
Goosebumps! Thank you!
Mad Poster
THANKS POST
#6 Old 3rd Nov 2015 at 1:34 AM
I love the way you've placed the furniture at uncomfortable angles to rack up the feeling of 'wrongness' of the place. I want to know who put them like that. A former resident? A restless spirit? It's deeply unsettling and I love it.

The atmosphere of the house is nightmarish without being a cliché haunted house. Amazing work, as always, Fergus.
Scholar
Original Poster
#7 Old 3rd Nov 2015 at 11:18 AM Last edited by Fergus' Mind : 30th Sep 2016 at 7:30 PM.
I'm glad the lot is being appreciated, I haven't play-tested the lot at full capacity like I have my previous upload, so if you find any issues, do let me know.
P.S. I can confirm that a pre-apocalypse version is currently under construction has been finished :

Test Subject
THANKS POST
#8 Old 4th Nov 2015 at 6:01 PM
Damn, now thats something that makes me to play in Moonlight Falls again.....even thought of creating werewolf(strange new neighbours buying that creepy house) makes a great story, thanks for the mod!
Instructor
THANKS POST
#9 Old 4th Nov 2015 at 11:18 PM
Glad to see you have finished and uploaded this house! Its very spooky and well detailed! Nice!
Test Subject
THANKS POST
#10 Old 5th Nov 2015 at 12:20 AM
Oh wow I love this so much! It's so beautiful and spooky. Excellent!
Alchemist
THANKS POST
#11 Old 8th Nov 2015 at 12:49 AM
It's so hard to make a creepy house! Love the fog-shrouded, dimly lit, sparsely furnished atmosphere.
Test Subject
THANKS POST
#12 Old 19th Nov 2015 at 9:32 PM
Great House! Thanks!
Test Subject
THANKS POST
#13 Old 30th Nov 2015 at 7:49 PM
Hi Fergus, I'm a Mod virgin and still afraid of the specifics; that I'll break my game or there will be some kind of game play or data conflict, can you give me a little advice or some programming info the CC Basics Guide says I should ask you for? (Thanks) SandpiperGamer; Sandy.
Scholar
Original Poster
#14 Old 1st Dec 2015 at 10:13 PM
Quote:
Originally Posted by SandpiperGamer
Hi Fergus, I'm a Mod virgin and still afraid of the specifics; that I'll break my game or there will be some kind of game play or data conflict, can you give me a little advice or some programming info the CC Basics Guide says I should ask you for? (Thanks) SandpiperGamer; Sandy.

I can't say I venture that much into the world of CC. I have a few bits and pieces, which I installed using the recommended methods in the MTS guides, but other than that I'm probably not the best person to ask. The only advice I can think to offer is that you shouldn't install a piece of cc unless it's patched to the level of your game to avoid any crashes, although I'm sure that piece of advice is already in the MTS guide.
Other than that, I don't really know what to tell you. I know that certain game mods can cause conflicts with other game mods due to the program files that they alter. I'm sure the MTS Guides are far more helpful and knowledgeable on the subject than I am on the subject, unless you had any queries about any of my uploads?
Test Subject
THANKS POST
#15 Old 16th Jan 2016 at 1:54 PM
Beautiful, mysterious atmospheric. Gem.
Test Subject
THANKS POST
#16 Old 29th Sep 2016 at 9:50 PM
Absolutely love this! I'd totally live there! And the ambiance shot of the house in the fall time with the fog, amazing.
Inventor
#17 Old 1st Feb 2017 at 2:01 AM
Nice house. Just an advice: Placing too much mirrors in the same scene might reduce the rendering performance. In one of the the rooms, there are 7 visible mirrors, this means the same scene must be rendered from 7 different point of view to create the reflection effect on the final scene. It's a very expensive rendering for most of the graphic cards. have a nice day.
Scholar
Original Poster
#18 Old 2nd Feb 2017 at 4:43 PM
Quote:
Originally Posted by douglasveiga
Just an advice: Placing too much mirrors in the same scene might reduce the rendering performance. In one of the the rooms, there are 7 visible mirrors, this means the same scene must be rendered from 7 different point of view to create the reflection effect on the final scene. It's a very expensive rendering for most of the graphic cards.

Thanks for the advice. If that does become an issue for some players, you can either turn the reflection settings for mirrors (and water) down/off or you can just delete the mirrors if it's too taxing.
Lab Assistant
THANKS POST
#19 Old 25th Jul 2019 at 4:19 PM
Thank you! Have once again gone into Moonlight Falls - the Dutchysims version - and was looking for a house to move that Ivy family into. After all, they might have inherited a butt-load of simoleons from that old aunt, but she was OLD! (And in my universe, miserly. And senile) So, you wouldn't expect her house to be so EA-over-the-top. This will be perfect for them. Thank you!