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Update: Magical Keumungo v.1.02 - for TS2 + Ep - Now compatible with Insimenator!

by Flyby Posted 30th Apr 2005 at 3:49 PM - Updated 14th Aug 2005 at 11:16 PM by Flyby
95 Comments / replies (Who?) - 24 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Magical Keumungo for TS2 and EP - now compatible with Insimenator!
Update version 1.02 : See describtion below

The Magical Keumungo is here! A hacked Object to switch jealousy on and off within the game.
This hacked Object has got its very own sounds! I managed to apply OWN SOUNDS (produced in my recording studio) to the object, which took a lot to make it work.
This is the first hack I 've ever done. It's also my first contribution to the community and I want to say a big Thanks to all of you who made these objects, meshes and recolors... free for everybody. In todays world where capitalism rules life on this planet, I appreciate this very much.
As a professional musician the idea of illustrating the actions of my object with sounds came naturally. It's more "lively" and tickles one's phantasie.

Welcome to the secrets of ancient tibet!
This is the Magic Keumungo, a mysterious instrument, found in a old monastery where it had been kept for ages locked in a hidden chamber. Only special members of the Sim-buddistic brotherhood were allowed to take care of the holy instrument. Those monks - mostly Sim-Lamas - were enjoying the great honor of being a "Guardian of Tolerance". When their time had come they passed the legacy into the hands of another young fellow. This tradition went on from generation to generation...
The Magic Keumungo is more than just a musical instrument. It carries magical powers. The holder of the Keumungo was able to manipulate the behavior of all people staying in the monastery. He could call the spirits of Tolerance to create a peaceful atmosphere. He could also release the demons of jealousy to weaken the vunarable social balance of the community which would bring conflict, terror and doom...

How it works:
The Keumungo works for each household independently. When you switch to "Tolerance" all members of the household will remain in that state until you switch back to (normal) jealous behavior.
Sims who live in other households will not be affected unless they have their own Keumungo. Assuming you have several Keumungos in several houses, members of each household will be jealous or not, according to the state of their Keumungo. If you remove a Keumungo from a household the selected state will continue.
The only problem that I have seen so far appears when you have a visitor. If (1) the behavior is switched to "Tolerance" before the visitor arrives and (2) the visitor is in love with one of the residents and (3) this Sim has at least one other lover amoung the members of the household, it can happen that the Sims show jealous behavior even though the Keumungo has been set to "Tolerance".

What is new in version 1.02 ?
The Magical Keumungo is now fully compatible with all versions of Erics Insimenator up to Insimenator 1.2 EP. That is to say, there are two versions of the Keumungo now: One cooperates with the Insimenator while the other one is a stand-alone version which you should use in case you don't have the Inimenator installed. For more information see the installation-notes inside the RAR-file!
Note: The newer Insimenator-UV-versions are NOT compatible!

when you erased the Keumungo from your household while having set the switch to (call the spirits of...) Tolerance and then installed a new Keumungo in the same household, the pie menu in the new Keumungo shows: "Call the spirits of Tolerance" although your Sims are still in the state of Tolerance. This would lead to confusion because in this case the Keumungo v.1.01 worked in the opposite way as intended (when you called tolerance Sims got jealous and vice versa).
To avoid this now, in v.1.02 whenever you install a new Keumungo all Sims on the lot are being reset to (normal) jealousy-behavior.

If you still notice any strange behavior in the game or anything that may be caused by the Magic Keumungo, please let me know. Make a reply to this thread, PM me or send me an e-mail.


DON'T CHANGE THE NAME OF THE "MaKeSound.package"! (the soundfile that comes with the Keumungo in the RAR-archive)

Have fun and let me know what you think of it!

Credits to Inge Jones, Eric, J.Pescado who's objects were very useful in learning about Simantics, as well as to Quaxi - without SimPE this work would have been impossible.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 525.8 KB · Downloads: 42,269 · 8th Jun 2005
525.8 KB 42,269 8th Jun 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
95 Comments / Replies (Who?) - 81 Feedback Posts, 9 Thanks Posts
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Lab Assistant
#2 Old 30th Apr 2005 at 3:55 PM
I Don't know what knue... something is but this looks cool keep them comin :mrpantha:
Lab Assistant
#3 Old 30th Apr 2005 at 3:59 PM
Do you think that you could make one that scares or makes love between sims instead of jealous? :mrpantha:
Field Researcher
#4 Old 30th Apr 2005 at 4:22 PM
I don't have much trouble with jealousy, but great job on the sound. If you keep the sound and base object with even better hacks you could go far! I have always liked that Keumungo!

Aha, I feel the power of the undead within me!
Now I must shun the sun and seek the night!
Bleh Bleh!
MTS2 Hot Pepper
#5 Old 30th Apr 2005 at 4:29 PM
I m ougtta b sure to rely on this obj
My sims live in peace yet
Forum Resident
#6 Old 30th Apr 2005 at 4:40 PM
id love to try this but i neeed the insim is there any way you can make them compatble?
Lab Assistant
Original Poster
#7 Old 30th Apr 2005 at 6:52 PM
Carlydunham: I'm afraid it is not possible to make Insiminator and MaKeum compatible. This is because they use the same Global function to block jealousy but with a different method. Also I'm not quite sure whether the jealousy-thing really works in Erics (much appreciated!) Insiminator. But you could try to install both of them at the same time anyway and see whether it works or not.

Matthew: There is a magic voodoo bottle here on MTS2, that does make Sims fall in love. Maybe you could try that. Cocerning your second question - Making Sims afraid - I think there is no way, 'cause this behavior is not provided by the game itself.
#8 Old 1st May 2005 at 1:23 AM
Great Idea! I'll test it out for you and see how it goes. By the way, thanks for sharing it.
Test Subject
#9 Old 2nd May 2005 at 10:41 AM
I would love to give this a put so much effort into it... but... the Insiminator is now a crucial part of my game
#10 Old 2nd May 2005 at 7:05 PM
oh man! I was asking for this! Thank you!!!
Test Subject
#11 Old 2nd May 2005 at 8:05 PM
Wow, this is a great object. I've always wanted sims to be able to have casual romantic relationships between partners and this would be a great object to make this happen! Thank you!
I haven't really used the insiminator too much so I suppose I can do without it most of the time, just gotta remember to remove it. lol.
Lab Assistant
Original Poster
#12 Old 8th Jun 2005 at 10:04 PM
There is an update now for all of you who want to use the Keumungo while having the INSIMENATOR installed!

Have fun!
Test Subject
8th Jun 2005 at 10:39 PM
This message has been deleted by CynicalChick. Reason: off topic
#13 Old 8th Jun 2005 at 11:23 PM
I really like this object, I glad you made the two compatible so I can download the insimenator now..
Test Subject
#14 Old 10th Jun 2005 at 4:03 AM
this is EXACTLY what i've been looking for! thankyouuu!
Field Researcher
#15 Old 12th Jun 2005 at 6:47 AM
FINALLY! Something that is totally compatible with the inSimenator!


It takes more time to TyPe LyK dIs than it does to type like this.
Lab Assistant
#16 Old 7th Jul 2005 at 4:59 PM Last edited by roachandlazygirl : 7th Jul 2005 at 10:10 PM.
Earlier today I asked “could the sound installation be optional as opposed to rendering the object useless without the sounds installed?

Apparently, neglecting to install the custom sounds in the game installation folder prevents your mod from being functional.

I modified it so it would not be linked to the custom sounds as well as some string modifications. I sincerely hope you do not object. I placed many links to your original mod and greatly promoted your original mod.

If you prefer you may take the one I modified and move it to this thread under your name. Ultimately, I have only given your work more exposure by strategic Title key word usage and mention.

Thank you for all your work.

Also: I would like to add the code to some other objects to give downloaders the option of having other objects do the same thing. Please express your thoughts.
Lab Assistant
#17 Old 8th Jul 2005 at 1:15 AM
Thanks! This works very well, too. I love the sound. Great job--- I suck at hacking objects lol. I can only make them and do genetics hahaha.
Test Subject
#18 Old 17th Jul 2005 at 9:41 PM
What a great item! Put a couple of romantic sims in the same household and you can have great fun with this! Thanks.
Test Subject
#19 Old 18th Jul 2005 at 4:10 PM
hello and thanks for this great object but i found one problem with it !!!
It seem that you can't woohoo in the hottub without sims getting jealous...
But i really liked your objects soo thank you soo much
Forum Resident
#20 Old 18th Jul 2005 at 7:12 PM
I like the jelosuosy in there it makes it more relasitc or you could have an affair when one of te lover sims is not there.
Lab Assistant
#21 Old 20th Jul 2005 at 7:29 PM
thats a WEIRD! thing for mortal sims to have
Lab Assistant
Original Poster
#22 Old 4th Aug 2005 at 8:45 PM Last edited by Flyby : 4th Aug 2005 at 8:48 PM.
roachandlazygirl :

I 've been on vacation for a few weaks. Looking through MTS2 I found your message about your intention to make a Keumungo mod without sound.
First of all: I don't mind. But on the other hand I don't believe this mod is really nessecary, 'cause the original Magical Keumungo object should also work without the sound-package.
Also I don't believe that there could be any conflicts with other (build-in) sounds cause my sounds do not replace any of Maxis original ones and are adressed with unique id''s and are called (that means: played) by individual track-files. So - if one follows the installation instruction there should be no problem.
Anyway - if you need my help or cooperation in modding new objects (or make them sound), I'm ready for that.

Test Subject
#23 Old 7th Aug 2005 at 7:16 PM
First I want to say that I absolutely love your solution to jealousy and the mystical story behind it!

I'm having a problem though with it crashing my game when the phone rings (occasionally) and always when the cell and house phones ring together. I've removed the Magical Keumungo and its files, and the problem goes away.

I'm running the University EP and only 2 other hacks. One is the coffee cup fix (coffeecuphack), and the other is the espresso machine hack (Power_Espresso-SimCutie).

I'm wondering if anyone else is having this problem or if a fix might be possible. I've scanned this thread and didn't see any other mention of it. I'm going to try reinstalling the Keumungo and also the phone hack to stop my phones from ringing to see if that fixes the crashing. With 3 adults and 2 kids, the phones were driving me crazy anyhow, and they really need that bit of mystical extra to help them get along. ;-) Still, it would be great to see a fix in case this doesn't work or if I should ever want the phones on again.
Lab Assistant
Original Poster
#24 Old 8th Aug 2005 at 6:17 PM Last edited by Flyby : 8th Aug 2005 at 7:09 PM.
Alexae: :howdy:

I'm sorry that you're having problems with the Magical Keumungo.
I use the Keumungo in a household where they have the (hacked) expresso machine and I have the coffee-cup-hack in my game also. One person in that household is owning a cell-phone and they have a regular phone as well. So far I didn't experience any crashes, although I've been playing on that lot for hours and hours.
I will look inside the code of those hacks - in order to confirm whether the reason for your crashes is a conflict of your installed hacks with the Keumungo or not
To be shure to have the right code it would be a good idea if you send me a copy of those (2) hacks by e-mail (as attachments) to see that the hacks you use are realy identical with those that I use.
ps: Do you run TS2 or TS2 Ep1 ?
Test Subject
#25 Old 1st Sep 2005 at 7:47 PM
Sorry it's taken me so long to get back to you! I've been out of town for several weeks and also have had to replace my mother board. :argh:

Speaking of 'puter problems.... I'm thinking the MB issue may have been causing several of the problems I had in Sims 2 and other programs. I haven't had a crash since the repair. Also, I turned the ringer off on my phones which has been a big help too. So, I'm using the Keumungo with no troubles at all and loving it!

I'm going to test with turning the phones back on to be sure there are no problems, but I'm really thinking the whole thing was caused by my MB issues. Also, I'm running TS2, EP1.

Thanks so much for making this for us! I'll post again if I notice a problem with the phones back on.
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