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New Hobby Traits

by kutto Posted 10th Jun 2019 at 7:06 PM - Updated 1st Aug 2021 at 5:13 PM by kutto : New feature and updated translation
94 Comments / replies (Who?) - 11 Feedback Posts, 13 Thanks Posts
Designed with game version 1.51.77.1020
Updated for version 1.77/ Cottage Living Patch


New Mods and Mod Updates
A full list of all of my most up-to-date mods can be found on my itch.io profile. For troubleshooting and bug reports, please join me on the Sims After Dark Discord server. If you would like to help support the continued development of my mods, please consider contributing to my Patreon, where I occasionally post progress updates and exclusive access to beta versions of my newer mods. All my mods on MTS will continue to receive updates and support.

Recent Updates

Update 8/1/21
  • Cross-stitching now gives a positive moodlet to Artisan Sims.
  • Updated French translation from Kimikosoma.

Update 7/21/21
  • Updated for compatibility with the new patch.

Update 7/1/21
  • All hobby activity detection is now much more responsive and reliable.
  • Hobby failure moodlets now have an indefinite length and your Sim will remain stressed out until they participate in their chosen hobby.
  • Technophobes with the "Likes Video Gaming" preference can now play video games on consoles and arcades without issue. Computers will still stress them out regardless.
  • Fixed a few typos in buffs from the Worldly trait.
  • Updated German translation by LittleDog1002

Update 6/9/21
  • Added Danish translation by Julesthedane

Update 5/27/21
  • Updated for compatibility with the new patch
  • New Hobby Traits now includes a separate file just called "NewHobbyTraits.package". This allows for better compatibility with other mods and is where I will be adding the in-game settings menu in the future.
  • Added Build Buy preferences to the following traits:
    • Artisans want a studio with space to work on their carpentry, painting, candle-making, and knitting.
    • Competitive Sims enjoy having card games, foosball, basketball, and video games around to prove their mettle.
    • Horticulturists want a big garden, naturally.
    • Movie Buffs like having a big TV to watch and a big couch to sit on.
    • Scribes just need a place to write.
    • Technophobes want alternatives to electronics, so books, rocking chairs, and woodworking.
    • Tinkers want anything techy, a nice computer or robotics table will do.
    • Worldly Sims want cameras to take nice pictures of all of their cool travels.

Update 4/16/21
  • New Hobby Traits now uses a custom settings file. It can be found in your saves folder (Documents\Electronic Arts\The Sims 4\saves\Kuttoe).
    • You can set the number of days before a Sim with a hobby trait gets bored or stressed out from not doing their hobby.
    • There is a separate setting for the Worldly trait since taking a vacation every two days is unrealistic.
    • Please note: there is currently no interface in the game for changing the settings, so you will need to edit them using Notepad or a text editor.
  • As you can now control these settings, the "Longer Cooldown" version has been discontinued.
  • New Hobby Traits now generates a log file in the folder where it is installed to help diagnose mod issues.
  • A few bugs and typos have been fixed in the Competitive trait.

Update 3/16/21
  • Adjusted the script to avoid a conflict with mods which remove the Homesick buff from all Sims
  • Added a failsafe so that failure moodlets will not be applied to Sims who had their hobby trait removed

Update 1/21/21
  • Technophobes now feel Scared instead of Tense when around robots​.
  • Technophobes now get a Happy moodlet during power outages from the Power Outages mod by flerb
  • Updated certain moodlets to show up as True Happy in the Meaningful Stories mod by roburky
  • Updated the French translation from Kimikosoma​
---


This trait pack adds a total of eight new traits (six Hobby traits and two others) most of which require your Sim to regularly participate in their favorite pastime or else risk becoming stressed out. Each trait comes with new moodlets, social interactions with custom loots and speech bubbles, and whim sets.

Traits
- Artisan
These Sims enjoy making things by hand, and will become Happy when woodworking, making flower arrangements, or baking.

- Competitive
These Sims love to take part in games of skill. They get powerful moodlets from winning or losing a game, and may become Bored if they don’t take part in competitions for too long. (Social Trait)

- Horticulturist
These Sims love to work in their garden and harvest the fruits of their labor.

- Movie Buff
These Sims love to watch movies and talk about them.

- Scribe
These Sims love to write books, blog posts, and journal entries.

- Technophobe
These Sims are old-fashioned and get stressed out by any new technology with more than two buttons. They’re acutely aware of the ever-present and looming threat of robot overlords. (Lifestyle Trait)

- Tinker
These Sims love to know what makes things tick. They love doing upgrades, working on robots, and programming.

- Worldly
These Sims love to experience culture. They like to travel to Vacation Worlds and attend City Festivals.


Languages
English
Chinese (thank you, 000263!)
Portuguese (thank you, ArturLira!)
Italian (thank you, Birdolina! and thank you ISY for the update!)
French (thank you, Kimikosoma!)
Polish (thank you, oksytocyna!)
Russian (thank you, AnnieHugss!)
Spanish (thank you, Team Onnya!)
-South American variant available here (thanks, gab093lligth!)
German (thank you, LittleDog1002/Roland!)
Danish (thank you, Julesthedane!)
Other translations are welcome

Installation
Add as many or as few traits to your mod folder as desired. Keep all package files and script files paired together in order for the social interactions to work properly. Since this is a script mod, these traits can only be placed one folder deep.

Settings File
The settings file for the mod is kept in the folder "Documents\Electronic Arts\The Sims 4\saves\Kuttoe". To change your settings, open the "[Kuttoe] NewHobbyTraits_Settings.cfg" file with notepad or any text editor and change the numbers to your desired values. The numbers must be positive and can use decimal points.
hobby_cooldown_days - The number of days a Sim must go without taking part in their hobby activity before they start getting failure moodlets. Default value is 2.
worldly_cooldown_days - The number of days a Worldly Sim must go without traveling on vacation before they start getting failure moodlets. Default value is 14.

Compatibility
Most traits only require the base game, but certain ones will need specific packs to be useful. Competitive uses a lot of assets from Get Together and City Living. Movie Buff explicitly requires Movie Hangout Stuff.

CC Depicted
Andrew's Pose Player was used to create the banner.

Overrides/Conflicts
The Technophobe trait uses the following XMLs to establish proper trait conflicts in CAS:

All other traits do not have any conflicts.

Additional Credits
Zerbu for creating the Mod Constructor V4
Andrew and The Sims 4 Studio team for making Sims 4 Studio
NateTheL0ser for helping me with creating custom social interactions
Akirachu for helping me playtest and identify bugs
Alphabetsmells/LeRoiDeTout for helping massively with the script portion of this mod
and the greater The Sims 4 creator community for being supportive and helpful throughout the whole modding process
Tags: #trait, #traits, #hobby, #hobbies

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 Get Together City Living + 2 GPs + 1 SPs
Built with Game Version: 1.51.77.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
[Kuttoe] NewHobbyTraits.rar

Size: 395.0 KB · Downloads: 148,232 · 1st Aug 2021
395.0 KB 148,232 1st Aug 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
94 Comments / Replies (Who?) - 58 Feedback Posts, 33 Thanks Posts
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Page 1 of 4
Test Subject
THANKS POST
#2 Old 10th Jun 2019 at 8:33 PM
Thank you for making these! i also liked the other traits you released! can't wait to use these <3
Lab Assistant
THANKS POST
#3 Old 10th Jun 2019 at 9:01 PM
Ty for this mod, I had already loved the other trait pack that you made and now this one just adds more excitement to it.
Like I said before, I usually dont like trait mods but this one is an exception.
Scholar
#4 Old 10th Jun 2019 at 10:20 PM
Good idea I like it. Two things I would like to ask you. Does traits like artisan or scribe give skill bonuses to the following hobbies it depends from. Do you mind to make any negatives to all this traits?
Many thanks
Vic ^_^

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Lab Assistant
Original Poster
#5 Old 11th Jun 2019 at 1:02 AM
Quote:
Originally Posted by Victor_tor
Good idea I like it. Two things I would like to ask you. Does traits like artisan or scribe give skill bonuses to the following hobbies it depends from. Do you mind to make any negatives to all this traits?
Many thanks
Vic ^_^


Some of the traits in this set do give certain skill bonuses, but Artisan and Scribe specifically do not. If there is a popular sentiment that they should have a bonus, then I will consider adding them in the next version after the upcoming patch.

The negatives for the hobby traits are that not doing the associated activities will make them stressed out, Competitive Sims will really hate losing, and Technophobes obviously have a lot of stress dealing with any kind of science or computers. If you have ideas for other negative effects, please let me know.
Test Subject
#6 Old 11th Jun 2019 at 7:12 AM
Do the traits have any new moodlets? If they do, are the icons of the moodlets colorful? Because I'd love to get this mod if the icons for moodlets were like the official moodlets in the game aka one color.
Test Subject
THANKS POST
#7 Old 11th Jun 2019 at 7:25 AM
YES!!! Thank you so much, you can make it Sharp-witted, Sarcastic, Confident, Active, Self-defense how learn fighting skill, Stoic Leader,
Mystery, Cowardice, Investigate, Attractive, and you can make it traits!!! :D
Scholar
#8 Old 11th Jun 2019 at 8:58 AM Last edited by Victor_tor : 11th Jun 2019 at 9:33 AM.
Quote:
Originally Posted by kutto
Some of the traits in this set do give certain skill bonuses, but Artisan and Scribe specifically do not. If there is a popular sentiment that they should have a bonus, then I will consider adding them in the next version after the upcoming patch.

The negatives for the hobby traits are that not doing the associated activities will make them stressed out, Competitive Sims will really hate losing, and Technophobes obviously have a lot of stress dealing with any kind of science or computers. If you have ideas for other negative effects, please let me know.

Noo. Meant not that. Do you plan to add traits that will replace this when add to sims as EA good and evil for example. My head was found some here as Technophilia that can be negative to Technophobes and Plants foe as negative to Horticulturist. I'd see Plans foe with skill penalties but with 100% resistant of being eaten by cowplant as a positive bonus)

Another example of negatives. I have kawaiistacie's Robots mod. It adds three traits. Robots themeselves with unique needs. Also robot haters and robot lovers for others. They negative to each other and effected to robots trait. Those are no valid for random so to add you need to enter CAS or use special computer she made.

Oh. I found another question when I was writing this. Does this traits made by you are valid for random sims will appeared?

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Test Subject
THANKS POST
#9 Old 11th Jun 2019 at 11:03 AM Last edited by rachaelora : 11th Jun 2019 at 11:16 AM.
Thank you for the horticulturist one! amazing work :D
Lab Assistant
THANKS POST
#10 Old 11th Jun 2019 at 12:51 PM
Thank you so much for the new traits. Really great and needed in my game.

Best regards from Austria

Eve
Lab Assistant
Original Poster
#11 Old 11th Jun 2019 at 2:33 PM
Quote:
Originally Posted by Aqua Sims
Do the traits have any new moodlets? If they do, are the icons of the moodlets colorful? Because I'd love to get this mod if the icons for moodlets were like the official moodlets in the game aka one color.


Some of the moodlets do have new icons, and I have made an effort to make sure they match with the vanilla game moodlets (I have the same preference as you). Positive moodlets use a pale blue icon, and negative moodlets use a greyscale one.
Lab Assistant
Original Poster
#12 Old 11th Jun 2019 at 2:40 PM
Quote:
Originally Posted by Victor_tor
Noo. Meant not that. Do you plan to add traits that will replace this when add to sims as EA good and evil for example. My head was found some here as Technophilia that can be negative to Technophobes and Plants foe as negative to Horticulturist. I'd see Plans foe with skill penalties but with 100% resistant of being eaten by cowplant as a positive bonus)

Another example of negatives. I have kawaiistacie's Robots mod. It adds three traits. Robots themeselves with unique needs. Also robot haters and robot lovers for others. They negative to each other and effected to robots trait. Those are no valid for random so to add you need to enter CAS or use special computer she made.

Oh. I found another question when I was writing this. Does this traits made by you are valid for random sims will appeared?


Ah okay, I think I understand the question now. Tinker and Technophobe already operate somewhat as opposites (which is why I included Technophobe in this pack even though it isn't really a hobby). I don't currently have plans to add opposite traits to the others, but Plant Foe is an interesting idea.

These traits are all valid for random selection on unplayed Sims so you may see them around your neighborhood. Tinker and Geek both conflict with Technophobe, though, so you won't see anyone with all three of those traits.
Test Subject
THANKS POST
#13 Old 11th Jun 2019 at 6:26 PM
Just had to say THANK YOU ♥ Love what you do ♥
Test Subject
THANKS POST
#14 Old 11th Jun 2019 at 9:08 PM
OMG! I been looking for a technophobe trait! The entire mod is amazing but that little addition is just the icing on the cake! Thank you
Test Subject
THANKS POST
#15 Old 13th Jun 2019 at 6:06 AM
I love this so much but keep getting a LE when trying to download
Test Subject
THANKS POST
#16 Old 13th Jun 2019 at 2:08 PM
I've always wanted a technophobe trait. Thank you for taking the time to really make it elaborate. Can't wait to try! :)
Lab Assistant
#17 Old 14th Jun 2019 at 5:05 AM
I love this so much! I have a question, I've used other custom traits before and they always show as unknown when you're getting to know someone who has that trait. Does that also happen with these? Is that something that will always happen with all custom traits? Just wondering since I have never found anything explaining that.
Lab Assistant
Original Poster
#18 Old 14th Jun 2019 at 5:39 AM
Quote:
Originally Posted by vanillabuzz
I love this so much! I have a question, I've used other custom traits before and they always show as unknown when you're getting to know someone who has that trait. Does that also happen with these? Is that something that will always happen with all custom traits? Just wondering since I have never found anything explaining that.


All of my traits should be discoverable by other sims. Flerb taught me a way to fix that issue a while ago; it comes down to overly long ID numbers in the coding.
Field Researcher
THANKS POST
#19 Old 14th Jun 2019 at 2:08 PM
Fantastic! Thanks for sharing your work!
Test Subject
THANKS POST
#20 Old 14th Jun 2019 at 7:47 PM
"- Joke About Favorite Tool (Romance)" - This killed me, LOL!!!
Lab Assistant
THANKS POST
#21 Old 17th Jun 2019 at 7:53 PM
Oh nice! Thank you for these I plan on making use of these one can never have enough traits
Lab Assistant
#22 Old 19th Jun 2019 at 8:12 AM
Hello JillianWong

Does your traits need an update for the patch yesterday?
Test Subject
DELETED POST
19th Jun 2019 at 7:48 PM
This message has been deleted by Kimsampagato.
Lab Assistant
Original Poster
#23 Old 20th Jun 2019 at 2:33 AM
Quote:
Originally Posted by Kimsampagato
Can you please lengthen the days to maybe 20 days before the Tense buff shows up on the "Worldly" trait for not going on vacation? It's a bit too much for me because I play on long lifespan and going on vacation every 10 days is kinda weird. If you can't do that for some reason, I figured maybe simply traveling to another world than the one the sim is living in should at least count and reset the timer for the Tense buff.


In the next version, I think I will change this to 14 days by default, and I will add a longer version for 21 or 28 days.
Test Subject
THANKS POST
#24 Old 21st Jun 2019 at 5:39 PM
Sorry if this sounds silly, but are your mods updated to the latest June 19th patch? I really enjoy the extra traits
Lab Assistant
Original Poster
#25 Old 21st Jun 2019 at 11:54 PM
Quote:
Originally Posted by Sarahthebrat
Sorry if this sounds silly, but are your mods updated to the latest June 19th patch? I really enjoy the extra traits


Thanks, glad you like them.

I am still in the process of testing and updating these for the most recent patch, so they may act strangely for now. I'm hoping to see what needs fixing and put out an updated version quickly, and then looking at the new expansion and seeing which features need to be added a little later on down the line. Watch this space!
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