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Sims 4 Mod/CC Manager 2021 by GameTimeDev [BETA] V1.1.0

by GameTimeDev Posted 23rd Dec 2021 at 12:07 PM - Updated 9th Jun 2023 at 8:18 AM by GameTimeDev
 
487 Comments / Replies (Who?) - 292 Feedback Posts, 194 Thanks Posts
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Test Subject
THANKS POST
#2 Old 23rd Dec 2021 at 2:12 PM
Brilliant! This is Unbelievably Perfect! Thank You :D
Test Subject
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#3 Old 23rd Dec 2021 at 3:42 PM Last edited by alphafallenseraphim : 23rd Dec 2021 at 4:55 PM. Reason: UPDATE
just downloaded this, seems to be working as expected so far.
UPDATE= after closing the program JAVA does not stop, i had to manually stop it from using 100% of my CPU and all of almost 32G of RAM.
Lab Assistant
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#4 Old 23rd Dec 2021 at 4:50 PM
Finally! I've been hoping for a program like this for a very long time. LOL This is fantastic. I have a massive amount of cc so this will be a really good test.
Test Subject
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#5 Old 23rd Dec 2021 at 5:23 PM
this amazing!
Test Subject
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#6 Old 23rd Dec 2021 at 7:15 PM
Thank you thank you thank you!!!
Lab Assistant
Original Poster
#7 Old 23rd Dec 2021 at 7:23 PM
Quote: Originally posted by alphafallenseraphim
just downloaded this, seems to be working as expected so far.
UPDATE= after closing the program JAVA does not stop, i had to manually stop it from using 100% of my CPU and all of almost 32G of RAM.

Thanks for the feedback and sorry that not everything is working properly. Unfortunately I was not able to reproduce the error myself. If you want to help me find the cause, check your private messages. There I sent you a link to a newer version where the Java terminal window is not hidden. In other words, info and errors will be displayed.
Forum Resident
#8 Old 23rd Dec 2021 at 8:50 PM
I am forever managing my mods folders so this will be a big help! Does it allow you to alter tags (such as clothing category, room type, etc.) like in Sims 4 Studio?
Field Researcher
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#9 Old 23rd Dec 2021 at 9:08 PM
Thank you for this very useful app. While I already organize my mods, including test folders that I move later, this app will make it much easier and faster. Thank you.
Lab Assistant
Original Poster
#10 Old 23rd Dec 2021 at 9:13 PM
Quote: Originally posted by harlequin_eyes
I am forever managing my mods folders so this will be a big help! Does it allow you to alter tags (such as clothing category, room type, etc.) like in Sims 4 Studio?

Unfortunately, you can't change the tags directly in the program. However, you can link the .exe file of Sims 4 Studio in the settings and then always directly open a selected CC in S4S.
... Sadly the tags in the Mod Manager don't update at the moment -> I will probably add a " Refresh Tags " button in the next update.
Field Researcher
THANKS POST
#11 Old 23rd Dec 2021 at 9:54 PM
Amazing! Question, does this work with merged CC? I have something like 200 GB of CC merged into <120 single packages since the game would take literal hours to load last time I tried to actually boot it up with 50k items in their natural form lol >.>

But again, this looks amazing!
Lab Assistant
Original Poster
#12 Old 23rd Dec 2021 at 10:11 PM
Quote: Originally posted by baniduhaine
Amazing! Question, does this work with merged CC? I have something like 200 GB of CC merged into <120 single packages since the game would take literal hours to load last time I tried to actually boot it up with 50k items in their natural form lol >.>

But again, this looks amazing!

If there are several CAS CC items in a package, the program should recognize this and display the "SET" tag. The filter then uses all properties of all CCs. But if you mean that these are displayed individually... unfortunately not.
Furthermore I have no idea how my program handles 200GB of data. It is not written in a very performant way. But you are welcome to try it out.
Lab Assistant
THANKS POST
#13 Old 23rd Dec 2021 at 10:17 PM
thank you
Test Subject
#14 Old 23rd Dec 2021 at 11:01 PM
Absolutely amazing! Just deleted lots of useless clutter that i couldn't see!
Worked perfectly for me, just had to divide my unsorted CC in folders so that the mod manager could load them faster and without freezing by having to load more than 3000 images and previews (my bad tho, my PC is not that recent and it does not have an SSD.)
Thank you very much!
Field Researcher
#15 Old 23rd Dec 2021 at 11:37 PM Last edited by baniduhaine : 23rd Dec 2021 at 11:55 PM.
Quote: Originally posted by GameTimeDev
If there are several CAS CC items in a package, the program should recognize this and display the "SET" tag. The filter then uses all properties of all CCs. But if you mean that these are displayed individually... unfortunately not.
Furthermore I have no idea how my program handles 200GB of data. It is not written in a very performant way. But you are welcome to try it out.


I mean, it hasn't crashed.

yet

The loading bar is at like a quarter so I'll keep you updated. I'm interpreting this as a good sign and hoping it'll actually handle it, whenever it eventually actually loads lol.

Edit: It survived the 209 GB! And yeah, I just have 111 gigantic "sets" along the regular mods lol
Lab Assistant
#16 Old 23rd Dec 2021 at 11:45 PM
I love this! However I have a couple issues, I have so much CC in some folders it lags like crazy, probably my own fault. Secondly, I can't seem to be able to move things to subfolders? Thirdly, I wish search had more filter options as actual eyes get mixed up with eye makeup, no filter for mermaid tails, nothing for body details or scars etc etc.

Still helped me organize a lot today and get errant BB out of CAS folders or CAS out of BB folders!
Test Subject
THANKS POST
#17 Old 24th Dec 2021 at 12:03 AM
thanks a lot now i can find cc where i don't have the Mesh and maybe i can find the mesh
Lab Assistant
Original Poster
#18 Old 24th Dec 2021 at 12:39 AM
Quote: Originally posted by LightningBolt
I love this! However I have a couple issues, I have so much CC in some folders it lags like crazy, probably my own fault. Secondly, I can't seem to be able to move things to subfolders? Thirdly, I wish search had more filter options as actual eyes get mixed up with eye makeup, no filter for mermaid tails, nothing for body details or scars etc etc.

Still helped me organize a lot today and get errant BB out of CAS folders or CAS out of BB folders!

Thanks for your feedback!
Subfolders: In the "normal" move action, subfolders are not displayed, because I thought that it then becomes too much. Right now you can only move your selection to a direct subfolder under "Folders".
Shown in the photo.

Performance: I know that there are lags with larger folders and I'm trying to improve it, but the underlying JavaFX system was probably not the best choice for the project.
Filters: I will definitely look into the eyes/makeup mixup, but currently the focus is on a general catalog/build mode filter.
Lab Assistant
THANKS POST
#19 Old 24th Dec 2021 at 2:48 AM
Even tho I've already separated my content into labeled folders, I was still interested in your download but for me it crashes on the load bar...
Lab Assistant
#20 Old 24th Dec 2021 at 3:16 AM
Being able to see thumbnails while browsing your mods folder is wonderful. I love that it google searches images for mods, too.

I would like to see a toggle to turn off web search, though- it's showing me tons of inaccurate thumbnails for anything that I've removed the custom thumbnail for. Is it possible you could make it draw a thumbnail from the file or the way the game does, instead of doing a search? The thumbnail feature is borderline useless when it only displays google image results.

It also tends to jump around when you delete or move a file, which is a bit annoying.

But in general, this is wonderful. It's like browsing CAS or Buy Mode with a delete button.
Scholar
#21 Old 24th Dec 2021 at 3:49 AM
At the bottom of your listing you say, "Make code more efficient...Reduce file size," what does this mean? How does that work?

The Mayflies Legacy- a Random Legacy Story
Test Subject
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#22 Old 24th Dec 2021 at 5:43 AM
This is a literal game-changer, thanks so much, I removed over 2000 ccs from my game with this
Test Subject
#23 Old 24th Dec 2021 at 6:20 AM Last edited by LadyIslay : 25th Dec 2021 at 5:46 AM.
I was just about to start organizing my ~5100 mods, so I decided to give this a try. So far... it's not functioning, or at least, I don't know how to get it to work. I think there may just be too many unsorted files for it to cope with.

It would be helpful to see more of the file name when viewing the thumbnails.

Question: is there a way to select a range of files? Having to click on every single file that I want to include in a batch move is tedious and makes doing this in windows explorer more appealing.

~2500 files in a folder is more managable in your ap.

Next problem.... I can't move items to subfolders. (Or if this is possible, I don't know how). It only reads the folders in the top level of /mods/ rather than say mods/objects which I have further divided into /mods/objects/clothing, mods/objects/clutter and so on.
Test Subject
#24 Old 24th Dec 2021 at 7:58 AM
I don't know if anyone else is having this issue but it keeps crashing right before its done uploading all of my cc/mods. I don't know what to do. Or is my mods folder too big? 78.2gb
Test Subject
THANKS POST
#25 Old 24th Dec 2021 at 8:57 AM
Thank You so much for making this. Merry Christmas and Happy New Yaer.
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