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Fire Detector

by Dave Luv Posted 15th Aug 2005 at 11:47 AM - Updated 6th Sep 2008 at 4:55 PM by Dave Luv : This is the final version of the object for all game versions :)
21 Comments / replies (Who?) - 20 Feedback Posts
This fire detector works for the whole lot, no matter where the fire actually is

We created a newer item - Multi Alarm - which you can also find at MTS2.

This item works in all versions of the game - including Apartment Life .
Tags: #fire, #detector, #entire, #lot, #whole, #house, #alarm

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Simsky-FireAlarm-20050813.zip

Size: 26.9 KB · Downloads: 4,189 · 15th Aug 2005
26.9 KB 4,189 15th Aug 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
21 Comments / Replies (Who?) - 19 Feedback Posts
Lab Assistant
Original Poster
#2 Old 15th Aug 2005 at 11:54 AM
BTW our items do not replace any game files (e.g. semiglobal groups) and we have GUID range registered, so you should have no problems with our items. Simply extract the .package file to e.g. Simsky subfolder in Downloads.
MTS2 Hot Pepper
#3 Old 15th Aug 2005 at 1:06 PM
Cool Thing!! Thank you!
Lab Assistant
#4 Old 15th Aug 2005 at 1:25 PM
I have missed the many hacks of yours I used in Sims 1. I am thrilled to see you wading into the Sims 2 waters. Thank you
Field Researcher
#5 Old 15th Aug 2005 at 1:49 PM
I remember having a fire alarm like this in TS1. This will be very handy for outside fires, because a lot of the houses (the ones with those funny deck things) won't let you place anything on outside walls.
Lab Assistant
#6 Old 15th Aug 2005 at 1:54 PM
this is sweet! but i don't really use the allarms, because i kill my sims in fire,LOL!
Scholar
#7 Old 15th Aug 2005 at 2:06 PM
great new item - thanks so much!
Lab Assistant
DELETED POST
Original Poster
15th Aug 2005 at 2:05 PM
Fire detector is only the beginning...
This message has been deleted by Dave Luv. Reason: Outdated message
Field Researcher
#8 Old 15th Aug 2005 at 2:16 PM
cool! that's one of my pet peves, u rock!
Field Researcher
#9 Old 15th Aug 2005 at 3:17 PM
I Love your Testers wanted - Fire Detector :sniper: Thanx so much.... :devil: :devil2: :flamer:
Test Subject
#10 Old 15th Aug 2005 at 3:22 PM
we need it so u made it. Thanx
Lab Assistant
#11 Old 15th Aug 2005 at 6:50 PM
really cool work Dave Thanks for your hard work!
Lab Assistant
Original Poster
#12 Old 16th Aug 2005 at 9:29 AM
Thanks to all

If somebody is interested in testing my items before they are public-released, just PM me or send me an e-mail with info about your Windows and game version

I am also looking for people who could translate the description and pie menu strings of my objects into other languages, e.g. German, French, Polish...

Dave
Lab Assistant
#13 Old 16th Sep 2005 at 1:16 PM
Official Notice
You realize---that this small item will save many lives; you are to be commended.

Maetel of La Metalle
(email from an abandoned planet)
~~Power corrupts. Absolute Power is---kind of neat.


Quote:
I remember when 'Saturns' were space-rockets, not cars...
Test Subject
#14 Old 3rd Nov 2005 at 5:20 AM
thanks heaps:D
Lab Assistant
#15 Old 4th Nov 2005 at 5:51 AM
Ohhh very nifty! ^_^ Though none of my sims ever catches anythign on fire, cus I always make sure somone who knows how to cook does all the cooking. LOL That way no fires! But yes this is a verry good thing I can not wait to see wqhat else you come up with. All of the modders are so clever.
Test Subject
#16 Old 18th Nov 2005 at 3:29 PM
Thank you, I have one sim that whether she cooks inside or out she has a fire. And she is half way to maxing out cooking!
Lab Assistant
Original Poster
#17 Old 18th Nov 2005 at 4:16 PM
Quote:
Originally Posted by laurab
Thank you, I have one sim that whether she cooks inside or out she has a fire. And she is half way to maxing out cooking!


You can use my Fireproof Cooking mod and she will never have a fire anymore when using stoves, toaster ovens and similar appliances
Object(ive) Investigator
retired moderator
#18 Old 18th Nov 2005 at 4:24 PM
How does this object find fires? I'm working on a decorative fire based on the game's fire and I want to make sure it won't alert ANY detectors.
Lab Assistant
Original Poster
#19 Old 18th Nov 2005 at 4:37 PM Last edited by Dave Luv : 18th Nov 2005 at 4:43 PM.
Quote:
Originally Posted by jaxad0127
How does this object find fires? I'm working on a decorative fire based on the game's fire and I want to make sure it won't alert ANY detectors.


I use "Set to next" function with the GUID of the Fire object as a parameter. This is the same how most of the detectors work. Your item will have different GUID, so these detectors will not detect it.
Should anybody write a detector which checks group attributes, such detector would discover your fire, if the original fire uses these attributes.
Object(ive) Investigator
retired moderator
#20 Old 18th Nov 2005 at 4:44 PM
Actually, the game's fire also has bhavs to notify fire dectors and the npc controller. Its not all done by fire guids.
Lab Assistant
Original Poster
#21 Old 18th Nov 2005 at 4:54 PM
Quote:
Originally Posted by jaxad0127
Actually, the game's fire also has bhavs to notify fire dectors and the npc controller. Its not all done by fire guids.


Yes, the game's fire notifies some default items, but e.g. my detector uses time loop for this job, which makes it independent from any globals / semiglobals. I don't think somebody created a detector using this global notification, it would have no advantages.