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The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)
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19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath! Read the details on Post #2
WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).
WHAT IS THE SEP?
The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).
MODULE 1 - *COUNTERS*
This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.
The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.
BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.
OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )
INSTALLATION AND USAGE
Extract the package from the zip, and put it into your Downloads folder. IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).
CREDITS AND ACKNOWLEDGMENTS
As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing
LICENSE AGREEMENT
DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters.. If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).
TECHNICAL EXPLANATION
The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.
You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents
16 MAR 2007: UPDATE - Added counters from Pets and Seasons:
"Atomic Age" kitchen counter (PETS)
"Atomic Age" counter island (PETS)
"Atomic Age" commercial counter (PETS)
"Country" kitchen counter (SSN)
"Country" counter island (SSN)
"Tiki" kitchen counter (SSN)
"Tiki" counter island (SSN)
Also, included some special versions of the base-game corner islands, apparently identical to the original ones, but used when OFB is installed but not NL. This way, we are 100% sure that any counter from any game up to SSN can host diagonal objects.
20 OCT 2006 - SEP v.1.0 tested and working Glamour Life Stuff. 18 APR 2006 - SEP v.1.0 tested and working Family Fun Stuff. 28 MAR 2006 - First version released (TS2, UNI, NL, OFB)
I've finally started my Journal. Information only, no questions.
OMG! Thank you! I can't wait to get a chance to test this out! *is very happy* Thank you so much! :oD I've been waiting for this! THANK YOU! You're brilliant! As always! ;oD [email protected]_o!
Another great download from numenor, anyway question, if I have downloaded the "Marylou numenor counter" thingy do I already have this?
Edit, nvm I looked in my dl folder, thanks man.
The SEP is to be considered complementary to the MaryLou-Numenor kitchen set: this mod affects the MAXIS counters, while that kitchen set is composed by custom counters (separately slot-enabled).
I've finally started my Journal. Information only, no questions.
Interesting "experiments" you do - for small houses this will be the survive! Thanx a lot for making this complicated modding. Thanx a lot! I will test it.
Simity
~ Atheism: Belief in no God, and no belief in God ~
Heh. That's a bit of an understatement! It seems like Numenor's been involved with every major improvement thats happened with this game outside of the SimPE project.
Guest
#18 28th Mar 2006 at 11:38 PM
Posts: n/a
Your the greatest!!!!!!!! Thanks for sharing your greatness with us!!!!
I have been wanting this since the game came out. The useless corner counter was driving me crazy. It seemed like such a waste of space before. Thank you for this!
This is the best. It always bugged the heck out of me that sims couldnt use anything placed in a corner of the kitchen counter. Thank you for getting rid of this insensible Maxis rule!!!!
It seems that the corner that is accessible is on the "inside" of the angle. Does this mean a sim has to be on the inside to pick up an item there, or can the sim be on the outside? For example in the pics there is a sim at a cash register on the inside with a customer sim on the outside -- would the customer sim be able to interact with objects from that position?
Also, how does this work with your "more" or "less" stocked shevles mod
In any case, I echo all previous posts -- you are the coolest, why aren't you working for Maxis, etc. Many thanks!