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Gunmod's Radiance Light System 2.2 BETA RC1

by Chocolate Pi Posted 22nd Feb 2006 at 4:46 AM - Updated 16th May 2009 at 11:24 AM by Numenor : Updated info and links
403 Comments / replies (Who?) - 25 Feedback Posts
EDIT by MTS2 Staff

Gunmod, the creator of the Radiance Light System, has quit modding long ago and therefore the development of the Radiance has been discontinued.
However, other people have continued GunMod's work, or have created alternative lighting systems.

Here are some useful links to various existing Light Systems (thanks Niol for collecting and providing them); the Radiance version 2.4 can also be installed automatically using the SCRIPTORIUM (old versions 2.1 to 2.3 can only be installed by hand).
  • Radiance Light System 2.1 by GunMod @ MTS2 (LINK)
  • Radiance Light System 2.2 BETA RC1 by GunMod & Chocolate Pi @ MTS2 (LINK)
  • GunMod's Radiance Light System 2.3 for all EP/SP by dDefinder @ MTS2 (LINK)
  • GunMod's Radiance Light System 2.4 for all EP/SP by dDefinder @ MTS2 (LINK)
  • Lighting Mod by spookymuffin @ InSIM (LINK)
  • Aaron's Ambiance Mod by stargazer @ GaySimsClub2 (LINK)



And here are some links about modding the lighting.txt game file:

If interested, please visit the provided links and read the instructions, specifications and compatibility of each mod from its own thread

@ Chocolate Pi (by Numenor): hope you don't mind if I've added these info to your thread )

(Original Chocolate Pi's post following)
-----------------------------------------------------------------------



I'm the type of person who like to sit back and take orders form others, UNTIL nothing is going on and somebody has to take initiative. Gunmod stop working on this wonderful mod awhile ago (for reasons that could not be more understandable), and since then nothing has happened. So, I grabbed the horns myself. (For all I know, somebody else might have been working on it for all this time and I've just offended them... Eek!)

I was only able to do this because Gunmod left the mod 99% complete and with very detailed notes. I have left all his notes and readmes and todo files in this release, which I have dubbed "2.2 BETA Release Candidate 1". It is in all probability not finished, I eagerly await everyone's suggested tweaks to the light settings.

ONLY DOWNLOAD TO TEST! NO TYPICAL INSTALLATION OR TROUBLESHOOTING HELP WILL BE PROVIDED! THIS IS NOT A FINAL RELEASE!

Now, what will be replaced, or what you need to backup:
1. Your main lighting.txt file
2. The lighting.txt files in your EP folders, including downtown_lot.txt
3. Your .nlo light override files in your EP lights folders.
4. userstartup.cheat in My Documents (Take note!)
In other words, backup your lighting folders, and your local userstartup.cheat file if you have changed it to anything worth keeping.

This mod will, besides over-writing those files, also place several custom light replacement profiles in your main lights folder, created by Gunmod. Also included is a shader file that should automatically be dropped in your downloads folder; this is Gunmod's little gift to your pools. (Requires Pixel Shader 2, that would be Geforce 5200 and Radeon 9500 I believe, or higher)

With that, have fun testing! All credit belongs to Gunmod, who we wish the best of luck!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
RLS-2.2 RC1.rar

Size: 40.7 KB · Downloads: 20,215 · 22nd Feb 2006
40.7 KB 20,215 22nd Feb 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
403 Comments / Replies (Who?) - 391 Feedback Posts
Page 9 of 17
The ModFather
retired moderator
#201 Old 14th Sep 2006 at 2:19 PM
Just to be sure that all the Radiance-lovers read this, I'm quoting here one of the CEP FAQs (sorry for the cross-posting ):

Quote:
Originally Posted by CEP FAQ page
I already have the Radiance installed: should I uninstall it before installing the CEP?
Every time you install a new Radiance version (or install the CEP+Radiance over an existing installation), is always a good rule to restore the original Maxis lights, first: you can do it by running the CEP installer and selecting "CEP only / Restore Maxis lights". Not restoring the Maxis lights can't cause any problem anyway, but we all like clean installations, right?
The "CEP only / Restore Maxis lights" option can safely be run several times in a raw: therefore, if you are unsure, run it before installing any Radiance version. If you feel that something related to the Radiance is wrong in your game, run the CEP installer to restore Maxis lights and then re-install your favourite Radiance version (you can safely do this restore/reinstall job as many times you like).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#202 Old 14th Sep 2006 at 7:48 PM
The water reflections look spectacular but please allow me to throw in some point that doesn't suit my taste. The light falloff distance is way too short. Take the screenshot with the ceiling lamp for instance: The room is almost dark with it. According to the picture with the statues I'd have to place a ceiling lamp at every third square to make a room comfortably bright. Also the pool lights seem to have almost no effect.
Test Subject
#203 Old 15th Sep 2006 at 3:28 AM
Default Ggrrr!
I had this hack forced upon me when i downloaded a lot. I had to delete 2 files from the sims 2 folder in My Documents and then reinstall the whole game plus EP's.
Despite putting a light on nearly every square outside it would never seem to light my sims up at night plus inside the hair would be brighter than the rest of the sim!!!!

Nvidia Geforce 6200 LE Driver version 91.47
The ModFather
retired moderator
#204 Old 15th Sep 2006 at 3:00 PM
Next time, the new CEP installer can help you restoring the original Maxis files: just run the installer and choose "CEP only / Restore Maxis lights". The only thing that the installe can't do, in a situation like yours, is restoring the userStartup.cheats located in MyDocuments\EA Games\The Sims 2\Config. Unless you have edited it personally, you can just delete it.

Anyway, I'm curious, because the Radiance mod is NOT supposed to be exported along with the lots (it's a bunch of text files; only the shaders are in a package in the Downloads folder).
Which files have you deleted from your Sims2 folder?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#205 Old 15th Sep 2006 at 7:18 PM
The one line in my startup file I do use is "useshaders true" and that is so I am able to see bumpmapping and the last line that is needed in this mod is just the opposite so I don't think this is going to work for me lol....I see the pool water just fine using this cheat but if there's any other way to fix the lighting without altering the bumpmap cheat, unless i'm missing something about this mod, let me know
The ModFather
retired moderator
#206 Old 16th Sep 2006 at 1:32 AM
This earlier post may help you; there was some interesting discussion on this point in the last hundred of posts.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#207 Old 16th Sep 2006 at 12:50 PM
After installing 2.2, all the in-game icons (buy and build mode stuff, the little boxes in the wants panel, the character avatars, etc.) gradually began turning into black silhouettes. I know someone else had a problem with their pie menus turning black. However, I didn't make the same mistake (my WinRAR isn't set to delete after compression), so I'm thinking my situation might have been caused by something else.

If it helps, I had 2.1 installed prior. However, I uninstalled it and restored the Maxis defaults before installing 2.2.

I also don't know whether this will help, but I'm using Windows XP. My computer and video card specs are:

Computer: Intel Pentium 4, 3.4 Ghz, 1GB RAM, 250 GB hard drive. My card is an nVIDIA GeForce 6800 GTO with 256mb of video memory. I'm using nVIDIA's version 61.78 drivers (I don't use the latest drivers because they've proven to be unstable with my configuration).

Hacks (at the time): InSimenator, Squinge's Hula Dance, GunMod's Camera Mod, Jaydees OFB Reaction Tester, ChristianLov's dresser.

Downloads folder: 5.41 GB/20,104 obj.

I also noticed that some of the lights would go wonky in that, I could no longer turn them on or off.

Thanks in advance to anyone who can help.

Once a tightly-furled bud, the house was slowly revealing itself to him, its petals unfolding to expose its secret beauty. ~When Shadows Whisper, P.1|Part 4|MSR Story List & FAQ|MSR Graphics
The ModFather
retired moderator
#208 Old 16th Sep 2006 at 1:13 PM
Ephemera, will you please run a test for me? I think that the CEP/Radiance installer can restore a bad Radiance installation, but I'd be glad if you try this for me (and it may fix your problem, too )

1) Run the installer and choose to install the CEP + Radiance 2.2
2) Run the installer again and choose "CEP only / Restore Maxis Lights"
3) Repeat step 1

This install/uninstall/install loop should fix any previous problem in the installation of the Radiance 2.2

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#209 Old 16th Sep 2006 at 2:04 PM
Quote:
Originally Posted by Numenor
Ephemera, will you please run a test for me? I think that the CEP/Radiance installer can restore a bad Radiance installation, but I'd be glad if you try this for me (and it may fix your problem, too )

1) Run the installer and choose to install the CEP + Radiance 2.2
2) Run the installer again and choose "CEP only / Restore Maxis Lights"
3) Repeat step 1

This install/uninstall/install loop should fix any previous problem in the installation of the Radiance 2.2


Huge thanks Numenor --- I shall run the test later today and then get back to you soon after. Oh, I reinstalled so my game is fresh once more ---- should I still follow the above steps anyway?


Once a tightly-furled bud, the house was slowly revealing itself to him, its petals unfolding to expose its secret beauty. ~When Shadows Whisper, P.1|Part 4|MSR Story List & FAQ|MSR Graphics
The ModFather
retired moderator
#210 Old 16th Sep 2006 at 2:59 PM
On a fresh installed game, you just need step 2 (normal installation fo the Radiance).
Remember to keep a copy of your custom userStartup.cheat, as usual (if you have a custom userStartup...)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#211 Old 16th Sep 2006 at 8:21 PM
Default Numenor, it worked! :D
*dances* Thanks so much for helping me out! Things are running smoothly and without any blacked-out icons!


Quote:
Originally Posted by Numenor
On a fresh installed game, you just need step 2 (normal installation fo the Radiance).
Remember to keep a copy of your custom userStartup.cheat, as usual (if you have a custom userStartup...)

Once a tightly-furled bud, the house was slowly revealing itself to him, its petals unfolding to expose its secret beauty. ~When Shadows Whisper, P.1|Part 4|MSR Story List & FAQ|MSR Graphics
The ModFather
retired moderator
#212 Old 18th Sep 2006 at 10:10 AM
I just wanted to let everyone know that I've experienced, too, the problem described by Ephemera and others: very dark rooms, dark sim thumbnails, dark pie menus...
You can easily guess that I install, uninstall and change the CEP and the Radiance quite often, and I must have done something wrong...

My solution was:

1) Run the CEP installer to restore Maxis lights
2) Extract the entire "Lights" folder from the compressed.zip located in the 4th CD of the base game
3) copied the entire "Light" folder in my game installation (in The Sims 2\TSData\Res).
4) Reinstalled the Radiance 2.2. using the CEP installer.

This proves that no matter how careful or experienced you are, a problem is always around the corner

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#213 Old 19th Sep 2006 at 4:39 AM
I just installed the CEP with the 2.2 radiance mod and it looks great. Only - am I missing some option somewhere? Some of the community lots are quite dim, I.E. the bowling alley, and the rooms where the lights are turned off are almost black at night. Is this the way it is supposed to be or has something gone wrong?

thanks,
ramseyazad
Test Subject
#214 Old 19th Sep 2006 at 7:50 AM
Also, after playing with it for a while, it seems to work fine but just need a lot more light in every room than I have ever had. I checked some of the other community lots and places like the "lost in love hedge maze" and the parks are impossible at night, because all the sims run off where you can't see em anymore, and there aren't enough lights to see much at all. It's realistic, and nice looking, the pie menus work fine, the thumbnails look fine, it's just as if someone replaced all the light bulbs with very low watt bulbs.

thanks again for all that hard work,
ramseyazad
The ModFather
retired moderator
#215 Old 19th Sep 2006 at 10:54 AM
I think that GunMod's original idea was exactly the one you describe: unlit rooms, at night, are pitch black; parks at night have many pitch black spots.

As for the lower lighting of the community lots, this is a side effect: the Radiance IS generally darker than the normal Maxis lighting, and all the community lots have been tweaked using the Maxis lights as a base, so no wonder that some of them may look a little too dark.

If you are going to use the Radiance forever (like most of us ) you should take in account the idea of manually adding some light to the most visited community lots.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Inventor
#216 Old 19th Sep 2006 at 2:07 PM
im using it forever, my sims looks better and more realistic

:::OpenHouse For Sims:::
[ click here to go there ]
::check out my site for updates and freebies::
Test Subject
#217 Old 23rd Sep 2006 at 11:07 AM
I installed the CEP with the 2.2 radiance mod und everything works great in the game. The new lights are realy realistic and I love them very much. There was only one little problem: there are no fishs in the aquariums. Sims watch and feet "Nothing". You can´t see the fishs any more. I take one day to install the game and all expansion packs again and again, with downloads, with no downloads, only the CEP alone (works great) and with 2.2 radiance (no more fishs). If you can fix this problem, it will so great (thanks, thanks), because I miss the new lights so much! You did a great work and my Sims can`t life without this (me too).
The ModFather
retired moderator
#218 Old 23rd Sep 2006 at 11:58 AM
Amber987 - Probably the most fascinating - but controverted - innovation of the Radiance 2.2 (as opposed to the 2.1) is that disables the Maxis shaders and replace them with custom ones.

The benefits are mostly related to the new pool water animation, while the drawback is that some elements are missing from the game:
- the bump maps get disabled
- the fish in the aquarium are not visible


You can keep the radiance 2.2, removing only the custom shaders:
- open your userstartup.cheat (located in MyDocuments\EA Games\The Sims 2\Config), look for the line "boolprop UseShaders false" and change the last word to "true";
- then go to your Downloads folder and remove the file "RLS-Shaders.package".

This procedure should give you back the aquarium fishes and the bump maps, but you will lose the pool water animation.
Some user has reported, though, that editing the userstartup.cheat as explained, but leaving the "RLS-Shaders.package" in the Downloads should fix the fishes *and* keep the pool animation. I haven't tried myself, but it woths a shot

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#219 Old 23rd Sep 2006 at 1:41 PM
Thank´s for helping. Just one more question: how can I open the userstartup.cheat?
Test Subject
#220 Old 23rd Sep 2006 at 2:12 PM
Ok, everything is great. I open the file and changed it to true but I leave the RLS-Shaders.package in the Downloads and everything works great. Thank you for your help.
The ModFather
retired moderator
#221 Old 23rd Sep 2006 at 6:14 PM
I have tried it, too; and now I have back my bump maps and the fishes, without having lost the pool animations.

BUT I'm more than sure that GunMod had a good reason for deactivating the Maxis shaders, so I guess that sooner or later I will notice something different in the Radiance effects, now that I've enabled again the Maxis shaders.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
#222 Old 26th Sep 2006 at 4:15 AM
---------------------------------------------------------------------------

26 SEPT 2006 - The support from the custom lights and the Radiance mod have been stripped from the CEP installer (now the CEP is again the CEP only )

The installer for both the Radiance versions, as well the support for custom light (and meny other functions) are now included in the new SCRIPTORIUM.

NOTE: the SCRIPTORIUM installs the Radiance 2.2 without GunMod's shaders, i.e. without modifying the userStartup.cheat.
I've choosen this way because I feel that it's less "invasive", and anyway losing the bump maps (and the fishes ) was too high a price to pay, just to have smoother shadows.

If you *do want* the Radiance to use GunMods shaders, just manually add the line "boolprop UseShaders false" at the end of your userstartup.cheat, after the SCRIPTORIUM installer finishes its job.
---------------------------------------------------------------------------

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#223 Old 26th Sep 2006 at 9:07 AM
..... lolz i dont know to try it or not lolz

Should i?
il just download it just in case...

lol
The ModFather
retired moderator
#224 Old 26th Sep 2006 at 2:29 PM
Are you talking about the Radiance 2.2 or the Scriptorium (with included Radiance)?

I suggest the Scriptorium: you can always choose to install the Radiance only, with it.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
#225 Old 27th Sep 2006 at 11:15 AM Last edited by Numenor : 27th Sep 2006 at 11:28 AM.
Chesspieceface (and anyone interested) - First off, these are the relevant data of my installation:
Radiance 2.2 RC1 (downloaded from here) without any personal change or additions, except the "useShaders false" line, that was removed (I use Maxis shaders). My graphic card is an Nvidia 5700LE. I have all the EPs and SPs, and I always install the latest patches.

Quote:
Originally Posted by Chesspieceface
The 2.2.1 version has an environment variable set in the lighting.txt that basically disables directional light indoors. In order for bump/normal mapping to be visible the light source apparently MUST have a direction. My version sets this variable to a value (6) that produces both a pleasantly diffuse effect and keeps bump mapping visible indoors.

Yes, I've read your notes about the roomLightingType variable on this thread. GunMod used a value of 2 (ambient only), Maxis used 4 (ambient + 2 dir.), you used 6 (ambient + 4 dir.).
You are right that 2 isn't suitable (for the bumbmaps) but 6, too, looks quite bad in my game: when a sim walks through a room, the lights and shadows on him have too sharp transitions (see video HERE - 3Mb).

I've tested values from 0 to 7 in my game, and all the values greater than 4 produce the same "flashy" shadows. Let's discard also 0 and 1 (no ambient) and 2 (no directional), the best value seems to be Maxis default, 4, that has ambient light and the maximum number of directionals that ensure smooth shadow transitions.

NOTE: I guess that this "maximum number of directionals" varies depending to the graphic card (I have an Nvidia 5700LE) and this explains why a value of 6 looks good in your game. I think that Maxis choosed the value that would have fit the average capabilities of the various graphic cards.


Quote:
Originally Posted by Chesspieceface
In addition the 2.2.1 version has no definitions for the lights and windows added by OFB and FFS. Unless you have modded the items you can test this very easily. For example there is a "Bay Window" added by (I think) OFB... If you place it in a house with the 2.2.1, no light passes through it at all, its definitions have been ignored because of the way Gunmod structured the definitions. In my version I have taken the Maxis definitions of those (OFB and FFS) lights and windows and moved them into the RLS files so that they function as expected

Now, this is very odd. That OFB windows and lights don't work in your game, I mean. They work perfectly in mine, and I would be surprised of the opposite... (see attached pic)

When the game loads, it reads all the "Lighting.txt" included in each EP (this is done automatically, no need to instruct the game on purpose).
Each "Lighting.txt", in turn, contains one or more "include" instructions (include, sInclude or wildInclude), that instructs the game to load other text files, containing other light definitions. The process is recursive (every file can call other files, with no limits).

GunMod edited the base-game Lighting.txt, deleting the original "include" instruction (thus, preventing the game to load the base-game Maxis lights), and adding a new "include", pointing to GunMod's "RLS-Main.txt" (thus, calling all the Radiance lights).
Then, GunMod nulled out all the light definitions for UNI and NL, and added his own definitions into the various "RSL-....txt" files, located into the base-game folder.
I'm not sure why he didn't leave them in the proper folders: I guess he just found easier to have all the table lamps, from any EP, into the same file etc... Or, more probably, he did so in order to freely use the "setLotLightingFile" cheat, to swap the various Lighting.txt on the fly, without reloading the game. However, he didn't need to move all the light definitions to the base-game folder: he chose to do so.
Obviously, GunMod could not edit the lighting.txt for the EP/SP newer that Nightlife, and therefore, the original files are read when the game is loaded.
Since you have experimented a lot, I guess that at one point you have put in your OFB and FFS Lights folders a "nulled-out" custom version of the lighting.txt, instead of the original ones.

I admit I haven't read the whole Radiance 2.2 threads (here and at MATY); but how many people complained about the Radiance 2.2.1 not working with OFB? I'm going to search the threads.
Screenshots

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Page 9 of 17