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LotAdjuster 2.8 (Updated Jan 31, 2010)

by Mootilda Posted 19th Apr 2008 at 4:40 AM - Updated 27th Nov 2013 at 3:31 PM by Nysha
506 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


LotAdjuster 2.8

Version 2.8 fixes a bug where the error "can't intersect other objects" can occur even when no such object exists.

Occupied Apartment Life apartments cannot be modified.


LotAdjuster 3.x
There is a new version of the LotAdjuster available here:
http://www.modthesims.info/download.php?t=384656

Version 3.x allows you to adjust lots in lot-sized tiles, rather than neighborhood-sized tiles. This alternate version also allows you to shift buildings on a lot by expanding one side and shrinking the other. Several other bugs have been fixed in 3.x which remain in 2.x.

Version 2.8, which adjusts in hood-sized tiles, will remain available here. It's a bit easier to use, but provides less flexibility.


Description:
The LotAdjuster allows you to modify a "Sims 2" lot in a variety of ways, including:
- Enlarge a lot up to a size of 6x6, which is the EA-imposed TS2 limit.
- Enlarge a lot over the road; allow building on both sides of the road.
- Shrink a lot; allow building to within one tile of the edge of a lot; create pseudo rowhouses.
- Move a lot within a neighborhood; move a lot away from the road.
- Add and remove roads; create a roadless lot; create a lot with multiple roads: corner lot, alleyway, service road, square.
- Unlock tiles on a lot.
- Fix vehicle and pedestrian portal locations, as well as the location of the mailbox, trash can, and phone booth.
- Fix the edges of a lot: smooth, flatten, or match neighborhood terrain.
- Fix crashing beach lots. See this link for further details: http://www.modthesims.info/showthread.php?p=3168813

This version of the LotAdjuster works with all expansion and stuff packs, up to and including The Sims 2 Mansion & Garden Stuff.

The LotAdjuster is the successor to the LotExpander: http://www.modthesims2.com/showthread.php?t=175884

Requirements:
- The LotAdjuster is released under the GNU General Public License.
- The program uses some DLLs from SimPE; they are included in the zip file.
- You need the Microsoft .NET Framework 2.0: http://www.microsoft.com/en-us/down...s.aspx?id=20137

Installation:
To install, just download LotAdjuster.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code for version 2.8 in LotAdjusterSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

I left the previous version (PreviousLotAdjuster.zip) available, in case there are any unforseen problems. There is no need to download this file.

Running under OS/X:
Please read this thread for information about running the LotAdjuster under OS/X:
http://www.modthesims.info/showthread.php?t=366580

Instructions:
At this time, there are no instructions available for the LotAdjuster; hopefully, some will be available soon. In the interim, please see the LotExpander instructions and substitute "LotAdjuster" for "LotExpander". The screenshots will be different than the LotAdjuster, but the basic method is the same.

Advanced options are changed by clicking the "Advanced" button on the lot information screen. Options in this category are more likely to require special handling. Be sure to test your lot thoroughly before sharing it.

If you have any problems with the new LotAdjuster, or if you have suggestions that you would like to see implemented, please let me know.

LotExpander Tutorial: http://www.modthesims2.com/showpost...3&postcount=410

Known Issues: http://www.modthesims2.com/showpost...80&postcount=47

LotExpander Error and Warning Messages.
LotAdjuster messages may be different:
http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

Research Thread: General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Release History: http://www.modthesims2.com/showpost...29&postcount=50

To-Do List: http://www.modthesims.info/showthread.php?t=328158

Pseudo-Rowhouses: http://www.modthesims2.com/showthread.php?t=286909

How to Help:
1) I'm trying to get together a list of "Search Keywords" for this post. I would appreciate people telling me what keywords they used to search for this program. This is especially useful if their initial search failed, since I can add these keywords to help other people find the LotAdjuster.

2) The LotAdjuster is a general purpose tool with a wide range of applications. The main thing that we need right now is tutorials on how to use the various features to create special types of lots. If you create a tutorial which is relevant, please post a link to your tutorial and I will include it here. Some of my thoughts on tutorials which might be helpful: http://www.modthesims2.com/showpost...82&postcount=48

Additional Credits:
This program is derived from the LotExpander, which was designed and developed by Andi8104. Without his work, the LotAdjuster would not exist.

Thank you to all of the people who helped to make this tool a reality, including aelflaed, baratron, ebonyspiral, ikbod, Inge Jones, ingeli, KariMinger, ladykatsim, Mutantbunny, niol, plasticbox, pljones, Quaxi, and Rascal.

I'm sure that I've forgotten some people, since so many people have helped with the development of this program. If you know of someone who's been missed, it was not intentional. Please let me know and I'll add them to the list.

Useful Links: http://www.modthesims2.com/showpost...83&postcount=49

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LotAdjuster.zip | The current verison of the LotAdjuster V2.8

Size: 856.3 KB · Downloads: 23,468 · 15th Feb 2009
856.3 KB 23,468 15th Feb 2009
PreviousLotAdjuster.zip | A previous version of the LotAdjuster V2.7 - do not download

Size: 855.0 KB · Downloads: 2,286 · 15th Feb 2009
855.0 KB 2,286 15th Feb 2009
LotAdjusterSource.zip | C# source code V2.8 - for programmers only

Size: 238.7 KB · Downloads: 3,256 · 26th Nov 2008
238.7 KB 3,256 26th Nov 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
506 Comments / Replies (Who?) - 479 Feedback Posts, 8 Thanks Posts
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Forum Resident
#176 Old 9th Jul 2008 at 8:05 AM Last edited by Winterhart : 9th Jul 2008 at 8:09 AM. Reason: add text
Default Tired and frustrated
[QUOTE=Mootilda]I took a second look at what you're doing. If I understand correctly, you want to have a subset of your roads with a different texture than the default neighborhood roads.

***Yes that is what I want to have.***

As I explained to you earlier, I don't know how to do this. Specifically, the LotAdjuster doesn't touch the road textures at all.

***I get it! I know that it doesn't touch the road textures at all.***

Sounds like you found a way to exploit some "undefined behavior" within the game to achieve your goal.

***Yes! there is some "undefined behavior" that involves LotAdjuster!!!***

I don't know whether you created this technique yourself, or whether someone else told you how to do it,

***I worked it out myself with many, many hours of testing***

but here's my understanding of how it works:

- Unlock all of the tiles on the lot using the LotAdjuster. I don't know whether expanding "over the road" is necessary or not.

***Expanding "over the road" is necessary. Again, I discovered this after many hours of testing.***

- Edit the lot in-game. Delete the existing road tiles. Put the desired texture where the road should be. Save the lot and exit to the neighborhood.
- Avoid moving the lot within the neighborhood while running the game, since this will regenerate the roads on the lot and overwrite your new texture.

***Yes that is how it works***

From what you're saying, the game used to display the pseudo-road texture from the lot, which gave you the appearance of a dirt road from the neighborhood.

***Yes that is absolutely right.***

However, with the latest EPs, EA has changed this behavior and the game now displays the default road texture instead.

***Yes, that is exactly what happens!!!***

This change in behavior has nothing to do with the LotAdjuster.

***The change in behavior has everything to do with how the newer EP's interact with LotAdjuster.***

As far as I can tell, the LotAdjuster is only slightly relevant to this issue, because you happen to be using the LotAdjuster to unlock the road tiles.

***This is not the case. I tried using moveobjects on, and boolProp locktiles false. I can remove the road tiles from within the lot. But no matter what I replace it with, terrain paint or floor tiles, when I leave the lot only the default road texture appears. I don't know of any other ways to remove the road tiles***

***The only way it works is when I use LotAdjuster as described above.***

I have no idea whether there is any way to do what you want to do.

***Yes there is a way to do what I want, but only using LotAdjuster as described above with the early EP's***

My best guess for how to get different roads with different textures in the neighborhood view is to mod the road structures within the neighborhood package.

***I don't know how to do that. I just spent several hours looking for road terrain mods. The ones I found and tested only alter the roads for the whole neighborhood.***



You have created a great program that has some unexpected beneficial "undefined behavior" with the early EP's. I uploaded all my testing in the hope that you could see what the difference is with the new EP's.

Maybe this is a question for Numenor?

My frustration is not with you, but with my inability to communicate clearly.

Thank you for your time,

Winterhart

Sometimes the Dragon wins and I AM the Dragon!
Mad Poster
#177 Old 9th Jul 2008 at 2:27 PM Last edited by niol : 9th Jul 2008 at 4:31 PM.
Quote:
Originally Posted by Winterhart

This change in behavior has nothing to do with the LotAdjuster.

***The change in behavior has everything to do with how the newer EP's interact with LotAdjuster.***

Winterhart


Although the way you used LA for your purposes in your cases can lead to a view point like "***The change in behavior has everything to do with how the newer EP's interact with LotAdjuster.***"

But indeed, "This change in behavior has nothing to do with the LotAdjuster."

Why? That's because the sole data LA alters are [b]not[b] the data of the road texture references, and they're unrelated. LA don't alter any datum related to how the road textures are presented in-game.

Rather, the difference in how a given game version presents or draws the road textures of a lot in a neighbourhood is likely caused by the preset in a given game version.


Maybe, editting the neighbourhood files can alter only that lot road presentation in a neighbourhood or probably the whole neighbourhood... but it really depends on if it is the texture reference in the array was altered by he game version or if the game version has a setting to graphically overriding the presentation. You may be able to do something in the former while nothing to do in the latter.

May ask further question about that in the modding forum
http://www.modthesims2.com/forumdisplay.php?f=8

or

http://www.modthesims2.com/showthread.php?t=250693
?
Site Helper
Original Poster
#178 Old 9th Jul 2008 at 5:10 PM Last edited by Mootilda : 9th Jul 2008 at 6:59 PM.
Winterhart, I may have some ideas on how to achieve your goal. This is clearly going to be a long conversation. I'd prefer not to clutter up the LotAdjuster thread with something which is only peripherally related to the program. I hope that you don't mind if I move this to your thread:
http://www.modthesims2.com/showthread.php?t=292381

Talk with you there.

Quote:
Originally Posted by niol
Although the way you used LA for your purposes in your cases can lead to a view point like "***The change in behavior has everything to do with how the newer EP's interact with LotAdjuster.***"

But indeed, "This change in behavior has nothing to do with the LotAdjuster."

Why? That's because the sole data LA alters are [b]not[b] the data of the road texture references, and they're unrelated. LA don't alter any datum related to how the road textures are presented in-game.

Rather, the difference in how a given game version presents or draws the road textures of a lot in a neighbourhood is likely caused by the preset in a given game version.
Thanks, niol. This is really the crux of the issue, but I think that it's a pretty difficult concept to grasp.

Winterhart has been using a feature of the LotAdjuster to work around a specific behavior in the game. Later EPs change that behavior and the workaround is no longer sufficient. However, it doesn't make any sense to blame the LotAdjuster for this; the LotAdjuster continues to work correctly.
Test Subject
#179 Old 13th Jul 2008 at 3:18 AM
Default Incomplete window
I downloaded this last night and on opening it this morning I am not seeing the full window the text on the right hand side is obscured. This is not a problem on the first screen as I just need to press Enter. The next screens are where I am not sure if I can miss a needed or important option
Forum Resident
#180 Old 13th Jul 2008 at 4:59 AM Last edited by Winterhart : 13th Jul 2008 at 5:06 AM. Reason: screenshots don't fit
Quote:
Originally Posted by Slypig
I downloaded this last night and on opening it this morning I am not seeing the full window the text on the right hand side is obscured. This is not a problem on the first screen as I just need to press Enter. The next screens are where I am not sure if I can miss a needed or important option


Hi Sly,

I had the same problem when I first downloaded this. The problem was in my display settings.

I was looking for the old thread where I posted my solution but I can't seem to find it.

So here it is again with pictures this time.

I have Windows XP. You need to know how to open Control Panel from whatever Windows version you have. If you have a MAC I'm sorry.

**Note: If you have never opened Control Panel you may want to have someone with more experience check this out for you.

1. Open Control Panel
2. Double click on the Display icon.
3. In Display Properties window click on the Settings tab.
4. Press Advanced button
5. Look at the General tab - Make sure DPI setting is "Normal size (96 DPI)"
If it is larger than that it can cause the problem you describe.

See screenshots

FYI that setting also effects SimPE
Screenshots

Sometimes the Dragon wins and I AM the Dragon!
Site Helper
Original Poster
#181 Old 13th Jul 2008 at 5:52 AM Last edited by Mootilda : 13th Jul 2008 at 12:05 PM.
Quote:
Originally Posted by Slypig
I downloaded this last night and on opening it this morning I am not seeing the full window the text on the right hand side is obscured. This is not a problem on the first screen as I just need to press Enter. The next screens are where I am not sure if I can miss a needed or important option
If you are just missing the Advanced Options, you need to click on the Advanced button for the window to expand.

However, if you mean that the right side of each screen is missing, like this:then please download the potential fix here:
http://www.modthesims2.com/showthre...375#post1960375

and let me know whether it resolves your problem. If it does, I'll include this fix in the next release.
Lab Assistant
#182 Old 17th Jul 2008 at 2:09 AM
First, thank you for your great tool. Second, I have a (probably) stupid question: when I expand a lot across the road, everything works fine when I load it, but it's not possible to move it in the neighborhood, since the game just spawns a new road in front and the lot snaps to it. Now, I know the LA clearly specifies that those lots might need special handling to move or share, and that is precisely my stupid question: what is that special handling?. I have not been able to find it in the threads. Thank you.
Alchemist
#183 Old 17th Jul 2008 at 12:12 PM
You'd need to inform people how to make the road appear in the right way - they would need to use Lotadjuster too. Mootilda probably needs to give you more detail about this.
Site Helper
Original Poster
#184 Old 17th Jul 2008 at 4:02 PM Last edited by Mootilda : 17th Jul 2008 at 4:10 PM.
Default Expand a lot "Over the road"
Quote:
Originally Posted by Man1968
I have a (probably) stupid question: when I expand a lot across the road, everything works fine when I load it, but it's not possible to move it in the neighborhood, since the game just spawns a new road in front and the lot snaps to it. Now, I know the LA clearly specifies that those lots might need special handling to move or share, and that is precisely my stupid question: what is that special handling?. I have not been able to find it in the threads. Thank you.
Not a stupid question at all. There are a lot of tutorials which need to be written and this is one of them.

Lots which have been expanded "over the road" cannot be moved or placed in a neighborhood within the game, and therefore cannot be shared using the normal Sims2Pack method. This is because the game doesn't recognize lots where the road is not at the edge of the lot.

Let me give you some hints as to how to handle these lots:

1) If you are going to be expanding such a lot to the left or right, as well as "over the road", then expand to the left or right first, including the step to snap the lot to the neighborhood road so that the game will regenerate the roads correctly on the expanded terrain.

Once you have the road correctly placed left-to-right on the lot, you can run the LotAdjuster a second time to expand over the road. This time, be sure not to move the lot in the neighborhood within the game, or the game will attempt to regenerate the road on the edge (as you've seen).

2) If you want to move an "over the road" lot within the neighborhood, then use the LotAdjuster advanced option "move lot" to do this.

3) If you want to rotate an "over the road" lot within the neighborhood, then you will need to edit the neighborhood package using SimPE. Choose "Lot Description (LTXT) in the left pane and choose your lot in the right pane. In the "Plugin View" at the bottom, you will see a field labelled "Orientation". Change this field to rotate the lot within the neighborhood.

Aside: hmmm, I wonder whether I should add this feature to the LotAdjuster?

4) If you want to share an "over the road" lot, you have to share the lot package file directly, rather than packaging the lot into a Sims2Pack. In order to place the shared package into a neighborhood, you have two options that I can think of.

Be sure to backup your neighborhood before trying either method, and keep that backup until you are sure that everything is working as expected.

I would also like to warn against copying occupied lots... the game doesn't handle duplicate or excess sims very well.

4A) Use the technique from my tutorial about how to copy an existing lot in Castaway Stories:

http://www.modthesims2.com/showthread.php?t=275135

This technique works because Castaway Stories roadless lots have the same problem as "over the road" lots: you cannot move or place a lot in the neighborhood while running the game. Questions about this technique should be posted in the tutorial thread, rather than here.

4B) Lot Package Replacement method:

This is an advanced technique which some modders use, but which may never have been documented. Let me see whether I can give you a brief synopsis:

- Create a dummy lot which is the same size as the lot which you want to copy. You also need to be sure that it has the correct U11 (sun direction) value. Usually, this just means that the dummy lot has to be facing in the same direction within the neighborhood as the original lot, but this is not always sufficient. If you go through these steps and find that your lot is obviously oriented incorrectly, then restore from your backup and try again with the dummy lot facing in another direction. For more information about the U11 (sun direction) value, please see my post:

http://www.modthesims2.com/showpost...32&postcount=10

- Outside of the game, determine the filename for the original and dummy lot packages. Make a copy of the original lot package and rename the copy to have the filename of the dummy lot, completely replacing the dummy lot.

- When you run the game, the dummy lot should now be a copy of your original lot. If the lot appears to be rotated incorrectly, restore from backup and try again with a different orientation for the dummy lot.

- Once the new lot looks correct internally, you can use the move and rotate hints above to place the new lot where you want it in the neighborhood.

------------------------------------------------------------------------
I believe that this covers the "special handling" required. Please let me know if you have further questions.

If you actually work out any of these techniques in more detail, I'm sure that people would appreciate a detailed tutorial with pictures. If anyone writes a tutorial, let me know and I'll include a link to your tutorial here.
Lab Assistant
#185 Old 17th Jul 2008 at 7:50 PM
Mootilda;
Thank you for your quick answer. I will try both methods, but after reading your answer, it seems to me that the best way to deal with them is to simply expand the lot in the desired location and leave it there. Once more, thank you for your tool. By the way, I had not used it before because my computer wouldn't install NET Framework 2.0. Finally I decided to try it anyway (I have NET Framework 1.1) and the LA works perfectly well.
Site Helper
Original Poster
#186 Old 18th Jul 2008 at 4:18 PM
How odd... .NET certainly has some quirks, doesn't it? Thanks for the info... this may help other people.
Mad Poster
#187 Old 19th Jul 2008 at 7:24 PM
http://www.digitallis.co.uk/pc/ResizeEnable/index.html

Just found this petite treasure...

May try to see if it helps solve the window size problem for some users.
Site Helper
Original Poster
#188 Old 19th Jul 2008 at 9:36 PM Last edited by Mootilda : 23rd Jul 2008 at 5:41 PM. Reason: add link to solution
I have a solution. No one who has downloaded it has confirmed that it works.
http://www.modthesims2.com/showthre...375#post1960375
Mad Poster
#189 Old 20th Jul 2008 at 8:37 AM
maybe, it can be a choice in the list to further avoid such type of problems.
but if the altered version is sufficient, may ignore this.
Site Helper
Original Poster
#190 Old 20th Jul 2008 at 2:19 PM
After someone confirms that this solution resolves the problem, it will be incorporated into the next release. There's no need for a choice. The solution that I implemented should work for everyone.

I don't want to force people to remove an accessibility option on their machines, just so that they can run the LA.
Forum Resident
#191 Old 21st Jul 2008 at 5:13 AM
Quote:
Originally Posted by niol
http://www.digitallis.co.uk/pc/ResizeEnable/index.html

Just found this petite treasure...

May try to see if it helps solve the window size problem for some users.


Better you than me. It looks a little scary, and my son won't fix my compter any more if I break it.

Sometimes the Dragon wins and I AM the Dragon!
Site Helper
Original Poster
#192 Old 21st Jul 2008 at 5:02 PM Last edited by Mootilda : 21st Jul 2008 at 5:11 PM.
Beside which, it would be silly to use an arbitrary program downloaded from an unknown company when there's a fix available right here, written by me:

http://www.modthesims2.com/showthre...375#post1960375
Test Subject
#193 Old 2nd Aug 2008 at 4:38 PM
Quote:
Originally Posted by rgdelta
Has anyone gotten this to work on XP x64 I have XP x64 I can run SimPE fine but when I run this and click start I get the same error as above I have no problem with SimPE and yes I am running .net 2.0

...

only way I know of is compatablity mode but the 32-bit .net 2.0 will not install on x64 only the 64 bit installs I tried it under windows 2000 and windows xp compatability mode same error


To chime in, I have the same issue. I run XP 64-bit, SP2, with the 64-bit version of .NET 2.0 (it refuses to install the 32-bit version, which I realized when I went to get SimPE up and running again, though SimPE runs just fine).

Compatibility mode does not help, and the error occurs via launch by shortcut or directly from the executable. All included DLLs are in the same folder. (And for fun and giggles, I copied the two LA files into the SimPE install folder and tried launching from there, and got the same error.)
Site Helper
Original Poster
#194 Old 3rd Aug 2008 at 12:10 PM Last edited by Mootilda : 3rd Aug 2008 at 12:18 PM. Reason: add link to LotExpander tutorial
Default Adjusting your lot when the LotAdjuster won't run
I'm really sorry about this, but Microsoft seems to have changed .NET so that it refuses to link to DLLs which it used to be fine with. I haven't been able to find any documentation which explains how to get around this problem. The most frustrating thing to me is that it has always been possible to ensure that .NET can find the correct DLLs by putting them in the same directory as the .EXE, but that no longer works.

I've been experimenting with various methods of trying to convince .NET to behave, so far unsuccessfully. I still have several ideas, but they will take a lot of work on my part. It could take some time to find a solution.

In the interim, it should be possible for your friends (or anyone here at MTS2) to help you. They don't even need to have the Sims 2 or SimPE installed, just .NET 2.0 and the unzipped LotAdjuster. Here's the technique:

You:
1) Give them your neighborhood package and the lot package that you want changed. No need for any of the other files in your Sims 2 save game. Be sure to tell your friend which LotAdjuster options you want selected. Don't play with this neighborhood until you get the updated files back. Otherwise, you may lose everything that you've done when you restore your updated neighborhood file.

Them:
2) Your friend creates a directory on their disk with your nieghborhood package in it and a subdirectory named "Lots" with your lot package in it.

3) They run the LotAdjuster, use the "Browse" button to find your neighborhood and lot packages, then use the options that you've specified. Then, they give you back the updated neighborhood and lot packages.

You:
4) backup your save game, then replace your neighborhood and lot packages with the updated versions. Run "Phase 2" of the modification process:

http://www.modthesims2.com/showpost...3&postcount=410

Be sure to keep your backup until you are sure that everything is working as expected.
Mad Poster
#195 Old 3rd Aug 2008 at 6:45 PM
Chisoni & rgdelta,

if you have or add SCSI/IDE/sata 1/SATA2 mobile racks for Hard Diks, you can easily switch OSes. you can run LA in a 32bit OS copy.
Lab Assistant
#196 Old 3rd Aug 2008 at 7:18 PM
I bought a new computer with Vista and the Adjuster stopped working. I have read the Expander thread suggesting that there might be a configuration setting that could fix the problem and I think I found something related to that: http://blog.crowe.co.nz/archive/200...-or-one-of.aspx

A blog entry with clear instructions how to enable 32-bit applications! The problem is, I cannot find the dialog (IIS Manager) anywhere on my computer. Has anyone solved this vista problem yet?
Site Helper
Original Poster
#197 Old 3rd Aug 2008 at 8:50 PM Last edited by Mootilda : 3rd Aug 2008 at 9:00 PM.
Quote:
Originally Posted by misukisu
http://blog.crowe.co.nz/archive/200...-or-one-of.aspx

A blog entry with clear instructions how to enable 32-bit applications! The problem is, I cannot find the dialog (IIS Manager) anywhere on my computer.
From Microsoft:
http://technet2.microsoft.com/windo...3.mspx?mfr=true

Quote:
IIS 7.0: Open IIS Manager
You can open IIS Manager if you want to configure IIS 7.0 settings by using the user interface (UI).

To open IIS Manager from the Start menu
1. Click Start, and then click All Programs.
2. Click Administrative Tools, and then click Internet Information Services (IIS) Manager.

To open IIS Manager from the Search box
1. Click Start.
2. In the Start Search box, type inetmgr and press ENTER.
Please let me know whether this works.

Update: I noticed that MTS2 changes the word "search" to point to the MTS2 search, but of course this actually means the Vista "Start Search" box.
Lab Assistant
#198 Old 4th Aug 2008 at 9:25 AM
Thanks, but I tried that already yesterday, no such application. I also found other instructions but in all cases the runnable just does not exist on my machine. Finally I found some instructions to download some application related to the IIS, but did not try that yet.
Field Researcher
#199 Old 4th Aug 2008 at 11:13 AM
hm..i downloaded the adjuster, and i already have the .NET for the Clean Installer (which no longer cleans me, unfortunately, since BV i think)

however, when i try to install it, the adjuster whines i have missing parts of the .net framework.

im using Win2000 (yeah yeah, i know, upgrade to xp, but BLAH i only have 1 gig ram on my sims2 machine and when i do use xp for sims2, since i got a shedload of everything, it slows like a man in a car looking at some large-chested bombshell ^^)

is it something related to my being on the old version of windows?
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#200 Old 4th Aug 2008 at 4:02 PM Last edited by Mootilda : 4th Aug 2008 at 4:24 PM.
Quote:
Originally Posted by misukisu
Thanks, but I tried that already yesterday, no such application. I also found other instructions but in all cases the runnable just does not exist on my machine. Finally I found some instructions to download some application related to the IIS, but did not try that yet.
Which version of Vista do you have? (Home, Professional, Server, ...) Do you know that you actually have IIS installed? Doesn't sound like you do. Not all parts of the operating system are installed by default. This implies that IIS is not the cause of your problem and installing IIS will not help you.
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