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Resources for WA Worlds' Routing Fix (updated 2014.01.28)

by ellacharmed Posted 20th Jul 2011 at 11:57 AM - Updated 27th Jan 2014 at 5:23 PM by ellacharmed : disapearing lot fix
67 Comments / replies (Who?) - 19 Feedback Posts, 5 Thanks Posts
Intro
So, we've been having quite a number of lag issues in Help since Generations was released that apparently cannot be solved by using mods. Something about this EP or patch 1.22 makes all the stuck Sims congregate to the spots more frequently, and who wants to do resetSim * every 30 mins?

Tired of waiting for others to offer the fixed resources, and tired of the same dang threads in Help, I finally took the plunge and took a look at the .world files in CAW. Well, the pictures would speak for themselves.

Instead of typing out and repeating the instructions for each Resource Fix I plan to upload, I've decided to write the instructions on the Wiki. Game Help:World Routing Lagswiki. An excerpt is below.


Issue

Based on these threads,
and that games needed to be reset, every few hours, even with the suggestions in Game Help:Intermittent Freezeswiki, I took a look at more .world files and found the same Routing breakdowns that HP found in her Bridgeport Fix.


Solution
The only long-term solution for this sort of lags is to edit the world file in Create-A-World. And as such, this download does not go into /Mods/Packages folder like other CC. There's some work you need to do in order to get the fixes in your game.
Click on Game Help:World Routing Lagswiki for Full Instructions on how to Edit with S3PE. The following is the summary of those full instructions.

Pre-requisites
  1. An archiver program like WinRAR or 7-zip; that can handle .zip files. Game_Help:DFDD1_What_you_Need/Archiverwiki
  2. From Simlogical: S3PE
  3. The fixed resources ie, this download



Steps
  1. In the User Documents path, do a backup of your The Sims 3 folder. This is to backup your CC and Saves.
  2. Go to the following path, and make a copy of the original EA worlds; by copying, pasting and renaming them. You can append the ".orig" at the end, for example.
    Code:
    \Program Files (x86)\Electronic Arts\The Sims 3 World Adventures\GameData\Shared\NonPackaged\Worlds
    • If you don't have the DVD version, please visit the Game_Help:World_Routing_Lags/Wherewiki wiki page for the path to other distribution System and/or Operating System, e.g. Origin, Steam, OSX
  3. Download and install an Archiver program.
  4. Download and install s3pe.
  5. Download the zip file(s) and extract the contents to a temporary location on your Desktop; create one for each WA world. Make sure not to mix up the fixes for the worlds.
    • There should be 315 files for China. Additional resources for China are from the edited Lots:
      • baseCamp_64x64_ade5002963814510.lot
      • HotSpringsLot_A_ade500296bbfa260.lot (Dragon Springs)
      • HotSpringsLot_B_ade500295bb04c30.lot (Hot Springs)
    • There should be 265 files for Egypt.
    • There should be 25 files for France.
  6. For all 3 worlds, the common Resource Types that were edited are:
    • 0x05CD4BB3 (World - Routing info)
    • 0x05DA8AF6 (World - Routing info)
    • 0x9063660E (World Roads & Walkways)
    • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)
  7. China and Egypt's maps have the terrain tweaked a tad, so they have these resources, too
    • 0x033B2B66 0x00000001 (?)
    • 0xAE39399F 0x00000001 (World geometry)
  8. Open <worldname>.world from the above path in Program Files folder, in s3pe.
  9. Import the resources you extracted in (5) above and replace.
  10. Save in S3PE and quit. Repeat for the other 2 worlds.
  11. If you need to redo for any reason, just discard whatever has been done and make another copy of the .orig file and rename it back so it is without the .orig extension. If all attempts fail, get the worlds already updated with these fixes in WA Worlds with Routing Fix applied


Notes & Changelog:
  • Jan 28, 2014 update:
  • Jan 10, 2014 update:
    • Fixed broken routing inadvertently caused by fixing the steep terrain at the mouth of the Dragon's Maw; as reported by @GalenZ & @pirate34.
  • Dec 25, 2013 update:
    • 100% redo from scratch, on Patch 1.63.5.
    • The fixes at the edges of the maps were already done in the older versions, just not documented in the Dotted maps. Since the maps were smaller then, and I didn't use the Photomerge capability in Photoshop back then to create the world maps.
    • The update for Seasons and Island Paradise now make use of bodies of water, so since the rivers are not deep enough for boats, boats tend to just move in circles. River banks, where appropriate, are now painted with No-Sim-routing paint, since they are too steep for Sims & Pets. Some areas that have gently sloped terrain still enable Sims to go swimming, snorkeling, windsurfing out to the river if the water depth support such activities.
    • Bridges in Egypt: had some no-routing paint under them.

      I also re-sculpted the terrain around it to ensure the routing spline does not dip too sharply. Based on learnings from this thread.
    • In Egypt, some sidewalks/roads near mountains have been flatten and smoothed out, with the mountain slopes pushed further away from the roads.
    • Hot Springs in China: door swapped out for an arch. That is the door, right? If not, please let me know...
    • Base camp in China: conformed Lot Edges
    • A routable pathway now exists between the Temple of Heaven and Dragon Springs Lots in China. I tried to place down sidewalks and terrain paint, but the resources don't import properly, so I abandoned that.
    • Thanks to tryguy's and Menaceman44's feedback, it was found that some roads and sidewalks have no-sim-routing under them. So, where I can spot any, these have also been corrected.
    • These fixes and the corresponding worlds are still in "TESTING"; since I haven't tested these as extensively. Because: https://twitter.com/ellacharm3d/sta...175487256293377
  • Oct 18, 2011 update:
    • Compatible with Patch 1.26.89.Would most likely be compatible with any patches in the future as well.
    • If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
  • Jul 31st 2011 update:
    • Compatible with Patch 1.24.3. Doesn't look like the .world files are touched by the 1.24 patch, or any patches so far, for that matter.
    • From PMs, where some have asked if I corrected overlapping, disconnected Roads, detached Lots (those not aligned with the Roads properly), etc - the answer is No.
      This is just the Resources for the Sims-non-routable and no-camera-routable painting. So if there are other fixes that offer other corrections, you can mix and match the Resources and import them into the .world files. I might take a look at doing a more comprehensive fix in the future, that cause more glitches not related to the programming aspects (if I find any, or if no other Downloads offer them, or if it is a slow day in Help sections ). So keep those feedback coming, you guys (in the threads preferably instead of PMs so others may learn the spots as well). Thanks.
  • France has an extra resource for the Roads resource, because of this little gem.


Feedback
As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed.

Additional Credits:
Armiel, simsample, HP, drowsap and all others in CAW who figured out how to edit pre-packed worlds, writing tutorials and sharing their CAW expertise.
HP and her Bridgeport Fix which showed me the steps on how to do this.
Rainbow_Brite's "WaitToTravel" mod that I tweaked to allow me to travel within 5min of arriving back home.
Inge & Peter for S3PE, of course.

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures
Built with Game Version: 1.63
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FranceFixedRouting.zip

Size: 2.30 MB · Downloads: 2,552 · 20th Jul 2011
2.30 MB 2,552 20th Jul 2011
EgyptFixedRouting.zip

Size: 14.31 MB · Downloads: 2,480 · 20th Jul 2011
14.31 MB 2,480 20th Jul 2011
ChinaFixedRouting.zip

Size: 15.86 MB · Downloads: 2,868 · 20th Jul 2011
15.86 MB 2,868 20th Jul 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
67 Comments / Replies (Who?) - 43 Feedback Posts, 22 Thanks Posts
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Forum Resident
THANKS POST
#26 Old 26th Jul 2011 at 8:50 AM
I think you just threw my game a life-preserver
Thank you!
Lab Assistant
#27 Old 27th Jul 2011 at 2:02 AM
I'm looking forward to the fixed .world files I can put in my game.

I remember when HP released her fix for Bridgeport, how there was issues about the world having slow-downs in certain places? I didn't really follow the disussion, and didn't install the fix because of it. I'm intending to install these though (since I like traveling) so I'd like to know if these newly fixed versions may be susceptible of these issues?

Also, will you release your fixed version of Bridgeport? I see on the map that you highlight several places of badness, not just up near the towers that HP corrected.

Edit: Oh yeah, and what about the other worlds you show pictures of on the wiki? Sunset Valley and Twinbrook? Will you release your version of these three other worlds eventually?
In the Arena
retired moderator
Original Poster
#28 Old 27th Jul 2011 at 4:36 AM
Eventually...that's the keyword.
MY PC is being a douche. Some MBR messup when I play with partitions to get my hackintosh working on Lion.
Haven't even had a chance to update to 1.24, yet.
Instructor
THANKS POST
#29 Old 27th Jul 2011 at 7:47 AM
My Sims just went to Egypt and there was no more lag! Thank you, I missed going on vacation.

BTW do you plan to create a file for Barnacle Bay? Or just the non-Store worlds?
Lab Assistant
#30 Old 27th Jul 2011 at 2:46 PM
Thanks for responding. Actually, because of what the user above me said, I went ahead and downloaded the files already available. I didn't know it was going to so easy to fix my those worlds. Of course, the hard part of all of this was you putting together those routing fixes.

Anyway, I don't intend to take a vacation that soon, but when I do I'll report back.

Thanks again, ella.
Mad Poster
THANKS POST
#31 Old 27th Jul 2011 at 3:59 PM Last edited by Menaceman44 : 29th Jul 2011 at 10:53 PM.
Well, China lags like hell with this fix but I never played China with Generations pre-patch so I don't really have anything to compare against. It's certainly playable which means I can only imagine how bad it would have been without this.
Test Subject
THANKS POST
#32 Old 29th Jul 2011 at 8:13 PM
Like all the above, Thanks!!
Lab Assistant
#33 Old 1st Aug 2011 at 10:04 AM
Amazing! Brilliant! Huge e-hugs and for this, Ellacharm.
Thank you so much for taking the time to track down all those "little" mistakes in EA's worlds and for putting up so complete and detailed explanations.

The worlds have never been updated indeed, and I don't have very high for EA to fix them. Especially with the new patching method, the EP folders won't be touched anymore. I can understand that they make mistakes, we all do. What I don't accept is that they don't even try to solve them. And yet, with every pack released it's more and more game breaking...

Thanks again.
Mad Poster
DELETED POST
3rd Aug 2011 at 9:51 PM
This message has been deleted by Menaceman44. Reason: Problem not related to this fix.
Lab Assistant
#34 Old 4th Aug 2011 at 9:13 AM Last edited by tryguy : 4th Aug 2011 at 9:28 AM.
Hi again,

My sims decided to visit China, and I think I found a point of interest. I am using your routing fixes, but this sim seems to be stuck. Take a look:

http://img4.imageshack.us/img4/5556/stuck1s.jpg

And a close up of him complaining about it:

http://img217.imageshack.us/img217/4229/stuck2.jpg

He was really causing my game to lag, that's why I looked around for someone stuck, and found this guy.

Edit: Oh, and it's the top-right one, out in the middle of nowhere.

Edit2: There were a couple others stuck as well. I got a picture of one, but I didn't bother with the others. They were in Dragon Springs. The girl was in Hot Springs, at the base of the stairs.

http://img851.imageshack.us/img851/4021/stuck3.jpg

The lagging didn't stop until I'd reset them all.
In the Arena
retired moderator
Original Poster
#35 Old 4th Aug 2011 at 4:36 PM Last edited by ellacharm3d : 7th Aug 2011 at 6:38 PM. Reason: found reason
Re: stuck3.jpg - they are always complaining if I ask them to go from one Lot to another on the other side of the world, I have to do it in stages. And not sure what corrections can be done for these, other than redesigning the Lot and its entry/exit points relative to the path/road.

I'll confirm that spot in stuck1s.jpg, thanks for the pic.

[eta]
Alright, found the reason. Assuming that the spot is the correct one depicted in your stuck1s.jpg, tryguy. After redoing the other towns and looking for disconnected intersections specifically, I realized the WA worlds are without intersections on some roads, and especially on some dead-end roads (see http://www.modthesims.info/showthread.php?t=451012).

Same reason for this spot, with the added surprise of the blank squares once I deleted the road pieces to add an intersection.


New fixes forthcoming in new versions.
Screenshots
Lab Assistant
#36 Old 12th Aug 2011 at 1:41 PM
That's cool that you found something, ella. Sorry, I forgot to check back here until just now. I'm currently preparing to play Bridgeport again (because my current family is getting too big for easy handling -- time to move the teenagers out), and I've just spied that you released Bridgeport fixes!

So, I'll be "testing" that world for a while I guess. I haven't been back to China since that time, so I don't have anything more to add. I did go to Egypt for 6 days and I had constant lag in that world for some reason. I looked all around the map for stuck sims in the obvious places, but I suspect the stuck ones where in the city somewhere, where it's hard to tell. The lagging started halfway through the vacation and I just had to live with it. Umm, and I've been to France too. That world is very fast.

I'll go back to China when you put the new fixes up, but for now I'll content myself with Big City life. Thanks for your hard work.
Test Subject
#37 Old 13th Aug 2011 at 7:38 PM
Hi ella, Thanks for these very useful tuts, I downloaded your latest ChinaRoutingFix and did a reset of the town to stop the lag, but everyone seemed to disappear! I found them doing a sim centipede thing in the residential district and thought you'd like to know.

Until I can figure out why I can't save in CAW after painting the no-routing areas, I'll try to attach a pic of the area. Dragon Camp is in the top right.

http://minus.com/m90QsY

Have you found that ANY broken white line causes a problem or is it a bit hit and miss, depending on the terrain?
Screenshots
Mad Poster
#38 Old 13th Aug 2011 at 11:13 PM
Is that bit of the routing you circled broken though? Yes the lines disappear but that is simply because they are passing through the ground isn't it? If you follow their tragectory they still all connect to a circle.
I saw this when I was building my own world. Sometimes the routing lines just don't visually follow the contours of the terrain.

Also, although I don't have a picture to show at the moment, I believe there is an unconnected dirt track in China. When you have a Sim leave the base camp and access the main road they will bypass the first little dirt track which appears to connect to the road in favour of one that takes them further away. When I zoomed in close it appears as though they ignore it because it is not connected. I'll try and get a picture the next time I play.

My deviantART, MTS Yearbook Origin ID = Alistu
In the Arena
retired moderator
Original Poster
#39 Old 14th Aug 2011 at 6:44 AM
@SerOlmy,
thanks for the pic. Yeah, there's no broken routing in that spot. That area of road does not have blue non-routable paint, I even checked under the roads & walkways to be sure. This Sim centipede thing - can you post a pic of them in-game - with enough landmarks identified to help me know where the spot is and I'll check in CAW. Easier that way to have the Sims-glomping confirmed.

And yes resetsim * would remove all Sims temporarily until they reappear. If CPU is a tad slow, you'd notice it. If they then all reappear on the same exact spot after doing a resetsim, can you also post a picture of this spot? I don't think they should all reappear like that. Or better yet, if you can upload the Save to Mediafire I can download and see this for myself.

Otherwise, it is like menaceman44 said, the routing only appears broken when roads are not graded (or smoothed) properly.

Saving in CAW - have you input the Name/desc/thumbnail stuff?

@menaceman44,
most of the walkway dirt tracks are not directly connected to Roads or Lots, but I think there's an acceptable threshold for the routing to be contiguous.

I looked around while I was in CAW to confirm SerOlmy's query and found this Sidewalk has non-routable paint under it. Thx for the heads-up.
If you had meant somewhere else, I need a picture of that spot, then.
Screenshots
Test Subject
#40 Old 14th Aug 2011 at 11:41 AM
*oops* Yes, it turns out it's a few squares / metres? up the road. I lost my place when I went into CAW. The weird thing is... I did a reset and all the explorers were dumped into that exact spot. It looked like a statue of Kali cos they were all singing Ping and his checkers at the same time, like they had nothing better to do.

When I sent my sim over to talk to them, he complained that something was blocking his way. Then after a good few hours, they all snapped out of it and wandered back to the camp.

Anyway, I experimented with CAW a little last night and figured out where to set name/desc/thumbnail! Go me!

Also, I'll pay more attention to the line's connection to the destination circle , thanks for the reminder, menace

ps. I'm using twallan's excellent nraas Master Controller mod to reset all, but I'll try the resetsim * command today to see what difference it makes.
Test Subject
#41 Old 14th Aug 2011 at 2:07 PM
ok-a-a-y, well here're 2 clips of what's happening. No it doesn't seem to be routing, I just jumped the gun. It's worth a watch for the laugh-factor anyway.

Clip 1 is small and shows the simblob in full choral magnificence. Clip 2 is bigger and shows them at another random place after a reset (entrance to the forbidden city), moving out of the blob.

http://www.mediafire.com/?437h9aamavi5bzp

So I learned something; I tried a single reset and found that it moves the sim to 'a safe place'. That same logic must apply to the whole group, but it's a bit weird.
In the Arena
retired moderator
Original Poster
#42 Old 14th Aug 2011 at 5:31 PM Last edited by ellacharm3d : 14th Aug 2011 at 5:41 PM.
I had meant for you to upload the Save folder where this group of stuck Sims are glomping.

As it stands, those vids tell me that yes, China.world has an issue, which we already know.

But it is not helpful as it does not tell me the exact spot for me to do anything about it. Which "entrance to the forbidden city"? ie Is this the place where they got stuck or the place they were reset to?
I suppose, I'll have to put this down on the list of things to correct for China and go hunting in all 4 directions, after I've finished with Twinbrook. Thanks for the heads up, too!
Mad Poster
#43 Old 14th Aug 2011 at 9:57 PM
Okay, I went and got some shots of the piece of path I was on about.







They can all be clicked for bigger images.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
#44 Old 14th Sep 2011 at 12:06 AM
Sorry but I'm a bit dim and having problems with the install instructions. I am following the instructions for solution 3 to download the .world file. Have downloaded ChinaFixedRouting and extracted but have two files called S3_05CDBB3_etc and S305DA8aF6_etc and both are BNRY files and not WORLD files. I have read the instructions for downloading all the parts and joining them together but I don't seem to have part 1 part 2 etc.
What am I doing wrong?
In the Arena
retired moderator
Original Poster
#45 Old 14th Sep 2011 at 3:47 AM Last edited by ellacharm3d : 14th Sep 2011 at 3:55 AM. Reason: link verified
Quote:
Originally Posted by Dabih
...I am following the instructions for solution 3 to download the .world file. ... What am I doing wrong?
That's because this is the Fixes thread , the World file(s) thread is here - http://www.modthesims.info/d/450569

Did I paste the wrong link? *goes off to check.* [eta]: link's correct in the wiki.
Test Subject
THANKS POST
#46 Old 3rd Feb 2013 at 7:27 PM
Thank you so much for this!

unfortunately I am unable to use the fix, it is not a world file, so I have no clue how to get it to work. Even after reading the instructions. Open S3PE as administrator? What the heck is S3pe. Pretty dumb I'm sure.

but is there anyone that could help? Or could these fixes be uploaded as world. files?

thanks!
In the Arena
retired moderator
Original Poster
#47 Old 4th Feb 2013 at 2:32 AM
What do you mean by "unable to use the fix"? Something is preventing you to download, cannot extract after downloading, cannot use s3pe, or it doesn't show up after importing in s3pe?

Or, cannot see the fix on a Save game? What patch version is the base game on?
Also, read Game_Help:World_Routing_Lags#FAQswiki

The .world files are here http://modthesims.info/d/450569
In the Arena
retired moderator
Original Poster
#48 Old 4th Dec 2013 at 3:24 PM
I have started the work required for do-overs for these 3 worlds. Anyone has any new input to share?
The main reason for the do-over is I have learned a lot more things since I released these, and shows that there were a couple things that were not addressed.

I was informed (some time ago) about some terrain paint issue that affects pre-patch Saves. But since the fixes would require everyone start a New Game anyway, I don't see the relevancy of importing the fixes I was linked to (the one @Maty). But my understanding of the situation may be flawed.

So, my questions are (other than the relevancy)
- is the terrain paint issue still applicable at this time?
- other than the 2 Lots (Dragon Springs and Hot Springs) identified to have issues, are there more?
- any other issues to addressed that haven't ever been brought up?
In the Arena
retired moderator
Original Poster
#49 Old 25th Dec 2013 at 6:34 AM
My gift to you guys this holiday season!
Quote:
  • Dec 25, 2013 update:
    • 100% redo from scratch, on Patch 1.63.5.
    • The fixes at the edges of the maps were already done in the older versions, just not documented in the Dotted maps. Since the maps were smaller then, and I didn't use the Photomerge capability in Photoshop back then to create the world maps.
    • The update for Seasons and Island Paradise now make use of bodies of water, so since the rivers are not deep enough for boats, boats tend to just move in circles. River banks, where appropriate, are now painted with No-Sim-routing paint, since they are too steep for Sims & Pets. Some areas that have gently sloped terrain still enable Sims to go swimming, snorkeling, windsurfing out to the river if the water depth support such activities.
    • Bridges in Egypt: had some no-routing paint under them. I also re-sculpted the terrain around it to ensure the routing spline does not dip too sharply. Based on learnings from this thread.
    • In Egypt, some sidewalks/roads near mountains have been flatten and smoothed out, with the mountain slopes pushed further away from the roads.
    • Dragon Springs in China: door swapped out for an arch
    • Base camp in China: conformed Lot Edges
    • A routable pathway now exists between the Temple of Heaven and Hot Springs Lots in China. I tried to place down sidewalks and terrain paint, but the resources don't import properly, so I abandoned that.
    • Thanks to tryguy's and Menaceman44's feedback, it was found that some roads and sidewalks have no-sim-routing under them. So, where I can spot any, these have also been corrected.
    • These fixes and the corresponding worlds are still in "TESTING"; since I haven't tested these as extensively. Because: https://twitter.com/ellacharm3d/sta...175487256293377
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