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Number of babies odds modifier (outdated)

by pekesims Posted 7th Jan 2015 at 4:03 AM - Updated 29th Jun 2016 at 11:16 PM by pekesims : No update needed
70 Comments / replies (Who?) - 13 Feedback Posts, 8 Thanks Posts
June 2016 - This mod doesn't work anymore. Please, don't download until I update it.
_____________________

15/06/2015 - This mod doesn't need to be updated for the 1.8.61 version.

Please, make a new comment if you want a personalized flavour. I wrote a "tutorial" so you can learn how to personalize it yourself. It's at the end of this post.
____________________________

This mod modifies the chances of having 1 baby, twins and triplets.

You have to install one of these flavours:
  • Pre-december patch: the odds will be like before the last patch: 89% 1 baby, 10% twins, 1% triplets.
  • 94 - 5 - 1: 94% 1 baby, 5% twins, 1% triplets
  • 75 - 20 - 5: 75% 1 baby, 20% twins, 5% triplets
  • 70 - 20 - 10: 70% 1 baby, 20% twins, 10% triplets (asked by PM)
  • 50 - 35 - 15: 50% 1 baby, 35% twins, 15% triplets (asked by Melons)
  • 33 - 33 - 33: 33% 1 baby, 33% twins, 33% triplets
  • 25 - 50 - 25: 25% 1 baby, 50% twins, 25% triplets (asked by tomedwardbell)
  • 20 - 30 - 50: 20% 1 baby, 30% twins, 50% triplets (asked by Cat_Sims_3_LOVE)

If you want new flavours, look for the tutorial below or just ask!

Installation:
Unzip the package file to your Mods folder.

Usage:
Having ONE flavour of this mod installed while your sim gives birth changes the default probability for having single, twins and triplets babies. Note that if your sims have fertile trait then the odds for a multiple birth will be higher.
You don't need to have any of them installed during the conception.

Resource overrides and compatibility:
This just modifies the S4_03B33DDF_00000000_06F6554A25E46FD0 XML resource.
It is incompatible with XML mods that modify the same resource. For example, MasterDinadan's "Longer/Shorter Pregnancy Lenght" or my "Choose number of babies". But it is likely to be compatible with script mods like java7nerd's "Pregnancy Scan".

This mod is updated to work with version 1.7.62 or 1.7.65 (May 14-15, 2015).

Additional Credits:
velocitygrass for the Sims4XmlExtractor.
Kuree and all Sims4Group for the s4pe.
morgade for the Sims 4 Tuning Tool.
"XML Tuning How-To" tutorial by plasticbox.
@hashtyhashtag for sending me the prepatch files.




_______________________________________

MAKE YOUR OWN FLAVOUR

What do you need?
s4pe - https://github.com/Kuree/Sims4Tools/releases

Steps
1.- Choose your odds. Let's say you want to make a mod where the odds are 40% (1 baby) - 35% (2) - 25% (3 babies).
Then you need to download one of my mods. You are going to modify it. For example I'm going to use the "pekesims_nBaby-odds-modifier_75-20-5".

2.- Extract the .package and open it with the s4pe.

3.- Look for the file tagged "ITUN" on the left column.


Click on it with the right botton and choose "Notepad".


4.- Divide: (percentage of having 1 baby)/44.982.
For example: I want to have 1 baby the 40% of the pregnancies, so I divide 40/44.982=0.889.

5.- In the Notepad that you have opened, Edit > Find >
Code:
<T n="size">1</T>
.

6.- Insert your result
Code:
<T n="weight">HERE</T>
in the following line.


7.- Edit > Find >
Code:
<T n="size">2</T>
.

8.- Change the value
Code:
<T n="weight">HERE</T>
for your percentage of having two babies. This time you don't need to divide anything.
For example, I want to have twins the 35% of the times, so I write:
Code:
        <T n="size">2</T>
        <T n="weight">35</T>


9.- Repeat 7 and 8 for triplets:
Code:
<T n="size">3</T>
<T n="weight">25</T>


10.- Save your changes and close Notepad.

11.- "Yes" when s4pe asks if you want to commit changes.

12.- File > Save as...

13.- Your new mod is ready!!


EXTRA changes you can make easily

You can change any of the following at the same time:

-Percentage of multiplets that are identical: find
Code:
<T n="MONOZYGOTIC_OFFSPRING_CHANCE">
and change the 33.33 that follows for the percentage you want. By default, the 33.33% of the multiplets are going to be identical.

-How many hours does the pregnancy last: divide 1/(number of hours you want the pregnancy to last). For example, I want it to last 8 hours, then 1/8 = 0.125.
Find
Code:
<T n="PREGNANCY_RATE">
and change the following number (0.016667) for your result. In my case:
Code:
<T n="PREGNANCY_RATE">0.125</T>


_____________________________________

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4

This is a multi-part download:


Install only one of these!
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pekesims_nBaby-odds-modifier_94-5-1_v3.zip | May 15 patch: Odds: 94%, 5%, 1%

Size: 1.6 KB · Downloads: 3,659 · 18th May 2015
1.6 KB 3,659 18th May 2015
pekesims_nBaby-odds-modifier_75-20-5_v3.zip | May 15 patch: Odds: 75%, 20%, 5%

Size: 1.6 KB · Downloads: 2,248 · 18th May 2015
1.6 KB 2,248 18th May 2015
pekesims_nBaby-odds-modifier_70-20-10_v3.zip | May 15 patch: Odds: 70%, 20%, 10%

Size: 1.6 KB · Downloads: 2,317 · 18th May 2015
1.6 KB 2,317 18th May 2015
pekesims_nBaby-odds-modifier_50-35-15_v3.zip | May 15 patch: Odds: 50%, 35%, 15%

Size: 1.6 KB · Downloads: 2,588 · 18th May 2015
1.6 KB 2,588 18th May 2015
pekesims_nBaby-odds-modifier_33-33-33_v3.zip | May 15 patch: Odds: 33%, 33%, 33%

Size: 1.6 KB · Downloads: 3,614 · 18th May 2015
1.6 KB 3,614 18th May 2015
pekesims_nBaby-odds-modifier_25-50-25_v3.zip | May 15 patch: Odds: 25%, 50%, 25%

Size: 1.6 KB · Downloads: 2,576 · 18th May 2015
1.6 KB 2,576 18th May 2015
pekesims_nBaby-odds-modifier_20-30-50_v3.zip | May 15 patch: Odds: 20%, 30%, 50%

Size: 1.6 KB · Downloads: 4,287 · 18th May 2015
1.6 KB 4,287 18th May 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
70 Comments / Replies (Who?) - 32 Feedback Posts, 36 Thanks Posts
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Page 3 of 3
Test Subject
#51 Old 7th Apr 2015 at 12:59 AM
Since installing the "predecember patch version", I've still had nothing but multiples. Should I try another flavor?

edited to add that I'm fully updated and play with Outdoor Retreat and Get to Work.
Test Subject
THANKS POST
#52 Old 8th Apr 2015 at 1:02 AM
could i pick how many babies i want?
Test Subject
#53 Old 10th Apr 2015 at 9:24 PM
Quote:
Originally Posted by Madd
could i pick how many babies i want?


Not with this mod, but the same person has created another mod allowing you to pick the number of babies
http://modthesims.info/download.php?t=544425
Lab Assistant
#54 Old 4th May 2015 at 9:00 PM
Hi! After some investigation, it seems your "pekesims_nBaby-odds-modifier_pre-dec-patch.package" was preventing sims from appearing when I loaded up Sims 4 following the May 4th patch. After trying to load a household, all sims were missing and the UI was broken.

I removed every mod one by one and narrowed it down to this one. Removing just this mod made the game function fine again. Let me know if you need any more info.

  • Watch my Sims 4 Speed Builds & Let's Plays on YouTube.
  • Chat with me on Twitter. :)
Lab Assistant
Original Poster
#55 Old 4th May 2015 at 9:20 PM
Quote:
Originally Posted by Frimlin
Hi! After some investigation, it seems your "pekesims_nBaby-odds-modifier_pre-dec-patch.package" was preventing sims from appearing when I loaded up Sims 4 following the May 4th patch. After trying to load a household, all sims were missing and the UI was broken.

I removed every mod one by one and narrowed it down to this one. Removing just this mod made the game function fine again. Let me know if you need any more info.


Thanks for notifying me. I'll try to let everyone know.
Test Subject
#56 Old 4th May 2015 at 11:48 PM
This was by far my favorite mod due to all the twins my sims kept birthing. I'm sad the game update messed it up.
Test Subject
THANKS POST
#57 Old 5th May 2015 at 1:14 AM
Omg I am sad too. I forgot I even had this mod because it's very "subtle" so when I was trying to figure out what it was causing my game to be broken I kept overlooking it because I didn't know what it was/forgot I even had it :O I have a bad addiction. I really like this mod though!
Test Subject
THANKS POST
#58 Old 5th May 2015 at 3:29 AM
This mod is awesome and I love using it, but I was so freaked out when every time my sim couple tried for a baby he was pregnant too! Now they have 5 babies and three of them are aliens! Hahaha! Looking forward to the updated version!
Test Subject
#59 Old 5th May 2015 at 3:34 PM
I just wanted to let you know that Frimlin's experience was not unique. I also spent quite a bit of time narrowing down the problem to just this mod. It causes the sims to be missing from the lot and no sim icons on the lower bar. I hope you can fix it as I like having the custom odds. Thanks!
Test Subject
#60 Old 11th May 2015 at 6:59 PM
So, when we will have an update? I really need this mod for my buggy game. Thanks!
Lab Assistant
THANKS POST
#61 Old 15th May 2015 at 9:52 PM
Yea I don't really wanna play without this mod.
Update asap babe<3333
and keep the 70,20,10 it's my fav :P
Test Subject
THANKS POST
#62 Old 18th May 2015 at 1:21 AM
Update please! hate playing without this mod
Lab Assistant
Original Poster
#63 Old 18th May 2015 at 3:59 PM
Updated
Test Subject
THANKS POST
#64 Old 20th May 2015 at 3:36 PM
Thanks for uploading this ^^
Test Subject
#65 Old 29th May 2015 at 7:42 PM
This mod does not work with the latest update! Tried and tested several times!
Lab Assistant
Original Poster
#66 Old 4th Jun 2015 at 9:58 PM
Quote:
Originally Posted by MissAmber1983
This mod does not work with the latest update! Tried and tested several times!


I may have done a mistake in one of the flavour. Which one are you using?
Test Subject
THANKS POST
#67 Old 20th Jun 2015 at 1:12 AM
Thank you
Scholar
#68 Old 1st Jul 2015 at 3:58 PM
Here are the weights in the latest 1.8.61.1020 version of the game. It means 89% single, 10% twins, 1% triplets if I understand your guide correctly:

<T n="size">1</T>
<T n="weight">2</T>

<T n="size">2</T>
<T n="weight">10</T>

<T n="size">3</T>
<T n="weight">1</T>

The game don't seem to care much about these settings though.
I took two Try for baby round trips and the results are:

Of 16 families there are 24 twins (24X2) and 9 singles and 2 triplets.

In another test I played on one family only and they have now 8 kids, only singles.
I wonder why and have this idea:

Is the random generator that control this restarted each time I switch lots?
Lets say that I got twins in first family. When I move to the next lot I also got twins due to that the random generator starts over and so on?

Is the probabilities calculated for each family only or for the whole world?
Test Subject
THANKS POST
#69 Old 12th Jul 2015 at 9:24 AM
THANK YOU VERY MUCH. I LIKE THE IDEA.
Test Subject
#70 Old 25th Mar 2016 at 10:42 PM
are you going to update this mod? It no longer works with the Feb 2016 patch
Test Subject
#71 Old 29th Sep 2017 at 12:57 PM
Hi, could you please update this mod to the newest patch? I am still having problems with the twins/triplet glitch. Every sim seems to have triplets or twins and rarely single babies. It would have been very nice if you could do that😊
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