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Felicity Island

by topp Posted 5th Apr 2016 at 11:06 PM - Updated 18th Apr 2022 at 5:45 PM by topp : (2021/04/18) optional CC; (2021/07/11) Updated versions by Adrime
104 Comments / replies (Who?) - 10 Feedback Posts, 14 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.

Felicity Island
[Neighborhood & Suburb] | Vacation Destination
for The Sims 2

Updated versions by Adrime - 2021/07/11
Links & info in the post.

Hi. Please read the yellow part, it's kind of important.

No roads.
The lots and the island itself have no roads. This means you cannot put new lots down, you cannot move existing lots around in-game, and you shouldn't bin lots, as you won't be able to put them down anywhere. However, you have nearly 40 empty lots at your disposal, and you may rezone them, or resize them using Lot Adjuster. I recommend you use Sim self menu/Walk to Lot command to navigate to lots.

Neighborhood camera mod.
You need to have one in order to see all the lots of the island, given that some of the lots are placed near the very edge of the world. My personal pick is GunMod's Camera Mod 3.1, but you may use any other mod.

Powerful enough machine.
Needed to avoid the great amount of lag that could happen on big lots, the waterfall, or in neighborhood view (because of lots of trees).

Custom Content Required
Please bear in mind that in order to play this neighborhood, you have to download a big deal of CC (around 150 MB). I've gathered most of the files in a single archive, but since the file is too big for upload on MTS, it's hosted on SimFileShare. There are several items not included in the bundle.
Also, some of the required content is a default replacement of certain in-game items; I would therefore advise you to make a separate gaming environment just for Felicity Island, to avoid your other neighborhoods having barrels for street trash cans, etc.

The items on the following list are required in order to play this island.
Items marked with the yellow exclamation point contain special installation instructions (the files don't just go straight to your Downloads folder).

Available Versions
You can choose between several versions of Felicity Island made by myself, k-athleen and Adrime. I recommend Adrime's versions where available, as they fixed some of the known issues found in k-athleen's and my versions.
  • Neighborhood - unpopulated:
    • my version (2016/07/29): FI40 (available under Files tab),
    • Adrime's version (2021/07/11): FIUM, based on my version with fixed Saltwater Pools
  • Neighborhood - populated:
    • k-athleen's version (2021/04/27): FI40,
    • Adrime's version (2021/07/11): FIPM, based on k-athleen's version, with fixed Saltwater Pools. This version doesn't include stealth hoods
  • Suburb (Shopping District):
    • Adrime's version (2021/07/11): FIUS (unpopulated) and FIPS (populated), also includes fixed Saltwater Pools
  • Vacation Destination:
    • my version (2016/12/27): TFI4

I got the idea of creating Felicity Island from the same-named neighborhood from The Sims Castaway Stories. What got me into making this big island is, among many other things, the limited real estate EA provided us with in their Felicity Island.
So, here's mine, with 80 lots in total.

The island has eight districts: The South Village, The Highlands, The Valley Village, The Grasslands, The Aurora Glade, The Hot Springs, The Outlands, and The Jungle.
You can find several different maps of this island and a list of all lot names and positions at the end of the gallery (at the top of this page).



The images at the top of this page give you an overall idea of what this island is about. You can find more pictures that I took while I was building this island in this thread.

  • In the big yellow part at the top of this post, you can find different versions of Felicity Island. Choose the version you want. I recommend Adrime's versions, as they fixed some of the known issues found in k-athleen's and my versions.
  • The neighborhood folder (FI40/FIUM/FIPM) goes to:
    • Documents\The Sims 2\Neighborhoods
  • The suburb (Shopping District) folder (FIUS/FIPS) goes to:
    • if you don't have the Ultimate Collection: Program Files\The Sims 2 Open for Business\TSData\Res\NeighborhoodTemplates
    • if you have the Ultimate Collection: Program Files\Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate
    It will show up in-game once you add the suburb to one of your neighborhoods through the Shopping District chooser.
    Note: make sure to get Fix subhood selection (Moo_AllowMultipleShopping.package) in order to have Felicity Island show up on the list of available shopping districts.
  • Required CC goes to Documents\The Sims 2\Downloads. Watch out for special installation instructions of modular stairs (I recommend you use The Scriptorium).
  • A modded neighborhood camera file (Gunmod's, for example) goes to Documents\The Sims 2\Cameras.

  • When traveling by vehicle, the vehicle will just appear on lot instead of driving and pulling over. It will also disappear when traveling off lot. This is due to lots having no roads and vehicle portals being placed on non-flat terrain.
  • Saltwater Pools - reported by ApplezNBananaz:
    Originally Posted by ApplezNBananaz
    I went to the Staltwater Pools and the terrain there has made a cluster of sims end up stuck on the edges or in some of the far corners.
    A fix for this is included in Adrime's version. Just download their version instead of mine.
    If you've downloaded my version before and don't want to redownload the neighborhood, you can easily fix this yourself by fixing the pedestrian portals. Download the Portal Revealer, load Saltwater Pools to edit, go to Build mode, Doors & Windows, Double Story Windows, and pick and place the yellow flamingo on the lot. Now, search for yellow boxes with a red arrow on the top. Pick them up. The object description should say *Portal - Pedestrian. Place the box somewhere on a flat surface with enough space for Sims to reach it. Search for any remaining, sunken or otherwise inaccessible portals, and move them somewhere appropriate. Once you're done replacing the portals, you can delete the yellow flamingo.
    This issue happened probably because I forgot to replace the portals once I tweaked the lot's elevation in Lot Adjuster.

The required custom content is listed at the top of this page. Do not play this island without the required bits in your Downloads!

There are also things I recommend having alongside the required CC. Content below isn't required, but helps bring out the true atmosphere of living on a tropical island.

Young Sims of Felicity Island don't attend schools - as in, schools in a modern sense. Let alone colleges! As kids and teens, Sims spend days exploring around, asking questions, and learning skills. The more skills they learn, the easier they get around when they grow up.
The Sims Castaway Stories content:
Bring out the Tiki!!! The classical outfits and body paint from the original game.
In case you'd like even more tiki.
Culture & Lifestyle:
Going to work? What does that mean? Did you mean going hunting?
k-athleen added Sims to Felicity Island!
Adrime took the time to fix the Saltwater Pools lot in both my and k-athleen's versions, and made suburb versions of Felicity Island!

Their versions still require all the CC listed above. All the important bits about no roads etc. also apply to the populated, fixed, neighborhood & suburb versions, as well as some additional information found in the actual posts.


I think I managed to mention it all. Hope you enjoy.

Additional Credits:
A very big thanks to our late Mootilda, without whom the Lot Adjuster wouldn't exist today, and without which this roadless neighborhood with unique-looking beaches would not be possible to make.

Thanks to Inge Jones for her Portal Revealer, which was also a much needed tool in making the lots look more natural without roads.

Thanks to k-athleen for taking the time to add Sims to this world.

Thanks to Adrime for updating and fixing the hoods, and for making the suburb versions.

Another big hug and thanks go out to Lauratje86, who's been so thorough in testing the pre-release version of this neighborhood.

Thanks to EA and Maxis, for creating The Sims: Castaway Stories. Without the game, I would not have ever got to know Felicity Island, and I wouldn't become so obsessed with it.

Thanks to Quaxi, Inge Jones, and numerous other contributors who made SimPE possible.

Thanks to all of the creators whose content I used in the process of making this island.

Also, thanks to Jawusa, for her heart-warming words she sent my way when the island hasn't even been published yet, and for taking her time to extract the Sims' appearances (and fix them!) from EA's Felicity Island.

Finally, a pat on the back to Prah, who was the person that suggested I posted pictures of this island wayyy back in November '15. If it wasn't for them, this island would have remained for my private use only!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

University Nightlife Open for Business Pets Seasons Bon Voyage Free Time Apartment Life + 1 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FI40.rar | Neighborhood - No Sims (minor update 2016/07/29)

Size: 26.99 MB · Downloads: 4,169 · 29th Jul 2016
26.99 MB 4,169 29th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
104 Comments / Replies (Who?) - 66 Feedback Posts, 36 Thanks Posts
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Test Subject
#26 Old 9th Apr 2016 at 5:43 PM
Finally, a lot/neighborhood that doesn't require Glamour Life, the only stuff/expansion pack i don't have for TS2.
Top Secret Researcher
Original Poster
#27 Old 9th Apr 2016 at 9:17 PM
Trainee Moderator
staff: trainee moderator THANKS POST
#28 Old 11th Apr 2016 at 7:52 PM
Oooh! It's up!

Congratulations on getting this approved! <3
It looks terrific! Can't wait to see the inhabited version!
Lab Assistant
#29 Old 13th Apr 2016 at 12:30 PM
Is there a way to turn this into a vacation destination? This island is wonderful
Top Secret Researcher
Original Poster
#30 Old 13th Apr 2016 at 1:23 PM
Youcrazy, I'm currently working on the following versions of the island:
  • Neighborhood (w/ townies)
  • Neighborhood (w/ townies & castaways
  • Neighborhood (w/ townies & natives)
  • Neighborhood (w/ townies & natives & castaways)
  • Neighborhood (w/ natives & castaways)
  • Neighborhood (w/ natives)
  • Vacation Destination - Tropical (w/ townies as tropical locals)

If you can't wait for me to finish this, you can follow this tutorial. The code you need to use in step 6 is:
changeNeighborhoodType tropics
However, you'd also want to create some locals who will teach your Sims greetings and dances before you turn a neighborhood into a vacation destination; for creating those, refer to this guide.

A side note: the tropics version is going to end up having roads. After all, if the nation of SimCity is able to fly to the island, then the place is not inhabited only by the tribesmen without the knowledge of paving roads, right? (Besides that, the vacation shuttles and a few edits I'll be doing to certain lots, such as creating a museum out of the Temple or building five-star resorts on the beach lots fit into the theme of having roads after all.)
Test Subject
#31 Old 16th Apr 2016 at 10:25 AM
that's...just AMAZING! :O I can't believe that anybody was able to create a neighbourhood like this... I'm speechless right now... ou and I have a question. Does anybody know, where can I find natives' clothes? I can't find it... :/
Field Researcher
#32 Old 18th Apr 2016 at 2:01 AM
this is breath taking!
Lab Assistant
#33 Old 6th May 2016 at 10:49 AM
This should be featured! Congratulations on your first upload, this is amazing work!
Test Subject
#34 Old 19th May 2016 at 7:12 PM
Nicely made!
#35 Old 30th May 2016 at 6:04 PM
It's so gorgeous! And the ocean.... *sigh*

A little confusing to find out which lots are empty with deco huts and which have actual houses on them. Maybe you could put a note in the name of the lot?
Top Secret Researcher
Original Poster
#36 Old 31st May 2016 at 9:08 AM
Thanks, SciBirg. The vacation destination version I'm working on does allow me to input lot description for residential lots, so those will have notes about whether they're empty or not. Regular neighborhoods and other subhoods don't display lot descriptions for residential lots, unfortunately.

I made a quick list of all empty lots in the neighborhood (empty here means that they're either blank with nothing on them, blank with neighborhood deco huts over them, or with small things on them but no actual house, i.e. terrain paint, trees, a bridge). Hope you find it useful.

Test Subject
#37 Old 19th Jun 2016 at 11:55 AM
very nice neighborhood , but it takes reaaaaaly long to get all the needed custom stuff , can you please include it? Some things were even already offline. The bonfire for example.
Top Secret Researcher
Original Poster
#38 Old 19th Jun 2016 at 10:31 PM
Sorry about that. This has been fixed; majority of the files is now included in a bundle (130 MB). There are several files I had to leave out because they require special handling when installing (modular stairs), or they are not allowed to be included with the upload because of the original creators' policies.

I also snuck some new stuff through and added them to the recommended list.
Test Subject
#39 Old 5th Jul 2016 at 4:12 PM
multumesc bo$$
Test Subject
9th Jul 2016 at 9:21 PM
This message has been deleted by looseemoo.
#40 Old 18th Jul 2016 at 7:12 PM
DJ! This is amazing!!!
#41 Old 18th Jul 2016 at 10:35 PM
Some feedback:

On the lot of Sunny Residence, the waves float in the air in my game for some reason?

On Barren Banks, sims spawn on the bottom of the ocean (still on the lot) and are unable to move away from there
Top Secret Researcher
Original Poster
#42 Old 19th Jul 2016 at 4:46 PM
Originally Posted by ZenGarden
Some feedback:

On the lot of Sunny Residence, the waves float in the air in my game for some reason?

On Barren Banks, sims spawn on the bottom of the ocean (still on the lot) and are unable to move away from there
Thanks for reporting this. I've added this information to the main post, and I'll see what I can do about it. Hopefully the fixed version of the island will be up by the end of July.
Test Subject
#43 Old 21st Jul 2016 at 5:12 PM Last edited by SilverVelvet : 21st Jul 2016 at 5:38 PM.
This looks very nice but I somehow can't get it to install? Maybe I am a total noob but I just can't seem to fix it.
I did everything according to the steps and I am pretty sure I put everything in the right folder. Could it be I am missing a required terrain? That's the one thing I am unable to find in the downloads. I play the sims 2 ultimate edition I got from Origin, should that info help. I hope someone know how to fix this :<
Top Secret Researcher
Original Poster
#44 Old 21st Jul 2016 at 8:42 PM
The file you downloaded from ModTheSims, "FI40.rar," should be unpacked. Try searching for some free programs online, such as WinRAR. Right-click on the file, and select "Extract," and then you should get a plain folder named FI40. Put the folder, not the .rar file, to Documents\The Sims 2 Ultimate Collection\Neighborhoods.

The Castaway Stories CC Bundle should also be unpacked the same way, and its contents should be put in Documents\The Sims 2 Ultimate Collection\Downloads. The same goes for other CC.

Try deleting the Accessory and Groups files from Documents\The Sims 2 Ultimate Collection. They're cache files, and will regenerate upon next game start.

Try deleting the NeighborhoodManager.package file from ...\Neighborhoods folder. That file will also regenerate.

If you still can't resolve the problem, try referring to this guide. That should get you covered.
Top Secret Researcher
Original Poster
#45 Old 29th Jul 2016 at 7:57 PM
FI40 - Minor update 2016/07/29
  • Felicity Island (neighborhood view): changed: fixed positions of some of the wave effects
  • Barren Banks, The Outlands: when visiting this community lot, Sims would spawn at the bottom of the ocean (reported by ZenGarden)
    Changed: moved the pedestrian portal to a more appropriate location
  • Barren Banks, The Outlands: changed: removed the wave effect placeholder
  • Sunny Hangout, The South Village: changed: fixed elevation of a portion of the lot terrain to reduce steepness
  • Sunny Residence, The South Village: the ocean waves appeared to float in midair, instead of on water (reported by ZenGarden)
    Changed: removed the wave effect placeholder
  • Sunny Residence, The South Village: changed: outside lights are now a different model
  • Village Harbor, The South Village: changed: fixed elevation of a portion of the lot terrain to reduce steepness
Test Subject
#46 Old 2nd Aug 2016 at 3:51 PM
I just want to say thank you for this. I recently replayed castaway stories and have been obsessed with it and have desperately wanted a version for TS2. I never thought I'd find one though considering how the TS2 fandom has died a bit over the years. I'm not going to download it this second, because I want to purge my downloads folder amongst other things before doing so, but just the thought of how exciting it will be to download has me going crazy
Test Subject
#47 Old 8th Aug 2016 at 3:57 AM
Originally Posted by peanutbutter103
I just want to say thank you for this. I recently replayed castaway stories and have been obsessed with it and have desperately wanted a version for TS2. I never thought I'd find one though considering how the TS2 fandom has died a bit over the years. I'm not going to download it this second, because I want to purge my downloads folder amongst other things before doing so, but just the thought of how exciting it will be to download has me going crazy

This is me as well!!

I've adored Castaway Stories for almost a decade now, I believe I first bought it in 2008, maybe 2010? I can't remember, only that it took forever to find & I had to settle for ebay.

Love, love, love this!!! You have no idea how happy this makes me to see a for-real, legit TS2 version of this island. I'd hoped for a long time that someone would share the vision I had, but lost faith slowly over the years as TS3 moved along, & TS4 even came out.

Yet, here it is, the holy grail of all TS2 prizes, I can't wait to re-play Castaway after getting this hood all set up & ready to play the characters! <'3

I mean, seriously near tears here. Been saying 'oh my God....' mentally for almost 2 - 5 minutes now. ^-^

Thank you so much! You are a very talented, & dedicated builder! <3
Test Subject
#48 Old 7th Oct 2016 at 6:15 PM
Beautiful, just beautiful! Can't wait to test it XD
#49 Old 17th Oct 2016 at 9:58 PM
Do I really need the default trash cans and mailbox??
As much as I love this neighborhood the rest of my game is current era, I'm just wondering if this is truly required for the lots to function
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