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Custom CellPhones and BackPacks

by Arsil Posted 1st May 2017 at 7:36 PM - Updated 13th May 2017 at 9:59 AM by Arsil : Now allows also custom backpacks
13 Comments / replies (Who?) - 7 Feedback Posts, 6 Thanks Posts
WARNING: Note that you will lose all the photo (and maybe other settings or data) stored in a cellphone when you get rid of it.

8 May 2017 Update : Now the mod also allows custom backpacks (with inventory). Check the bottom of the description.

2 May 2017 Update : see first comment (#2) for the Nokia5800 XpressMusic as regular cellphone.
Credits to blakegriplingph for mesh and texture.

Mod Info
Developed and tested on game version 1.67.

Mod Description
This mod allows to have custom cellphones (backpacks too, see below) and assign them to specific Sims.

WARNING: This is just the script, it will require third party objects to work.

I'm no mesher, so I just created a red recolored version of the default phone (no UL and no ITF)
to be used as example/reference to clone and remesh more that to be used directly.
You'll find that object in the first comment (#2).

In the tutorial below I left instructions on how to clone directly the original smartphone (UL) and futurephone (ITF).

Anyway, you'll find my custom cellphone in the BuyCatalog/ByFunction/Electronics/Misc.
The price is 0, I didn't specify one, I leave that job to the potential re-meshers.

INSTRUCTIONS
After buying the custom cellphone and before -and-dropping it into a Sim,
use the CONFIG-tagged interactions to:
  • remove the current cellphone from the selected Sim;
    WARNING: you will lose the photos (and maybe other settings and data) stored in that cellphone!
  • specify what object will be used with the phone animations (the obvious choice is to associate the custom phone itself).
The default value will point to the existing, official, cellphones of the game (regular, smart or future,
depending on what you cloned - i.e. the script used).

So, yeah, our old friends NGMP's entries are needed once again.
The name for my example object is:
- ArsilPhoneCell for the regular cellphone (no University Life installed)

These names could also be used to make/sell them with the Generic Food Maker or adding them to the
shopping list of grocery-type Rabbit Holes, but they
are primarily needed to make this mod work.
Scratch that, for how the mod works you can't really make/sell cellphones that way (the object will
go directly to the Sim's inventory without giving you the chance to use the 2 CONFIG interactions).

NOTE: You can give a smartPhone or a futurePhone to a Sim without having UL or ITF installed
(my mod doesn't add the related extra features), but when you save and reload the game that Sim will
have the default cellPhone again.
And if you give a regular cellphone to a Sim with UL (and maybe also with ITF) installed, when
you save and reload the game that Sim will have a smartphone (or possibly a futurephone) again.

NOTE: If you end up with a big white cube instead of a cellphone it means you have used
a name not associated with any object. Don't panic, just buy another custom cellphone from the
Catalog and use the CONFIG interaction to remove the current cellphone.



Custom Bacpacks
This works in the same vein of a custom cellphone, but I've put the interaction to set the
name of the prop in the Buy/Build Mode so it's not in the way when playing normally.
I've also added an inventory to the backpack, the number of objects it can contain is
xml tunable (default is 10).

The script for the custom backpack is: Sims3.Gameplay.Objects.Arsil.Backpack

The default name of the prop is the one used by the official UL backpack,
but you can change it to point to the custom backpack itself using an NGMP entry name.
See the instructions to make a custom cellphone, no need to explain that again.

Keep the GroupId related to the University Life EP (0x88000000) for the OBJD of the custom backpack.
I suggest to create thumbnails for the custom backpack, because the one automatically generated
by the game is so and so in my opinion (too small).

I don't have a custom backpack I can share. The one in the screenshot is simply one of the NPC
backpacks (it uses the same mesh of the default one but a different preset), cloned and renumbered
to verify that - when "worn" - it uses the specified object instead of the default prop.
You could probably create a default replacement (just overriding its OBJK) for the default backpack
so that too has an inventory.

Note: the inventory window of the backpack automatically closes when you try to grab
the backpack to avoid to put the backpack inside itself (the world would implode otherwise).

I know that having to manually insert the name of the prop isn't very appealing,
but this is how it works. An alternative would be to create 10 or even 100 different
scripts with the name of the prop hard-coded or xml tunable, but that way you'd
have a limited number of choices and the risk of conflicts.

Additional Credits
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Arsil_CustomCellPhonesAndBackPacks_Mod.package.zip

Size: 5.3 KB · Downloads: 5,265 · 8th May 2017
5.3 KB 5,265 8th May 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
13 Comments / Replies (Who?) - 6 Feedback Posts, 6 Thanks Posts
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Inventor
Original Poster
#2 Old 1st May 2017 at 7:37 PM Last edited by Arsil : 2nd May 2017 at 3:57 PM.
This is the regular cellphone (when UL and ITF are not installed).
I've simply recolored it hastily.
Follow the guide in the mod's description if you want to re-mesh it.

The name associated with this cellphone is: ArsilPhoneCell
(this is the string you have to use with the CONFIG interaction to set the handset name)

Note: Not sure about ITF (Into The Future), but if you have UL (University Life) installed
you can assign this phone to a Sim only for the current playing session. Once you save
and reload the game that Sim will have the default smartphone again.

-----

Here's the Nokia 5800 XpressMusic, credits to blakegriplingph for mesh and texture.

The name to use it is blakegriplingph_Nokia5800_asCellPhone

This is also a regular cellphone, but in the next comment I'll put the smartphone version.
Screenshots
Download - please read all instructions before downloading any files!
File Type: zip Arsil_CustomCellPhones_CellPhone.package.zip (17.1 KB, 252 downloads)
File Type: zip Arsil_CustomCellPhones_CellPhone_Nokia5800_byBlakegriplingph.package.zip (278.3 KB, 236 downloads)
Inventor
Original Poster
#3 Old 1st May 2017 at 7:37 PM Last edited by Arsil : 3rd May 2017 at 10:15 PM.
On second though, I won't even upload the smart and future cellphones since unmodified objects
from EPs are something like 93.8% not allowed on MTS. My own extimation, pulled from my ***.

Just follow the instructions on the mod's description on how to clone the original ones.

----

EDIT: never mind. It works but doesn't display videos. I should have known better. Attachment removed.

Quote:
Originally Posted by Arsil
Here's the Nokia 5800 XpressMusic as SmartPhone.

NOTE: This is the same mesh of the regular cellphone I've uploaded in the previous comment,
so it doesn't have MaterialStates to support phone skins. By the way, also the iPhone6
(a default replacement for the UL's smartphone) works like that.
WARNING: Hopefully that's the only significant difference and this will also work to view videos and such (I haven't tested it).

The name to use this is blakegriplingph_Nokia5800_asCellPhoneSmart
(note the Smart at the end to differentiate it from the regular one)

Note: If you don't have UL (University Life) installed you can assign this phone to a Sim only
for the current playing session. Once you save and reload the game that Sim will have the
default cellphone again.
Mad Poster
THANKS POST
#4 Old 1st May 2017 at 7:48 PM
I love you. But you probably knew that already.
(Can you please, in some way, link the other phones? I want the UL phone.)
Lab Assistant
#5 Old 1st May 2017 at 8:19 PM
Quote:
Just a last, hastily made mod before I GTFO.


What do you mean by that?
Mad Poster
THANKS POST
#6 Old 1st May 2017 at 8:23 PM
Yeah, what's that about?
Inventor
Original Poster
#7 Old 1st May 2017 at 10:54 PM
I've removed that bit. Damn my stupid mouth, now I have to explain what I meant to avoid misunderstandings.

Let's just say that I can get obsessed with modding and it's not healthy for me.
In the last month or so I've modded so hard that I've already depleted my fuel.

Relevant: https://www.youtube.com/watch?v=Sen5XhPak3M
Ok, you got me, I just wanted an excuse to link that video.
Lab Assistant
#8 Old 2nd May 2017 at 7:29 AM
Quote:
Originally Posted by Arsil
I've removed that bit. Damn my stupid mouth, now I have to explain what I meant to avoid misunderstandings.

Let's just say that I can get obsessed with modding and it's not healthy for me.
In the last month or so I've modded so hard that I've already depleted my fuel.

Relevant: https://www.youtube.com/watch?v=Sen5XhPak3M
Ok, you got me, I just wanted an excuse to link that video.


Ah sure, go refill your Mana =) Can't do you magic without it^^ And Skyrim lied... Wine does not help at all with Mana regeneration
Test Subject
THANKS POST
#9 Old 2nd May 2017 at 5:54 PM
Oooo shiny...Another fantastic mod from my favourite modder. You've given us so much already, so please take as long as you need to reboot...we all need a breath of fresh air every now and then. Thank you.
Lab Assistant
THANKS POST
#10 Old 2nd May 2017 at 8:33 PM
Arsil your mods are so great! Thank you for modding the sims 3 in 2017!!!
Test Subject
THANKS POST
#11 Old 3rd May 2017 at 12:32 AM
Awesome as always! Thank you Arsil! ♥
Lab Assistant
#12 Old 17th Jul 2017 at 3:36 PM Last edited by lataya25 : 17th Jul 2017 at 4:02 PM.
Hey thank you for thismindblowing mod all ur inventory cc is awesome sunglasses and the now better bit what it suppose to be backpacks but you know i got to ask but i am wondering can u do a purses hand and shoulder that at the same way as the bookbag. That will be awesome and can finally have some real purses in the game and no one got to sacifice rings or gloves anymore. Also can u do the same with cc hats we can just put them on like ur sunglasses too and make sims feel little cooler in the summer and warmer in the winter. I am sorry asking too much but i been waiting for something like this since ur sunglasses mod and i am like omg she got to do more stuff like this i havent been on sims 4 in 3 months my sims 3 been off the chain. Never played a straight house in a long time bc something was always missing but with yo, icurus,cinderella,immun,sandy, doug, kinkyworld,nrass consort few others my game is almost reality living now if i can find someone who can do a complete overhaul on implying the right skills to jobs and degrees that do not use nrass career mod but it whatever i settle with what i have on that bc the rest of my game awesome.
Test Subject
THANKS POST
#13 Old 31st Jul 2017 at 8:13 PM
Really necessary the backpack mod. Thanks.
Test Subject
#14 Old 27th Apr 2020 at 11:58 PM
Default Can't get this to work. Any help?
Can anyone help me make this ATS3-object-bagclutter-bag-armelle
*chest-like* into a custom backpack. I have no idea how to do it, and I have tried. Thanks for any help.