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Rotatable Driveways

by Mootilda Posted 29th Nov 2013 at 3:44 AM - Updated 27th Feb 2021 at 2:42 PM by HugeLunatic
82 Comments / replies (Who?) - 3 Feedback Posts, 5 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Have you ever been frustrated by the difficulty of rotating a driveway on a lot?

Although there has been a process for doing this, any particular lot would only allow driveways to be rotated in one direction. If you weren't building the lot from scratch, there was a good likelihood that the driveway wouldn't rotate in the direction that you wanted. In addition, it was impossible to create circular driveways which allowed travel in multiple directions.

This mod removes that restriction. Now, both Driveway Entrances (the part usually attached to the road) and Driveway Extensions can be rotated using the standard in-game object rotation technique (using the "<" and ">" keys).

  1. The moveobjects cheat may be necessary to place a driveway.
  2. Sims may walk through cars placed on driveways in non-standard locations.
  3. Car animations may be off. For example, cars may drive off-road, or "jump" to and from the road if the driveway is in an non-standard location.
  4. Driveways may start off rotated in your game, depending upon your lot's rotation. So, you may need to rotate them to place them in a standard location.
  5. In general, driveways will flatten terrain automatically. However, sometimes rotated driveways will be placed partially underground. This should be obvious as you are placing the driveway. In this case, you will need to flatten the terrain before placing the driveway.
  6. This mod will only affect new driveways. If your current driveway will not rotate, sell it and buy a new one.
  7. This mod does not need to be installed to use lots with rotated driveways. Once a rotated driveway has been placed on a lot, it will remain in that location regardless of the presence of the mod. For that reason, my suggestion is that you do not share this mod with your packaged lots, but instead give people a download link.
  8. Artifacts may occur on diagonally placed driveways (see attached pictures).
  9. Diagonally placed vehicles will not work in-game. Your sim will just stand there forever looking at the car or worse. Therefore, diagonal driveways should be considered to be decorative only.
  10. To use a diagonal driveway piece, you may find it easier to place a car on the driveway before rotating the driveway.
  11. This mod has not been tested with custom driveways. However, if they use the standard EA driveway logic, they should be affected by this mod.
Installation Instructions:
The zip file contains 3 different folders, each with 2 different mods. Install the mods from the NL folder if your latest EP or SP is Nightlife. Install the mods from the AL folder if your latest EP or SP is Apartment Life or later. All other game configurations will use the mods in the OFB-FT folder.

Here is a list of the game engines used by the various SPs:

Each folder contains 2 mods which can be used with that game configuration. One mod allows the Driveway Entrance to be rotated, and removes the restriction that it must be exactly 10 tiles from the edge of the lot. The Nightlife version of this mod also removes the restriction that driveways can only be placed on locked tiles. The other mod allows the Driveway Extension to be rotated. I separated these two functions because it makes less sense to rotate the Driveway Entrance; its interaction with the road means that it is less useful and more annoying to rotate this piece, and that the animations are more bizarre. You can install both the Entrance and Extension, or just one or the other.

Install a maximum of one Entrance mod and one Extension mod, based on the game engine that you are running.

This mod requires driveways and is compatible with EPs from Nightlife to Mansion and Garden. I believe that this mod will also be compatible with all versions of the Store Edition, but that has not been tested. Because driveways come with both Nightlife and Apartment Life, there is no requirement for any specific EP.

I am not aware of any conflicts with this mod. If you find any, please report them to me so that I can start a list.

Additional Credits:
Quaxi, and Peter and Igne Jones, for SimPE, which was used to make this mod:

Numenor, for the AnyGameStarter, which allowed me to test this global mod with various EP configurations:

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 3.7 KB · Downloads: 19,191 · 29th Nov 2013
3.7 KB 19,191 29th Nov 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
82 Comments / Replies (Who?) - 23 Feedback Posts, 56 Thanks Posts
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Lab Assistant
#76 Old 15th Feb 2016 at 3:57 PM
Thanks Mootilda...We miss you
#77 Old 30th Apr 2016 at 1:42 PM
Just wondering if anyone has figured out the fix to allow this mod and Mogs Park in the Car Park mod to work together?
Test Subject
#78 Old 5th Jan 2017 at 7:08 AM
So sad that we lost her, I love her creations >3 :'(
Field Researcher
#79 Old 10th Jan 2018 at 4:48 AM
How to have Mootilda's rotated driveways, and still use MogHughson's park on community lots:

Short version - swap the hacks out of the game as needed.

Long version:

Remove MogHughson's park in the car park hack.

Add Mootilda's rotatable driveway hack.

Start your game and build. Use rotated driveways. Put them on residential lots, put them on community lots.

Now play. Do whatever you want. If you go to a community lot with a parking lot, they won't park in it. They will park on the street. BUT! Nothing will be damaged. As soon as you replace MogHughsons car park hack, they will park in the parking lot again.

When you finish playing, remove Mootilda's rotatable driveway hack.

Put MogHughson's park in the car park hack back in.

Next time you play, you will have rotated driveways, and your sims will park in the car park!
#80 Old 16th Feb 2018 at 10:30 PM
Amazing work!
#81 Old 22nd Feb 2018 at 11:09 PM
Thank You!!! I Love this
Top Secret Researcher
#82 Old 11th Mar 2018 at 7:39 AM
Test Subject
#83 Old 2nd Aug 2019 at 1:46 AM
Can't download this file. My WinRAR says the file cannot be found.
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