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Mechanical Stitching Machine by Antique Artifacts - Fully Functional [BETA V1.0.6]

by Lyralei Posted 21st Jun 2020 at 4:12 PM - Updated 14th Oct 2020 at 2:14 PM by Lyralei : Added more helpful things
146 Comments / replies (Who?) - 18 Feedback Posts, 5 Thanks Posts
6 months ago, I decided to convert TS2's sewing table to TS3. But, as a decorative item, it just was... not that interesting! I had already done a few basic C# sims related things. Just sounded easy, though oh boy... was this one an intense one to code Especially if you have a brain like mine, once you have a new idea for a feature, it needs to be included. So, 6 months later, we're here with a functional ts2 table with even MORE stuff than ts2's did :D
UPDATES:


Quote:
IMPORTANT:
Some people seem to get bugs that actually end up happening due to having downloaded a previous version of this table and replacing it with a new one, without getting rid of the Caches. This is super important to remove when you download a new version. (This also counts if you had the ALPHA version before)

If any other issues persists, make sure to delete the old Sewing table and put a newly fresh one onto the world!



WHAT'S NEW: 

Quote:
[Version 1.0.1]23-06-2020:
- Fixed a bug where sims could not use the 'start project' interaction.
- Fixed an issue where using the start project interaction, despite the object existed, it would always return false, thus, the interaction could never be played.
- Tweaked the skill gaining points from 1 to 5 per tick. Skilling will now feel more natural to the game's skilling speed.

[Version 1.0.1] 29-06-2020:
- Now comes with a Brazilian Portuguese support! HUGE thanks to cabrera80!
[Version 1.0.1] 06-07-2020:
- Now comes with German support! Thanks again Simmortality!

[Version 1.0.2] 19-07-2020:
- Fixed an issue where the sewing skill books would disappear from the sim's inventory after reloading the save. This should no longer happen. (Big thanks to GameFreak!)
[Version 1.0.3] 31-07-2020:
- Fixed an issue where, when using interactions that would give you random patterns, you'd only get them after finishing the interaction. Your sim should now get patterns while doing the interaction. 
- Fixed an issue where the game would forget that the sim was in the 'pattern club' after quitting the game, which meant that you needed to re-join every play session. (Thanks to Battery and GameFreak130!)
- Fixed an issue where the game would also forget to give the sim the actual patterns when you joined the pattern club after quitting the game. (Thanks to Battery and GameFreak130!)
- Fixed an issue where the game wouldn't know anymore which sim discovered what patterns they already know, causing duplications after quitting the game. (Thanks to Battery!)
- Optimised the code a little.
- NEW FEATURE: Fail and success rates! Your sim can now fail a project. This is determined on the following maths: 10(Success Chance) + 5(Success Increase Per Level) * skillLevel. Once your sim fails the project, they'll let you know
[Version 1.0.3] 02-08-2020 - HOT FIX: 
- Accidentally forgot to remove a debug print statement from the release version :p Sorry about that! There shouldn't be any dialogues saying "alarm present" anymore
Version 1.0.3 06-08-2020:
- Removed the feature where Practise and Browse for Sewing would give you patterns while doing these interactions during the loop. The reason is due to the fact that on fast speed, this freezes the game entirely and the game only has 2GB to deal with big code (like this table), so sacrifices had to be made. I'll try and fix this somehow, but for now, this is the only way.
Version 1.0.4 20-08-2020:
- Reversed changes again so that the practise interaction doesn't freeze the game.

[Version 1.0.5] 20-09-2020:
- Sewing Skill now comes with various Challenges and Statistics. See image.
- Discovering a pattern will no longer freeze the game AND if you use the 'Browse about sewing' or the 'practise' interaction, it will give you numerous discoveries rather than after you quit the interaction! (as intended in 1.0.3, but awfully failed there :p)
- Browse about Sewing will now help to increase your Sewing skill, it's a tad slower, but it will still happen! (Thanks to the lovely Aurora on youtube for the suggestion!: https://youtu.be/_jqtoQQDUR4?t=582)
- You can now blog about sewing! Because social networking skill is pretty boring usually, I do hope that this will make it more fun! You can either blog on your Phone (This is however NOT under 'Social networking', but just another interaction on your phone.) You can also blog through your computer and it will also show up on your Blog app! This feature comes with 10 unique new posts!
- You can now Talk about Sewing! Make sure your sim is at least at skill level 2.
- Small bug fixes!
- Added more dutch translations. Thanks to Lessien Vardamir!
- Should now have Nraas traveller's support for phones and computer interactions when there aren't any computers/phones in the world. 
[Version 1.0.6] 30-09-2020:
- Fixed a bug where some people still had issues with Nraas traveller refusing to load in the phone interactions. This is now fixed and has been tested!
- Fixed a bug where (which really is what I get for moving lines of code around) a dialogue would pop up that states that it couldn't load in the sewing table settings. There might be a rare moment that this can still happen, but rest assured, it just means that the settings already exists and the table will function as expected


The Sewing table: 

WHAT IS THIS?
This is TS2's sewing table. But converted and made functional in TS3 It has full chair support which you can choose yourself, so your simmies can sit comfortably!
First, you start out with 50 pieces of Denim, Leather, Cotton, Knitted, Synthetic and Satin. You also get 3 randomly chosen, easy patterns.

The sewing table has a few interactions. 'Start project/continue project', 'Practise sewing', 'Open inventory', 'Restock fabric', 'DEBUG_DiscoverAllPAtterns'.

Start project/continue project
This interaction will appear once your sim reached level 1 of sewing.
When this interaction is fired, the sim will walk to the sewing table. After that, a modal will show up. If your sim OR the sewing table's inventory has any patterns, the modal will show the projects to make.
You can only choose one (duh :p), and once you confirm your choice, the fabric pieces will be taken from the sewing table and your sim is ready to sew it!
Continue obviously means continue the project if you ever cancelled it

NOTE: In the next update I hope to have implemented some sort of 'fail/success' state. For now, you guys can sew without any worries of the project screwing up :p

Practise sewing
Not really into the continuously sewing objects? Well, then this one is for you! Your sim will infinitely sew (Unless they're dying or the game cancelled it... or you :p). You also got a 30% chance to discover a new pattern!
NPCs/townies will also do this autonomically if there's a sewing table nearby.

Open inventory
Obviously makes sense. But, it's not a fridge! So you can't store rubber duckies or soap in there, like you can with a fridge. Only fabric pieces and patterns can be stored inside the sewing table's inventory.

Restock fabric
In need of some fabric? Cool! It works basically the same as the scrap workbench would. So you got an option of:

- 5 for 250
- 100 for 5000
- 10 for 500.

Keep in mind that this restocks i.e 5 of each fabric piece! I might, later on, make this dependant on fabric pieces, so it's not all of them

DEBUG_DiscoverAllPAtterns
If you have NRaas debug enabled installed, you can also get this interaction Just click on the sewing machine > Nraas > DEBUG_DiscoverAllPAtterns. From there you'll unlock all of the patterns. But be aware! if your sim is level 1, a good 1/4 of them will show in the dialogue, since your sim doesn't know yet how to make more difficult patterns.

As a creator this is a great interaction to see if your content is included!

What else is included?

Patterns:

[img]//thumbs2.modthesims.info/img/8/4/9/4/5/9/1/MTS_thumb_Lyralei-1937643-Screenshot-1902.jpg[/img]

Patterns are the 'guideline' for a sim to sew an object. There are 4 different levels:

Level 0 To 2: Easy sewable projects
Level 3 to 5: Medium sewable projects
Level 6 to 8: Hard sewable projects
Level 9 to 10: Super hard sewable projects
(Special - being a supernatural sim) Level 9 to 10: Super hard sewable that require a bit of magic - your sim needs to be either a Witch, Fairy, Genie or an imaginary friend in order to unlock these.

You'll always get 3 easy sewables that your sim can practise on. However, to get more you also need to find them! Now I promise you it's not like an easter hunt I've also added a check that, once your sim is finding their own patterns, you will never get a duplicated one.

Note: The check doesn't actually keep in mind which random 3 patterns it got when placing it on the sewing table. This is entirely done on sim-level, whereas when placing the sewing table in the world is not. So you might end up with 3 duplicated ones.
Patterns can be stored in a sim's inventory or the Sewing table.

Note for creators:
Are you a creator and want to make your download "sew-able"? You actually can! It's super easy to do:
https://www.modthesims.info/showpos...070&postcount=2

COMPUTER INTERACTIONS:
There are 2 interactions. They're also both ways to get more patterns for your sim!

Join the Pattern club:
From the start, you should be able to join the pattern club! The pattern club will provide you patterns on every Thursday. And you only need to pay a lifetime fee of 200! It's strongly inspired by the book club. Every Thursday, you'll get random patterns in the mail.
If you ever feel like leaving the club, then that's also possible! Just go to the computer again and leave the pattern club.

Browse for Patterns:
Unless your sim has the trait 'Anti TV', your sim will check the internet about sewing. After stopping this interaction, During the interaction, there's a 30% chance to find a pattern. And if you do, the sim will notify you as well as the pattern appearing in your sim's inventory

[20-09-2020]  Blog about sewing:
Your sims can now blog about sewing! It does require you to have at least a minimum level of 3 for both social networking and sewing. You also need to make sure that you've already created a blog . After using this interaction, you'll see one of the 10 unique new posts that your sim can create on the blog app. This interaction will both slightly increase your sewing and social networking skills.

PHONE INTERACTIONS:

[20-09-2020]  
Blog about sewing:
Same as the computer interaction. Excepts, this is of course on a phone!  the interaction itself, however, isn't found under 'social networking' but as a regular phone interaction. For this, you also need a blog app and a minimum skill level of 3 for both social networking and sewing. This interaction will both slightly increase your sewing and social networking skills.

SOCIAL INTERACTIONS:

[20-09-2020] Talk about Sewing
An easy, but lovely interaction! your sim can finally talk about their hobbies with their friends, families, acquaintances, etc. Your sim needs a minimum skill level of 2 to do this. It will also slightly increase their sewing skill level. Sims with the Charisma skill will also benefit from this . The interaction can be found under 'friendly...'

SEWING SKILL:
The table also comes with a skill! There are obviously 10 levels. All patterns are linked to a particular sim skill, so check out the pattern section if you want to understand how that works

Now, you can gain more skill points in various ways:

- Using the sewing table
- Buying the Sewing books in the store.

When buying the sewing books, you'll get treated with not just a skill, but after each time you've levelled up after reading one of those books, you'll unlock a pattern! This will also appear in your inventory.

OBJECT INFORMATION
The sewing table can be found under: Office > Hobbies and skills. Just for 1.250
The pattern is obviously obtainable, and can't be bought through the catalogue. Same for the book.
It comes with 3 channels. It also comes with 4 variations to choose from

Technical issues





BUG REPORTS:
Stuff you guys mention and I'll fix
- The table turns invisible on the lowest texture setting.
- Teen animation needs some tweaking (hands are currently going through the table)

UPCOMING VERSIONS:
I'll work in themes. Since that's easier to implement things with

- V1.1.0 Will be focused on the Skilling aspect. (Any ideas are welcome!!) Already done!
- V1.1.0 Will be only focused on making custom Clothing.
- V1.2.0 Will be only focused on magical features.
- V1.3.0 Will be focused on the social aspects of skilling.

Information for Creators



Information for Script modders


POLYCOUNT:
Sewing table:
LOD0:3229
LOD1:2224

Pattern:
LOD0:4
LOD1:4

Fabric pieces:
LOD0:396
LOD1:174

Additional Credits:
Massive thanks to: rosy-daylight, Zoe22, michela1390, LucyBorgia, desiree-uk and Victor_tor for testing the ALPHA version of this!

More massive thanks to: Zoe22, Battery, KittyTheSnowcat, PuddingFace and especially Tashiketh for helping me out on the super coding logistical issues I had! If I could give you guys some bonbons or chocolates, I'd have done it right away!

And of course, all people on tumblr who have supported this project with their enthusiasm!

If I could give you all a hug, I'd totally do so!

Skill icon: https://www.flaticon.com/free-icon/...e=1&position=61

Programs used:
- S3PE - S3OC - Blender
- Visual Studio 2019
- Sharp Develop
- TS3 :p
- TSRW
- Milkshape 3D
- STBLize
- xNormal
- TextureTweaker

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LYRALEI_GREENPLUMBBOBLOVER_SewingTable_BETA_V1.0.6.zip | UPDATED 30-09-2020. Same as 1.0.5, but with some bug fixes. DOWNLOAD THIS ONE

Size: 7.27 MB · Downloads: 1,996 · 30th Sep 2020
7.27 MB 1,996 30th Sep 2020
LYRALEI_GREENPLUMBBOBLOVER_SewingTable_BETA_V1.0.4.zip | Fallback for if 1.0.5 doesn't work. UPDATED 19-07-2020 (see updates in description)

Size: 7.25 MB · Downloads: 496 · 21st Sep 2020
7.25 MB 496 21st Sep 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
146 Comments / Replies (Who?) - 94 Feedback Posts, 47 Thanks Posts
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Virtual gardener
staff: administrator
Original Poster
#76 Old 6th Aug 2020 at 10:54 AM
Quote:
Originally Posted by Cidsan
Lyralei thanks for your attention, I was already sad for not receiving an answer. I loved your mod so much.
I'll try to summarize, I don't want to occupy your time.
First, I installed Nraas a short time ago, just 2 days, and I still don't know exactly how to use it.
Second, as I said earlier, the game crashes (freezes) and just ctr + alt + del gets me out of trouble, without leaving any more warning (sigh).
Third, I read the link you sent me, and yes bug happenened when you interrupted the action, I thought it was my fault, because I really did.
Anyway, I have no way of showing a print, of when the error occurs, but this is the photo of the mod, if I can put ...
Version 1.0.2 took me to level 10, but I found it useless to continue with the mod. that way, I put only fully functional things in my game.
Sorry, I don't know your language either, so I´m using Google translator.
I hope it solves the problem, I even made a sewing room for this mod.
And yes, I clear the cache whenever I enter the game.

[img]1937657.largethumb.jpg[/img]
Hi there!

Ah! I see what you mean! I just tried to recreate the issue myself, and it seems to happen when it's on full speed. I think I was a bit too quick to say it worked. I'll look at it today! I do have an idea as to why, which is merely more code optimisation. I promise after this update it will actually become playable! 

Again, sorry about this! 
Virtual gardener
staff: administrator
Original Poster
#77 Old 6th Aug 2020 at 1:02 PM
@Cidsan (and others!)

Currently, from a technical perspective i'm not able to have the patterns be discovered while the interaction is looping. So for now, if you cancel the interaction, then you'll get it (So how it used to be)

If you're curious to the technical details as to why it's not possible, here we go:
First, you'll need some knowledge about looping. I talked about it right here: https://modthesims.info/showthread.php?t=642029

The patterns have a script when we want a pattern to be discovered. This script basically takes care of: Whether the sim already knows the pattern, Which pattern to discover, And whether this pattern is valid for their skill level. It also adds data to said pattern so that we can distinguish in-game which object it will eventually create.
Now, this function itself requires quite some reading from the game. So what happens, is that the looping function is being called every sim second basically. Meaning, the code needs to execute REALLY fast. So, if you have a function that needs to do so much, but can't keep up with the speed that the game wants it to go through it, it basically throws up it's hands and goes "Eh screw this"... that is, if code had hands.

So, see it this way: Imagine, I were to ask you to read a book of 600 pages. Now, think of how long it would take you to do that. Probably at least a day or 3 (or more). But, because of some circumstances (world exploding, killer bees invading the world, whatever :p)  You need to finish this book in 10 seconds. That's just impossible, especially if afterwards you need to tell someone in detail what the book was about. That's the crisis this code is having 

Anyways, it should be fixed! It's a bit of a cheaty fix, but for now, that's all I can do 
Test Subject
DELETED POST
6th Aug 2020 at 3:37 PM
This message has been deleted by Cidsan.
Test Subject
#78 Old 6th Aug 2020 at 3:42 PM Last edited by Cidsan : 6th Aug 2020 at 3:55 PM.
Quote:
Originally Posted by Lyralei
@Cidsan (and others!)

Currently, from a technical perspective i'm not able to have the patterns be discovered while the interaction is looping. So for now, if you cancel the interaction, then you'll get it (So how it used to be)

If you're curious to the technical details as to why it's not possible, here we go:
First, you'll need some knowledge about looping. I talked about it right here: https://modthesims.info/showthread.php?t=642029

The patterns have a script when we want a pattern to be discovered. This script basically takes care of: Whether the sim already knows the pattern, Which pattern to discover, And whether this pattern is valid for their skill level. It also adds data to said pattern so that we can distinguish in-game which object it will eventually create.
Now, this function itself requires quite some reading from the game. So what happens, is that the looping function is being called every sim second basically. Meaning, the code needs to execute REALLY fast. So, if you have a function that needs to do so much, but can't keep up with the speed that the game wants it to go through it, it basically throws up it's hands and goes "Eh screw this"... that is, if code had hands.

So, see it this way: Imagine, I were to ask you to read a book of 600 pages. Now, think of how long it would take you to do that. Probably at least a day or 3 (or more). But, because of some circumstances (world exploding, killer bees invading the world, whatever :p)  You need to finish this book in 10 seconds. That's just impossible, especially if afterwards you need to tell someone in detail what the book was about. That's the crisis this code is having 

Anyways, it should be fixed! It's a bit of a cheaty fix, but for now, that's all I can do 


I can't talk or discuss what I don't know.
And I couldn't open the ink you sent. I understand that the Sims 3 is very complicated, its mechanics are too complex, but I have a lot of confidence and hope in your work, which incidentally enchanted us, please don't give up.
Just an idea, what if the standards were limited? Wouldn't it help the code and the reading of these? I am anxious and obsessed with the 1.0.3 update, from what I could in my ignorance observe this is what you explain about the speed of reading. Plenty to read, and little time to execute.
Anyway, my sewing room is still waiting for your machine, :P

PS: I think I was slow to answer hahaha. I will test your update. Thankful.
Test Subject
THANKS POST
#79 Old 6th Aug 2020 at 4:57 PM
Lyralei tested it, and right after that warning I showed you, it froze again. One thing I noticed is that when trying to move the screen, everything goes black, this is strange because when I remove the mod and clear the cache this event does not happen. And I repeat, it only freezes after that warning appears that she discovered a new project, I just found it strange to have discovered a project without starting sewing again.
Looking for you.
Lab Assistant
#80 Old 6th Aug 2020 at 9:32 PM
Hi, I made a Dutch translation for the objects that still needed it
Love the sewing table, my single part time working mom with hectic toddler loves it XD
Download - please read all instructions before downloading any files!
File Type: rar LYRALEI_SewingTable_DutchAdded.rar (4.54 MB, 2 downloads)
Field Researcher
#81 Old 7th Aug 2020 at 1:34 AM
Quote:
Originally Posted by Lyralei
The patterns have a script when we want a pattern to be discovered. This script basically takes care of: Whether the sim already knows the pattern, Which pattern to discover, And whether this pattern is valid for their skill level. It also adds data to said pattern so that we can distinguish in-game which object it will eventually create.
Now, this function itself requires quite some reading from the game. So what happens, is that the looping function is being called every sim second basically. Meaning, the code needs to execute REALLY fast. So, if you have a function that needs to do so much, but can't keep up with the speed that the game wants it to go through it, it basically throws up it's hands and goes "Eh screw this"... that is, if code had hands.

So, see it this way: Imagine, I were to ask you to read a book of 600 pages. Now, think of how long it would take you to do that. Probably at least a day or 3 (or more). But, because of some circumstances (world exploding, killer bees invading the world, whatever :p)  You need to finish this book in 10 seconds. That's just impossible, especially if afterwards you need to tell someone in detail what the book was about. That's the crisis this code is having 


This is perhaps a bit too technical for this forum, but have you tried using Simulator.AddObject()? That's usually a quick way to help alleviate performance issues. The basic idea is that you pass in a OneShotFunctionTask object containing a "delegate" (i.e. the function/code you want to run) that will be run once when the game engine feels like it on a separate thread. Since in most cases the engine starts simulating these added objects almost instantaneously, this allows for sort-of-asynchronous programming, where the only overhead in your main loop would be instantiating the object and adding it to the Simulator queue (i.e. not a lot). Here's a simple example:

Code:
// public static void AddPattern() { ... }

while (looping)
{
    // Note the lack of parentheses, only the name of the method is provided
    Simulator.AddObject(new OneShotFunctionTask(new Function(AddPattern)));
}


If you need to pass in a parameters to your delegate code, use OneShotFunctionWithParams. Multiple arguments can be using an array, class, or struct:

Code:
// public static void AddPattern(Object arg) { ... }

var x = "Test";
Simulator.AddObject(new OneShotFunctionTaskWithParams(new FunctionWithParam(AddPattern), x));

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Virtual gardener
staff: administrator
Original Poster
#82 Old 7th Aug 2020 at 1:41 PM
Quote:
Originally Posted by gamefreak130
This is perhaps a bit too technical for this forum, but have you tried using Simulator.AddObject()? That's usually a quick way to help alleviate performance issues. The basic idea is that you pass in a OneShotFunctionTask object containing a "delegate" (i.e. the function/code you want to run) that will be run once when the game engine feels like it on a separate thread. Since in most cases the engine starts simulating these added objects almost instantaneously, this allows for sort-of-asynchronous programming, where the only overhead in your main loop would be instantiating the object and adding it to the Simulator queue (i.e. not a lot). Here's a simple example:

Code:
// public static void AddPattern() { ... }

while (looping)
{
    // Note the lack of parentheses, only the name of the method is provided
    Simulator.AddObject(new OneShotFunctionTask(new Function(AddPattern)));
}


If you need to pass in a parameters to your delegate code, use OneShotFunctionWithParams. Multiple arguments can be using an array, class, or struct:

Code:
// public static void AddPattern(Object arg) { ... }

var x = "Test";
Simulator.AddObject(new OneShotFunctionTaskWithParams(new FunctionWithParam(AddPattern), x));
Hey @gamefreak130 ! 

Interesting! I did see the OneShotFunctions a few time times, but I honestly thought they were more related to functions inside the Jazz scripts. But then, I hadn't really researched what it did, to begin with, just noticed it worked with some delegate :p Cool to hear that TS3 (Or even C# for that matter, honestly hadn't researched this) has some form of asynchronous programming. Pretty used to it for Javascript since a job I used to work at insisted I'd use it for... well almost every function. But wasn't aware that C# had something like it.

I'll check it out since it might fix the issue, as I did indeed notice how back then, the memory would jump from 1.2GB to 1.9GB due to it having to constantly call it. And we all know how much TS3 can eat memory

Thanks for you help! Maybe I should actually make a technical thread for these things. It would probably help to have some more support on issues like these.
Virtual gardener
staff: administrator
Original Poster
#83 Old 7th Aug 2020 at 1:49 PM
Quote:
Originally Posted by Cidsan
Lyralei tested it, and right after that warning I showed you, it froze again. One thing I noticed is that when trying to move the screen, everything goes black, this is strange because when I remove the mod and clear the cache this event does not happen. And I repeat, it only freezes after that warning appears that she discovered a new project, I just found it strange to have discovered a project without starting sewing again.
Looking for you.
Hrm that doesn't sound good, indeed. Did you redownload v1.0.3? That one I updated yesterday  

I just triple-tested the version I brought out yesterday as well but didn't see it freezing on full speed when my sim discovered a new pattern. So when installing a new version of the mod, make sure to do everything in this orde:

- Delete at least the ScriptCache.package. If you're not on Mac, it might be wise to also delete the WorldCaches > WORLDNAME_Objects,package file. 
- Download (in this case v1.0.3) and put it in your mods folder.
- IF the sewing table is already placed on the lot, it might work to delete the old sewing table and replace it with a newly fresh one. 

1.0.3 regarding discovering patterns actually got turned back to how 1.0.2 used to work, hopefully, that makes it feel a bit safer! Because I do get it's a bit of an uncertain thing to work with. I'll also add a banner in the description for anyone else who happened to have this issue, so they know what to do

In the meanwhile, I'll check out the thing Gamefreak suggested!
Virtual gardener
staff: administrator
Original Poster
#84 Old 7th Aug 2020 at 1:50 PM
Quote:
Originally Posted by Lessien Vardamir
Hi, I made a Dutch translation for the objects that still needed it
Love the sewing table, my single part time working mom with hectic toddler loves it XD
Hiya! Thanks for the dutch translation! I honestly forgot that those still needed doing :p I'll add it as soon as I can!
Test Subject
#85 Old 10th Aug 2020 at 1:17 AM
Good Evening, I am trying to use the sewing Machine with no success. I think it is a great idea. The problem is when I try to get my sim to practice sewing my game completely locks up. He will start just a little but then my whole game locks up. I don't see anything about this, although I may have missed it. I have done all the updates to it so far. Is there any help? Thanks
Virtual gardener
staff: administrator
Original Poster
#86 Old 10th Aug 2020 at 6:53 PM
Hiya @bahama58 !

I think I screwed up the reupload and it still having the old one. Could you check if redownloading v.1.0.3 does the trick for you? It did for me

Thanks!
Test Subject
THANKS POST
#87 Old 11th Aug 2020 at 3:03 PM
Amazing!! i can't wait to try it out
thank you so much <33
Test Subject
#88 Old 12th Aug 2020 at 2:51 AM
Quote:
Originally Posted by Lyralei
Hiya @bahama58 !

I think I screwed up the reupload and it still having the old one. Could you check if redownloading v.1.0.3 does the trick for you? It did for me

Thanks!


Hello, yes I did redownload v.1.0.3 and solved the problem. Works great. Hope we will be seeing some knitting also. Love to knit shawls and socks.
Lab Assistant
THANKS POST
#89 Old 13th Aug 2020 at 4:45 AM
This is so awesome! Now I have something to add to my victorian stories.All we need now is a spinning wheel!
Lab Assistant
#90 Old 15th Aug 2020 at 11:29 PM
This was working just fine for me but now it seems everytime my sim tries to get up from sewing the game completely freezes.And I have v1.03
installed.

It will happen if I cancel her action to have her get up to go do something, the game will just freeze.I can move the mouse but that's it.I end up having to ctrl alt delete out of the game.
I have Nraas mods installed and tried clearing my cache.
Virtual gardener
staff: administrator
Original Poster
#91 Old 16th Aug 2020 at 4:49 PM
Quote:
Originally Posted by springfairy556
This was working just fine for me but now it seems everytime my sim tries to get up from sewing the game completely freezes.And I have v1.03
installed.

It will happen if I cancel her action to have her get up to go do something, the game will just freeze.I can move the mouse but that's it.I end up having to ctrl alt delete out of the game.
I have Nraas mods installed and tried clearing my cache.
Hi @springfairy556 !

It might be that you still happen to have the older version of v1.0.3, so make sure to redownload that version and replace it in your mods folder. People have actually reported back that the v1.0.3 version uploaded right now does fix the freezing issue. 

hope this helps!
Test Subject
#92 Old 17th Aug 2020 at 1:08 AM
Hi! So I downloaded this, got into my game, got it out, and it was invisible unless i got close to it! Did I do something wrong?
Lab Assistant
#93 Old 17th Aug 2020 at 4:04 AM
I only installed the mod once.V103 was the first time installing it, as I had just discovered this mod a couple days ago.
Virtual gardener
staff: administrator
Original Poster
#94 Old 17th Aug 2020 at 12:53 PM
Quote:
Originally Posted by Pumpkinhero2
Hi! So I downloaded this, got into my game, got it out, and it was invisible unless i got close to it! Did I do something wrong?
It *might* be your texture settings. For some bizarre reason, the game doesn't load the textures of the table at a low-texture detail settings :/ (see: technical issues in the description). still looking into it, but just can't seem to find as to why that happens.
Test Subject
#95 Old 17th Aug 2020 at 10:45 PM
Quote:
Originally Posted by Lyralei
It *might* be your texture settings. For some bizarre reason, the game doesn't load the textures of the table at a low-texture detail settings :/ (see: technical issues in the description). still looking into it, but just can't seem to find as to why that happens.

oh ok. My game has been running pretty well so i was thinking about doing this already! ill see if it works
Test Subject
DELETED POST
19th Aug 2020 at 3:01 AM
Default hello
This message has been deleted by 1moonlight111.
Virtual gardener
staff: administrator
Original Poster
#96 Old 20th Aug 2020 at 1:44 PM
@springfairy556 and anyone else, I've uploaded v1.0.4 which should fix the issue you're having regarding the practise interaction freezing.

Make sure to delete the previous package (v1.0.3) and put this one in your mods folder. Also make sure to delete your cache packages.
Test Subject
THANKS POST
#97 Old 22nd Aug 2020 at 4:13 PM
Thank you for the updates.
Undead Molten Llama
THANKS POST
#98 Old 24th Aug 2020 at 12:54 AM
This is just fantastic! The sewing machine is one of my favorite things in TS2, so it's wonderful to have it for TS3. Thank you for all of your hard work and for sharing the fruits of your labor! :D
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