MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Ownable Cars

by Dark Gaia Posted 26th Jun 2015 at 3:00 AM - Updated 25th Jun 2015 at 7:54 AM by Dark Gaia : Making Requested Changes
189 Comments / replies (Who?) - 4 Feedback Posts, 20 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Introduction

The Sims 4 is a great game, but there are a lot of things missing from previous games. Something I really missed from TS2 and TS3 was the ability for my Sims to own and drive cars to community lots. My Sims kept getting jealous seeing all those decorative cars driving by their house every day, and so I decided to bring drivable cars back to the game so my Sims could hit the road too. Now with this mod, your Sims can own and drive the very same cars that they see on the road every day. They don't have to be jealous anymore!

Mod Effects

This mod adds five (5) drivable cars to the game. The cars range in price from §10000 to §20000 and can be found in the Hobbies and Activities > Misc sort in Function Mode and Outdoors > Activities in Room Mode.

The cars must be placed on terrain, but they can go anywhere on your lot and as long as your Sims can reach them, they can use them. To drive the cars, simply click on them and use the "Drive to..." interaction. Your Sim will approach the car and the map screen will appear. When your Sim arrives at their chosen destination, they'll receive a "Traveled in Style" +3 emotional moodlet - the emotion of this moodlet will depend on which car your Sim used.

The cars, their prices and their associated emotions are as follows:
  • Smoogo Minima - costs §10000 and gives the driver a Playful moodlet.
  • Smord P328 - costs §12500 and gives the driver a Focused moodlet.
  • Tofunda Wagon - costs §15000 and gives the driver an Energized moodlet.
  • Vorn Stallion - costs §17500 and gives the driver a Flirty moodlet.
  • Bwan Speedster YL - costs §20000 and gives the driver a Confident moodlet.

Compatibility

This mod was created in a game that has all packs installed, but it only uses files from the base game, so it should be base game compatible. It should also work for all patch levels, as the included tuning and interactions are unique to these objects.

Known Issues

The cars don't actually move and there aren't any animations for using them. This can't really be helped, as EA didn't design the meshes to be animated anyway.

Additional Credits

Sims 4 Studio for allowing me to extract the meshes and edit the tuning, Scumbumbo for his tutorial on adding custom interactions to objects, and EA for making a good, but incomplete game.
Tags: #cars, #ts4, #drivable, #ownable

Style: Not Applicable
Room: Outdoor
Maxis Flags: Unlocked

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
GaiaDrivableCars.zip

Size: 10.02 MB · Downloads: 354,949 · 26th Jun 2015
10.02 MB 354,949 26th Jun 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
189 Comments / Replies (Who?) - 44 Feedback Posts, 142 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 7 of 8
Test Subject
THANKS POST
#151 Old 30th Nov 2016 at 3:35 PM
lovely
Test Subject
DELETED POST
13th Dec 2016 at 4:33 PM
This message has been deleted by Karen Lorraine. Reason: There is no need to be so rude!
Test Subject
THANKS POST
#152 Old 18th Jan 2017 at 4:47 PM
My hat is off to you. It's sad that people have to make content for this game that should've been already in it from day one. The franchise should expand by every release and evolve over the years and so far by every game the franchise is going backwards into stone age. I still refuse to give any money until EA sells the Sims IP to a more serious and creative company.
Test Subject
THANKS POST
#153 Old 14th Mar 2017 at 10:07 PM
thank you
Test Subject
THANKS POST
#154 Old 2nd Jul 2017 at 8:26 PM
Thank you so much for this mod.

I've been wanting some cars to add that extra detail.

Can't believe they took out the cars and most importantly, the open world.

Thanks again!
Test Subject
THANKS POST
#155 Old 2nd Aug 2017 at 2:23 AM
THANK YOU!!! It may not be open world driving but it's something. I love it!
Test Subject
#156 Old 3rd Aug 2017 at 11:33 PM
I put the files into the mod folder , do i restart the game in order to find the cars? ... I searched in the activity section while i put the files into the game , and nothing found. So do i restart the game and then i will see them ?
Lab Assistant
THANKS POST
#157 Old 5th Aug 2017 at 7:58 AM
As far as I'm aware, every time you add packages into the folder, the game needs to be restarted as, when it loads, it pulls the package data into memory.
On a related note, to the OP if you're still around, I have packages that are 'drivable' in the same way as yours that are for the Corvette ZR and the Lambo Murcielago... and for the life of me I can't remember where I got them from. Were they yours??
Lab Assistant
#158 Old 5th Aug 2017 at 9:08 AM Last edited by aldavor : 5th Aug 2017 at 10:06 AM.
Quote:
Originally Posted by aldavor
On a related note, to the OP if you're still around, I have packages that are 'drivable' in the same way as yours that are for the Corvette ZR and the Lambo Murcielago... and for the life of me I can't remember where I got them from. Were they yours??

Found them... they're at the site that has a reputation of ripping modders off (they sell content without permission that's available for free by the creators... don't want to give the link to avoid search engines picking it up) - I must have got them before they became a paid for item... anyways they use the same system ('Drive To' etc.) so if they're not yours, someone's ripping you off...
Test Subject
THANKS POST
#159 Old 9th Aug 2017 at 7:18 PM
I've always wanted cars in TS4, even if they didn't move. It was annoying making the toy cars bigger. :/

So thanks for this!
Test Subject
THANKS POST
#160 Old 20th Aug 2017 at 9:13 PM
thank you for this, it's really cool to use.
Test Subject
#161 Old 24th Nov 2017 at 6:21 AM
Hey, thanks for this mod. There's a tiny bug when you try to change the swatch and it says script call failed. It only happens once you've placed the car btw.
Test Subject
THANKS POST
#162 Old 8th Feb 2018 at 11:17 PM
Thank you, my feet are tire of walking,,,(says my sims ).
Test Subject
THANKS POST
#163 Old 15th Feb 2018 at 5:16 PM
Thank you I was rather missing the cars from 2 & 3. Have just made my OH v jealous as he plays console and cannot access all the awesome CC :p
Test Subject
THANKS POST
#164 Old 13th Jul 2018 at 2:49 AM
Why ain't this featured? Is a must have until EA decides to step up their game lol :D
MTS2 Hot Pepper
THANKS POST
#165 Old 7th Aug 2018 at 4:10 PM
I wonder why do we still have footstep sims4 worlds. even no bikes or scooters.
Test Subject
THANKS POST
#166 Old 21st Aug 2018 at 3:03 PM
OMG, thank you so much! Just the simple fact that now there's a car in my garage on which I can click and "drive to" somewhere makes the game A LOT more realistic and enjoyable for me. It also really helps getting over TS3.

So, I just found out about this mod in the description of the Liberated Vehicles by plasticbox. This makes me think: would it be too complicated for you, original author, or for me/anyone else to make a "light" version of this mod? (to be used w/ other vehicles, including the liberated ones)

It'd be like:
- An empty/small object with the same interactions
- To be placed on top/in front of any vehicle, transportation object or CC
- No moodlets needed
- No need to be movable to inventory either

Thank you!!
Test Subject
THANKS POST
#167 Old 21st Sep 2018 at 5:54 AM
You've given me the eternal happiness moodlet. Thank you!
Test Subject
THANKS POST
#168 Old 8th Oct 2018 at 8:24 AM
Thank you so glad to have this in game cant wait to use it..just wished they had put cars in from the begining...every sims game I have played had cars smh sigh
Lab Assistant
THANKS POST
#169 Old 23rd Nov 2018 at 1:40 AM
WHAT! How has this been around so long! And how is it NOT a picked upload! All anyone can do is complain about how there is no cars in the game! And this. Is perfect in the meantime (though, i'm actually pretty happy with this) I wouldn't mind if this is all we ever got for cars! THANK YOU !!!
Lab Assistant
THANKS POST
#170 Old 1st Dec 2018 at 4:30 AM
Nice mod! Is it still working?
Lab Assistant
THANKS POST
#171 Old 30th Dec 2018 at 5:01 PM
I can't believe this mod has been on MTS for years and I've missed it. I've wanted this in game so so so bad! Thank you SO much for making this!
Test Subject
THANKS POST
#172 Old 8th Jan 2019 at 10:58 PM
is very cool
Test Subject
THANKS POST
#173 Old 28th Jan 2019 at 11:54 AM
I can't believe I have only just found out about this mod, thanks so much!
Test Subject
#174 Old 25th Jul 2019 at 12:30 PM
Does this still work in game since recent patches?
Page 7 of 8