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Featured upload! Decorative Parking Spaces - with random cars parked

by MogHughson Posted 18th May 2009 at 3:45 PM - Updated 17th May 2011 at 6:16 PM by MogHughson : Removed internal categorisation as a driveway
250 Comments / replies (Who?) - 15 Feedback Posts, 10 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
*Updated 7th November 2010*
Removed internal categorisation as a driveway so cars don't park in it - see section below
In the very first Sims 2 game I was curious why the various community lots in Pleasantview had large car parking areas where there were no cars. Then the Nightlife Expansion Pack came out and Sims had cars to drive, but parked on the side of the road when visiting community lots. I find these empty car parks a little bit spooky and decided to make an object to create a little life in the car parks. I also made it possible to Park in the Car Park in another mod.

Now I know there are placeable objects with the same meshes as the cars which you can download and decorate your community lot car parks with, but for me there were some downsides to that scheme.
  • You would have every car mesh in your download folder twice.
  • Everytime you visited the lot, exactly the same cars would be parked in the car park. That's spooky in itself!
  • I would have to try to arrange them in a random manner and I'm not that artistic. I prefer to have the game surprise me.


So what it is and how do I use it?
This object is a Decorative Parking space. When placed on a lot it will randomly generate a car parked in the space. To use it, first lay your prefered car park flooring; e.g tarmac, grass, cobblestones, then locate the Decorative Parking Space object in Build Mode->Garage (along with the driveways) and place one or more of them on top of your pre-prepared car park flooring.

Cars will only be generated when live mode starts. Then the cars generated will stick for the period of time you are at the community lot. This has an extra benefit - if you don't like the random selection of cars that have been generated you can try again, by switching out of and then back to live mode.

The randomness of cars
The cars will be randomly generated from the ownable cars available in your game and downloads folders (see small caveat). The randomness is based on the time of day and the type of community lot and should thus mean that an appropriate number of cars are parked whenever you are visiting your community lot.

A note about the generated cars
These cars in the parking spaces are not yours, someone else parked them there. You can't sit in them, drive away in them, or in any way use them. All interactions on these cars have been disabled. This should have no affect on your real cars (i.e. those that are not generated by the parking space). If you see any problems of course let me know.

Expansion Pack Requirements
This object works with all EPs from NightLife onwards, including if you do not have NightLife, but do have Numenors Driveable Cars without NL. If you have no EPs beyond Nightlife (i.e. you have NL only or UNI and NL) please download the additional package entitled "NIGHTLIFE-ONLY-decorative-parking-space-Mog-20090327" in addition to the main package. If you have any EP beyond NightLife do not download this additional package.

Please note: You must have the NightLife EP OR any EP/SP later than NL as per the description of Numenors Driveable Cars without NL. In short, if you have cars, you can use this mod.

Parking Space symbols
Apart from the choice of dashed and solid, white and yellow lines, or no lines at the edges of the parking spaces, you have a choice of symbols to annotate your parking space with:-
  • Plain ordinary parking space
  • Disabled parking space symbol
  • Oil patch in middle of parking space
  • Mother and Child parking space symbol
  • Chalk outline

Of course if there is a car parked in the parking space you won't be able to see them, but occaisionally they will be visible and will surprise you again!

There are also custom thumbnails for the catalog since the object is mainly transparent which made it difficult to see which lines or symbol you were choosing.

Example Lots
These are some photos of a variety of lots that you will likely recognise (they are EA provided lots) that I had added car parks to, to illustrate how this would look. Please note that although the photos change with each time slot, when playing with these car parking spaces, the cars will not change unless you switch out of and back into live mode as noted above. Also I built Parcheggio Mall which uses these parking spaces.

290 Main Street in Pleasantview
This lot always had an empty car park (and was one of the triggers for me making this object originally) - so I have simply added transparent decorative parking spaces in between the lines already marked out. This lot is considered an 'Other' (at least as it comes in the game). photo

Rodney's Hideout in Downtown
This lot had a pond next to it, so for these photos, I replaced the pond with a small car park. This lot is considered a 'Restaurant'. photo

LuLu Lounge in Downtown
This lot had number of decorative pools adding to the ambience of the outside view. Here, most of them are replaced with car parking spaces. This lot is considered to be a 'Nightclub'. photo

Sky Vista Hotel in Three Lakes
I removed a tree filled area here to place a grassy/bark surface car park using the completely transparent version. This lot is considered to be a 'Hotel'. photo


Which cars are actually used?
In order to have any specific car mesh found and used in your car parking space, that car must be marked with a particular selector value. This package comes with an additional separate download with the Maxis cars marked appropriately. If you are using this with Numenors Driveable Cars without NL do not download this additional package. The cars.package that comes with that mod is updated to work with this mod - use it instead. For custom cars, there is a very small step that anyone familiar with SimPE could do for themselves, or, hopefully, car mesh owners will gradually update their cars to include. For details go here. Check out the Related Pages tab. I will put links here to cars that I am aware of having been updated in this way.

I do not currently know of any hacks that this mod might conflict with, but of course there is always the possibility. For the benefit of other modders, the details are below.


Cheers
Mog

Update History
20May2009
  • Now works for user with no EPs beyond Nightlife, see here
  • Thanks to a suggestion from Numenor, I am able to include custom DJ Booths when determining whether a lot is a NightClub lot.
22Nov2009
  • Now works with Numenors Driveable Cars without NL - thanks to thesims29 for letting me know that it was such a simple change and testing it out for me. The Cars.package in Numenor's download is updated to work with this mod.
  • Maxis cars now removed from the main mod package and available as a separately downloadable package. If you want the Maxis cars to show up in your parking space and you DO have NightLife, then download that package as well.
31Jan2010
  • Fixed an issue with the Maxis Pickup Truck where my update to it meant that it didn't show up anymore.

07Nov2010
  • Removed internal categorisation as a driveway - to allow it to work with Park in Car Park mod, otherwise cars try to park in it!

Additional Credits:
Quaxi for SimPE.
Creators of Wings3D.
Echo for her tutorial on Understanding the Scenegraph without which I'd have never got this started (Driveways are very annoying!).
Numenor for this which got me past the invisibility problem, for the AnyGameStarter and for the know-how to find Custom Content DJ Booths.
tunaisafish for all the advice that produced this tutorial without which this object couldn't be made to work with all the custom content cars out there. In fact without which it would have been a complete non-starter.
Jasana_BugBreeder for all the help with custom thumbnails that produced these two tutorials.
Thanks to psychosim0 for the idea of a 'Nightclub' community lot type.
Thanks to melethana for the chalk outline idea.
Thanks to thesims29 for letting me know that it was such a simple change and testing it out for me.
Thanks to Clarina for reporting the problem with the Maxis Pickup Truck.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Nightlife
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
decorative-parking-space-Mog-20090327.rar | A decorative parking space

Size: 138.9 KB · Downloads: 44,704 · 18th May 2009
138.9 KB 44,704 18th May 2009
NIGHTLIFE-ONLY-decorative-parking-space-Mog-20090327.rar | Additional package required for user with no EPs beyond NightLife

Size: 334 Bytes · Downloads: 16,449 · 20th May 2009
334 Bytes 16,449 20th May 2009
MUST-HAVE-NIGHTLIFE-maxis-ownable-cars-Mog-20090327.rar | Maxis cars updated to work with the parking space - DO NOT Download if using with Numenor's "Driveable Cars without NL"

Size: 602 Bytes · Downloads: 23,498 · 22nd Nov 2009
602 Bytes 23,498 22nd Nov 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
250 Comments / Replies (Who?) - 207 Feedback Posts, 34 Thanks Posts
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Page 9 of 11
Test Subject
#201 Old 23rd Nov 2010 at 11:26 PM
Quote:
Originally Posted by MogHughson
They should be in Build Mode->Garage (along with the driveways). If you don't see them there, then follow the usual instructions (found the in the install tab) for getting custom content to show up. Looking at your profile you appear to have the correct EPs, so maybe your downloaded file was corrupted? Otherwise follow the collective wisdom in the FAQ in the install tab.
my bad,i realized i downloaded the useless-for-me Drivible cars download[i have NL]so im going to to download the other one,thx
Test Subject
#202 Old 27th Nov 2010 at 4:58 PM
Cool~ Mog
er.. and I have a request
can u please make some bamboos like the ones in the sim3 for sim2??
Bamboo in Sim2 is too short and monotonous.. not suitable to make a forest
Thank u so much if u can make this!
Test Subject
THANKS POST
#203 Old 7th Jan 2011 at 2:38 PM
I have really enjoyed this mod, Great work! I am excited about the car park mod as well, but have not been able to get it to work! I redownloaded the Deco Park'g Spaces, took the old file out of the game, went into a lot that had deco park'g prior to car park mod, deleted the deco park'g, added driveway and extention, then new deco spaces. But in game play, my sims still park in deco spaces and can't get out of car, just like they did before I redownloaded the deco spaces! What am I not doing right here? Thanks!
Miss BHAVing
retired moderator
Original Poster
#204 Old 7th Jan 2011 at 11:59 PM
Quote:
Originally Posted by CuteDragon
er.. and I have a request
can u please make some bamboos like the ones in the sim3 for sim2??
Bamboo in Sim2 is too short and monotonous.. not suitable to make a forest
Thank u so much if u can make this!
Err - sorry, I'm not a mesher - click the link in my sig to go to the thread with all the modders who take requests to see if you can find one who does meshing.
Quote:
Originally Posted by Diggrdude
I have really enjoyed this mod, Great work! I am excited about the car park mod as well, but have not been able to get it to work! I redownloaded the Deco Park'g Spaces, took the old file out of the game, went into a lot that had deco park'g prior to car park mod, deleted the deco park'g, added driveway and extention, then new deco spaces. But in game play, my sims still park in deco spaces and can't get out of car, just like they did before I redownloaded the deco spaces! What am I not doing right here? Thanks!
It sounds like for some reason you have not got the right version of the Deco Parking Spaces - you can send it to me (upload on http://www.modyourpanties.com and send me a link - and I can verify this, or you can try downloading again to see if it makes any difference. You are doing all the necessary steps, it is necessary to delete old deco spaces and put in new ones.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Test Subject
#205 Old 8th Jan 2011 at 1:42 AM Last edited by Diggrdude : 9th Jan 2011 at 2:31 PM.
Default Thanks
[It sounds like for some reason you have not got the right version of the Deco Parking Spaces - you can send it to me (upload on http://www.modyourpanties.com and send me a link - and I can verify this, or you can try downloading again to see if it makes any difference. You are doing all the necessary steps, it is necessary to delete old deco spaces and put in new ones.[/QUOTE]

Done, Thanks for the reply, look forward to your review!

http://www.modyourpanties.com/hosti...og-20090327.rar

DDude
Test Subject
#206 Old 24th Jan 2011 at 5:43 PM
Uhh not to seem noobish, I downloaded the right files but it keeps coming up with an error. Any help?
Miss BHAVing
retired moderator
Original Poster
#207 Old 25th Jan 2011 at 11:38 PM
Hi missmoodey - can you tell me more about the error - what exactly do you see - screenshots if it is easier than describing is fine. Once I know more about the error, then I can help you.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Banned
#208 Old 29th Jan 2011 at 4:00 PM
I don't get it... so if I have all expansion packs which version do I use? -.-
Miss BHAVing
retired moderator
Original Poster
#209 Old 31st Jan 2011 at 11:00 PM
Quote:
Originally Posted by TUDOR_T_BEST
I don't get it... so if I have all expansion packs which version do I use? -.-
You only *NEED* decorative-parking-space-Mog-20090327.rar. You may optionally also download MUST-HAVE-NIGHTLIFE-maxis-ownable-cars-Mog-20090327.rar if you want to see the Maxis cars in the parking spaces. If you have lots of custom cars updated to work with this mod then you don't need it.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Lab Assistant
THANKS POST
#210 Old 11th Jun 2011 at 2:44 AM
cool, but what would happen if i placed it on an apartment lot,will it work
Miss BHAVing
retired moderator
Original Poster
#211 Old 12th Jun 2011 at 5:42 PM
Quote:
Originally Posted by simmafia
cool, but what would happen if i placed it on an apartment lot,will it work
It will work the same way on an apartment lot as a non-apartment lot.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Forum Resident
THANKS POST
#212 Old 25th Jul 2011 at 5:02 PM
This looks amazing! Thank you so much :D
Test Subject
THANKS POST
#213 Old 3rd Aug 2011 at 12:34 AM
Okay I have A Problem I download extra Cars From the site like lamborghini's and stuff but they never show up in the spots only maxis ones. PLEASE HELP!!!!
Miss BHAVing
retired moderator
Original Poster
#214 Old 3rd Aug 2011 at 10:13 PM
Quote:
Originally Posted by rywar40
Okay I have A Problem I download extra Cars From the site like lamborghini's and stuff but they never show up in the spots only maxis ones. PLEASE HELP!!!!
Please read the section in the main thread entitled Which cars are actually used? which should answer your question - ask for more details if it doesn't.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Lab Assistant
#215 Old 11th Aug 2011 at 11:58 AM
HELP!! Cannot Find Parking spaces! :O Plz Help!!
Miss BHAVing
retired moderator
Original Poster
#216 Old 11th Aug 2011 at 7:40 PM
Quote:
Originally Posted by Skimmer55
HELP!! Cannot Find Parking spaces! :O Plz Help!!
Locate the Decorative Parking Space object in Build Mode->Garage (along with the driveways)

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Lab Assistant
THANKS POST
#217 Old 12th Aug 2011 at 2:18 AM
I always found those empty parking lots creepy myself. Thanks so much!
Test Subject
THANKS POST
#218 Old 23rd Aug 2011 at 2:26 AM
OMG This is so awesome, now my lots dont look like ghost towns lol
Test Subject
#219 Old 4th Sep 2011 at 5:00 AM Last edited by CloudBR : 5th Sep 2011 at 6:35 PM. Reason: More easy to understand.
I having error with sedans.package and other.

I park in the park and sim get off the car, in the same time i have the error.

(sorry for the bad english xD)

Some example errors:

sedans.package
supersports.package

the options for these errors is cancel , reset and delete

If i press Reset or Delete , my sim is deleted and my car too.

Please help me
Test Subject
THANKS POST
#220 Old 14th Sep 2011 at 5:22 AM
Thank you so much, I don't have Night Life only OFB I only downloaded the first archive file because I have numerators dcwnl.
Test Subject
#221 Old 14th Sep 2011 at 5:56 AM
I own the Sims 2: Double Deluxe, do I need to download just the original file or the NL-ONLY file? Good job, nice work! I always forget to add parking lots, but now that there will be cars in them, I might remember better haha
Miss BHAVing
retired moderator
Original Poster
#222 Old 21st Sep 2011 at 11:46 PM
Quote:
Originally Posted by Lordessakkah
I own the Sims 2: Double Deluxe, do I need to download just the original file or the NL-ONLY file? Good job, nice work! I always forget to add parking lots, but now that there will be cars in them, I might remember better haha
I am told that DD is the Pets Game Engine - i.e. you should download mods as if you have Pets without the Pets function.

Mostly I fix Gameplay annoyances. I take requests and have made a few Requested mods already. Visit me on MTS Yearbook
My other projects: British High Street, Postal System for the Sims and Better Parking for Sims
Field Researcher
THANKS POST
#223 Old 30th Sep 2011 at 11:29 PM
Yay, this adds a lot of realism, fantastic!
Lab Assistant
THANKS POST
#224 Old 2nd Oct 2011 at 1:27 PM
omg, this is mindblowing, especially the time and percentage chance of generating a car feature - it adds so much realism to the game!! thanks
Test Subject
THANKS POST
#225 Old 6th Oct 2011 at 3:53 AM
Thanks, this is amazing! Can't wait to try it out!
Page 9 of 11