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Featured upload! TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
338 Comments / replies (Who?) - 19 Feedback Posts, 3 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 9,499 · 9th Jun 2020
8.96 MB 9,499 9th Jun 2020
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 3,265 · 9th Jun 2020
8.88 MB 3,265 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
338 Comments / Replies (Who?) - 278 Feedback Posts, 46 Thanks Posts
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Page 12 of 14
Ms. Byte
Original Poster
#276 Old 13th Feb 2020 at 6:46 PM
Quote:
Originally Posted by Menaceman44
I just about understand that. So I should have been using the modifier instance to get the hash and not the modifier name? Either way, I have replied to your PM. Thanks!


The modifier name in the xml should hash to the sim modifier instance, and the modifier identifier in the data should be the decimal of that instance. If you have only the instance of course you can't un-hash it to a name. The sim modifier instance can always be changed, though - get the FNV hash of the name and use s4pe to change the instance. Don't forget to open the grid and change the public key instance also.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#277 Old 19th Feb 2020 at 2:32 AM
Can you add normals to a modifier that uses a bone morph instead of dmaps?
Ms. Byte
Original Poster
#278 Old 19th Feb 2020 at 9:15 AM
Quote:
Originally Posted by sophie006
Can you add normals to a modifier that uses a bone morph instead of dmaps?


Bone morphs don't affect normals. You could combine a bone morph with a DMap if you need to change the normals.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#279 Old 24th Feb 2020 at 3:01 AM
Quote:
Originally Posted by CmarNYC
Bone morphs don't affect normals. You could combine a bone morph with a DMap if you need to change the normals.


How do you use a dmap for only it's normals?
Ms. Byte
Original Poster
#280 Old 24th Feb 2020 at 4:11 AM
Quote:
Originally Posted by sophie006
How do you use a dmap for only it's normals?


You'd have to make a morph mesh with changes to the normals but not the shape, and make your DMap from that.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#281 Old 3rd Mar 2020 at 9:24 PM
Thank you for your help ^_^ I probably have more hours in morphmaker than the actual game, with the way that you made it I've been able to learn so much without even leaving morphmaker, just trying things out in the program itself. Thank you so much for it!
Test Subject
THANKS POST
#282 Old 12th Mar 2020 at 12:24 PM
Please help me! I tried to make a ful body preset, a resized toddler. I used the letter s in blender to scale down the morph to my desired size. Converting it into a modifier has been... kind of working but when I press preview it looks all stretched and weird and when I try to create the preset itself everything works until I try to save the preset, then a pop up comes up and says that I haven't entered a valid Display Index value. What should I do? I've gone thru the process to make my own body preset like 20 times with the same result and it's driving me crazy!!!!
Ms. Byte
Original Poster
#283 Old 12th Mar 2020 at 10:48 PM
Quote:
Originally Posted by mallanS
Please help me! I tried to make a ful body preset, a resized toddler. I used the letter s in blender to scale down the morph to my desired size. Converting it into a modifier has been... kind of working but when I press preview it looks all stretched and weird and when I try to create the preset itself everything works until I try to save the preset, then a pop up comes up and says that I haven't entered a valid Display Index value. What should I do? I've gone thru the process to make my own body preset like 20 times with the same result and it's driving me crazy!!!!


I can't tell much with that information. Is this a DMap morph? If you're trying to change the height or proportions with a DMap it's going to distort and there's nothing that can be done about it.

Please upload your base and morphed meshes and the DMap (if that's the kind of morph you're doing) so I can take a look.

Please upload a screenshot of when you try to save the preset, with the error message but so I can see the whole MorphMaker window.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
14th Mar 2020 at 1:14 PM
This message has been deleted by mallanS.
Ms. Byte
Original Poster
#284 Old 14th Mar 2020 at 4:16 PM
Quote:
Originally Posted by mallanS
I will try to explain as good as I can with images. This is how the process starts:
https://i.imgur.com/VV3hA5i.png

I then go into blender and use the dit mode. After that I press the S key and change the scale.
https://i.imgur.com/8BWDb0r.png

I then export my morph:
https://i.imgur.com/W95A2Hx.png

This is how it looks before I make the DMaps:
https://i.imgur.com/kw6EAq1.png

This is what it looks like when creating the modifiers:
https://i.imgur.com/bvb3xZ2.png

And this is the previews...:
https://i.imgur.com/9nTjanG.png

When I make the preset itself:
https://i.imgur.com/GLnxNy6.png

And the end result, every time I try to save the preset:
https://i.imgur.com/SvfG1HJ.png

what am I doing wrong? I've followed every step and am feeling rather confused?


The pictures are too blurry for me to see exactly what you have in the Display Index field, but I suspect there's a comma in there. You have to use a period for decimals or just put an integer - '0'. At some point I should fix MorphMaker so this doesn't happen.

I have no way of knowing what's causing the distortion without the base and morphed meshes I asked for.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
15th Mar 2020 at 7:32 PM
This message has been deleted by mallanS.
Ms. Byte
Original Poster
#285 Old 15th Mar 2020 at 9:00 PM
Quote:
Originally Posted by mallanS
So the first part about the display index was correct, I can now save my package but this was the result:
https://i.imgur.com/Jwx8NmN.png

I'm sorry if I make things complicated but I don't really understand what you mean when you ask for base and morphed meshes, do you want me to link the objd files some how? Or just link photos of the base and my finished edited morph?

I really appreciate the help and I'm sorry if I make things complicated.


Just put the base and morph obj meshes in a zip file and upload them here. If you don't see the upload attachments option below where you type your reply, click the Go Advanced button right under where you type.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#286 Old 15th Mar 2020 at 10:04 PM
Quote:
Originally Posted by CmarNYC
Just put the base and morph obj meshes in a zip file and upload them here. If you don't see the upload attachments option below where you type your reply, click the Go Advanced button right under where you type.


Here is the files, thank you for your help!
Download - please read all instructions before downloading any files!
File Type: zip SwedishSimmer8Moththsold.zip (401.4 KB, 8 downloads)
Ms. Byte
Original Poster
#287 Old 15th Mar 2020 at 11:24 PM
Quote:
Originally Posted by mallanS
Here is the files, thank you for your help!


You're trying to make the toddler shorter. As I said in the beginning, you can't use a DMap to change height because it will distort. There's no way to fix it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#288 Old 26th Mar 2020 at 11:30 AM
Quote:
Originally Posted by CmarNYC
You're trying to make the toddler shorter. As I said in the beginning, you can't use a DMap to change height because it will distort. There's no way to fix it.


Sooooo If I want to make a height preset what should I do? Can't find any answers anywhere...
Ms. Byte
Original Poster
#289 Old 26th Mar 2020 at 12:54 PM
Quote:
Originally Posted by mallanS
Sooooo If I want to make a height preset what should I do? Can't find any answers anywhere...


It's come up before on this thread. You have to use a bone/joint morph and it's quite difficult because the previewer can't duplicate the distortions in animations and poses that may happen in-game, so you just have to experiment.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#290 Old 28th Mar 2020 at 11:24 PM
Huge thanks to this program, I was finally able to make my own teen preset!
Test Subject
DELETED POST
7th Apr 2020 at 3:09 AM
This message has been deleted by Simgirl10. Reason: horspeup4646
Test Subject
#291 Old 18th Apr 2020 at 5:54 AM
Hi there!

So I've seen shorter toddlers get brought up here a LOT but I'm having a bit of a different issue with them. I opened Redheadsims toddler presets and basically copied all the settings, just with the tweaks to the bones to make one of the settings taller. If I export the bone delta from one of the modifiers and tweak it to be the settings that I want It gets overridden by the Redheadsims version in game. If I simply recreate the file and manually put in all the settings it simply doesn't show up at all in game.

I'm extremely new to things like this but I'm assuming it has something to do with the identifier but I'm not sure what I'm supposed to be doing in that regard.
Ms. Byte
Original Poster
#292 Old 18th Apr 2020 at 5:14 PM
If you tweaked the values and didn't remove the original preset, the presets will conflict because they have the same identifiers. You should be able to make your changes, remove the original, and put your modified package in the game. If you're trying to make a new, separate preset, you should create a new preset and sculpt or sim modifier, edit the bone delta and change the identifier, and import it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#293 Old 28th Apr 2020 at 11:36 PM
Hi, is there a way to create a custom slider that will have different morphs for fat/thin and normal bodies?
Ms. Byte
Original Poster
#294 Old 29th Apr 2020 at 12:20 AM
Quote:
Originally Posted by gzckrg
Hi, is there a way to create a custom slider that will have different morphs for fat/thin and normal bodies?


Yes, you can create a slider with two different morphs and the base/normal form in the middle. If you mean can you create a slider with your own fat and thin morphs, I don't see why not.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#295 Old 29th Apr 2020 at 1:11 AM
Quote:
Originally Posted by CmarNYC
Yes, you can create a slider with two different morphs and the base/normal form in the middle. If you mean can you create a slider with your own fat and thin morphs, I don't see why not.

I mean if I can have a slider that works to different limits when the sim is fatter or skinnier than when the body size is normal.
Also, I don't know if it's related but can you explain the Region (BODYBLENDTYPE_XXX) section under Create DMaps tab? What's the purpose of those options? I'm using IGNORE but I don't know what's the effect of using others.
Ms. Byte
Original Poster
#296 Old 30th Apr 2020 at 5:53 PM
Quote:
Originally Posted by gzckrg
I mean if I can have a slider that works to different limits when the sim is fatter or skinnier than when the body size is normal.
Also, I don't know if it's related but can you explain the Region (BODYBLENDTYPE_XXX) section under Create DMaps tab? What's the purpose of those options? I'm using IGNORE but I don't know what's the effect of using others.


Each slider works independently of the others so I don't think so.

The BodyBlend types Heavy, Fit, Lean, and Bony are for the body fat, fit, thin, and bony morphs. As far as I know the Pregnant and the waist and hip types are not used. 'Ignore' is what you should use for all other sliders.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#297 Old 17th May 2020 at 9:05 AM
Thank you that was very informative.
Is there a way to extract mesh files as an obj file for default ea sliders? (for fit/lean body and also for any slider that we should use IGNORE)
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