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Featured upload! TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
353 Comments / replies (Who?) - 14 Feedback Posts, 10 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 3,534 · 9th Jun 2020
8.88 MB 3,534 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 10,063 · 9th Jun 2020
8.96 MB 10,063 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
353 Comments / Replies (Who?) - 291 Feedback Posts, 47 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 4th Jun 2018 at 7:31 PM
So... It Begins.
Test Subject
DELETED POST
4th Jun 2018 at 8:07 PM
This message has been deleted by justmonika1987.
Test Subject
#3 Old 4th Jun 2018 at 8:08 PM
Default What?
I am sorry for my language but... How in the hell do I run this thing?!
Test Subject
THANKS POST
#4 Old 4th Jun 2018 at 8:10 PM
Nvm I'm fine
Tartan McBadgerface
THANKS POST
#5 Old 4th Jun 2018 at 9:59 PM
This is amazing and really easy to follow Thank you so much!
Lab Assistant
THANKS POST
#6 Old 4th Jun 2018 at 11:41 PM
Finally!!! I loved messing around with the beta, can't wait to test the final thing!
Test Subject
THANKS POST
#7 Old 5th Jun 2018 at 1:55 AM
I've been waiting for this since forever OMG!
Test Subject
THANKS POST
#8 Old 5th Jun 2018 at 4:49 AM
THIS IS ABSOLUTELY AMAZING!

I look forward to all the fantastic additions by the community, still a shame we can't add sliders, but this is definitely a great step forward in extending the functionality of CAS.

As for a request for anyone getting into this tool, a remake of the neck slider by sammythesim which at the time only worked through commands would be absolutely fantastic.
Forum Resident
THANKS POST
#9 Old 5th Jun 2018 at 5:51 AM
This is amazing! Back when this tool didn't exist, and I created a DMAP slider, it was a pain in the butt. I'mma go and try make some sliders now!
Forum Resident
#10 Old 5th Jun 2018 at 6:06 AM
Found a bug. When I tried creating a DMAP slider, it errored out when previewing the dmaps. When the compressed option was off, it worked fine. Would providing the files I used to create the DMap help with diagnosing the bug?
Lab Assistant
THANKS POST
#11 Old 5th Jun 2018 at 9:14 AM
I need this so much...
This is amazing!
Thank you
Mad Poster
THANKS POST
#12 Old 5th Jun 2018 at 9:57 AM
Yayy, so glad to see it finished and uploaded! This will be a very useful tool for TS4.
Ms. Byte
Original Poster
#13 Old 5th Jun 2018 at 11:13 AM Last edited by CmarNYC : 5th Jun 2018 at 1:28 PM.
Quote:
Originally Posted by simmythesim
Found a bug. When I tried creating a DMAP slider, it errored out when previewing the dmaps. When the compressed option was off, it worked fine. Would providing the files I used to create the DMap help with diagnosing the bug?


Yes, definitely. Also please say whether you followed the steps in the tutorial and used the unaltered base file exported by MorphMaker as the base and what tool you used to make the morph. Screenshots showing what options you used to generate the DMaps and showing the error might also help.

Edit: If this error happened in the package editor tab while making the sim modifier, did you only load the shape and not the normals? That'll give an error.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Forum Resident
#14 Old 5th Jun 2018 at 2:19 PM
Quote:
Originally Posted by CmarNYC
Yes, definitely. Also please say whether you followed the steps in the tutorial and used the unaltered base file exported by MorphMaker as the base and what tool you used to make the morph. Screenshots showing what options you used to generate the DMaps and showing the error might also help.

Edit: If this error happened in the package editor tab while making the sim modifier, did you only load the shape and not the normals? That'll give an error.


Here is a zip including the obj files, screenshots, and dmaps. http://simfileshare.net/download/567609/
Anyway, I've included the compressed DMaps in the zip. The error that appears when I attempt to preview them in the "Apply DMAP morphs" part says that it tried to divide by zero.

The slider was a quick test on creating a slider that makes male sims have feminine frames gradually. M.obj is the male skintight, F.obj is the female skintight. mtf.obj is the male skintight with the vertices altered so it looks like the female skintight.

Anyway, creating the DMaps with compressed makes them fail in the preview panel, but creating them uncompressed makes them work.

I've screenshotted the settings and the error and also put it in the zip.
Ms. Byte
Original Poster
#15 Old 5th Jun 2018 at 5:24 PM
Quote:
Originally Posted by simmythesim
Here is a zip including the obj files, screenshots, and dmaps. http://simfileshare.net/download/567609/
Anyway, I've included the compressed DMaps in the zip. The error that appears when I attempt to preview them in the "Apply DMAP morphs" part says that it tried to divide by zero.
...
I've screenshotted the settings and the error and also put it in the zip.


Thanks! It's a bug in the compression that would affect only full body size DMaps because of a data overflow. Corrected in V2.2.6, just uploaded.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Lab Assistant
#16 Old 5th Jun 2018 at 6:26 PM
May you add an option to export the morphed body with the head in the previewer tab rather than one or the other?
Ms. Byte
Original Poster
#17 Old 5th Jun 2018 at 6:42 PM Last edited by CmarNYC : 5th Jun 2018 at 7:14 PM.
Quote:
Originally Posted by Mudstep
May you add an option to export the morphed body with the head in the previewer tab rather than one or the other?


I can add that for the next version.

Edit: I'm adding the head to the morphed body. That makes more sense.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Forum Resident
#18 Old 5th Jun 2018 at 6:44 PM
Quote:
Originally Posted by CmarNYC
I can add that for the next version.


Hey CmarNYC! Compressed Full Body DMaps are still broken. This time, instead of breaking at the preview Dmap part, it breaks before you even save it, at the compressing portion.

Here's an image of the new bug. https://i.imgur.com/Zt17QX1.png
Ms. Byte
Original Poster
#19 Old 5th Jun 2018 at 6:52 PM
Quote:
Originally Posted by simmythesim
Hey CmarNYC! Compressed Full Body DMaps are still broken. This time, instead of breaking at the preview Dmap part, it breaks before you even save it, at the compressing portion.

Here's an image of the new bug. https://i.imgur.com/Zt17QX1.png


Please upload the meshes you're using.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Forum Resident
#20 Old 5th Jun 2018 at 7:26 PM
Quote:
Originally Posted by CmarNYC
Please upload the meshes you're using.

Ah sure! M Skintight is the base, and teenager is the modified version.

http://www.simfileshare.net/download/567776/

It still works when not compressing it.
Mad Poster
#21 Old 5th Jun 2018 at 8:11 PM
This is fantastic! While I think this may be beyond my abilities at current, and the fact I can't think of any sliders or presets I want to make with it right now, it has been wonderful to be able to use it to adjust the ear slider by Luumia more to my liking.
One question, is there any way to import seperate preset thumbnails for male and female Sims? At the moment they all have female thumbnails.

My deviantART, MTS Yearbook Origin ID = Alistu
Ms. Byte
Original Poster
#22 Old 5th Jun 2018 at 8:42 PM Last edited by CmarNYC : 5th Jun 2018 at 8:57 PM.
Quote:
Originally Posted by simmythesim
Ah sure! M Skintight is the base, and teenager is the modified version.

http://www.simfileshare.net/download/567776/

It still works when not compressing it.


Naturally while fixing one problem I introduced another worse one. Please update to V2.2.7 and I hope this will work for you!

Quote:
Originally Posted by Menaceman44
This is fantastic! While I think this may be beyond my abilities at current, and the fact I can't think of any sliders or presets I want to make with it right now, it has been wonderful to be able to use it to adjust the ear slider by Luumia more to my liking.
One question, is there any way to import seperate preset thumbnails for male and female Sims? At the moment they all have female thumbnails.


Thanks! Hmm, I don't know about the thumbnails but I'll look into it.

Edit: At this point I'd have to say no - the game packages seem to have only one thumbnail image (in two sizes of which only one seems to be used) per sculpt. You could always duplicate the sculpt and have one copy for each gender, or even each gender/frame.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#23 Old 5th Jun 2018 at 11:05 PM
Hey Cmar! I may have a rather silly question about the morphing.
I tried to use DMAP to make leg length morphing, or any other morphing that will change the overall height of the sims, it ended having some oilly stains on the sims' body. Sims can still walk fine IN-GAME, so I am not sure if this issue is related to the rig motion.
Ms. Byte
Original Poster
#24 Old 6th Jun 2018 at 12:35 AM
Quote:
Originally Posted by tanukikakaka
Hey Cmar! I may have a rather silly question about the morphing.
I tried to use DMAP to make leg length morphing, or any other morphing that will change the overall height of the sims, it ended having some oilly stains on the sims' body. Sims can still walk fine IN-GAME, so I am not sure if this issue is related to the rig motion.


I did some testing with changing height with a DMap, and got some very impressive distortions in the sim's hands and arms. The previews look fine so I don't think it's the actual morph. Possibly changing the mesh height without changing the skeleton messes up the slotrays - that's the only thing I can think of.

Anyway, could you post a picture and your package if you don't mind? Oily stains sounds bizarre.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Tartan McBadgerface
THANKS POST
#25 Old 6th Jun 2018 at 12:59 AM
Sorry if I've missed this in the tutorials, but is there a way to make a preset genetic in that if you age a sim up or down, it uses the same custom preset?

Thanks again for this I'm really enjoying creating with it!
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