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Featured upload! TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
353 Comments / replies (Who?) - 22 Feedback Posts, 3 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 3,470 · 9th Jun 2020
8.88 MB 3,470 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 9,956 · 9th Jun 2020
8.96 MB 9,956 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
353 Comments / Replies (Who?) - 291 Feedback Posts, 47 Thanks Posts
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Page 14 of 15
Test Subject
#326 Old 20th Jul 2020 at 1:53 PM Last edited by HetaTorinoko : 20th Jul 2020 at 2:02 PM. Reason: new issue
What specific vertices should we leave alone if we're editing around the ankles? I'm trying to make digitigrade legs and nothing seems to be a good enough solution.

quick edit:

made an attempt at it anyways, but now it's saying faces don't match between base and new mesh despite having the same amount and being the same exact file i used to make it?

(looks... okay, in game. right ankle is gtg, left ankle kinda hangs off to the side. was going to make the heel bigger and drop the ankle area back down a little to mitigate clipping but this is much better than nothing. Thank you again for your tool!!)
Ms. Byte
Original Poster
#327 Old 21st Jul 2020 at 5:22 AM
Quote:
Originally Posted by HetaTorinoko
What specific vertices should we leave alone if we're editing around the ankles? I'm trying to make digitigrade legs and nothing seems to be a good enough solution.

quick edit:

made an attempt at it anyways, but now it's saying faces don't match between base and new mesh despite having the same amount and being the same exact file i used to make it?

(looks... okay, in game. right ankle is gtg, left ankle kinda hangs off to the side. was going to make the heel bigger and drop the ankle area back down a little to mitigate clipping but this is much better than nothing. Thank you again for your tool!!)


So you got it working? If you're still getting errors I'll need to see your base and morph meshes.

For a preset you don't have to leave any vertices alone, but moving them vertically can cause problems.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#328 Old 21st Aug 2020 at 5:16 PM
Quote:
Originally Posted by iralinyu
Hi Cmar! First of all I wanna say this is really great and I'm really excited to use this when I figure out what I did wrong. So I attemped to make a nose preset in blender, I didnt add or change the vertex positions and I made a copy of the base OBJ file instead of overwrite it. However when I went to export the modified OBJ file into morphmaker to create the BGEO I always get the error message 'Index was outside the bounds of the array' even when I just slightly edited the base. I've been looking for answers online for 2 hours as well as trying out different things, I have the newest version of blender and my pc is up to date. I followed a youtube tutorial as to not mess up things on my own. Hope someone can help me out with this!


I get the same error message

You need the obj.-files, right?
Download - please read all instructions before downloading any files!
File Type: zip obj test files.zip (227.8 KB, 10 downloads)
Ms. Byte
Original Poster
#329 Old 21st Aug 2020 at 5:58 PM
Quote:
Originally Posted by zel1302
I get the same error message

You need the obj.-files, right?


You didn't export the normals and that's causing the error. I added normals by smoothing in Milkshape and it works fine, but you might get better results by going back and exporting from Blender with normals, or by checking 'Ignore Normals'.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#330 Old 21st Aug 2020 at 7:03 PM
Works fine now!
Thank you
Field Researcher
#331 Old 25th Aug 2020 at 11:38 PM
I'm not a mesher, so ordinarily I wouldn't have much use for a tool like this, but today I taught myself how to use it to make two sliders I'd downloaded that had conflicting hotspot controls NOT have conflicting hotspot controls so I can enjoy both of them without having to bother the creator, so I love you a lot right now.
Test Subject
THANKS POST
#332 Old 1st Sep 2020 at 7:47 PM
Merci
Test Subject
#333 Old 23rd Sep 2020 at 3:14 AM
In Add/Edit Cas preset when i try to save preset i see this message You have no entered a valid display index value . any help with this
Ms. Byte
Original Poster
#334 Old 23rd Sep 2020 at 11:59 AM
Quote:
Originally Posted by nak285
In Add/Edit Cas preset when i try to save preset i see this message You have no entered a valid display index value . any help with this


It means what it says - the display index value is not valid. What do you have entered there?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#335 Old 23rd Sep 2020 at 1:13 PM
Quote:
Originally Posted by CmarNYC
It means what it says - the display index value is not valid. What do you have entered there?

i try make a face morph with this tutorial https://www.youtube.com/watch?v=vh8I9eTly-g step by step index value no talk about. what is the index value or index value need specific name newi help
Ms. Byte
Original Poster
#336 Old 23rd Sep 2020 at 5:46 PM
Quote:
Originally Posted by nak285
i try make a face morph with this tutorial https://www.youtube.com/watch?v=vh8I9eTly-g step by step index value no talk about. what is the index value or index value need specific name newi help




The number affects where in the list of presets your preset will appear. It has to be a decimal number, example 0.00 or 9.99. Using a comma probably will not work, try a period.
Screenshots

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#337 Old 24th Sep 2020 at 1:09 AM
Thaks the problem are for default program using comma y change for point and work thaks.
my first morphs works but my custom thumbnail in s4 no work. i open packgae with s4pe and my tumbnail are ok but in s4 fail i see a screeshot of my morph same as s4 default
Ms. Byte
Original Poster
#338 Old 24th Sep 2020 at 8:56 AM
Quote:
Originally Posted by nak285
Thaks the problem are for default program using comma y change for point and work thaks.
my first morphs works but my custom thumbnail in s4 no work. i open packgae with s4pe and my tumbnail are ok but in s4 fail i see a screeshot of my morph same as s4 default


You may have to delete your localthumbscache.package to see your custom thumbnail. If it still doesn't work, please upload your package.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#339 Old 24th Sep 2020 at 12:56 PM
Quote:
Originally Posted by CmarNYC
You may have to delete your localthumbscache.package to see your custom thumbnail. If it still doesn't work, please upload your package.


"delete your localthumbscache.package"" works thank you
Test Subject
#340 Old 4th Oct 2020 at 8:31 PM
Hi,
i made a bodypreset, like in the description. I choose a "base skintight mesh" (body_0), imported it in blender, made some changes in edit-mode and sculpt-mode and exported it as body_1. I created the DMaps, and made a preset. Everything is fine.
Later i decided to make some more changes, so i imported body_1 in blender, made my changes and exported it as body_2.
In Morphmaker i choose body_0 as "base skintight mesh" and body_2 as "Morphed skintight". Then i tried to create the DMaps, but the error message "The base and morph mesh faces do not match!" ( pic1 )
Okay, base skintight mesh was body_1 in that case, i thought, so i changed this and the DMap was created successfully. Then i created the preset, but pic2 happened.
Download - please read all instructions before downloading any files!
File Type: rar Pics.rar (113.6 KB, 1 downloads)
Ms. Byte
Original Poster
#341 Old 5th Oct 2020 at 7:00 AM
Quote:
Originally Posted by zel1302
Hi,
i made a bodypreset, like in the description. I choose a "base skintight mesh" (body_0), imported it in blender, made some changes in edit-mode and sculpt-mode and exported it as body_1. I created the DMaps, and made a preset. Everything is fine.
Later i decided to make some more changes, so i imported body_1 in blender, made my changes and exported it as body_2.
In Morphmaker i choose body_0 as "base skintight mesh" and body_2 as "Morphed skintight". Then i tried to create the DMaps, but the error message "The base and morph mesh faces do not match!" ( pic1 )
Okay, base skintight mesh was body_1 in that case, i thought, so i changed this and the DMap was created successfully. Then i created the preset, but pic2 happened.


Body_1 is already a morph so using that as the base will cause distortion. You should use body_0 as the base and body_2 as the morph. From what you say my guess is that body_1 was changed somehow after you made your first preset, but I'd have to see all three meshes to confirm that.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#342 Old 5th Oct 2020 at 4:14 PM
Ok,
-body0 is for base skintight mesh
-body1 is the 1st morphed mesh; the package workes
-for body2 i imported body1 in blender, made changes and exported it
-same errors as explained before
Download - please read all instructions before downloading any files!
File Type: rar meshes.rar (1.02 MB, 2 downloads)
Ms. Byte
Original Poster
#343 Old 5th Oct 2020 at 7:38 PM
Quote:
Originally Posted by zel1302
Ok,
-body0 is for base skintight mesh
-body1 is the 1st morphed mesh; the package workes
-for body2 i imported body1 in blender, made changes and exported it
-same errors as explained before


All three meshes are morphs. You have to use the base mesh exported from the MorphMaker DMap tab as the base every time you make a DMap. You cannot use a morphed mesh exported from the previewer, if that's what you did.

Morph meshes body_0 and body_1 seem to work fine to make a DMap. The faces of the body_2 mesh are not identical, most likely because the order of the vertices was changed by Blender, so it won't work. You should make sure you check the option to keep the vertex order unchanged when you export the morph mesh. I don't know any way to fix the body_2 mesh, so if you still have the blend you can try exporting it again, or you can start with the body_0 or body_1 and reshape them, or start over.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#344 Old 5th Oct 2020 at 10:55 PM Last edited by zel1302 : 5th Oct 2020 at 11:20 PM.
Yes, it works with the basic body mesh for base skintight mesh
thank you
Test Subject
#345 Old 7th Oct 2020 at 12:04 AM
Same problem again.
-body0 is the morphmaker basemap
-body1.1 worked well
- imported and changed body1.1 to body1.2 -> error "The base and morph mesh faces do not match"

operator presets are: apply modifiers, include edges, write normals, objects as OBJ objects, objects as OBJ groups, keep vertex orders

it seems, as long as i keep the morphed body (body1.1) in blender, i can change it as much as i want and export the different changes as different OBJ, but if i import one of the changed OBJ to change it, the error happened.

sorry, my english must be horrible
Download - please read all instructions before downloading any files!
File Type: rar meshes.rar (855.0 KB, 2 downloads)
Ms. Byte
Original Poster
#346 Old 7th Oct 2020 at 1:45 PM
Quote:
Originally Posted by zel1302
Same problem again.
-body0 is the morphmaker basemap
-body1.1 worked well
- imported and changed body1.1 to body1.2 -> error "The base and morph mesh faces do not match"

operator presets are: apply modifiers, include edges, write normals, objects as OBJ objects, objects as OBJ groups, keep vertex orders

it seems, as long as i keep the morphed body (body1.1) in blender, i can change it as much as i want and export the different changes as different OBJ, but if i import one of the changed OBJ to change it, the error happened.

sorry, my english must be horrible


Your English is fine.

You could try the 'Keep Vert Order' option in Blender when importing.

Sorry but I don't think I can help beyond that. I don't know the details of how Blender imports and exports meshes, and of course different versions of Blender may work differently. Maybe you can keep using a blend that exports correctly and make new versions from that.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#347 Old 7th Oct 2020 at 6:30 PM
I have tried a little bit myself and i think, i found a solution for my problem.
In morphmaker at the add/edit CAS Preset step, you can choose to look at the preview and there is an option to save the morphed whole sim as OBJ, and this saved OBJ worked für more changes. I tried a few and it seems to work.
Ms. Byte
Original Poster
#348 Old 7th Oct 2020 at 7:15 PM
Quote:
Originally Posted by zel1302
I have tried a little bit myself and i think, i found a solution for my problem.
In morphmaker at the add/edit CAS Preset step, you can choose to look at the preview and there is an option to save the morphed whole sim as OBJ, and this saved OBJ worked für more changes. I tried a few and it seems to work.


Yes, those exported morph meshes are made to work for making DMaps.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#349 Old 14th Oct 2020 at 9:05 AM
hi , i usually make my morph by character creator does' it work if i export my character to a .obj and import it into ts4 morph maker ?
thank you for you help
Blenderized to Pieces
retired moderator
#350 Old 14th Oct 2020 at 10:31 AM Last edited by porkypine : 14th Oct 2020 at 10:41 AM.
Fullface bgeo not working - using Morphmaker V4.3 Aug. edition
Hi CmarNYC!

I've been having a problem making a fullface BGEO (intention to make sliders). I can make individual parts and they work in game but when I try to make a fullface package it fails to show up in the game.  To make sure it was not just a bad/corrupted package, I made several test packages using a simple nose modification. The noses all show up in the nose section but the fullface never shows up anywhere, not under faces or skins or any other section that I was able to find.

I've emptied my mod folder just to test these packages so nothing should be conflicting with it.

I wanted to go with a full face slider rather than use makeup because I want to sculpt a unique face for some sims and the individual game presets don't have the fine tuning I want.  If a fullface won't work for this, I'll just make individual parts.

Windows 10
Morphmaker V4.3
Using these directions: https://modthesims.info/showthread.php?t=613060
Sims 4 ver 1.67.45.1020 _ I have all EPs, SPs and expansions up to Oct 14, 2020

I've attached my packages and also the component pieces. What am I doing wrong?  :D

Thank you for your assistance.   

~ porkypine
Download - please read all instructions before downloading any files!
File Type: 7z Noseworks-Facefails.7z (3.5 KB, 2 downloads)
Description: The nose works and shows up under noses. The full face does not show up anywhere
File Type: 7z Components.7z (133.1 KB, 2 downloads)
Description: all the component parts that went into the package creation
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