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Featured upload! TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
353 Comments / replies (Who?) - 22 Feedback Posts, 3 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 3,470 · 9th Jun 2020
8.88 MB 3,470 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 9,956 · 9th Jun 2020
8.96 MB 9,956 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
353 Comments / Replies (Who?) - 291 Feedback Posts, 47 Thanks Posts
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Page 6 of 15
Test Subject
#126 Old 22nd Oct 2018 at 12:55 PM
Cmar, Is it possible that you are going to continue work on the genitals part of the mesh?
You mod was very good but I don't think it is still working with the latest updates.
It would be really really nice if you could update that!
Test Subject
#127 Old 22nd Oct 2018 at 9:55 PM
Cmar, thank you for this program and the tutorials. Impressive work and I've had a blast playing around.
I haven't been able to get any of my male robe meshes to work. I get the error 'The base and morph mesh faces do not match'.
I've tried a few different times starting from scratch. I'm using the same technique to make the robe mesh that I used on female meshes. I tried exporting from the robe in previewer as well as the export in the Create DMaps tab.
Can you offer any insight? I can provide more problem male robe meshes if it helps.
Ms. Byte
Original Poster
#128 Old 22nd Oct 2018 at 11:02 PM
Quote:
Originally Posted by Stylate
Cmar, thank you for this program and the tutorials. Impressive work and I've had a blast playing around.
I haven't been able to get any of my male robe meshes to work. I get the error 'The base and morph mesh faces do not match'.
I've tried a few different times starting from scratch. I'm using the same technique to make the robe mesh that I used on female meshes. I tried exporting from the robe in previewer as well as the export in the Create DMaps tab.
Can you offer any insight? I can provide more problem male robe meshes if it helps.


I just tested using a newly exported male robe base and a robe morph exported from the previewer and it works fine. Please check whether your base and an unchanged exported morph mesh work. If they do, probably something in your modification process changed the faces/vertex order. If you're using Blender double-check your import/export settings. If using Milkshape - I think this happened to me once but couldn't duplicate the problem so I'm not sure, and of course there's no settings to change.

If you want me to take a look, please upload your base and morph meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#129 Old 23rd Oct 2018 at 12:33 AM Last edited by Stylate : 23rd Oct 2018 at 4:09 AM.
Oops. Failed to upload. I am using Blender. I'm not having any issues with the female robe meshes.
Ms. Byte
Original Poster
#130 Old 23rd Oct 2018 at 2:07 AM Last edited by CmarNYC : 23rd Oct 2018 at 2:37 AM.
Quote:
Originally Posted by Stylate
Oops. Failed to upload. I am using Blender. I'm not having any issues with the female robe meshes.


Edit: Yes, I'm getting the error. About all I can tell you is that the faces indeed don't match, most likely because the vertex order has been changed. Without being able to match the vertices exactly MorphMaker can't calculate the morph.

Are you sure you exported from Blender with the option to leave vertex order unchanged?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#131 Old 23rd Oct 2018 at 2:18 AM
Curious. I just tried again with a fresh exported robe base and got the same error.

I'm using version 3.0.0 beta
Download - please read all instructions before downloading any files!
File Type: zip basemeshes.zip (269.1 KB, 22 downloads)
Ms. Byte
Original Poster
#132 Old 23rd Oct 2018 at 2:39 AM Last edited by CmarNYC : 23rd Oct 2018 at 2:57 AM.
Please see above - I thought it was working but got the error after a few minutes. Sorry. As I said, please check your settings when exporting from Blender.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#133 Old 23rd Oct 2018 at 3:49 AM
Thanks for your help Cmar. It helped me track down the male robe issue.
Turns out I need to turn on the option to leave the vertex order unchanged on IMPORT as well as EXPORT in Blender.
Why I only ran into this issue on the male robe is anyone's guess. But it's working now!
Ms. Byte
Original Poster
#134 Old 23rd Oct 2018 at 2:37 PM
Quote:
Originally Posted by Stylate
Thanks for your help Cmar. It helped me track down the male robe issue.
Turns out I need to turn on the option to leave the vertex order unchanged on IMPORT as well as EXPORT in Blender.
Why I only ran into this issue on the male robe is anyone's guess. But it's working now!


Good! As I recall from my experiments with Blender (which I don't normally use) setting it on import wasn't necessary but maybe it's only needed in certain cases for meshes that for whatever reason Blender imports with changes to the vertex order, which would explain why the other meshes worked for you but not this one. I'll have to do more testing and update my instructions.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#135 Old 8th Nov 2018 at 6:48 AM
Hello CmarNYC.. firstly..you are my hero for all your great creation.
but I have a question.
Is it possible to make a slider or preset with Bones like Sims 3?
I hope you understand what I mean.
Ms. Byte
Original Poster
#136 Old 8th Nov 2018 at 12:57 PM
Quote:
Originally Posted by Zenobia
Hello CmarNYC.. firstly..you are my hero for all your great creation.
but I have a question.
Is it possible to make a slider or preset with Bones like Sims 3?
I hope you understand what I mean.


Yes. MorphMaker has support for bone delta morphs built in.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#137 Old 8th Nov 2018 at 2:01 PM
thank you very much for your answer <3 now I need a better brain I'm so stupid for such things ^^ maybe comes a small tutorial for this in the future
Test Subject
#138 Old 12th Nov 2018 at 8:08 AM
Sorry for this silly question, but I was following your tutorial on how to make sliders. Making a jaw slider. And during the process where I have to clone a HotSpotControl, it says; No controls were selected. Can you tell me what I am doing wrong here? :S
Test Subject
THANKS POST
#139 Old 12th Nov 2018 at 8:09 AM
Oh my gosh, how about I open the window fully and click the box I'm so sorry. It's working, thank you for this wonderful opportunity!
Ms. Byte
Original Poster
#140 Old 12th Nov 2018 at 10:29 PM
Quote:
Originally Posted by Tessiellation
Oh my gosh, how about I open the window fully and click the box I'm so sorry. It's working, thank you for this wonderful opportunity!


LOL, no problem. Personally I ALWAYS find the solution to a problem 30 seconds after I've posted asking for help. :D

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#141 Old 21st Nov 2018 at 2:35 AM
Can this tool make sliders for the Wicked Whims Mod mesh? Your original mesh with sliders is now incompatible with the updated Wicked whims mod.
Ms. Byte
Original Poster
#142 Old 21st Nov 2018 at 5:33 AM
Quote:
Originally Posted by jh3nry
Can this tool make sliders for the Wicked Whims Mod mesh? Your original mesh with sliders is now incompatible with the updated Wicked whims mod.


According to the Wicked Whims documentation, any mesh that's adjustable in CAS is not compatible. I don't know what's involved in making a compatible mesh.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#143 Old 8th Dec 2018 at 9:30 PM
Hey cmar, first of all a huge thank you for this great tool! =)

And now to my problem. I'm working on a size slider for dogs (first for the large sims dog) and I've tried to create also a back length preset/slider for (large) dogs. But I ran into a problem and it might be the same one for both sliders/presets. Both have only BONDs (no DMaps or BGEOs). I think it's better visible on the longer back slider, so here're some pics. I've only linked them, because I uploaded the full size.
Here's a picture of the EA dog without my preset.
https://66.media.tumblr.com/5ec038b...v3z443_1280.png
And here's the same dog with my preset.
https://66.media.tumblr.com/968b2d9...v3z443_1280.png
It seems like the legs/paws are fixed on a certain point, so they don't leave their position/they stay always there. The preset of the back length includes 'b__Spine1__', 'b__Spine2__' and 'b__Spine3__'. I only used an offset of 'y = 0,02' for each bone.

I got a similar problem on my size slider. This slider includes four bones ('b__ROOT__', 'b__ROOT_bind__', 'b__Pelvis__' and 'b__Spine0__') and some values (scale + offset).
First a picture of the larger sized dog. From the side it looks quite good (or it's at least what I'm thinking).
https://66.media.tumblr.com/8cbbaa0...v3z443_1280.png
But from front view I got a 'V'-shape from paws to head (especially in contrast to the 'base' EA dog).
https://66.media.tumblr.com/3fe4110...v3z443_1280.png
Here's the 'base' EA dog from front view.
https://66.media.tumblr.com/0c9b4a1...v3z443_1280.png
And I got an opposite shape (a bit like an 'A') for making the dog smaller.
https://66.media.tumblr.com/84fe37d...v3z443_1280.png

And last but not least I tested them separately. And I've also tested them as slider and as preset (with the same isssue).
If it's easier for you, I can also send you a link to the .package files or post more detailed pictures which you can compare better or more information or whatever you need.
If you could help, I'd be incredible happy! =) So, already a thank you in advance!
Idk where's the problem or if I missed an important bone or whatever it is. I've also created some sliders for TS3, so I know the procedure at least a bit. I've also compared my new TS4 sliders with similar looking TS3 sliders, but I've no idea how to fix the legs/paws. I never ran into this problem in TS3 but probably it can't be compared...
Ms. Byte
Original Poster
#144 Old 8th Dec 2018 at 10:18 PM
I'm not really an expert on bone morphs unfortunately. One thing I know is that scaling height in human Sims is extremely difficult to get right and involves a lot of work and experimentation, and it makes sense that scaling animals may involve the same problems. Also it's possible that the paws are anchored and you might not be able to do much about that.

Have you tried to move the paws in your morph?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#145 Old 8th Dec 2018 at 11:02 PM Last edited by SonnyRex : 8th Dec 2018 at 11:12 PM.
Thank you, cmar, for the fast response!
Yes, I know that and I've experimented a few hours on that problem.

I've tried to resize the dog by using the DMaps (I know they aren't suitable for resizing) and then I've no problem with the legs/paws but I got weird ears, eyes and tails. xD The only good looking part was the body including the proportions. I can also upload a screenshot for you, maybe it'll help?
EDIT: I've uploaded screenshots.
https://sonny-im-netz.de/images/sims/dmap_side.png & https://sonny-im-netz.de/images/sims/dmap_front.png
Ms. Byte
Original Poster
#146 Old 8th Dec 2018 at 11:14 PM
Another possibility might be to combine a bone and DMap morph, bones to scale the body and a DMap to adjust the feet since it seemed for work for that part.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#147 Old 8th Dec 2018 at 11:21 PM
Okay, then I'll think about how I could combine them without getting any effect doubled. For the size slider I could try to adjust only the distance between the legs/paws in the DMap. That seems like a possible idea which I should get done in Blender. I'll let you know if it works. Hopefully it will. =)
Test Subject
#148 Old 9th Dec 2018 at 1:07 AM
I've a quick and short update. I've tried it because I can't wait to test it out, I was super excited. xD
I had tried to combine my old DMap with the BOND before, but I didn't thought about your idea to only use the DMap to adjust the BOND. lol - maybe I had not the needed distance...
My quick result is attached below.
I made some fast changes in Milkshape (because I didn't know what's exactly needed) and I didn't thought that it'll already look so good.^^
I'll adjust the changes soon more precise but I see already the wanted and needed changes! =)
Thank you, cmar! For now, my problem is solved.
Screenshots
Ms. Byte
Original Poster
#149 Old 9th Dec 2018 at 2:19 AM
That's looking really good! 😁

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#150 Old 26th Dec 2018 at 11:32 AM
Hello! Thank you for awesome program. Is there a way to use it from command line? Like pointing all the options for creating package and all the files needed in command line options, and getting .package file automatically?
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