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Featured upload! TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
353 Comments / replies (Who?) - 23 Feedback Posts, 2 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 3,470 · 9th Jun 2020
8.88 MB 3,470 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 9,956 · 9th Jun 2020
8.96 MB 9,956 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
353 Comments / Replies (Who?) - 291 Feedback Posts, 47 Thanks Posts
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Page 7 of 15
Ms. Byte
Original Poster
#151 Old 26th Dec 2018 at 12:00 PM
Quote:
Originally Posted by Renha
Hello! Thank you for awesome program. Is there a way to use it from command line? Like pointing all the options for creating package and all the files needed in command line options, and getting .package file automatically?


Sorry, no, there's no command line interface.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#152 Old 31st Dec 2018 at 4:35 AM
Can fantasy ear shapes that were made into accessories before this tool be made into sliders now?
Test Subject
#153 Old 31st Dec 2018 at 7:25 AM Last edited by Len11999 : 31st Dec 2018 at 7:37 AM.
Hi! I love this tool but I'm having issues when creating DMaps. For Male sims, I'll make my base slider for the skintight mesh, and I'll make it again for the robe mesh, but when I try to create the DMaps with the robe mesh it says that the meshes are not aligned. I need to make a custom robe mesh because the slider deforms clothes too much in game. Once it gives the error progress on making the DMaps stops. I just wanted to know if you knew about this, if I might be doing something wrong, or if there is a solution? Thank you!
(EDIT: the exact words in the program are "The Base and the morph mesh faces do not match!"
Ms. Byte
Original Poster
#154 Old 1st Jan 2019 at 5:42 AM
Quote:
Originally Posted by Len11999
Hi! I love this tool but I'm having issues when creating DMaps. For Male sims, I'll make my base slider for the skintight mesh, and I'll make it again for the robe mesh, but when I try to create the DMaps with the robe mesh it says that the meshes are not aligned. I need to make a custom robe mesh because the slider deforms clothes too much in game. Once it gives the error progress on making the DMaps stops. I just wanted to know if you knew about this, if I might be doing something wrong, or if there is a solution? Thank you!
(EDIT: the exact words in the program are "The Base and the morph mesh faces do not match!"


Yes, someone else had this happen with Blender, which seems to be changing the number of faces or vertices with the male robe mesh. I have to see if I can figure out a better solution, but in the meantime you can import the base into Blender, export it unchanged as your new base, then modify it to make the morph mesh. If you've already put work into the morph you can try importing and exporting the base now and at least in theory the Blender-export should match your morph.

Does that make sense?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#155 Old 2nd Jan 2019 at 11:56 PM
Hey again, I've tried to modify program to accept command line arguments for batch making, but I'm failed even in compiling it %) Don't know how to add s4pi and other non-default libraries for example. Do you have some kind of readme file somewhere?
Ms. Byte
Original Poster
#156 Old 3rd Jan 2019 at 4:43 AM
Quote:
Originally Posted by Renha
Hey again, I've tried to modify program to accept command line arguments for batch making, but I'm failed even in compiling it %) Don't know how to add s4pi and other non-default libraries for example. Do you have some kind of readme file somewhere?


There's no readme. The easiest way to include the libraries is to download the executable - the s4pi and any other libraries used by the program are in the folder as .dll files. Just reference them in your project.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#157 Old 29th Jan 2019 at 4:21 AM
I had to search to find you so I could create a few new body presets. Thanks for making it easier It is greatly appreciated. I will credit you when I finally release them. You rock and again thank you very much
Test Subject
#158 Old 31st Jan 2019 at 2:51 AM
I created what I wanted in Daz Studio and saved it as a Blender obj file. How long should it take to create an MGEO file? Having problems with the file being converted over into an MGEO file.
Ms. Byte
Original Poster
#159 Old 31st Jan 2019 at 10:26 PM
Quote:
Originally Posted by LadyDrakharis
I created what I wanted in Daz Studio and saved it as a Blender obj file. How long should it take to create an MGEO file? Having problems with the file being converted over into an MGEO file.


A BGEO should be fast. If you need help you'll have to explain what you're trying to do, the steps you went through, and upload your base and morph meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#160 Old 16th Feb 2019 at 10:35 PM
This is so cool! I wish I was good at 3d modeling so I could make lots and lots of crazy stuff. Is there any sims cc sites that have a good collection of different presents people have made with this? I have a lot of difficulty finding custom presents on cc sites.
Ms. Byte
Original Poster
#161 Old 17th Feb 2019 at 2:00 PM
Quote:
Originally Posted by Luca Wight
This is so cool! I wish I was good at 3d modeling so I could make lots and lots of crazy stuff. Is there any sims cc sites that have a good collection of different presents people have made with this? I have a lot of difficulty finding custom presents on cc sites.


Sadly, there's no place I know of. I've found presets on individual blogs and sites but only a few here and there.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#162 Old 25th Apr 2019 at 11:23 PM
Hey Cmar god of all sims tools do you have any clue to help me. I've made a body preset (OBJ) and after it I've tried to turn the body top into an actual clothing top (.blend mesh) as it seems to be the same object (at least viewing from blender) but it always get rotated diagonally in CAS and with weird animations. I've merged the meshes, copied the UV map but nothing works. Do you know if it's impossible to use the body OBJ mesh to an blend clothing mesh? Thank you for the work.
Ms. Byte
Original Poster
#163 Old 25th Apr 2019 at 11:51 PM
Quote:
Originally Posted by lbait
Hey Cmar god of all sims tools do you have any clue to help me. I've made a body preset (OBJ) and after it I've tried to turn the body top into an actual clothing top (.blend mesh) as it seems to be the same object (at least viewing from blender) but it always get rotated diagonally in CAS and with weird animations. I've merged the meshes, copied the UV map but nothing works. Do you know if it's impossible to use the body OBJ mesh to an blend clothing mesh? Thank you for the work.


You should be able to use any appropriately shaped mesh to make clothing. From what you describe my guess is that the bone assignments aren't correct. OBJ meshes have no bone assignments - did you transfer bone weights (weight paint) from an EA clothing mesh? I assume you're using S4S, they have lots of tutorials on their site.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#164 Old 28th Apr 2019 at 5:19 AM
Quote:
Originally Posted by CmarNYC
You should be able to use any appropriately shaped mesh to make clothing. From what you describe my guess is that the bone assignments aren't correct. OBJ meshes have no bone assignments - did you transfer bone weights (weight paint) from an EA clothing mesh? I assume you're using S4S, they have lots of tutorials on their site.


Yeah I've copied the vertex groups, the modifiers, painted the vertex colors, the textures but nothing seems to work . Do you have any tutorial on how you've made the top from the Morphing Anatomy Mod? Have you used the S4S yfTopNude and only added the nipples? I really wanted to use my body top . Thaks for your time.
Ms. Byte
Original Poster
#165 Old 28th Apr 2019 at 12:38 PM
Quote:
Originally Posted by lbait
Yeah I've copied the vertex groups, the modifiers, painted the vertex colors, the textures but nothing seems to work . Do you have any tutorial on how you've made the top from the Morphing Anatomy Mod? Have you used the S4S yfTopNude and only added the nipples? I really wanted to use my body top . Thaks for your time.


You didn't mention weights but I assume you did them too. If you're using S4S you should ask in their forum, I don't use Blender or S4S so I can't help with them.

Yes, I modified and replaced the yf nude top mesh but I didn't use S4S.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#166 Old 30th Apr 2019 at 12:16 AM
Quote:
Originally Posted by CmarNYC
You didn't mention weights but I assume you did them too. If you're using S4S you should ask in their forum, I don't use Blender or S4S so I can't help with them.

Yes, I modified and replaced the yf nude top mesh but I didn't use S4S.

Nah I think I'll quit it. But now I'm curious with what you've used, marvelous designer? Milkshape ? I tought Blender and S4S were the only way to manipulate it. Thanks for you time.
Ms. Byte
Original Poster
#167 Old 30th Apr 2019 at 8:37 PM Last edited by CmarNYC : 30th Apr 2019 at 9:30 PM.
Quote:
Originally Posted by lbait
Nah I think I'll quit it. But now I'm curious with what you've used, marvelous designer? Milkshape ? I tought Blender and S4S were the only way to manipulate it. Thanks for you time.


I used Milkshape and my own tool which evolved into CAS Tools. Glad you find it amusing.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#168 Old 9th May 2019 at 7:27 PM
Quote:
Originally Posted by Luca Wight
This is so cool! I wish I was good at 3d modeling so I could make lots and lots of crazy stuff. Is there any sims cc sites that have a good collection of different presents people have made with this? I have a lot of difficulty finding custom presents on cc sites.


tumblr:#ts4 body presets and things like sims 4 body presets , ts4 body sliders sims 4 sliders or just body presets/slider tags
Test Subject
#169 Old 11th May 2019 at 2:56 AM
Quote:
Originally Posted by CmarNYC
I used Milkshape and my own tool which evolved into CAS Tools. Glad you find it amusing.

Heeeey guess what? I didn't quit I finally managed to do what I wanted using milkshape and CasTools (S4S sucks! boooooh). Thank you for the help
Test Subject
#170 Old 29th May 2019 at 2:23 AM
I tried using MorphMaker to edit an existing slider's region from the lower arm to the shoulders and it doesn't seem to work for me. The slider is supposed to change the arm thickness and I had to change the region because of other sliders that were already for the lower arm. I changed the region from the HotSpotControl menu and from the Sim Modifiers menu but when opening CAS, the shoulders don't change the arm's thickness, not even the cursor type changes. What am I doing wrong?
Ms. Byte
Original Poster
#171 Old 29th May 2019 at 3:06 AM
Quote:
Originally Posted by throwaway514
I tried using MorphMaker to edit an existing slider's region from the lower arm to the shoulders and it doesn't seem to work for me. The slider is supposed to change the arm thickness and I had to change the region because of other sliders that were already for the lower arm. I changed the region from the HotSpotControl menu and from the Sim Modifiers menu but when opening CAS, the shoulders don't change the arm's thickness, not even the cursor type changes. What am I doing wrong?


For a HotSpotControl changing the region isn't enough. Each HotSpotControl has an associated color that determines what area on the body you click to get that particular slider. To do what you want, you'll have to clone a default replacement for the shoulder HotSpotControl and add your arm Sim Modifiers to the view angles and slider directions you want.

Hope that's helpful!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#172 Old 30th May 2019 at 6:14 AM
Quote:
Originally Posted by CmarNYC
For a HotSpotControl changing the region isn't enough. Each HotSpotControl has an associated color that determines what area on the body you click to get that particular slider. To do what you want, you'll have to clone a default replacement for the shoulder HotSpotControl and add your arm Sim Modifiers to the view angles and slider directions you want.

Hope that's helpful!

It was definitely helpful, I just tested it out and it works wonderfully! Thanks for the help!
Test Subject
#173 Old 4th Jun 2019 at 12:24 AM
Ms. Byte
Original Poster
#174 Old 4th Jun 2019 at 6:17 PM
Quote:
Originally Posted by predator32


The error is caused by your morph mesh not having any normals. You need to check off "Write Normals" when exporting. I'll keep in mind to put in an error check to catch that, thanks.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#175 Old 19th Jun 2019 at 8:19 PM
Hello agyen I don't know if its a bug or I did something stupid bit o got this https://imgur.com/a/hVNcv64 I don't know what happened in blender was fine the dmap worked is it because I used another mesh and implemented I will leave here the obj too https://we.tl/t-xvLiUztiSa
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