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Featured upload! 21 Animated Lot Based Effects, Down from the 'Hood

by Sophie-David Posted 4th Apr 2013 at 2:32 PM - Updated 13th May 2014 at 6:30 PM by Sophie-David : Posted Stinky Skunk Bugfix, May 25, 2013
109 Comments / replies (Who?) - 5 Feedback Posts, 20 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Title: 21 Animated Lot Based Effects, Down from the 'Hood


Stinky Skunk Bugfix: May 25, 2013

Thanks to the bug reports from nooobody and gazania, I have posted an update to all the files in this archive so that Stinky Skunk no longer has a jump bug when the animal appears on a lot where one of these effects is in use. If you also use the Apocalyptic Effects, please be sure to download the bugfix for them also.


Purpose

To make several neighbourhood special effects readily available for use in lots.

General Description

These "Down from the 'Hood" effects are found in the catalogue under Decorative/Misc. To distinguish these from my Apocalyptic series, they use a control tile that is twice as large. This set is priced the same as the original series: the Rising Smoke costs §10 and all the others are grouped with the Miscellaneous Effects at a cost §12 each. I have included collection files for these new items.

These effects have the following features: they may be placed on locked tiles and beach tiles, are non-flammable, cannot be struck by lightning, cannot be stolen or repossessed, and they remain in place if the lot is sold. For maximum flexibility, these items are flagged to allow placement on all types of surfaces.

These effects do not disturb Sims or damage game objects, apart from having a slightly positive effect on environmental scores. Note that Sims may come to see a newly placed effect, as they routinely do when new items are placed.

Although several of the effects require expansion packs (EPs) for them to work, all of these files are basegame compatible, i.e. they will not crash the basegame even if the effect is not available.

Usage

The catalogue description indicates that most of these effects are "Sinkable", i.e. they may be placed underwater or under the ocean. These sinkable items are also height adjustable if Apartment Life or Mansions & Gardens is installed.

The "Rising Vapours" effect is an exception, in that it is "Floatable", meaning that it can be placed on pond surfaces but it cannot be height adjusted.

When first placed in buy mode the Effect will appear as a square coloured tile. While in live mode the placement tile will disappear but it will reappear when you return to Build or Buy mode. If you prefer, you can select the included invisible recolour so that the tile is never displayed at all.

The effects themselves will only be displayed in live mode. Some effects may take much longer to appear than others, for example the steam train may take well over two game hours to arrive.

I have found that with some less capable computers, such as my laptop, some of these effects simply do not appear in the neighbourhood if a later EP such as Apartment Life is installed. For example the special University and Nightlife birds may be suppressed in this way. If the effect will not appear in the neighbourhood then it definitely will not appear as a lot effect either.

Note: please use caution when placing Effects, as they may cause slowdowns on older machines, or in large and complex lots. When using effects, less is more.



Terms of Use

You may include these Effects in any uploaded lots, whether for free or pay. Please include a credit and link to this page.


Credits:

GIMP 2, IrfranView, Microsoft Paint and Photo Editor for graphics editing, conversion, processing, sizing, and labeling
Milkshape 3D and Ultimate Unwrap3D Pro, for 3D modeling and mapping
Numenor's AnyGameStarter, for development and testing
SimPE, PJSE, and CEP for Sims 2 object creation
Duds' Star Trek: NCC-1701-A Enterprise is featured in the "tractor beam" and Rising Vapours screenshots
V1ND1CARE's The Halls of Moria illustrates the Flashing Red Glow, Fog, Rising Smoke, and Surf & Sand
StephSim's Simtopia Train Depot 4 is the setting for the Fast Trains, Hot Air Balloon, Helicopter and Steam Train
The Fast Trains were shown running on Kativip's Memory Series Station rails
The remainder of the screenshots were taken in StephSim's medieval Gwyrch neighbourhood


Polygon Counts:
All Effects Tiles: 2 faces, 4 vertices

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
sdDownFromTheHood-ALL.zip | The whole set of In-Lot Effects, Down from the 'Hood 65.1 KB 8,974 4th Apr 2013
sdDownFromTheHoodBG.zip | Basegame In-Lot Effects only, Down from the 'Hood 30.9 KB 2,086 4th Apr 2013
sdDownFromTheHoodUni.zip | University In-Lot Effects only, Down from the 'Hood 6.2 KB 1,688 4th Apr 2013
sdDownFromTheHoodNL.zip | Nightlife In-Lot Effects only, Down from the 'Hood 15.5 KB 1,799 4th Apr 2013
sdLightBeamOFB.zip | Open for Business In-Lot Effects only, Down from the 'Hood 3.1 KB 1,696 4th Apr 2013
sdFastTrainsPets.zip | Pets In-Lot Effects only, Down from the 'Hood 3.2 KB 1,629 4th Apr 2013
sdSteamTrainFT.zip | FreeTime In-Lot Effects only, Down from the 'Hood 3.2 KB 1,531 4th Apr 2013
sdWhiteGlowAL.zip | Apartment Life In-Lot Effects only, Down from the 'Hood 3.1 KB 1,758 4th Apr 2013
sdCollectionPrePets_DownFromTheHood.zip | Down from the 'Hood Collection Files for use with only Basegame or EPs earlier than Pets 3.9 KB 1,503 4th Apr 2013
sdCollectionPetsAndLater_DownFromTheHood.zip | Down from the 'Hood Collection File if you have Pets or any later EP installed 1.9 KB 3,106 4th Apr 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
109 Comments / Replies (Who?) - 43 Feedback Posts, 65 Thanks Posts
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Page 4 of 5
Test Subject
THANKS POST
#76 Old 27th Jun 2013 at 6:04 PM
This Made Me So Happy ! Awesome ! ^^
Theorist
THANKS POST
Original Poster
#77 Old 28th Jun 2013 at 5:43 AM
Thank you multiskydiamond.
Test Subject
#78 Old 24th Aug 2013 at 10:55 AM
Sorry, I don't really understand, you wrote: 'the Rising Smoke costs §10 and all the others are grouped with the Miscellaneous Effects at a cost §12 each.' So, is this real money? Sorry for my bad english, I'm from Germany :D
Theorist
Original Poster
#79 Old 24th Aug 2013 at 10:53 PM
Quote:
Originally Posted by AllSims2
Sorry, I don't really understand, you wrote: 'the Rising Smoke costs §10 and all the others are grouped with the Miscellaneous Effects at a cost §12 each.' So, is this real money? Sorry for my bad english, I'm from Germany :D
The downloads are free.

In the Sims 2 Buy Mode catalogue, the Rising Smoke costs 10 Simoleons and the rest cost 12 Simoleons.
Test Subject
THANKS POST
#80 Old 22nd Sep 2013 at 12:47 PM
Wow!!! Its fantastic!!! Pictures of my games have become more realistic)))!!!
Thanks ;)
Theorist
THANKS POST
Original Poster
#81 Old 22nd Sep 2013 at 7:00 PM
You're welcome, dethklok.
Lab Assistant
THANKS POST
#82 Old 25th Oct 2013 at 9:08 AM
This is very usefull mainly for the sims films creators!
Test Subject
THANKS POST
#83 Old 15th Mar 2014 at 10:28 PM
This is fantastic. I don't even know what to say. This is the coolest thing I've ever seen! :D
Theorist
THANKS POST
Original Poster
#84 Old 16th Mar 2014 at 2:02 AM
Thank you, I appreciate the encouragement.
Test Subject
THANKS POST
#85 Old 5th May 2014 at 12:19 PM
SOOOO Cool! Thank you.
Theorist
THANKS POST
Original Poster
#86 Old 5th May 2014 at 9:05 PM
Thank you kilodog.
Test Subject
THANKS POST
#87 Old 5th Jul 2014 at 7:55 PM
Thank you ! :)
Theorist
THANKS POST
Original Poster
#88 Old 6th Jul 2014 at 1:04 AM
You're welcome, Bronislaw.
Test Subject
THANKS POST
#89 Old 18th Jul 2014 at 11:52 AM
Thank you :)
Theorist
THANKS POST
Original Poster
#90 Old 18th Jul 2014 at 6:18 PM
You're welcome, Panzer.
Field Researcher
THANKS POST
#91 Old 9th Aug 2014 at 1:22 PM
Thanks for the share, cool looking effects! :-)
Theorist
THANKS POST
Original Poster
#92 Old 9th Aug 2014 at 4:16 PM
You're welcome, rorsdors.
Lab Assistant
THANKS POST
#93 Old 27th Oct 2014 at 1:22 PM
Off topic, i love your medieval neighborhood, and...Oh ! Thanks for these effects !
Theorist
Original Poster
#94 Old 27th Oct 2014 at 6:34 PM
You're welcome, and thank you for the compliment.

The medieval neighbourhood is really my wife StephSim's Shadows of Gwrych and its additional lots.
Field Researcher
#95 Old 18th Dec 2014 at 4:56 PM
The others are amazing, but the rising vapour (the most amazing one sadly) crashes my game when skipping to the page in my catalogue where it is. Anyone an idea what that is about...?
Theorist
Original Poster
#96 Old 19th Dec 2014 at 3:52 PM
Quote:
Originally Posted by Skae2.0
The others are amazing, but the rising vapour (the most amazing one sadly) crashes my game when skipping to the page in my catalogue where it is. Anyone an idea what that is about...?

The most obvious cause is that you do not have Nightlife, the EP that this effect requires. However, I see that you have all EPs listed in your game configuration.

Otherwise there could be a conflict with another object with the same GUID - which of course shouldn't happen. You could try checking for the fault with all other custom objects temporarily removed from the game.
Sockpuppet
THANKS POST
#97 Old 22nd Jan 2015 at 12:26 PM
THANKS
Theorist
THANKS POST
Original Poster
#98 Old 26th Jan 2015 at 12:16 AM
You're welcome.
Top Secret Researcher
THANKS POST
#99 Old 7th Apr 2015 at 1:48 AM
Awesome, thank you
Theorist
THANKS POST
Original Poster
#100 Old 7th Apr 2015 at 6:12 AM
Thank you for the encouragement, Rusty.
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