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PTME - Emotional Overcharge (Social Interaction Tuning)

by FlorianPTME Posted 25th Oct 2014 at 10:31 PM - Updated 31st Jul 2016 at 2:24 AM by FlorianPTME
323 Comments / replies (Who?) - 21 Feedback Posts, 3 Thanks Posts
Finally working with all patches (07/31/2016), all game packs, stuff packs, etc. available for the game - Please read additional FAQ for the release!

PTME - Emotional Overcharge (Release Version)

When I started playing "The Sims 4" I instantly fell in love with the emotion system. However, after just a couple of hours into the game I got incredibly bored. Every sim I met had pretty much the same behaviour and going out got dull very soon because everyone was only dancing, chatting, drinking and having a good time. While there is nothing wrong with having a good time per se I missed all the little dramas I encountered in Sims 3 with mods like the wonderful ones by NRaas Industries. Unfortunately nothing like NRaas is available for Sims 4 at the moment so I switched to rotational play for a while. But even in a new neighbourhood filled with handmade households and all their different relationships set up in hours of playtime my sims are usually dodging all the drama that could potentially occur.

Addition for Release (07/30/2016):

As most of you might have figured by now, this mod has been unsupported for quite a while. First I do apologize for that, please read the FAQ for a further statement. This release version is completely rewritten, tested for three weeks now and as far as I am concerned stable. From now on it should be updated on a regular basis if life does not get in the way.

So... What does the mod do?

First, many of the possible social interactions are disabled for the autonomy by default. If they don't get magically enabled later based maybe on the situation (I haven't found anything like that in the code though) we won't see any of them in the game. So I enabled pretty much all of them. Also the mood preference settings for the different interactions are quite... "flattened" in my opinion. So there is still a very high chance that a sim would say enough friendly things to push everyone back in the happy mood/pleasant conversation state as soon as possible. So I also changed pretty much every interaction to a much more emotional state dependent setting (meaning angry sims would more likely pick a mean action over a friendly one). I also tuned different buffs like jealousy and the invisible ones from traits (they also provide bonus points for certain interactions) to some more aggressive values than before.

That means everyone goes ballistic now?

No. It might sound more dramatic and game changing than it actually is.There is still an okay-ish enough chance that sims will pick an interaction that actually settles the situation instead of pushing it further. But sims that are feeling flirty should prefer flirting over an engaging story way more than before and angry sims with mean and evil traits probably won't tell a lot of jokes. Also sims have a tendency to occationally walk away from a situation to read a book or watch some TV so you still have to push for some drama (I might address that in a future version if I can figure out how to tune that). While I had some spectacular results with sims fighting and dying of anger because they couldn't resolve their issues in time it's nothing you should expect to see regularly.

It's a Beta, is it a good idea to use it?

I tested the mod with the latest patch, it works and produces quite pleasing results (at least how I intended it work). But I changed A LOT so feel free to save your game before you install the mod. In its current state it works well enough for now, so I'd like to share it with the community. If you don't like it, don't use it. If you like it and have some ideas I will be happy to hear them. I tested the mod with different sims in different situations and I quite like the results I got. But after all it is a simulation so I can't promise that nothing weird will ever happen.

Addition for Release (07/30/2016):

Technically it's not a Beta anymore but I left this part as it is because it still keeps its relevance. Please save your game and use at your own risk.

Are there any known issues with the mod?

Not exactly that I am aware of. I am using this mod since I started developing it and the only real instability has been removed with version 0.04 Alpha. It's getting very good feedback from the community so far and I am experiencing nothing strange in my own game during my play sessions.

However, some (but very few) players have reported that it *might* cause a little weirdness when it comes to finding a place to sit when your sims are dining but in my opinion this feels more like a base game glitch. Please check out the comments for more information. If someone can provide me with a save game file that actually is able to reproduce the problem I'd be happy to debug it. But so far I can't confirm this is related to this mod.

Ok, how do I install it?

It's only a tuning mod so unpack the .rar file and install the package. Right now there is no unpackaged version.

Wait, there are new versions now? And where are the old ones?

Since I moved this mod to the release stage I have removed all other versions. If you like to check out the old ones for whatever reason please send me a message. Here is the version history:


In my own play sessions the mod is working very well and everything *seems* to be stable so please try the new version if you like and report your experience. There is also an additional hardcore edition now to unlock more dramatic interactions like "try for baby", "propose", "break up" and "divorce". These things shouldn't appear very often but please use this at your own risk!

Addition for Release (07/30/2016):

Of course do not use any other versions except the new one, I kept this part just for the history.

How do I know if it works?

You should see sims using interactions that fit their mood, their traits and their relationship to your sim a lot better than before. If you want to be really sure then orchestrate an extreme situation like two married sims that are home alone and both have the passionate moodlet. Or make an evil/mean sim, let him despise another one, get both angry and let them meet again. There should definitely be a difference although you might want to save your game and try it out a couple of times (randomness is always a decent factor).

Will my sims WooHoo autonomously?

Yeah, that can happen. They gotta be in the right mood with the right person though. I don't think it can happen when many other sims are around although it should be possible in theory. But your sims won't make any life changing decisions like getting married or divorced and they won't get pregnant (at least not in the basic edition).

I am using the mod but now some things happen that I don't like because they are... (insert complaint)

The whole system is somewhat complicated. To make the sims do something autonomously based on a rule set you like to establish you have to balance pretty much every interaction regarding their mood preferences and still there is a good amount of randomness involved. If you have some comments though I will be happy to look into it. Also I'd like to add that this mod is way more about enabling actions than disabling them from the autonomy. So if you want the full control of your sims the whole time this is probably not the right mod for you.

Will it be incompatible with other mods?

The mod will basically conflict with every mod that tunes the values of buffs from moods, traits and pretty much every social interaction I could find. You will find a complete list at the end of the post.

Addition for Release (07/30/2016):

I did not use any other mods for my three week test except MC Command Center but this works just fine.

Is there nothing I can do about that?

Well, if you have several mods you could repack them to a single one using S4PE. I am using the mod myself and it works well together with Zerbu's buff changes for example. If your sims perform certain interactions now that you don't like to see them do please feel free to unpack the mod, delete everything you don't like (interactions are easy to find, you can use Windows Grep to do a search in all the files) and repack it.

Can I get a complete list of all the overwritten XML files please?

Of course! You can find the files in the folders "buff" and "interaction". They are many I know - but if you are worried about conflicting mods you should try the method mentioned above. Load my package into S4PE and then all the packages you want mine to be overwritten with. Then save it as a complete new mod and use this instead. Even if you change some resources I use you should still see some good results (a technical thread about this mod can be found in the modding forum). Just give it a try.


Will you do different flavors of the mod like... (insert variation here)

Well, I could... But it's around 500 files to tune so... probably not. But please feel free to comment and share your ideas. It is in the beta stage now so I am very open for your suggestions.

Will you continue to develop the mod?

I won't be stopping playing Sims 4 any time soon. So yes, I will update the mod with every new patch until it becomes obsolete because either Maxis does a complete overhaul or another brilliant mod is released. Because it's beta now I won't add too many new features at the moment but if you have some ideas then let me know in the comments.

Addition for Release (07/30/2016):

Well, apparently that was not exactly true. Please refer here:

FAQ for Release

Technically these questions have not been very frequently, meaning at all. But I imagine these might be the questions one could have regarding the state of the mod at the moment.



I hope you enjoy! Feel free to share your ideas!


Additional Credits:
- S4PE (https://github.com/Sims4Group/Sims4Tools)
- Sims4XMLExtractor by Velocitygrass (http://www.modthesims.info/showthread.php?t=534316)
- Notepad++ (http://notepad-plus-plus.org)
- Windows Grep (http://www.wingrep.com)
- weebl_101 for keeping this alive in my absence

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PTME - Emotional Overcharge - Complete Hardcore Edition v1.00.rar | PTME - Emotional Overcharge - Hardcore Edition: Stable release version (1.00) plus non social interactions, all hardcore interactions included

Size: 2.35 MB · Downloads: 13,141 · 31st Jul 2016
2.35 MB 13,141 31st Jul 2016
PTME - Emotional Overcharge - Complete Edition v1.00.rar | PTME - Emotional Overcharge: Stable release version (1.00) plus non social interactions, no hardcore interactions included

Size: 2.27 MB · Downloads: 5,168 · 31st Jul 2016
2.27 MB 5,168 31st Jul 2016
PTME - Emotional Overcharge - Non Social Interactions v1.00.rar | PTME - Emotional Overcharge: Additional non social interaction tuning, only use together with the base mod

Size: 365.8 KB · Downloads: 2,272 · 31st Jul 2016
365.8 KB 2,272 31st Jul 2016
PTME - Emotional Overcharge - Hardcore Edition v1.00.rar | PTME - Emotional Overcharge - Hardcore Edition: Stable release version (1.00), all hardcore interactions included

Size: 1.99 MB · Downloads: 3,358 · 30th Jul 2016
1.99 MB 3,358 30th Jul 2016
PTME - Emotional Overcharge v1.00.rar | PTME - Emotional Overcharge: Stable release version (1.00), no hardcore interactions included

Size: 1.92 MB · Downloads: 3,894 · 30th Jul 2016
1.92 MB 3,894 30th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
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Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
323 Comments / Replies (Who?) - 240 Feedback Posts, 76 Thanks Posts
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Test Subject
#226 Old 21st Jan 2015 at 3:42 PM
Quote:
Originally Posted by weebl_101
Hi All,

I have uploaded a Temporary Fix so the mod now works with the latest game patch.. This will only be available until the creator of the mod fixes the issue in the main mod. You can download it here: http://www.sims4network.com/#!downloads/cfmx


Which version of the mod have you edited?
Test Subject
#227 Old 21st Jan 2015 at 4:20 PM
Quote:
Originally Posted by weebl_101
Hi All,

I have uploaded a Temporary Fix so the mod now works with the latest game patch.. This will only be available until the creator of the mod fixes the issue in the main mod. You can download it here: http://www.sims4network.com/#!downloads/cfmx


Thank you!
Test Subject
#228 Old 21st Jan 2015 at 7:22 PM
Quote:
Originally Posted by weebl_101
Hi All,

I have uploaded a Temporary Fix so the mod now works with the latest game patch.. This will only be available until the creator of the mod fixes the issue in the main mod. You can download it here: http://www.sims4network.com/#!downloads/cfmx


Which version did you fix? Or does it work with any of them? I'll try to figure it out in the meantime, but please let us know--and THANK YOU!!!
Test Subject
#229 Old 22nd Jan 2015 at 3:34 AM
Okay this is driving me crazy. I've tried every version of this mod, and I tried weebl's fix, and nothing is working. I really wanted to use this mod for a Youtube video but I can't get it to work at all. =(
Lab Assistant
#230 Old 22nd Jan 2015 at 3:49 AM
Quote:
Originally Posted by unnoticed
Thank you for this. If the creator doesn't come back (maybe they stopped playing sims 4 ) then at least they made a break through for someone else to make a similar mod like this. so far, I don't think any others are around. Which I hope someone does cause Story progression or "story progression like" mods are hugely misisng from sims 4


I have been looking into this, trying to figure out a way that I can use away actions as story progression features.. Such as, using skill building, there is a way that I have seen that you can change the pregnancy progression, as this uses a filter, and it is easily changable in the XML files, though I have not been able to test it..

I will keep researching, but at this stage the only way we will get story progression in game would be through either script mods, or the devs adding it in..
Lab Assistant
#231 Old 22nd Jan 2015 at 3:52 AM
Quote:
Originally Posted by MattShea369
Okay this is driving me crazy. I've tried every version of this mod, and I tried weebl's fix, and nothing is working. I really wanted to use this mod for a Youtube video but I can't get it to work at all. =(


Have you got a list of other mods that you use.. to my knowledge there are a few that are causing conflicts.. But the one that i am aware of is Larger Interaction Queue
Lab Assistant
#232 Old 22nd Jan 2015 at 4:04 AM
Quote:
Originally Posted by Pachi3080
Which version of the mod have you edited?


Hi All,

Upon checking the version of the fix I uploaded it appears to be the Hardcore Edition. I have uploaded to new versions to my site. You can download them here... http://www.sims4network.com/#!downloads/cfmx
Test Subject
#233 Old 22nd Jan 2015 at 1:00 PM
Quote:
Originally Posted by weebl_101
Have you got a list of other mods that you use.. to my knowledge there are a few that are causing conflicts.. But the one that i am aware of is Larger Interaction Queue


Tried with and without my mods. Nothing either way.
Lab Assistant
THANKS POST
#234 Old 22nd Jan 2015 at 8:42 PM
Im loving this update of the mod its working great so far..my sims first kiss,woohoo, and got engaged on their own! thanks for fixing this mod to work with the patch!
own.. thanks for the update!!
Test Subject
THANKS POST
#235 Old 22nd Jan 2015 at 10:11 PM
Thanks weebl for updating this! I hope for many more mods like that to add immersion to the world.
Lab Assistant
#236 Old 23rd Jan 2015 at 3:29 AM
Quote:
Originally Posted by MattShea369
Tried with and without my mods. Nothing either way.


Try removing all mods, repair the game, and insert Emotional Overcharge back in by itselfs.. If it works, put all mods back into your game, if you get the conflict again, remove all mods bar Emotional Overcharge, and insert mods ingame one by one.. This is a very tedious process, but this is what I have had to due sometimes, when I can not figure out what the conflict is..
Lab Assistant
DELETED POST
23rd Jan 2015 at 10:15 AM
This message has been deleted by jeangraff30.
Test Subject
#237 Old 23rd Jan 2015 at 8:45 PM Last edited by shygirl68 : 24th Jan 2015 at 1:50 AM.
Quote:
Originally Posted by eternal0572
This mod needs updating because it conflicts with the UI for the telephone. There are suppose to be four sections at the bottom of the phone but with this mod there are only 3 and it also causes problems with planning social events.




I found out that the conflict with the phone UI isn't because of this mod, I took this mod out and still had the problem, the conflict is with the no autonomous phone actions located here http://modthesims.info/download.php?t=536411. I took that mod out and the problem stopped, then I put this mod back in and I have no trouble with the phone UI now.
Lab Assistant
#238 Old 24th Jan 2015 at 5:01 AM
Quote:
Originally Posted by shygirl68
I found out that the conflict with the phone UI isn't because of this mod, I took this mod out and still had the problem, the conflict is with the no autonomous phone actions located here http://modthesims.info/download.php?t=536411. I took that mod out and the problem stopped, then I put this mod back in and I have no trouble with the phone UI now.


It could be both, as I am or was not using the no autonomous phone actions, and was still having the conflict.. My guess is that it would be that it is the phone interactions not being compatible with the new patch, as it is using a different layout...
Test Subject
#239 Old 24th Jan 2015 at 6:19 AM
I'm using this mod now without any problems, since I took the no autonomous one out, so maybe it's conflicting with another mod you have?
Lab Assistant
#240 Old 24th Jan 2015 at 8:40 AM
Quote:
Originally Posted by shygirl68
I'm using this mod now without any problems, since I took the no autonomous one out, so maybe it's conflicting with another mod you have?


Checked all that also, that's how I discovered larger interactions queues conflicted as well..
Field Researcher
#241 Old 24th Jan 2015 at 9:17 PM
I'm having the problem where this mod completely overrides my Babies for Everyone thing... and I'm not sure if my inTeen even works... is this because I'm not using Hardcore?
Lab Assistant
#242 Old 25th Jan 2015 at 5:18 AM
Quote:
Originally Posted by IceSilverCrystal
I'm having the problem where this mod completely overrides my Babies for Everyone thing... and I'm not sure if my inTeen even works... is this because I'm not using Hardcore?


If you know how to, you could have a look at the XML files that both mods alter, otherwise, check out this http://zerbu.tumblr.com/override and put the inteen and babies for everyone mods into the overrides folder you create, so the those two mods will override anything that this mod makes changes too.. Effectively, Inteen and Babies for everyone will overpower certain XML tuning files, but overcharge will still alter everything else.

I have inteen and i have not seen any problems
Field Researcher
#243 Old 25th Jan 2015 at 5:19 PM
thank you... though I did have an odd experience last night. I stuck Hardcore 9 into my overrides folder and after 5 hours of play, it just stopped working. my Sims just stood around, or sat around... they didn't do anything without my say so unless absolutely needed. is that normal?

and also, when I stuck Hardcore into my game, the babies for everyone worked again. I read the description and it said that Hardcore unlocks babies and that, the other version I was using was just the basic and that was why 'babies' wasn't working
Field Researcher
#244 Old 25th Jan 2015 at 5:40 PM
ah... and there's another... what thread do I look at to ask about my phone? it won't work, can't make calls with it now
Test Subject
THANKS POST
#245 Old 25th Jan 2015 at 10:26 PM
Well my version of 6 alpha does things, never noticed it until I started playing a new family, people get over emotional and die, I did wonder why that was, work around via a "make imortal" mod to exept them from the Grim Reaper's list. then I checked again. Of course I have loads of new traits, etc. Ah well.
Lab Assistant
#246 Old 27th Jan 2015 at 3:20 AM
Quote:
Originally Posted by IceSilverCrystal
thank you... though I did have an odd experience last night. I stuck Hardcore 9 into my overrides folder and after 5 hours of play, it just stopped working. my Sims just stood around, or sat around... they didn't do anything without my say so unless absolutely needed. is that normal?

and also, when I stuck Hardcore into my game, the babies for everyone worked again. I read the description and it said that Hardcore unlocks babies and that, the other version I was using was just the basic and that was why 'babies' wasn't working


Thats a little strange... The first issue is due to an issue with autonomy, I don't think they have implemented a fix. It is due to a usable object that you Sims can not get too.. Check all shelves making sure no objects are up too high... For some reason it disables autonomy.

The second issue i am not sure about because I am not sure what XML files the creator altered, I would need to have a look at this one.
Lab Assistant
#247 Old 27th Jan 2015 at 3:22 AM
Quote:
Originally Posted by IceSilverCrystal
ah... and there's another... what thread do I look at to ask about my phone? it won't work, can't make calls with it now


Are you using the original from this download?? There is a fix that has been uploaded if you search overcharge, download the fix.
Test Subject
#248 Old 28th Jan 2015 at 7:07 AM
I'm using this mod specifically because I want my sims to woohoo/try for a baby on their own, and they do, but it's always when I least expect it.

For example, with my current sims I try getting them in the mood and put them in their house alone, and they never get to it. The two times they have actually tried woohooing or trying for a baby on their own seem pretty random to me. The first time, both sims were home alone. One sim was happily washing dishes, and the other sim approached him while focused and "propositioned" him.

The second time happened just now. They were in their living room, there were about 3 other sims there, and while both sims were feeling inspired one sim came up to the other and they are now trying for a baby without me having done anything. I am absolutely astounded. They have guests!
Lab Assistant
#249 Old 28th Jan 2015 at 10:59 AM
Quote:
Originally Posted by zeairr
I'm using this mod specifically because I want my sims to woohoo/try for a baby on their own, and they do, but it's always when I least expect it.

For example, with my current sims I try getting them in the mood and put them in their house alone, and they never get to it. The two times they have actually tried woohooing or trying for a baby on their own seem pretty random to me. The first time, both sims were home alone. One sim was happily washing dishes, and the other sim approached him while focused and "propositioned" him.

The second time happened just now. They were in their living room, there were about 3 other sims there, and while both sims were feeling inspired one sim came up to the other and they are now trying for a baby without me having done anything. I am absolutely astounded. They have guests!


Lol unfortunately, I don't know any way to change this. The interactions such as woohoo are tied to the emotions in XML files, but I don't think there is a sections to not woohoo around guests... The autonomy would have a lot to do with it as well.. Sorry I can't help
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