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PTME - Emotional Overcharge (Social Interaction Tuning)

by FlorianPTME Posted 25th Oct 2014 at 10:31 PM - Updated 31st Jul 2016 at 2:24 AM by FlorianPTME
 
317 Comments / Replies (Who?) - 240 Feedback Posts, 76 Thanks Posts
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Lab Assistant
#226 Old 22nd Jan 2015 at 3:52 AM
Quote: Originally posted by MattShea369
Okay this is driving me crazy. I've tried every version of this mod, and I tried weebl's fix, and nothing is working. I really wanted to use this mod for a Youtube video but I can't get it to work at all. =(


Have you got a list of other mods that you use.. to my knowledge there are a few that are causing conflicts.. But the one that i am aware of is Larger Interaction Queue
Lab Assistant
#227 Old 22nd Jan 2015 at 4:04 AM
Quote: Originally posted by Pachi3080
Which version of the mod have you edited?


Hi All,

Upon checking the version of the fix I uploaded it appears to be the Hardcore Edition. I have uploaded to new versions to my site. You can download them here... http://www.sims4network.com/#!downloads/cfmx
Test Subject
#228 Old 22nd Jan 2015 at 1:00 PM
Quote: Originally posted by weebl_101
Have you got a list of other mods that you use.. to my knowledge there are a few that are causing conflicts.. But the one that i am aware of is Larger Interaction Queue


Tried with and without my mods. Nothing either way.
Test Subject
THANKS POST
#229 Old 22nd Jan 2015 at 8:42 PM
Im loving this update of the mod its working great so far..my sims first kiss,woohoo, and got engaged on their own! thanks for fixing this mod to work with the patch!
own.. thanks for the update!!
Test Subject
THANKS POST
#230 Old 22nd Jan 2015 at 10:11 PM
Thanks weebl for updating this! I hope for many more mods like that to add immersion to the world.
Lab Assistant
#231 Old 23rd Jan 2015 at 3:29 AM
Quote: Originally posted by MattShea369
Tried with and without my mods. Nothing either way.


Try removing all mods, repair the game, and insert Emotional Overcharge back in by itselfs.. If it works, put all mods back into your game, if you get the conflict again, remove all mods bar Emotional Overcharge, and insert mods ingame one by one.. This is a very tedious process, but this is what I have had to due sometimes, when I can not figure out what the conflict is..
Test Subject
#232 Old 23rd Jan 2015 at 8:45 PM Last edited by shygirl68 : 24th Jan 2015 at 1:50 AM.
Quote: Originally posted by eternal0572
This mod needs updating because it conflicts with the UI for the telephone. There are suppose to be four sections at the bottom of the phone but with this mod there are only 3 and it also causes problems with planning social events.




I found out that the conflict with the phone UI isn't because of this mod, I took this mod out and still had the problem, the conflict is with the no autonomous phone actions located here http://modthesims.info/download.php?t=536411. I took that mod out and the problem stopped, then I put this mod back in and I have no trouble with the phone UI now.
Lab Assistant
#233 Old 24th Jan 2015 at 5:01 AM
Quote: Originally posted by shygirl68
I found out that the conflict with the phone UI isn't because of this mod, I took this mod out and still had the problem, the conflict is with the no autonomous phone actions located here http://modthesims.info/download.php?t=536411. I took that mod out and the problem stopped, then I put this mod back in and I have no trouble with the phone UI now.


It could be both, as I am or was not using the no autonomous phone actions, and was still having the conflict.. My guess is that it would be that it is the phone interactions not being compatible with the new patch, as it is using a different layout...
Test Subject
#234 Old 24th Jan 2015 at 6:19 AM
I'm using this mod now without any problems, since I took the no autonomous one out, so maybe it's conflicting with another mod you have?
Lab Assistant
#235 Old 24th Jan 2015 at 8:40 AM
Quote: Originally posted by shygirl68
I'm using this mod now without any problems, since I took the no autonomous one out, so maybe it's conflicting with another mod you have?


Checked all that also, that's how I discovered larger interactions queues conflicted as well..
Field Researcher
#236 Old 24th Jan 2015 at 9:17 PM
I'm having the problem where this mod completely overrides my Babies for Everyone thing... and I'm not sure if my inTeen even works... is this because I'm not using Hardcore?
Lab Assistant
#237 Old 25th Jan 2015 at 5:18 AM
Quote: Originally posted by IceSilverCrystal
I'm having the problem where this mod completely overrides my Babies for Everyone thing... and I'm not sure if my inTeen even works... is this because I'm not using Hardcore?


If you know how to, you could have a look at the XML files that both mods alter, otherwise, check out this http://zerbu.tumblr.com/override and put the inteen and babies for everyone mods into the overrides folder you create, so the those two mods will override anything that this mod makes changes too.. Effectively, Inteen and Babies for everyone will overpower certain XML tuning files, but overcharge will still alter everything else.

I have inteen and i have not seen any problems
Field Researcher
#238 Old 25th Jan 2015 at 5:19 PM
thank you... though I did have an odd experience last night. I stuck Hardcore 9 into my overrides folder and after 5 hours of play, it just stopped working. my Sims just stood around, or sat around... they didn't do anything without my say so unless absolutely needed. is that normal?

and also, when I stuck Hardcore into my game, the babies for everyone worked again. I read the description and it said that Hardcore unlocks babies and that, the other version I was using was just the basic and that was why 'babies' wasn't working
Field Researcher
#239 Old 25th Jan 2015 at 5:40 PM
ah... and there's another... what thread do I look at to ask about my phone? it won't work, can't make calls with it now
Test Subject
THANKS POST
#240 Old 25th Jan 2015 at 10:26 PM
Well my version of 6 alpha does things, never noticed it until I started playing a new family, people get over emotional and die, I did wonder why that was, work around via a "make imortal" mod to exept them from the Grim Reaper's list. then I checked again. Of course I have loads of new traits, etc. Ah well.
Lab Assistant
#241 Old 27th Jan 2015 at 3:20 AM
Quote: Originally posted by IceSilverCrystal
thank you... though I did have an odd experience last night. I stuck Hardcore 9 into my overrides folder and after 5 hours of play, it just stopped working. my Sims just stood around, or sat around... they didn't do anything without my say so unless absolutely needed. is that normal?

and also, when I stuck Hardcore into my game, the babies for everyone worked again. I read the description and it said that Hardcore unlocks babies and that, the other version I was using was just the basic and that was why 'babies' wasn't working


Thats a little strange... The first issue is due to an issue with autonomy, I don't think they have implemented a fix. It is due to a usable object that you Sims can not get too.. Check all shelves making sure no objects are up too high... For some reason it disables autonomy.

The second issue i am not sure about because I am not sure what XML files the creator altered, I would need to have a look at this one.
Lab Assistant
#242 Old 27th Jan 2015 at 3:22 AM
Quote: Originally posted by IceSilverCrystal
ah... and there's another... what thread do I look at to ask about my phone? it won't work, can't make calls with it now


Are you using the original from this download?? There is a fix that has been uploaded if you search overcharge, download the fix.
Test Subject
#243 Old 28th Jan 2015 at 7:07 AM
I'm using this mod specifically because I want my sims to woohoo/try for a baby on their own, and they do, but it's always when I least expect it.

For example, with my current sims I try getting them in the mood and put them in their house alone, and they never get to it. The two times they have actually tried woohooing or trying for a baby on their own seem pretty random to me. The first time, both sims were home alone. One sim was happily washing dishes, and the other sim approached him while focused and "propositioned" him.

The second time happened just now. They were in their living room, there were about 3 other sims there, and while both sims were feeling inspired one sim came up to the other and they are now trying for a baby without me having done anything. I am absolutely astounded. They have guests!
Lab Assistant
#244 Old 28th Jan 2015 at 10:59 AM
Quote: Originally posted by zeairr
I'm using this mod specifically because I want my sims to woohoo/try for a baby on their own, and they do, but it's always when I least expect it.

For example, with my current sims I try getting them in the mood and put them in their house alone, and they never get to it. The two times they have actually tried woohooing or trying for a baby on their own seem pretty random to me. The first time, both sims were home alone. One sim was happily washing dishes, and the other sim approached him while focused and "propositioned" him.

The second time happened just now. They were in their living room, there were about 3 other sims there, and while both sims were feeling inspired one sim came up to the other and they are now trying for a baby without me having done anything. I am absolutely astounded. They have guests!


Lol unfortunately, I don't know any way to change this. The interactions such as woohoo are tied to the emotions in XML files, but I don't think there is a sections to not woohoo around guests... The autonomy would have a lot to do with it as well.. Sorry I can't help
Test Subject
#245 Old 29th Jan 2015 at 7:27 AM
So maybe I'm not understanding this correctly but what exactly does this mod do?
Lab Assistant
#246 Old 31st Jan 2015 at 7:57 AM
Quote: Originally posted by Simfan924
So maybe I'm not understanding this correctly but what exactly does this mod do?


It changes social interactions to autonomous, also changes buffs, you will see Sims doing interactions that they previously wouldn't do autonomously...
Lab Assistant
#247 Old 1st Feb 2015 at 12:20 AM Last edited by unnoticed : 1st Feb 2015 at 1:30 AM.
Quote: Originally posted by weebl_101
Are you using the original from this download?? There is a fix that has been uploaded if you search overcharge, download the fix.


Me again, thank you for making the fix. I just have a small question when we applied the fix were we suppose to keep the original file in too? I took it out. I haven't noticed my sims doing anything on their own sadly (proposing, woohooing being mean etc)

Edit: Nevermind my sim just asked his wife if she wanted to woohoo. Maybe he just had to see her in her swimsuit go figure

Hi! My name is Britne
Lab Assistant
#248 Old 2nd Feb 2015 at 1:49 AM
Quote: Originally posted by unnoticed
Me again, thank you for making the fix. I just have a small question when we applied the fix were we suppose to keep the original file in too? I took it out. I haven't noticed my sims doing anything on their own sadly (proposing, woohooing being mean etc)

Edit: Nevermind my sim just asked his wife if she wanted to woohoo. Maybe he just had to see her in her swimsuit go figure


Yep, you have to remove the old mod, as it will conflict... All interactions have tests for autonomy, they either have to be in a specific mood, have a specific trait and so on. If the Sim passes one of those tests, the game will let autonomy run it.. Hope this helps
Test Subject
THANKS POST
#249 Old 3rd Feb 2015 at 4:52 PM
thank you
Test Subject
THANKS POST
#250 Old 11th Feb 2015 at 11:00 PM
Thanks! Not just for creating the mod but for answering questions and giving us so much detail in the descriptions! It's much appreciated!
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