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PTME - Emotional Overcharge (Social Interaction Tuning)

by FlorianPTME Posted 25th Oct 2014 at 10:31 PM - Updated 31st Jul 2016 at 2:24 AM by FlorianPTME
323 Comments / replies (Who?) - 18 Feedback Posts, 7 Thanks Posts
Finally working with all patches (07/31/2016), all game packs, stuff packs, etc. available for the game - Please read additional FAQ for the release!

PTME - Emotional Overcharge (Release Version)

When I started playing "The Sims 4" I instantly fell in love with the emotion system. However, after just a couple of hours into the game I got incredibly bored. Every sim I met had pretty much the same behaviour and going out got dull very soon because everyone was only dancing, chatting, drinking and having a good time. While there is nothing wrong with having a good time per se I missed all the little dramas I encountered in Sims 3 with mods like the wonderful ones by NRaas Industries. Unfortunately nothing like NRaas is available for Sims 4 at the moment so I switched to rotational play for a while. But even in a new neighbourhood filled with handmade households and all their different relationships set up in hours of playtime my sims are usually dodging all the drama that could potentially occur.

Addition for Release (07/30/2016):

As most of you might have figured by now, this mod has been unsupported for quite a while. First I do apologize for that, please read the FAQ for a further statement. This release version is completely rewritten, tested for three weeks now and as far as I am concerned stable. From now on it should be updated on a regular basis if life does not get in the way.

So... What does the mod do?

First, many of the possible social interactions are disabled for the autonomy by default. If they don't get magically enabled later based maybe on the situation (I haven't found anything like that in the code though) we won't see any of them in the game. So I enabled pretty much all of them. Also the mood preference settings for the different interactions are quite... "flattened" in my opinion. So there is still a very high chance that a sim would say enough friendly things to push everyone back in the happy mood/pleasant conversation state as soon as possible. So I also changed pretty much every interaction to a much more emotional state dependent setting (meaning angry sims would more likely pick a mean action over a friendly one). I also tuned different buffs like jealousy and the invisible ones from traits (they also provide bonus points for certain interactions) to some more aggressive values than before.

That means everyone goes ballistic now?

No. It might sound more dramatic and game changing than it actually is.There is still an okay-ish enough chance that sims will pick an interaction that actually settles the situation instead of pushing it further. But sims that are feeling flirty should prefer flirting over an engaging story way more than before and angry sims with mean and evil traits probably won't tell a lot of jokes. Also sims have a tendency to occationally walk away from a situation to read a book or watch some TV so you still have to push for some drama (I might address that in a future version if I can figure out how to tune that). While I had some spectacular results with sims fighting and dying of anger because they couldn't resolve their issues in time it's nothing you should expect to see regularly.

It's a Beta, is it a good idea to use it?

I tested the mod with the latest patch, it works and produces quite pleasing results (at least how I intended it work). But I changed A LOT so feel free to save your game before you install the mod. In its current state it works well enough for now, so I'd like to share it with the community. If you don't like it, don't use it. If you like it and have some ideas I will be happy to hear them. I tested the mod with different sims in different situations and I quite like the results I got. But after all it is a simulation so I can't promise that nothing weird will ever happen.

Addition for Release (07/30/2016):

Technically it's not a Beta anymore but I left this part as it is because it still keeps its relevance. Please save your game and use at your own risk.

Are there any known issues with the mod?

Not exactly that I am aware of. I am using this mod since I started developing it and the only real instability has been removed with version 0.04 Alpha. It's getting very good feedback from the community so far and I am experiencing nothing strange in my own game during my play sessions.

However, some (but very few) players have reported that it *might* cause a little weirdness when it comes to finding a place to sit when your sims are dining but in my opinion this feels more like a base game glitch. Please check out the comments for more information. If someone can provide me with a save game file that actually is able to reproduce the problem I'd be happy to debug it. But so far I can't confirm this is related to this mod.

Ok, how do I install it?

It's only a tuning mod so unpack the .rar file and install the package. Right now there is no unpackaged version.

Wait, there are new versions now? And where are the old ones?

Since I moved this mod to the release stage I have removed all other versions. If you like to check out the old ones for whatever reason please send me a message. Here is the version history:


In my own play sessions the mod is working very well and everything *seems* to be stable so please try the new version if you like and report your experience. There is also an additional hardcore edition now to unlock more dramatic interactions like "try for baby", "propose", "break up" and "divorce". These things shouldn't appear very often but please use this at your own risk!

Addition for Release (07/30/2016):

Of course do not use any other versions except the new one, I kept this part just for the history.

How do I know if it works?

You should see sims using interactions that fit their mood, their traits and their relationship to your sim a lot better than before. If you want to be really sure then orchestrate an extreme situation like two married sims that are home alone and both have the passionate moodlet. Or make an evil/mean sim, let him despise another one, get both angry and let them meet again. There should definitely be a difference although you might want to save your game and try it out a couple of times (randomness is always a decent factor).

Will my sims WooHoo autonomously?

Yeah, that can happen. They gotta be in the right mood with the right person though. I don't think it can happen when many other sims are around although it should be possible in theory. But your sims won't make any life changing decisions like getting married or divorced and they won't get pregnant (at least not in the basic edition).

I am using the mod but now some things happen that I don't like because they are... (insert complaint)

The whole system is somewhat complicated. To make the sims do something autonomously based on a rule set you like to establish you have to balance pretty much every interaction regarding their mood preferences and still there is a good amount of randomness involved. If you have some comments though I will be happy to look into it. Also I'd like to add that this mod is way more about enabling actions than disabling them from the autonomy. So if you want the full control of your sims the whole time this is probably not the right mod for you.

Will it be incompatible with other mods?

The mod will basically conflict with every mod that tunes the values of buffs from moods, traits and pretty much every social interaction I could find. You will find a complete list at the end of the post.

Addition for Release (07/30/2016):

I did not use any other mods for my three week test except MC Command Center but this works just fine.

Is there nothing I can do about that?

Well, if you have several mods you could repack them to a single one using S4PE. I am using the mod myself and it works well together with Zerbu's buff changes for example. If your sims perform certain interactions now that you don't like to see them do please feel free to unpack the mod, delete everything you don't like (interactions are easy to find, you can use Windows Grep to do a search in all the files) and repack it.

Can I get a complete list of all the overwritten XML files please?

Of course! You can find the files in the folders "buff" and "interaction". They are many I know - but if you are worried about conflicting mods you should try the method mentioned above. Load my package into S4PE and then all the packages you want mine to be overwritten with. Then save it as a complete new mod and use this instead. Even if you change some resources I use you should still see some good results (a technical thread about this mod can be found in the modding forum). Just give it a try.


Will you do different flavors of the mod like... (insert variation here)

Well, I could... But it's around 500 files to tune so... probably not. But please feel free to comment and share your ideas. It is in the beta stage now so I am very open for your suggestions.

Will you continue to develop the mod?

I won't be stopping playing Sims 4 any time soon. So yes, I will update the mod with every new patch until it becomes obsolete because either Maxis does a complete overhaul or another brilliant mod is released. Because it's beta now I won't add too many new features at the moment but if you have some ideas then let me know in the comments.

Addition for Release (07/30/2016):

Well, apparently that was not exactly true. Please refer here:

FAQ for Release

Technically these questions have not been very frequently, meaning at all. But I imagine these might be the questions one could have regarding the state of the mod at the moment.



I hope you enjoy! Feel free to share your ideas!


Additional Credits:
- S4PE (https://github.com/Sims4Group/Sims4Tools)
- Sims4XMLExtractor by Velocitygrass (http://www.modthesims.info/showthread.php?t=534316)
- Notepad++ (http://notepad-plus-plus.org)
- Windows Grep (http://www.wingrep.com)
- weebl_101 for keeping this alive in my absence

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PTME - Emotional Overcharge - Complete Hardcore Edition v1.00.rar | PTME - Emotional Overcharge - Hardcore Edition: Stable release version (1.00) plus non social interactions, all hardcore interactions included

Size: 2.35 MB · Downloads: 13,141 · 31st Jul 2016
2.35 MB 13,141 31st Jul 2016
PTME - Emotional Overcharge - Complete Edition v1.00.rar | PTME - Emotional Overcharge: Stable release version (1.00) plus non social interactions, no hardcore interactions included

Size: 2.27 MB · Downloads: 5,168 · 31st Jul 2016
2.27 MB 5,168 31st Jul 2016
PTME - Emotional Overcharge - Non Social Interactions v1.00.rar | PTME - Emotional Overcharge: Additional non social interaction tuning, only use together with the base mod

Size: 365.8 KB · Downloads: 2,272 · 31st Jul 2016
365.8 KB 2,272 31st Jul 2016
PTME - Emotional Overcharge - Hardcore Edition v1.00.rar | PTME - Emotional Overcharge - Hardcore Edition: Stable release version (1.00), all hardcore interactions included

Size: 1.99 MB · Downloads: 3,358 · 30th Jul 2016
1.99 MB 3,358 30th Jul 2016
PTME - Emotional Overcharge v1.00.rar | PTME - Emotional Overcharge: Stable release version (1.00), no hardcore interactions included

Size: 1.92 MB · Downloads: 3,894 · 30th Jul 2016
1.92 MB 3,894 30th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
323 Comments / Replies (Who?) - 240 Feedback Posts, 76 Thanks Posts
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Lab Assistant
THANKS POST
#276 Old 9th Jul 2015 at 9:22 PM
Is this working with last patch? Thank you for answering :3
Test Subject
#277 Old 12th Dec 2015 at 6:25 AM
Hello, I`ve been using your mod for a while now, but with the latest Get together I`ve found out that it was the cause of a problem when my sims couldn`t interact with any objects o_O Maybe it`s just a unique problem, but it`d be great if you`d look into it... It`s so boring when all sims are happy and polite))
Test Subject
#278 Old 13th Dec 2015 at 4:11 AM
Quote:
Originally Posted by Verdigris
Hello, I`ve been using your mod for a while now, but with the latest Get together I`ve found out that it was the cause of a problem when my sims couldn`t interact with any objects o_O Maybe it`s just a unique problem, but it`d be great if you`d look into it... It`s so boring when all sims are happy and polite))


I think Weebl_101 took over this project, his Autonomy mod does the same thing. He hasn't updated it yet but I imagine he will soon, or at least I hope he does. I also prefer the chaos these mods provide it gets boring when everyone just lives drama-free lives.
Instructor
#279 Old 14th Jan 2016 at 1:29 PM Last edited by FalseZen : 31st Jan 2016 at 4:46 AM.
Quote:
Originally Posted by t3knosoulz
I think Weebl_101 took over this project, his Autonomy mod does the same thing. He hasn't updated it yet but I imagine he will soon, or at least I hope he does. I also prefer the chaos these mods provide it gets boring when everyone just lives drama-free lives.


Weebl_101 seems to have taken down his entire website, and seems to have abandoned this mod too. His Autonomous mod does state under the 'ChangeLog 17.02.2015' that Weebl_101 has "Added - Emotional Overcharge Interactions" to it. So just use that one instead AFTER it has been updated. He promises soon.

Edit: Autonomous mod UPDATED January 30, 2016, is now compatible for the 1.14.49.1020 version. Remember to tell Weebl_101 thank you!
Lab Assistant
Original Poster
#280 Old 30th Jul 2016 at 5:43 PM
Just a quick update here! I made this original mod compatible as well. Basically for private reasons, please read the FAQ if you are interested.
Test Subject
THANKS POST
#281 Old 31st Jul 2016 at 5:48 PM
Yay, I'm so happy it's updated I have one question though, do you have any idea whether this mod wil conflict with Zerbu's Experiences mod? Found here: http://zerbu.tumblr.com/post/140917...iences-mod-pack

My guts says there is a high chance it will, but I'm not sure...
Lab Assistant
THANKS POST
#282 Old 2nd Aug 2016 at 1:22 PM
Thanks for updating this mod and welcome back!!
Lab Assistant
THANKS POST
#283 Old 2nd Aug 2016 at 4:08 PM Last edited by chantalwapa : 2nd Aug 2016 at 11:25 PM.
@FlorianPTME

Thank you, sincerely, for update this mod. This is very an extraordinary mod which will increase the joy in my game!

I only have three quick question to:
- I use MC commander center and i think i readed it doesnt conflict. Does it not?

- Does sims in town (npc) quit their job or propose marriage/divorce/breakup? Can it happens? Because i love really to see surprises of that happen in the game, awesome!

- Also, it is there a chance that for example my female sim loves a male sim but this male sim doesnt love her back and it is interested in another girl? Somewhat of unrequited love?

Thank you for your effort and hard work, thank you for sharing this with us FlorianPTME ive always needed this mod in my game. Trully a must !
Mad Poster
THANKS POST
#284 Old 6th Aug 2016 at 3:19 AM
Normal for me, a Thanks and a question :lol:

Do you play with MC's woohoo module installed? I have all of MC and PTME Hardcore in checking it out, just wondering if I should look for any spectacular explosions or anything.

I'll let you know what I find out, just wondering what you might know already. :)

Checked this out for someone else and decided I thought it looked interesting, too. Thanks for sharing/updating!
Scholar
#285 Old 7th Aug 2016 at 10:57 PM
FYI
I think you have an issue with this mod discussed here:
http://modthesims.info/download.php...295#post5067295

Picture:
http://modthesims.info/download.php...856#post5065856
Test Subject
#286 Old 8th Aug 2016 at 4:57 AM
Quote:
Originally Posted by Morphar




I'm using MCC and Complete Hardcore and I have never see one Morphar ..
Stupid people are stupid
#287 Old 18th Aug 2016 at 8:03 AM
Quote:
Originally Posted by Morphar


Quote:
Originally Posted by jettjett
I'm using MCC and Complete Hardcore and I have never see one Morphar ..


I am using MCC and PTME - Emotional Overcharge - Hardcore Edition v1.00. I've got the same problem as Morphar. After the latest patch (1.22.22.1020) I had 4 llamas showing instead of 1, like before the patch. Basic troubleshooting let me to believe the PTME file is the one who is giving this problem. When I place all files but this one back, the problem is gone.
Scholar
#288 Old 18th Aug 2016 at 11:50 AM Last edited by Morphar : 19th Aug 2016 at 9:26 PM.
Quote:
Originally Posted by AngelFrouk
I am using MCC and PTME - Emotional Overcharge - Hardcore Edition v1.00. I've got the same problem as Morphar. After the latest patch (1.22.22.1020) I had 4 llamas showing instead of 1, like before the patch. Basic troubleshooting let me to believe the PTME file is the one who is giving this problem. When I place all files but this one back, the problem is gone.


God bless you. I thought I was going crazy. This happens also with only PTME loaded and no other mods. I checked all XML-files in PTME and the string "Chat with {1.SimFirstName}" is only found in one place. I changed the string in the XML-file but it did not change the string in the action queu. Over 300 people have downloaded this mod but only two have seen this so far. It is really not a big deal now when we know what should be in the emty bubbles because the Chat command is working.

The file is:
S4_E882D22F_00000000_000000000001814D%%+_XML.xml

Part of the code:
Code:
</L>
  <T n="category">15507<!--PieMenuCategory: sim_Friendly--></T>
  <T n="display_name">0x68F64606<!--String: "Chat abort Property Values"--></T>
  <T n="display_name_target">0x3F9F183E<!--String: "Chat with {1.SimFirstName}"--></T>
  <U n="display_name_text_tokens">
    <L n="tokens">
      <V t="participant_type">
        <U n="participant_type">
          <E n="participant">Actor</E>
        </U>
      </V>
      <V t="participant_type">
        <U n="participant_type">
          <E n="participant">Object</E>
        </U>
      </V>
    </L>


Latest picture with four llamas:
Screenshots
Instructor
#289 Old 21st Aug 2016 at 2:12 AM
I use this mod with many other mods such as the command center by Deaderpool. And I do not have these problems with the llamas showing. In fact I also have the newest game version.

The Truth is out there!
Scholar
#290 Old 21st Aug 2016 at 2:17 PM
Quote:
Originally Posted by Tanja1986
I use this mod with many other mods such as the command center by Deaderpool. And I do not have these problems with the llamas showing. In fact I also have the newest game version.


Sorry for you. Thanks to this mod I have four choises to make my sim chat with another sim and you have non.
Test Subject
#291 Old 24th Aug 2016 at 2:27 PM
Someone re-uploaded your mod, is that normal ?

English is not my native language, don't be afraid to tell me if you don't understand what I'm saying.
Scholar
#292 Old 26th Aug 2016 at 4:45 AM
Quote:
Originally Posted by Bisou-n-ours
Someone re-uploaded your mod, is that normal ?


Who?
Where?
Test Subject
#293 Old 3rd Sep 2016 at 11:31 PM Last edited by Bisou-n-ours : 3rd Sep 2016 at 11:48 PM.
Quote:
Originally Posted by Morphar
Who?
Where?


http://modthesims.info/download.php?t=546533
Well this person says he fixed it and he credited him, but I don't know if he's allowed to ? It may not be a big deal, sorry for the bothering ^^

English is not my native language, don't be afraid to tell me if you don't understand what I'm saying.
Scholar
#294 Old 6th Sep 2016 at 9:10 AM
Quote:
Originally Posted by Bisou-n-ours
http://modthesims.info/download.php?t=546533
Well this person says he fixed it and he credited him, but I don't know if he's allowed to ? It may not be a big deal, sorry for the bothering ^^


It is OK. The original author did not update in a very long time and the mod did not work after a patch. It was updated by weebl by removing not working files. They are on speaking terms now.
Test Subject
#295 Old 6th Sep 2016 at 5:53 PM
Wow so happy this mod got updated. Was really sad when I couldn't use it anymore.

I got a question tho, what does the "plus non social interactions" and "Additional non social interaction tuning" do? Based on the title I would say it means that they won't be social to each other. I know what the hardcore and normal version do, just this one confuses me xD
Lab Assistant
#296 Old 7th Sep 2016 at 1:38 AM
I'm confused... which one is the mod that we should be using? This one or Weebl's? Did this mod fix all of the problems that required a reupload? That other one hasn't been updated for over a year.
Test Subject
THANKS POST
#297 Old 7th Sep 2016 at 7:57 PM
Thanks for updating this mod....This mod and mc command center by Deaderpool make TS4 worth playing
Test Subject
#298 Old 8th Sep 2016 at 9:52 PM
Can you put the autonomous "Just be friends" option in the hardcore version? I'm using the non hardcore version and my Sims are sometimes so happy and friendly they just want to be friends with their boyfriends/girlfriends lol.
Test Subject
THANKS POST
#299 Old 9th Sep 2016 at 12:42 AM
Yay thank you for this...I had it before but didn't see an update in forever..I ended up going back to sims 3...but now I am seeing updated mods for sims 4 I think I will try it out again...you have made my day...thank you thank you <3
Scholar
#300 Old 10th Sep 2016 at 8:27 AM
Sweetgirl612 have made a subset of only the social interactions from Autonomous Interaction by weebl here:
http://modthesims.info/download.php...866#post5046866

That in combination with this mod will be a kind of "best of..." both mods.
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