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updates
2015-01-25 - Fixed a facepalmy bug that I introduced with a recent cleanup. Thanks to igazor for providing a script error that helped me pinpoint it.
2015-01-11 - Updated Commons. Affects Scribbling Pad, DouglasVeiga Dancer Servcer, Moar Interactions and Buy Takeout. If you use any of them, download the updated version, please.
2014-03-15 - Updated to game version 1.67. Availability tuning works again.
2013-08-26 - Blacklisted "Ask to move in" interaction from Socializing macro.
2013-08-25 - Added Korean and Czech translation. Thanks to armiel for pointing that out. I would have missed that. :P
2013-08-25 - Updated to game version 1.55. Sorry that took so long. Of course I came to the conclusion to migrate to Visual Studio 2012 as well and rewrite my framework etc. so it took even longer. Anyway.
- Blacklisted "Watch the Stars" interaction from Socializing macro.
- Made "Commission Upgrade" work on houseboats. Somehow managed to make the "Seems like it's time to go now." dialog pop up again when the handyman is finished, but I guess you guys prefer that to a non-working mod.
- Added support for the All-in-one shower thingy.
- Fixed the slow dance (I think).
Heads up! Redownload the tuning file if you use that! The old one isn't compatible anymore.
Big thanks to armiel for helping me to re-test the whole thing.
2012-11-18 - Updated to game version 1.42.
2012-09-16 - Compatible with 1.38. No changes.
2012-07-22 - Added check to make pets unavailable for the "Go To Bed With" interaction.
2012-07-16 - Compatible with 1.36. No changes.
2012-06-10 - Ensured compatibility with game version 1.34.
2012-03-12 - Updated to game version 1.32. Status: Testers wanted.
2012-03-09 - Supports ChinUpBar and EllipticalTrainer now. Testers wanted.
2012-03-02 - Updated to game version 1.31.
2012-02-20 - Updated Invite Over interactions. Testers wanted.
2012-01-14 - Updated Swedish translation. Added checks to prevent interactions being available for pets.
2011-12-15 - Updated to game version 1.29.
2011-10-24 - Socialize option doesn't appear on the active sim anymore. Blacklisted Ask To Turn interaction from socialize macro.
2011-10-20 - Updated to game version 1.26. Status: Testers Wanted. The devs changed quite a bit with this patch, so please look out for any weird behavior or borkage.
2011-09-03 - Fixed performance gain for Work Overtime interaction.
2011-08-21 - Blacklisted Reveal Secret and Share Secret interaction in social macro.
2011-08-10 - Experimental: Changed to Eat Here interaction to include group, if there is one.
2011-07-26 - Updated to game version 1.24. Couple tweaks here and there.
2011-07-24 - Changed socialize interaction to make target sims stand up if they aren't standing already.
2011-07-10 - Altered the tone selector for the socializing macro. Should now run like it was supposed to to begin with, with much less autonomous adultery. Fireproof buyable upgrade choked on stoves that are fireproof already.
2011-06-23 - Attend Movie Screening fixed. For realz this time. Hopefully. (Gah, devs and their upcasts!)
2011-06-16 - Attend Movie Screening interaction should be available again (replaced it with a slightly altered version of itself). Invite To Lot shouldn't suppress instantiation of a group if your sim invited the other sim to a date. The upgrade situation of the buyable upgrades service will now block the target object from autonomous use.
2011-06-11 - Fixed another bug in the Invite To Lot interaction.
2011-06-07 - Blacklisted pillow fight and bore to death from socializing macro. Seriously, why did the devs put a terminating flag into the code if they're not using it?
2011-06-05 - Blacklisted "Tell Ghost Story" interaction from socializing macro. Few tweaks here and there. Tuning outsourced and availability of interactions made tunable. See Tuning section.
2011-06-04 - Microwave and massage chair (from store) now supported as targets for buyable upgrades. Added more sanity checks to buyable upgrades. Fixed the invite to lot interaction that I broke with the previous update.
2011-06-02 - Updated to game version 1.22/2.16/3.12/4.9/5.7/6.4/7.2/8.0.
2011-05-26 - Russian translation added.
2011-05-25 - Fixed an obscure issue that emerged in neighborhoods without schools.
2011-05-12 - Updated French translation
2011-05-06 - Upgraders of a buyable upgrade situation will now be zapped if they fail to go home properly. I couldn't test it unfortunately, because I haven't seen this particular error for quite some time.
2011-04-30 - Stopped the unbreakable upgrade from being available as buyable upgrade for objects that don't break anyway.
2011-04-29 - Fixed a bug in the Visit Lot With interaction. Added altered interaction for visiting shells that doesn't form groups.
2011-04-10 - Blacklisted "Request Feel My Tummy" from Socialize macro as it kicked the macro from the queue. Stopped "Boost Channels" from turning up as buyable upgrade for expensive TVs which already have it (untested).
2011-04-07 - Fixed fatigue stage in work out interaction. Disabled unpausing and repausing the game on load.
2011-04-04 - Silenced the socializing error. Fixed the buyable upgrades for dartboards.
2011-04-01 - Attempted fix for failing upgrades in high rises. Shiny new code to inject replaced interactions into interaction-coupled opportunities. Tell me if an interaction should fulfill an opportunity but doesn't. Fixed multiple FridgeHave/StoveHave interactions in WA base camps.
2011-03-30 - Attempted fix for missing interaction names.
2011-03-30 - Added Swedish translation.
2011-03-30 - Fixed a bug introduced by the previous version.
2011-03-29 9:05pm - Experimental fix for reported motive issues in combination with other mods.
2011-03-29 - Added Japanese translation.
2011-03-28 - Added Dutch translation.
2011-03-28 - Fixed a subtle bug in the DoLaundryOnTheSpot interaction (it's only for NPCs). Added Polish and Norwegian translations. Translators please read updated information for translators.
2011-03-27 11:36am - Fixed error in the BuyableUpgrades situation concerning hottubs. Added error trapping in a couple places. Tell me if you're missing interactions for no apparent reason.
2011-03-27 - Brute force attempt to silence the errors in the DanceTogether interaction that cause the sim interactions to vanish.
2011-03-26 - Brazilian translation updated.
2011-03-26 - Italian translation added.
2011-03-25 - Took a shot in the dark about the lost sim interactions.
2011-03-25 - Hungarian translation added.
2011-03-24 - Fixed a subtle error in the string tables. New source text file uploaded.
2011-03-24 - Silenced a debugging notification. French, German and Brazilian translations added.
2011-03-23 5:41pm - Fixed the CommissionUpgrade interaction after borking it for fixing it because of the door glitch. Or something.
2011-03-23 5:34pm - Updated Finnish translation.
2011-03-23 4:23pm - Fixed issue with multiple interactions in pie menu. Fixed doors being unclickable. Fixed string tables. Uploaded new source text file. I knew I could count on you guys finding lots of bugs that eluded me the last couple weeks.
2011-03-23 - Added Finnish translation.
2011-03-23 - Next one. Fixed the Do Laundry interaction and made it less invasive so other mods can still access the original interaction to do their shtick.
2011-03-23 - Damn, first bug already. Noticed that I borked the events at the restaurant. Fixed. Also added Spanish translation.
compatibility
Supported for game version 1.67.
scope of this mod
This mod is a compilation of interactions that are either entirely new or altered/fixed EAxian interactions. The latter one is done by replacing the original interactions.
content
Interaction
Target
Type
Description
Attend Show
Show Venue
Altered&Fixed
Group Attend like Restaurant's Eat Here; Fixed Concert Length.
Attend Game
Stadium
Altered
Group Attend like Restaurant's Eat Here.
Eat Here
Restaurant
Altered&Fixed
Relationship gain for all involved sims; Fixed dessert stage length.
Help With Homework
Sim
New
Go To Bed With
Double Bed
New
Come To Bed
Sim
New
Work Overtime
Rabbit Hole
New
Work Parttime Shift
Rabbit Hole
New
Have/Serve
Fridge
New
For community lots.
Have/Serve
Stove
New
For community lots.
Stock With
Fridge
New
Remove All But
Fridge
New
Try To Buy Ingredients
Restaurant
New
Read Skill Book
Bookshelf
New
Only for townies; unavailable for active sims.
Read Something
Bookshelf
Altered
No reread.
Commission Upgrade
Upgradable Object
New
Socialize
Sim
New
Socializing macro.
Work Out
Athletic Object
Altered
No sweaty workouts.
Jog Here
Terrain
Altered
No sweaty workouts.
Ask To Be Trained
Athletic Object
New
Cancel Carpool/Apply For Carpool
Phone
New
Cancel/Apply Shoolbus For
Phone
New
Collect All Clothes On Lot
Hamper
New
Do Laundry
Washingmachine
Altered
Sims can't do laundry on community lots if they didn't collect it first.
Dance Together
Sim
Fixed
Fun gain for target.
Go Here (With)
Terrain
Altered
Doesn't drop from the queue; doesn't form group on arrival.
Visit Lot (With)
Lot
Altered
Doesn't form group on arrival.
Invite Over/Out/To Lot
Phone
Altered
Doesn't form group on arrival.
Help With Homework
This lets sims (teen or above) actively help sims with their homework, i.e. the active sim sets the "Get Help With Homework" interaction in motion. Handy if the target sim is a townie.
Ask To Be Trained
Sims can ask other sims to train them. Handy if the target sim is a townie.
Go To Bed With / Come To Bed
Click on a double bed to let your active sim and the other sim go to bed together. If the other sim is in bed already, click on the other sim to make them join. Works only if the sims in question have a romantic relationship. Handy if the other sim is a townie.
Stock With / Remove All But
Use to stock the target fridge with a certain amount for each type or all of the ingredients in the active sim's inventory. Changes to "Remove" if the active sim's inventory doesn't contain ingredients. Better ingredients will be stocked first. Works well with my Box of Seeds mod. Handy for gardeners who want to keep the best stuff for themselves and sell the rest at the grocery.
Try To Buy Ingredients
This makes it possible to buy ingredients at the diner and bistro; quality at the bistro is better. Both offer better quality than the grocery. To prevent this from being too cheaty, you cannot choose the ingredients, the ingredients are very expensive and your sim needs to accomplish something to succed. See attached screenshot. Your sim might get lucky, though.
Work Overtime
Your sims can work overtime at their regular workplace for their regular wage, perfomance increase included. The shift length is three hours by default.
Work Parttime Shift
Sims can work single shifts at rabbit holes that offer parttime jobs. Wage is §30 and shift length is three hours by default.
Cancel Carpool / Apply For Carpool / Cancel/Apply Schoolbus For
The successor of my Carpool Disabler mod. This one is properly integrated into regular gameplay. Make a phone call to cancel the carpool; make another one to reapply for it. Teens can also cancel their schoolbus or reapply for it. Children need an adult to do that for them.
Socialize
This is a macro interaction that strings together social interactions. If you actively use it, you can choose the tone (friendly, funny, romantic or mean). For townies the tone gets chosen based on relationship to the target, traits and chance.
The macro runs with lowered priority, so adding another interaction will kick it out of the queue. Apart from that it runs indefinitely for active sims and times out after a certain time or certain number of repetitions for townies.
Commission Upgrade
Click on any upgradable object and choose the upgrade you want. Your active sim will make a phone call and then a service upgrader will come to implement that upgrade. It's not feasible to tell how long exactly it will take to do a certain upgrade, because that data is spread all over the code. Thus it's not possible to tell how much exactly it costs. The cost per hour is §250 though, so don't expect any upgrade to be much cheaper than §1,000. If your sims don't have that sort of cash at the time, the bill will be added to the mailbox bills.
Read Skillbook
This interaction is only available for townies. Picks a skill book based on traits, occupation and lifetime wish or by chance if no match is found.
tuning
The tuning package contains two XML resources for tunables and an XML resource for the basic availability of the interactions. Except for the latter one, there is no documentation, but the names should be mostly self-explaining. If you're able to do tuning/XML modding, just skip this and do your shtick. If you're new to to this, get yourself S3PE and read the instructions. It will work with other package editors as well of course, but I will only explain it for S3PE.
Open the tuning package.
Select a resource and look at the preview.
If you want to edit a resource, right-click on it and click on Notepad.
Make your changes in Notepad.
Hints
For "regular" tunable values like <kMinAutonomousSocials value="4" />, only change the value between the quotation marks after 'value='.
Values with points are floating point values; values without are integers. Values that are True/False are boolean values, and, err, can be True or False.
Save the file in Notepad and close Notepad.
Back in S3PE, commit the changes and save the package.
Close S3PE. (Seriously, if you keep it open, the game won't be able to load it.)
You're done.
translation
Wherever possible, I used already existing and localized strings; new strings are fully localizable. If you are willing to support a translation, please read the instructions.
Disclaimer: I consider my mods to be free as free beer, copyleft - all right reversed, whatever you may call it. I expect the same from your translation! If you are not okay with this, then don't support a translation! If you already supported a translation and are not okay with this, tell me and I will pull it.
Currently supported languages: English, Spanish, Finnish, French, German, Brazilian, Hungarian, Italian, Polish, Norwegian, Dutch, Japanese, Swedish, Russian, Czech, Korean
If you are willing to translate, download the source text file and edit it with a text editor. Please be serious about your translation. I don't have the means to check these translations for grammatical or orthographical errors.
Only translate the stuff between the <STR></STR> tags or you will break the localization. Leave the {0.String}/{1.SimFirstName}/etc. stuff unchanged. These are placeholders and will be replaced by the localization code, before the string is shown. You can freely move these placeholders to form sensible sentences though.
Parts like {MA.him}{FA.her} are gender-dependent strings. Translate the part between the point and the closing brace and leave the rest unchanged. You can freely move these around as well and add new ones.
Finally, please change the filename to something that indicates the language you translated to and upload it as attachment in the comments section of this mod. Please save your file in the UNICODE format (if you use Notepad, simply use "Save as..." and you will see a format drop-down menu below the field to enter the filename) and check the translation in-game after I uploaded it. Thanks.
legal stuff
possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. Other scripting mods that replace interactions might tangle with this mod, though. I've implemented safeguards for the cases I know. Heads Up! If you check this mod in Delphy's Dashboard, it may show a conflict with my other mods. You can ignore that. It's by design, i.e. some of my mods share one framework resource. It will actually conflict in the sense that the game will only load one instance of that resource. That's the whole point, though.
deinstallation
Do NOT just rip this mod out! If one of the interactions of this mod is currently running when you save your game, you may become unable to load your savegame without this mod!
This mod contains a lot of autonomous interactions, so even if you make sure that none of your active sims currently perform one of the interactions, there's still a very high chance that a townie is performing one.
Prior to deinstallation, reset all sims in town by opening the console with Ctrl-Shift-C and using "ResetSim *" (without the quotes). Alternatively use twallan's ErrorTrap mod which will drop all "illegal" interactions upon load.
support
I support my mods. I appreciate bug reports. I don't support mods or custom content in general. It's not an issue with a mod if it doesn't even show up in the game.
credits
Thanks to Pablosky64, armiel, the_wizard, crinury, Killc*a, Sharner, Laisanae, raffo89, pawelostalowski, gh0ul, Aiken, yu_1, karlik-nos, timoram26, ivm, Kolikokoli and sdc02277 for translating.
Thanks to armiel for testing.
disclaimer
Might lead to a serious case of squished brain. Use for rocket fuel. Don't use for stomach ailment.
You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.
Built with Game Version: 1.55
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents
It worked fine for me on 1.63, but it seems to break AwesomeMode (maybe not the whole Awesome, but some parts of it). I have my Awesome set to autosave the game every 60 minutes, and it worked, only prior to installing this mod. Upon installing this mod, that functionality seems to be broken (I played the game for 2 hours straight and the autosaving function doesn't work). And judging by the others posts, I'm pretty sure there's many more things that I missed (broken functionalities).
This has happened before, mostly with outdated mods, conflicting with new or updated mods. I hope Buzz can find some time to update this gem. It's very important as I don't like to click on the Sims lots of time just to interact with them. Until this mod is updated, I'm going to have to remove it, unfortunately.
Just wanted to say that this Mod is amazing, especially for the "Work Overtime" and "Work For Three Hours" interaction. I used it about a year ago and have been looking for it for a long time! Thank you
I remember once I asked for ingredients at the diner and they didn't give it to me. I owned every place in town so I fired Jared Frio. Went back in and they gave me the ingredients! XD Thanks for making this mod! I can't download it cause it's not patched
Hey Buzzler! Thank you so much for updating this mod to patch 1.67! I waited patiently for it although the last one worked for me. Still I really appreciate it, this is one of my favourite mods.
You're going to make so many people insanely happy with this! Welcome back!
Buzz, does it matter that Moar and Take Home Foods show up as conflicted on Dashboard? I'm sure its no big deal and I'll still use them both - just thought I'd ask
Seems weird, but since adding your mod to my game, my sim won't get pregnant. I have some of the Nraas mods. including woohooer. I even set the "try for a bay" chance to 100%. As soon as I reset the town, removed the mod, and restarted the game, she found out she was pregnant within seconds.
I've always had issues with the macros - I downloaded your latest version of the file in the hopes that it would fix, but nothing's happened. the result is, that I can't get my sims to socialise at all; without removing all the mods in the folder; which is greatly inconvenient. Being unable to socialise means that I can't play any adventures with my adventurer sim, and that's very awkward.
Can anyone give me advice to get this mod to work fully? I was so excited when I'd first come across it last year, but it's never worked for me =<
With this mod my sims don't the washing in the laundromat Need delete mod every time when sim want the washing.
Sorry for my english.
Do your sims have any dirty laundry in their inventory? With this mod you have to have a hamper on the home lot so your sims can generate dirty clothes, then you have to collect all the laundry, once its in the sims inventory you can go to the laundromat and wash clothes.
I'm having some problems with the Socialize - Romantic macro. My sim invites her boyfriend to her home, and when they do the woohoo interaction, it breaks their date and she gets the "rude guest" moodlet. Then if she tries to do anything romantic after that, he reacts negatively.
I've been using this mod for a long time and love the features. It has always been my experience that the various "Socialize" options have to be initiated by the user.
Suddenly, just in the last couple days, my Sim has been autonomously selecting one of the Socialize options. Usually it's Friendly, and I've just cancelled it. But just now she chose Mean for a Sim she'd never met before.
I haven't installed any new mods or made any changes lately that I can think that might cause this. It's possible it was present before, but this was the first time I'd seen it. It's only happened about 3-4 times in the course of playing several hours a day for the last week. So it's hard for me to test it to figure out what the problem is. I'm also only playing with a single Sim. I'm worried about starting a family with her, and while not watching one of my Sims they might go off and do something really stupid.
Was the Socialize option meant to be something the Sim could initiate?
Thank you very much for this mod. I've been very cautious when it comes to adding mods to my game in order to avoid breaking too much, but this looks too interesting!
One newbie question: I've been toying around with Twallan's Retuner and I've found a 'Sims3.TwoBTech' entry there which I can use to tune your 'Box of seeds', but for the live of me I cannot find the tuning file for this package in there? Should this package be tunable that way (I have the tuning package itself installed)? Or is the only way to tune it using S3PE?