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[New Versions 16/11/2020] Functioning Well - and Off-Grid Plumbing!

by zoe22 Posted 7th Feb 2020 at 6:00 PM - Updated 16th Nov 2020 at 10:30 PM by zoe22
78 Comments / replies (Who?) - 15 Feedback Posts, 8 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update 16/11/2020 - New versions and fixes:
Fixes:
- Fixed an issue with the sponge bath interaction, which should use up water buckets properly now
- Fixed an issue with the string for the Unclog interaction
- Fixed an issue where if you cancel an interaction before it started, it would unlock buckets that were locked for a different interaction
New version:
- A new version which implements water in a different way - instead of using buckets that are created by collecting water at the well, you need to buy pails which can be filled up at the well. Interactions will use a certain amount of water from the pails
- The pail object is a clone of the milk pail from pets, and therefore requires pets (for now). Polycounts: High/Low 930/446 and can be found in misc decor
- Please see this thread for more details on how everything works including default amounts of water required for each interaction and capacity of pail 
- Also, if you run into any issues or have feedback, feel free to post on the above thread
Other:
- I have renamed the files to hopefully make things more clear. V1 is the version that uses buckets, and V2 is the version that uses pails. I also called them global and non-global rather All and Specified because I feel like it's more clear what it means. There is a global and non-global option for each version of the mod. Only pick one of the 4 files.
- If you are replacing a version of the mod that is used in a save, I would recommend resetting the town before removing the mod to make sure no sims are using any plumbing objects. You could also delete the associated objects like the well/barrels/buckets. I'm not sure exactly if anything terrible would happen especially if you have nraas ErrorTrap, but if you want to be safe then take the extra precaution
- Hmmm I think that's it

Important Update 21/05/2020


UPDATE 23/02/2020:



What is this "Functioning Well" you speak of?
It's a well! That functions!
The idea of this mod is to basically make life more difficult for your sims - Instead of being able to just use objects like showers and sinks with their invisible plumbing, your sims must first collect buckets of water from the well in order to flush the toilet, take a bath, wash dishes etc...
It's great for off-grid/ living off the land/ old timey pre plumbing era gameplay.


How does it work?
The well object itself is the decor object "The Old Dried-Up Well" from The Sims 3 Store, that comes with the Brunch at the Old Mill set.
Except it's no longer a decor object, or dried-up! Your sims can and need to actually collect water from the well in the form of buckets.
Each bucket is like one unit of water, and different interactions require a different number of units (or buckets) of water to be used. (See the Interaction List below for details)

The interactions that involve some kind of "plumbing" are replaced with new versions, that check if your sims have enough water before letting your sims do the interaction. If your sims have enough water, they can use the object as normal, and the required buckets of water will be used up.

Sims can either use buckets of water that are in their own inventory, or buckets can be stored in the stack of barrels object to be accessible across the household. So if you don't want to have to keep collecting loads of buckets for each sim, you can just collect loads of buckets of water and store them in the barrels, and all your sims will be able to use plumbing objects as normal for as long as the buckets last.
Note about the barrels: The stack of barrels is the decor object from WA, but works as an inventory to store buckets of water instead. It requires WA for now, but hopefully soon I will try and make it base game compatible. If you don't have WA you can still use the mod, but each sim will have to have buckets in their own inventory to use plumbing objects.

The well can be found in Decor Misc/Sculptures for 200 simoleons. You can place it on a community lot instead of buying it with your own funds.
The barrels can be found in Decor Misc also for 200 simoleons. These need to be placed on your home lot.
The bucket can be found in buydebug for 0 simoleons too.

It's also only active sims that need buckets of water to use stuff, so the rest of town shouldn't be walking around with terrible stink clouds around them all the time.

Technicalities


Interactions that are replaced


The numbers of buckets required for each interaction are tunable - see Tunable Values below.

There are some plumbing objects that are not affected (sims will be able to use these without needing any buckets of water). Some I may add in the future, others likely not (see below for Future Plans)
Hot Tubs, Dishwashers, All-In-One Bathrooms I feel aren't so important because they probably wouldn't fit the playstyle anyway...maybe I'm just lazy?
The Outdoor Shower and Public Shower from the Store aren't affected because they don't count as regular showers, but I may add these in to also require buckets.

Tunable Values


Translating


Installation
To install, just put the package in your mods folder. Only one version at a time
If you want all plumbing objects in the world to be off-grid for your active household then use the ALL version.
If you only want plumbing objects on lots with a well/barrel stack to be off-grid, use the SPECIFIED version.
Please note that objects already in the game before this mod is installed won't be affected. You need to sell and buy new ones if you want sims to need buckets to use them.
I'd recommend starting an off-grid save after you have installed this mod, or if you have a save started, don't build your house until after the mod is installed. That way you won't have to replace all your sinks and showers etc to get them to function properly off-grid.
Not relevant anymore, the off-grid plumbing interactions should work straight away.

I would also recommend taking the mod out if you are playing a save that's not off-grid, so nothing strange happens

To Uninstall
Before you take out this mod, if you are planning on playing without the mod in save that has previously been affected by the mod (so you have been playing off-grid in), make sure your sims are not interacting with any plumbing objects when you save, otherwise the objects may become unusable. If this does happen, they should be okay if you sell and replace the objects, but I haven't tested this extensively so be warned!
It's a good idea to reset your town/reset all sims before uninstalling to make sure no sims are using objects affected by the new interactions.

Conflicts/Issues
This is a full script mod, and doesn't override any core files or resources. However, on load it does replace the interaction definitions of the interactions listed above. So if you have a mod that also does that (though I don't know any that do), either mine or the other mod likely won't work.

NRaas Shooless is an example of this. If you have both installed, the interactions affected by Shooless (Shower, Use Toilet, Spongebath) will no longer be "off-grid". The interaction names for Use Toilet and Spongebath show up blank too.

One thing to note is that because this mod changes the interaction definitions, if you have mods that adjust the ITUN files of one of the interactions that are replaced, it won't have an effect. You can edit my custom ITUN files to your liking though, they are in the package file
If you do find a conflict, let me know.
The only other thing I have found is that if you have nraas WooHooer installed, the shower WooHoo won't work even if your sims have enough water. They do the social interaction and just stop. It does work if one sim is already in the shower though, so nothing too disastrous

Resources Used



Future Plans/Ideas
I've been working on this for quite a while now, and so I really wanted to get what I've done out before it drives me insane, but even though it's pretty much done, there are a few things I feel could function in a better way. I'd also be happy to hear any ideas/preferences that you have for how this could work. Here are just some things I have thought about:


Anyway, sorry for the huge description
If you have any problems, or feedback, please let me know, and I'll try to fix it.

I hope you like it



Additional Credits:
A big thank you to Battery for all the help with my many struggles. I also used S3PE, Buzzler's STBLize tool, and Visual Studio 2017.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3

This is a multi-part download:


You can only have 1 version of the mod installed
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
zoeoe_FunctioningWell_V2_non-global.zip | Uses pails & only lots with a well/barrel stack are off-grid

Size: 1.58 MB · Downloads: 723 · 16th Nov 2020
1.58 MB 723 16th Nov 2020
zoeoe_FunctioningWell_V2_global.zip | Uses pails & all plumbing objects in world are off-grid

Size: 1.58 MB · Downloads: 332 · 16th Nov 2020
1.58 MB 332 16th Nov 2020
zoeoe_FunctioningWell_V1_non-global.zip | Uses buckets & only lots with a well/barrel stack are off-grid

Size: 1.05 MB · Downloads: 1,594 · 16th Nov 2020
1.05 MB 1,594 16th Nov 2020
zoeoe_FunctioningWell_V1_global.zip | Uses buckets & all plumbing objects in world are off-grid

Size: 1.05 MB · Downloads: 2,878 · 16th Nov 2020
1.05 MB 2,878 16th Nov 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
78 Comments / Replies (Who?) - 38 Feedback Posts, 36 Thanks Posts
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Test Subject
THANKS POST
#51 Old 28th Mar 2020 at 7:28 PM
Wow this mod is so cool and unique. Thanks so much!!
Lab Assistant
THANKS POST
#52 Old 4th Apr 2020 at 8:49 AM
This is great for medieval game
Test Subject
DELETED POST
16th Apr 2020 at 12:17 PM
This message has been deleted by RayeNation.
Test Subject
THANKS POST
#53 Old 20th Apr 2020 at 7:50 AM
An option to be able to collect water from a beach or lake on a lot would make this mod even better!!
Lab Assistant
THANKS POST
#54 Old 22nd Apr 2020 at 4:07 AM
By chance would you consider adding washing machines to the list? I use an off grid (aesthetically) washing machine and your mod works on my CC sinks and bathtubs so I think it would work with this washer too!

Even if not, I LOVE this mod! It adds so much more to the lifestyle of my sims!
Test Subject
#55 Old 23rd Apr 2020 at 3:36 PM
I may have missed something in the description and got a little confused. I have the specified installed, does that mean each time I start up my game I have to replace all plumping objects to the interactions to show up? is there an easier way?
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Original Poster
#56 Old 24th Apr 2020 at 10:55 AM
Quote:
Originally Posted by LemonyLin
By chance would you consider adding washing machines to the list? I use an off grid (aesthetically) washing machine and your mod works on my CC sinks and bathtubs so I think it would work with this washer too!

Even if not, I LOVE this mod! It adds so much more to the lifestyle of my sims!

I will look into it
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Original Poster
#57 Old 24th Apr 2020 at 10:59 AM
Quote:
Originally Posted by ravierae094
I may have missed something in the description and got a little confused. I have the specified installed, does that mean each time I start up my game I have to replace all plumping objects to the interactions to show up? is there an easier way?

@ravierae094
Hi there, sorry for the confusion. No, you don't need to replace the objects every time you start up. It's only objects that have been placed pre - mod install that won't have the new interactions stuck to them, so they won't check for water or use up water. But once you replace them, they'll use the new versions of the interactions and as long as the mod is installed they should keep them without you needing to replace them. Hope this clears things up
Test Subject
#58 Old 1st May 2020 at 6:46 PM
Thank you for putting your hard work here. I hope more "Off Grid" mods to come. I'm currently making my sim self-sustainable and living off grid too!
Lab Assistant
THANKS POST
#59 Old 18th May 2020 at 8:05 PM
Where I can find the object?
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Original Poster
#60 Old 18th May 2020 at 10:02 PM
Quote:
Originally Posted by michela1390
Where I can find the object?

@michela1390
The well can be found in Decor Misc/Sculptures for 200 simoleons. You can place it on a community lot instead of buying it with your own funds.
The barrels can be found in Decor Misc also for 200 simoleons. These need to be placed on your home lot.
Test Subject
DELETED POST
31st May 2020 at 4:58 PM
This message has been deleted by Franklee300.
Forum Resident
THANKS POST
#61 Old 18th Jun 2020 at 9:29 PM
Your mods are very interesting!!! Thank you!! I'm still wondering if this is how much harder I want to make my sims' lives, but in any case, it's a great idea!!!
#62 Old 26th Jun 2020 at 4:20 AM
Is there a way to use this AND stay on the grid? Like, still have plumbing work as usual but ALSO have a functioning well?
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Original Poster
#63 Old 26th Jun 2020 at 9:59 AM
Quote:
Originally Posted by BlackjackGabbiani
Is there a way to use this AND stay on the grid? Like, still have plumbing work as usual but ALSO have a functioning well?
As in like, having a well that you can collect buckets of water from, but they are just decorative? With the mod how it currently is no, but if you really want just the well with the buckets, I could make a version without the plumbing replacements for you. 
Though maybe I'm misunderstanding what you mean, as I'm not sure what the point of a bunch of useless buckets would be  
Test Subject
#64 Old 28th Jun 2020 at 10:11 PM Last edited by Franklee300 : 28th Jun 2020 at 11:10 PM.
First, I want to thank you so much for making this mod. I really love the extra challenge it adds to my game. Since the second update I have had an odd issue. The space on the menu that normally says use the toilet (or in the case of sponge bathing, sponge bath) is now a blank blue circle. It still functions correctly, but there's no longer any words there.

I don't know if anyone else has experienced this issue, or if it's just me.

EDITED:
The mod conflict I mentioned originally turned out to be a different mod.
Test Subject
#65 Old 2nd Jul 2020 at 9:12 PM
I just realized my above post could be confused for me saying the missing words from the menu were a mod conflict. That is still an issue I am having. Before I thought it was clashing with a coffee mod. Sorry for my wording.
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Original Poster
#66 Old 2nd Jul 2020 at 10:42 PM
Quote:
Originally Posted by Franklee300
First, I want to thank you so much for making this mod. I really love the extra challenge it adds to my game. Since the second update I have had an odd issue. The space on the menu that normally says use the toilet (or in the case of sponge bathing, sponge bath) is now a blank blue circle. It still functions correctly, but there's no longer any words there.

I don't know if anyone else has experienced this issue, or if it's just me.

EDITED:
The mod conflict I mentioned originally turned out to be a different mod.
@Franklee300 Hi there, sorry you're having this problem. I will look into this soon. I did notice when I was testing a new version (not been uploaded) that there was a problem with the Repair interaction name on the toilet (and probably other Repairs too) and have not had a chance to fix it yet. Though I believe that it was only a problem with the repair interactions, not the other ones like Use toilet and Sponge Bath. (Though there was actually a separate problem with the sponge bath interaction but that didn't affect the name for me).

I will double check the versions this weekend hopefully to see if it's the same in my game, though i don't think it was when i tested them.
But would you mind giving me some more info? 
Is your game in English or another language? 
Is it just those two interactions or all of them that are missing the names?
And what game patch are you on?

It might be easier if you PM instead of replying on this thread  
Test Subject
#67 Old 3rd Jul 2020 at 4:48 AM
This is so clever! Can't wait to try it out with one of my more rustic sims
Test Subject
THANKS POST
#68 Old 3rd Jul 2020 at 9:43 PM
Another awesome sandbox mod! Is there any way to turn it off in game on the fly? Without having to quit/restart and then add/remove the mod from your Mods folder?
Test Subject
#69 Old 11th Jul 2020 at 1:52 PM
This is probably similar question to the one up mine and maybe I just don't get the description right, but is it possible to have this mod working just in one world (saved game) and not in the others? For example I have an (survive mod) island world where this would be awesome improvement for my gameplay, but it seems kind of weird to have my sims collecting buckets of water to use toilet/bath in, for example into the future/modern themed, world. Thank you very much in advance for the answer.
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Original Poster
#70 Old 12th Jul 2020 at 2:03 PM
@Maxi1999 and @Amira11thank you for your kind comments
There isn't a way to completely shut off the mod without taking it out of your mods folder.
However, if you install the Specified version of the mod then only lots that have the functional well or the stack of barrels on the lot will require buckets of water to use the plumbing objects.
So if you want to keep the mod installed all the time, but have saves where you don't want to play off-grid, you can just not put any wells or barrels in the world/on the lot you're playing and your sims can carry on as normal.

However, an important thing to remember is that even if you don't have a well/barrels on the lot and so that household is not off-grid, the interactions are still replaced with my custom ones. The difference is that the custom interactions will check if there's a well/barrels on the lot, and if not then it will ignore the need for buckets.
What this means is that if you have played in saves when the mod has been installed and you want to uninstall it, you need to reset your town for every one of those saves in order to make sure no sim is using a plumbing object.
The fact that buckets aren't required to use the objects may be misleading to think the custom interactions aren't being used, but as long as the mod is installed they are being used, and so uninstalling with sims doing those custom interactions may break something.
Hope this explains it
Test Subject
#71 Old 12th Jul 2020 at 7:00 PM
Quote:
Originally Posted by zoe22
@Maxi1999 and @Amira11thank you for your kind comments
...So if you want to keep the mod installed all the time, but have saves where you don't want to play off-grid, you can just not put any wells or barrels in the world/on the lot you're playing and your sims can carry on as normal.
...
The fact that buckets aren't required to use the objects may be misleading to think the custom interactions aren't being used, but as long as the mod is installed they are being used, and so uninstalling with sims doing those custom interactions may break something.
Hope this explains it


Thank you very much, that's exactly what I wanted to know, this is really great mod, so I am looking forward to playing with it. Thank you for your hardwork and fast reply.
Test Subject
#72 Old 23rd Jul 2020 at 4:20 PM
Quote:
Originally Posted by zoe22
@Maxi1999 and @Amira11thank you for your kind comments
There isn't a way to completely shut off the mod without taking it out of your mods folder.
However, if you install the Specified version of the mod then only lots that have the functional well or the stack of barrels on the lot will require buckets of water to use the plumbing objects.
So if you want to keep the mod installed all the time, but have saves where you don't want to play off-grid, you can just not put any wells or barrels in the world/on the lot you're playing and your sims can carry on as normal.

However, an important thing to remember is that even if you don't have a well/barrels on the lot and so that household is not off-grid, the interactions are still replaced with my custom ones. The difference is that the custom interactions will check if there's a well/barrels on the lot, and if not then it will ignore the need for buckets.
What this means is that if you have played in saves when the mod has been installed and you want to uninstall it, you need to reset your town for every one of those saves in order to make sure no sim is using a plumbing object.
The fact that buckets aren't required to use the objects may be misleading to think the custom interactions aren't being used, but as long as the mod is installed they are being used, and so uninstalling with sims doing those custom interactions may break something.
Hope this explains it
OK thank you!
Test Subject
THANKS POST
#73 Old 27th Jul 2020 at 1:23 PM
Amazing mod! Thank you so much!
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