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Maxis Match Metallic Mirrors with Discernment

by Sophie-David Posted 3rd Sep 2007 at 1:31 AM - Updated 27th Jan 2016 at 5:21 PM by Sophie-David
12 Comments / replies (Who?) - 11 Feedback Posts, 1 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Title: Maxis Match Metallic Mirrors for Metallic Counters, with Discernment
for Base Game & Castaway Stories


Added Spirit Discernment - July 1, 2014

The discernment mirrors now differentiate between a true Ghost (a dead Sim) and a Spirit (a live Sim with ghostly characteristics).


Find Sim/Pet Bugfix - June 28, 2014

This release fixes a bug that prevented the Castaway Stories "Find Sim" and "Find Pet" options from working. For The Sims 2, the "Find" options may work slightly faster in this version.


Alien & AL Upgrade: June 25, 2014

1) The mirrors are now capable of designating any Sim as a Quarter, Half, Three-Quarter or Full Alien - or removing alien status - using the new "Change Alien Status" menu option.

2) Mirror discernment now includes the Apartment Life human statues, spectral assistants, spectral cats, warlocks and witches (including alignment), as well as the Holiday Edition Father Time, Santa Klaus, and Toddler New Year.

3) The new "Find Sim..." and "Find Pet..." menu options can be used to locate any character on the lot without waiting for the current interaction to finish.

4) For more positive identification, the Sim selection menus now include the whole name rather only the first name. Similarily, the "Check Sim" or "Check Pet" descriptions also provide the full name.

5) If Apartment Life or Mansion & Garden is available, the mirrors are now height adjustable.

6) Numerous minor optimizations have been made.

For further details on the discernment features please refer to the Honest to Dickens Mirror project.


Installation

All base game or expansion users, and those with the Stories games except for Castaway: please install the contents of SDmetallicmirror_basegame_mesh.zip in a Downloads folder. This archive contains the metallic mirror mesh and the Alien token, which is a requirement (but if you have already installed the Alien token you do not need another copy). This mesh file now fully supports all versions of the game. If you were previously using SDmetallicmirror_aluminum_epMesh.package it should be deleted.

Castaway users only: please install the contents of SDmetallicmirror_Castaway_mesh.zip in a Downloads folder. As in the case of the regular game or other Stories games, please be sure to include the Alien token.

If you do not wish to use the discernment features: install the original object version from SDmetallicmirror_ep_mesh.zip. Please do not use any other variation in the same game, because the GUIDs are all identical.

Nine recolours are contained within SDmetallicmirror_counters.zip and are compatible with any of the three versions.


Description

This set includes a cloned "Reflective Glass Mirror" with a frame that has also been modified to be reflective. In addition, this clone has been retextured with a metallic surface, making it suitable for simulating metallic framed mirrors. The reflective function is borrowed from the Maxis metallic sinks, and like them this object needs to be well lit for the reflectivity to be noticeable, particularly in the darker colours. Senesi2003's tiny ceiling light is particularly useful in ensuring adequate but unobtrusive lighting.

I hope these metallic mirrors will be useful in commercial, industrial, laboratory, luxury and futurist settings. Like the original mirror, they have an Environment value of 1, but the price has been slightly raised from §100 to §110.
There seem to be only four reflective metallic counter bases in the Sims 2 commercial distribution, of which two of them are the University Industrial Steelate Counters (§560) shown above. This first picture shows both the counters and mirrors at close to their minimum reflective state, when the camera is aimed squarely at them.
As the camera moves either up and down or to the left and right, both the counters and mirrors will increase in their reflectivity. In fact they will track together as they change their reflective state - an effect I have yet to grow tired of!
The Nightlife Fat City Counter (§630) has one reflective metallic recolour, as shown above. Since the textures of this counter are quite diverse, I included two matches for this one, based on different parts of the counter. Note that the white or "aluminum" colour on the left should not be deleted, for it is associated with the master mesh of this series. The last reflective metallic counter is from the base game Chiclettina Fjord collection (§490), also available in a variant with drawers.
To round out this project, I also included metallic matches for the remainder of the Chiclettina Fjord series, but note that there will only be an approximate match in colour when the mirror and counter are viewed straight on. When the camera moves off-axis the mirror will start to shine brighter, but the counters will remain the same.


Terms of Use

You may include any of these mirrors and/or the Alien token in uploaded lots, whether free or for pay. You may also make and distribute your own recolours other than in lots, provided that the original meshes are not included. The BHAV coding for these mirrors may also be reused, in whole or in part, and I would strongly encourage that the Alien token be adopted as a standard basis for alien identification. In any of these three cases, please provide a credit and link back to this page. It would also be nice if you sent me a PM with a link to your creation, but this is not necessary. Please do not upload the original mesh or original recolours otherwise than in lots.


Additional Credits:

SimPE, PJSE, and CEP, which together make it all possible
Corel WEB.PhotoPaint, for texturing and colouring
Microsoft Photo Editor and Microsoft Paint, for PNG file conversion and screen capture cropping
BaseGameStarter Pro, so handy speeding up the development process


Polygon Counts:

Faces = 96, Vertices = 192 (the meshes are identical to the base game "Reflective Glass Mirror")

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SDmetallicmirror_basegame_mesh.zip | Simple metallic mirror, with discernment

Size: 24.2 KB · Downloads: 1,955 · 3rd Sep 2007
24.2 KB 1,955 3rd Sep 2007
SDmetallicmirror_ep_mesh.zip | Simple metallic mirror, without discernment

Size: 17.7 KB · Downloads: 2,012 · 3rd Sep 2007
17.7 KB 2,012 3rd Sep 2007
SDmetallicmirror_counters.zip | Nine recolours of the simple metallic mirror

Size: 65.7 KB · Downloads: 2,172 · 3rd Sep 2007
65.7 KB 2,172 3rd Sep 2007
SDmetallicmirror_Castaway_mesh.zip | Castaway compatible metallic mirror

Size: 24.2 KB · Downloads: 733 · 27th Apr 2008
24.2 KB 733 27th Apr 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
12 Comments / Replies (Who?) - 10 Feedback Posts, 1 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
#2 Old 3rd Sep 2007 at 2:22 AM
Awesome, Thanks a lot :D

ღLiving Dead Girlღ
Instructor
#3 Old 3rd Sep 2007 at 3:55 AM
Awesome, thanks!

desperation makes you look like a tool

Exclusive downloads available only at Phasmatic Sims!
Alchemist
#4 Old 3rd Sep 2007 at 7:30 AM
Lab Assistant
#5 Old 3rd Sep 2007 at 2:30 PM
schweet!
Theorist
Original Poster
#6 Old 4th Sep 2007 at 2:24 AM
Thank you for the wonderful encouragement! This one was hard work over the past few weeks, off and on, but I'm glad it is being well received. Gold just doesn't look right if it isn't glistening!
Test Subject
#7 Old 4th Sep 2007 at 3:56 AM
Wonderful! Beyond awesome, fantastic job! Thank you so very much
Theorist
Original Poster
#8 Old 4th Sep 2007 at 6:34 PM Last edited by Sophie-David : 4th Sep 2007 at 6:51 PM. Reason: Added a note about matching the mirror with the splash panel of the Fat City counter
Default Using Metallic Mirrors In-Game
Quote:
Originally Posted by brokendragon21
Wonderful! Beyond awesome, fantastic job! Thank you so very much
Wow, thank you for your exuberance! But I hope you aren't getting too frustrated with using them in-game...

I am finding that it can be a bit challenging to light these mirrors up just right. Senesi2003's tiny ceiling light really is helpful for this, and with move_objects on you can double it up with another light or with itself if you need to. But it is also easy to overdo the illumination of the lighter colours, completely washing out the mirror, and then it looks really - dumb!

Rebecah's invisible window is also very handy for throwing some extra daylight on the subject, when a visible window would just look odd.

When these mirrors are lit correctly there will be a gradual increase in brightness as you move off axis that I find quite beautiful, but it can be pretty fiddly setting them up - and I also wonder if for some colours it may be impossible to do in a small room.

A note about the match with the Fat City stainless counter. Although I provided two options I am not happy with either of them as far as matching goes. Likely I will make an alternative that goes with the rear panel of the counter and include that in a future metallic set. Oh whoops! I didn't mean matching a mirror with the back of the Fat City counter that is against the wall(!) but with the small splash panel at the back of the working surface. That seems to be where the eye goes to.
Scholar
#9 Old 28th Sep 2007 at 1:42 AM
Woo-hoo!! More very necessary matches. Thanks!!

"What we say is good for nothing, if we say nothing for good.".
Theorist
Original Poster
#10 Old 27th Apr 2008 at 9:00 AM
These metallic mirrors have been upgraded to support the discernment features introduced in the Honest to Dickens Mirror project.
Theorist
Original Poster
#11 Old 26th Jun 2014 at 4:55 AM
Default Alien & AL Upgrade: June 25, 2014
1) The discernment mirrors are now capable of designating any Sim as a Quarter, Half, Three-Quarter or Full Alien - or removing alien status - using the new "Change Alien Status" menu option.

2) Mirror discernment now includes the Apartment Life human statues, spectral assistants, spectral cats, warlocks and witches (including alignment), as well as the Holiday Edition Father Time, Santa Klaus, and Toddler New Year.

3) The new "Find Sim..." and "Find Pet..." menu options can be used to locate any character on the lot without waiting for the current interaction to finish.

4) For more positive identification, the Sim selection menus now include the whole name rather only the first name. Similarily, the "Check Sim" or "Check Pet" descriptions also provide the full name.

5) If Apartment Life or Mansion & Garden is available, the mirrors are now height adjustable.

6) Numerous minor optimizations have been made.
Theorist
Original Poster
#12 Old 2nd Jul 2014 at 5:13 AM
Default Added Spirit Discernment - July 1, 2014
The discernment mirrors now differentiate between a true Ghost (a dead Sim) and a Spirit (a live Sim with ghostly characteristics).
Test Subject
THANKS POST
#13 Old 3rd Sep 2017 at 5:07 PM
obj