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No extra motive protection.UPDATE 05.02.2009

by Alexx58 Posted 20th Jan 2008 at 11:43 PM - Updated 2nd May 2009 at 2:43 AM by Alexx58
 
12 Comments / Replies (Who?) - 11 Feedback Posts
Lab Assistant
#2 Old 20th Jan 2008 at 11:53 PM
That's pretty cool! Thank you!!! Sometimes one of my sims is at a community lot, having fun and is obliged to go back home to sleep... ¬¬ Most of the times doesn't even have time to get to bed, and fall asleep on the floor... I alaways try to make them take a nap at community lots but they can't...

... And music is my aeroplane.
Test Subject
#3 Old 21st Jan 2008 at 12:12 AM
could you by any chance make this available for download via Q-Xpress? Thanks!
Lab Assistant
#4 Old 21st Jan 2008 at 7:23 AM
Neat! Is it possible to include the infant to children ages too?
Theorist
#5 Old 22nd Jan 2008 at 12:28 AM
awesome!
Lab Assistant
Original Poster
#6 Old 22nd Jan 2008 at 2:16 AM
Quote: Originally posted by SIMale
Neat! Is it possible to include the infant to children ages too?

Yes it's possible,but I can't say that I like this idea.
Goal of this mod is increase in interest of motive failure only for more funny playing,but not reduce hoods population via hunger Failure=Death.
Currently I have "hard" version in testing,but I don't know how much time
I'll need before upload,because I have'nt testers and must test it by myself.
Lab Assistant
#7 Old 20th Apr 2008 at 7:10 AM
I'll test it for you if you want.

SIMale the Simlish linguist. Simlish made easy: Version 1 & 2 and Version 3 & Comic (Now only available at IS)
Lab Assistant
Original Poster
#8 Old 23rd Apr 2008 at 10:00 PM
Quote: Originally posted by SIMale
I'll test it for you if you want.

OK.PM me your e-mail and I'll send mod.
Instructor
#9 Old 5th May 2008 at 2:35 AM
Quote: Originally posted by Alexx58
Yes it's possible,but I can't say that I like this idea.
Goal of this mod is increase in interest of motive failure only for more funny playing,but not reduce hoods population via hunger Failure=Death.
Currently I have "hard" version in testing,but I don't know how much time
I'll need before upload,because I have'nt testers and must test it by myself.


Perhaps you can make it very realistic, lets say that your sim does not die instantly when they experience hunger failer -- lets say instead that they die if the needs has not been filled in, say 3-5 days (then they die).

Digitalchaos
Field Researcher
#10 Old 21st Jul 2008 at 3:08 AM
My sims have learned how to live on community lots. Or at least on our main community lot. The drink coffee and eat hot dogs. I don't recommend it, but my sister had a sim (before we discovered sim coffee) who lived on a lot for a week.
It would be so nice if they could just sleep. I do have a question though. We lost two townie sims to lightning on a community lot, will this allow non controled sims (both player sims from other lots and NPCs) to die when on the lot or will they go home if their motives get too low. I don't want to loose a sim I can't save from hunger just because I can't feed them.
Lab Assistant
Original Poster
#11 Old 2nd May 2009 at 2:57 AM
For more advanced and "extreme" gameplayers updated version posted...
Lab Assistant
#12 Old 5th May 2009 at 4:26 PM
hackdiff tool shows that 6 files from the motiveprotect hack are changed by Apartment Life. They add various checks related to apartments and witches. So I don't think this hack is compatible with AL. So I decided to remove it from my game until you can get AL and make an updated hack. But you say the newly added 5/2/2009 file (which is a different hack to use along with the other one) may work on AL?
Field Researcher
#13 Old 20th Oct 2020 at 2:14 AM
I wish this was compatible with apartment life