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Sim Transformer *UPDATED 02/09/2009*

by treeag Posted 25th Apr 2008 at 7:01 PM - Updated 24th Mar 2009 at 3:01 PM by treeag
 
387 Comments / Replies (Who?) - 280 Feedback Posts, 91 Thanks Posts
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Instructor
THANKS POST
#376 Old 24th Feb 2016 at 12:38 AM
I'm thrilled that this still exists! I love this mod so much :D
Lab Assistant
THANKS POST
#377 Old 12th Apr 2016 at 4:24 AM
Awesome, thanks!
Test Subject
THANKS POST
#378 Old 26th Nov 2017 at 1:12 PM
Obrigado
Instructor
#379 Old 8th Feb 2018 at 8:59 PM
Awesome work! This is so useful.
Test Subject
THANKS POST
#380 Old 11th Oct 2018 at 8:57 PM
Thank u!
Test Subject
THANKS POST
#381 Old 11th Oct 2018 at 8:57 PM
Thank u!
Lab Assistant
#382 Old 25th Jul 2019 at 7:18 PM
Whoa, this is great! It kinda reminds me of Parsimonius' drinkable flasks, plus the zombie.
Would it be possible if you add an option for ghosts, please? I've always wanted a playable ghost! If you ever consider another update, I mean.
Lab Assistant
THANKS POST
#383 Old 1st Sep 2019 at 4:09 PM
Very good alternative to Insimenator. Too bad it also doesn't support on-the-fly servo creation, it's tedious to always change the original GUID of Sims, but if it's not possible that easily, that's just fine!
Lab Assistant
THANKS POST
#384 Old 28th Dec 2019 at 10:57 PM
Yay, now I don't have to jump through hoops!
Lab Assistant
THANKS POST
#385 Old 11th Sep 2020 at 8:22 AM
I've been coming back to sims 2 and I'm really thankful to all the sims 2 creators that still keep their mods up. Thank you!
Lab Assistant
#386 Old 27th Sep 2020 at 10:36 PM
Quote:
Originally Posted by leontinees
Whoa, this is great! It kinda reminds me of Parsimonius' drinkable flasks, plus the zombie.
Would it be possible if you add an option for ghosts, please? I've always wanted a playable ghost! If you ever consider another update, I mean.


This person hasn't been on the website for about a decade.
Test Subject
#387 Old 29th May 2021 at 6:20 PM
I know the creator hasn't been online in a while, but has anyone else been having an issue with turning a sim into an alien, saving, and the alienism is gone?
Field Researcher
THANKS POST
#388 Old 12th Oct 2021 at 8:13 PM
Though the creator isn't around, someone who knows the answer could be lurking, so: how would I use SimPE to edit this object to enable the "Turn into..." and "Cure..." interactions for age groups that can't usually become those things? For instance, enabling children to use the painting to turn into a werewolf if I have a child werewolf mod.

Posting this as a thanks because it's not really feedback or a report, and it's a good download that I like a lot.
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