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It's no big deal, really. The basic idea is the same, whether it's sim-acessory sized, furniture-sized, or neighborhood-sized. With build meshes in particular, getting the correct height is acheived by extracting Maxis column shapes (1, 2, and 3 level). But I won't bore you with the details.
Thanks, all, for the feedback.
I'm no longer active here. My latest creations can be found here:
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