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Picked upload! Base Game Colonial Arches + Bonus Arch

by leefish Posted 2nd Jun 2009 at 3:18 PM - Updated 3rd Feb 2010 at 10:11 PM by leesester
32 Comments / replies (Who?) - 4 Feedback Posts, 4 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
I had a couple of requests for these, this is the base game Colonial OakTowne Interior Door remeshed to an Arch. I did a double and a single version. In the pic below you can see the two arches in the foreground and the matching base game door by Maxis in the background.



I also did a remesh of the Touch of Teak Pigalle Double door down to a single door, you can find that HERE. However, I also made a 1 tile version of the arch to match the two tile Touch of Teak Pigalle Double Arch, and I am including the single arch in this upload as a bonus arch.




I have gone a bit mad on making pretty pics recently, so in case it is not clear what is in the upload see the WYSIWYG pic in the attached screen shots.

Prices and recolour options

French Arch = 180 simoleons
Colonial Double Arch = 300 simoleons
Colonial Single Arch = 230 simoleons

All arches are linked to the originals using the repository technique, and so will pick up any recolours you may have in your downloads folder






Polygon Counts:
Double Interior Colonial Arch Straight & Diagonal 176 polys
Interior Colonial Single Arch Straight & Diagonal 176 polys
1 tile Touch of Teak Pigalle French Arch Straight & Diagonal 496 polys

Additional Credits:
Simpe, all the tutorial writers, and MTS for giving me a place to learn and share my stuff

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Base Game Arches by [email protected]

Size: 48.2 KB · Downloads: 18,045 · 2nd Jun 2009
48.2 KB 18,045 2nd Jun 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
32 Comments / Replies (Who?) - 27 Feedback Posts, 4 Thanks Posts
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Field Researcher
#26 Old 20th Jun 2010 at 4:03 AM
Thank you! It never made sense to me why Maxis didn't make these... or why I didn't look for them earlier. :D

"The American people will never knowingly adopt socialism. But, under the name of "liberalism", they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."
- Norman Thomas, 1944
Test Subject
THANKS POST
#27 Old 3rd Nov 2011 at 2:06 PM
These are fabulous! Thank you!
Field Researcher
THANKS POST
#28 Old 22nd Jan 2012 at 10:57 AM
I was just thinking that a one-tile French arch would be perfect! Glad you made these
Test Subject
THANKS POST
#29 Old 14th Jul 2014 at 9:32 PM
Thank you ! :)
Test Subject
THANKS POST
#30 Old 15th Jan 2015 at 3:27 AM
thanks
Lab Assistant
#31 Old 8th May 2020 at 12:56 AM Last edited by simsllama : 8th May 2020 at 10:21 AM.
Hi! I am a bit confused, isn't there already one-tile base game colonial arch?



(EDIT: Just found that someone already asked for the difference. Would I be able to edit the price of the existing base game object?)
Sesquipedalian Pisciform
retired moderator
Original Poster
#32 Old 13th May 2020 at 8:37 AM
I guess you could, you open the objd and change the values. It will make it a custom object though.

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Lab Assistant
#33 Old 12th Oct 2020 at 3:54 AM
Quote:
Originally Posted by simsllama
(EDIT: Just found that someone already asked for the difference. Would I be able to edit the price of the existing base game object?)

If you extract the OBJD from the original EA Object and put that in package (with nothing else) you can change the price there. When you put that file in your downloads folder the EA one should have the new price while everything else stays unchanged.
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