Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

*UPDATED* 3 New Buyable Movie Posters

by Snaitf Posted 18th Jun 2009 at 3:45 PM - Updated 3rd Jul 2009 at 2:00 AM by Snaitf
 
40 Comments / Replies (Who?) - 37 Feedback Posts, 2 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 2 of 2
Lab Assistant
#26 Old 21st Jun 2009 at 6:49 AM
You should write a tutorial on how to do this. We need more people making some new pictures.
Test Subject
#27 Old 21st Jun 2009 at 6:47 PM
Yeah!!! More More...
Sir Not Appearing In This Film
Original Poster
#28 Old 3rd Jul 2009 at 2:03 AM
Updated version available, please redownload.
Field Researcher
#29 Old 3rd Jul 2009 at 8:42 AM
Titorial would be nice, even a little one How did you change the price and can we do this for existing objects?

EDIT: found price in the end of the obj file, is this right?
Sir Not Appearing In This Film
Original Poster
#30 Old 3rd Jul 2009 at 11:05 AM
Quote: Originally posted by BlackCat007
Titorial would be nice, even a little one How did you change the price and can we do this for existing objects?

EDIT: found price in the end of the obj file, is this right?


Yes, it's a float
Test Subject
#31 Old 7th Jul 2009 at 6:09 AM
Amazing! Thank you very much for these posters! These are totally new objects! I love them! Pls make more of them! Thanks!
Test Subject
#32 Old 23rd Jul 2009 at 6:02 AM
Thanks so much! I love Pulp Fiction...simlish or not!
Lab Assistant
#33 Old 23rd Jul 2009 at 10:31 PM
Thank you very much for these posters.

I found an error in your file, u missing 4 lenguajes.

---------------------------------------------------------
Languages for the STBL files from the worldwide edition:

"#000F16B00BA8342F.stbl" = English
"#020F16B00BA8342F.stbl" = Japanese <--* (missing)
"#030F16B00BA8342F.stbl" = Czech
"#040F16B00BA8342F.stbl" = Danish
"#050F16B00BA8342F.stbl" = Dutch
"#060F16B00BA8342F.stbl" = Finnish
"#070F16B00BA8342F.stbl" = French
"#080F16B00BA8342F.stbl" = German
"#090F16B00BA8342F.stbl" = Greek
"#0A0F16B00BA8342F.stbl" = Hungarian
"#0B0F16B00BA8342F.stbl" = Italian
"#0C0F16B00BA8342F.stbl" = Korean <--*(missing)
"#0D0F16B00BA8342F.stbl" = Chinese <--*(missing)
"#0E0F16B00BA8342F.stbl" = Norwegian
"#0F0F16B00BA8342F.stbl" = Polish
"#100F16B00BA8342F.stbl" = Portuguese (Standard)
"#110F16B00BA8342F.stbl" = Portuguese (Brazilian)
"#120F16B00BA8342F.stbl" = Russian
"#130F16B00BA8342F.stbl" = Spanish (Spain)
"#140F16B00BA8342F.stbl" = Spanish (Latin American) <--*(missing)
"#150F16B00BA8342F.stbl" = Swedish

I'm from latin america and I can't see the name of the posters
Test Subject
#34 Old 24th Jul 2009 at 2:06 AM
Quote: Originally posted by Snaitf
Kadath - These were not nearly as hard. If you extract the .object file from FullBuild0 and the corresponding .dds file from FullBuild2, you can edit the DDS with your own picture, then open the .object file in a hex editor and search-and-replace the instace of the DDS file with whatever unique instance you are going to give your new picture it should work.

wendylady - Yes, these do NOT replace anything in the game, you will still have the old posters too.


Shouldn't we reverse the polarization and then rotate the DDS file 17 degrees to the left first, then put the texture files into the conversion tubes to make sure they are conditioned for life on metalluna? LOL, seriously though... is there any chance that a regular joe like myself could even folow a tutorial on how to do this? I'll totally understand if the answer is "no" but I thought it was worth asking. This game is in serious need of additional artwork.

Greater Pittsburgh Paranormal Society
"Orbs Don't Count!"
Investigator-In-Training
Sir Not Appearing In This Film
Original Poster
#35 Old 26th Jul 2009 at 2:42 AM
xdarkshadowx - I've just recently realized this, the object I was looking at only had the STBLs I used used in it as well, but I see it was missing some too. Updating these is on my to-do list. Thank you for pointing it out, though.

sooperacorn - There is a tutorial here.
Test Subject
#36 Old 26th Jul 2009 at 4:16 AM
Thank you! Jury is still out on whether or not I have the brain power to do it but at least I can try.

Greater Pittsburgh Paranormal Society
"Orbs Don't Count!"
Investigator-In-Training
Test Subject
#37 Old 27th Jul 2009 at 9:56 PM
This is awesome and I love it in english
Test Subject
#38 Old 24th Dec 2009 at 3:45 AM
Thanks for the posters! Shawshank Redemption and Boondock Saints are two epic movies. I have yet to see Pulp Fiction, but I've heard great things and I'm working on it.
Test Subject
THANKS POST
#39 Old 17th Aug 2011 at 2:00 PM
Thanks for the Pulp fiction poster...boondock saints is terrible though, sorry :P
Test Subject
#40 Old 16th Jan 2017 at 9:17 AM
Default Posters or Portraits or what ever you call those things you hang on the wall
Dear Gillianivy, Is there any chance that you can convert this drawing http://68.media.tumblr.com/69e99751...xf4to2_1280.png and this drawing http://sinneramber.tumblr.com/image/152828588650 but do careful when you look at the second drawing it's a +18 drawing the first one is a normal drawing its just this drawings are perfect for my sim who worships The Great Diamond Authority and I want my sim to have memories of the diamonds one of when he meet them the other is of his little fantasy of what the diamonds when no one is around thanks I really want these in The Sims 3 can you set the price to $150 for the first one and for the second one $350 you can write what ever description you want for each painting if you dont know what The Great Diamond Authority is here is a link giving you a description of what they do http://steven-universe.wikia.com/wi...amond_Authority and their jobs and personalities https://www.youtube.com/watch?v=aa5Bve7DhUg
Mad Poster
THANKS POST
#41 Old 15th Sep 2023 at 9:02 PM
thank you
Page 2 of 2