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OUTDATED: The "CEP" (Color Enable Packages) - V. 2.0 - 14-MAR-2005

by Numenor Posted 31st Dec 2004 at 2:52 AM - Updated 27th Nov 2013 at 9:30 PM by Nysha
645 Comments / replies (Who?) - 21 Feedback Posts
THREAD CLOSED
THE NEW CEP3 HAS BEEN RELEASED
YOU CAN FIND IT HERE


------------------------------------------------------------------------




08 AUG 2005 - MAC users: Quaxi has updated the MacOS X version of the CEP, to include all the University objects; now the MacOS X version is identical to PC version v. 2.0 released on 14MAR2005.
Here is the direct download link: CEP 2.0 MacOS X

13 JULY 2005 - MAC users: read Amjoie's instructions for installing the CEP on MacOS X systems

16-JUNE-2005 - Thanks to Quaxi, now the CEP v.2.0 is available also for MacOS X (Apple) operating system.

UPDATE 14-MAR-2005 - CEP v. 2.0[B]
Well, the new University EP has a lot of new objects, and we want to recolour all of them, do we?
I have to admit that Maxis made a good job, this time, as many objects were already colour-enabled. Many other object needed our "intervention", and we made them recolourable for you...
Almost *all* the new University objects are now recolourable (among the few excluded objects, there are the modular columns that - just like the modular stairs - can't be colour-enabled.

As per request, there are some additions to the base-game objects, too: [B]the outdoor trashcan, the red part of the love tub and the metal cage for the asian table lamp
are now recolourable.

IMPORTANT: this version of the CEP includes all the University objects, but it can be safely installed even without the EP installed.

Just as before, along with the main CEP installer (ColourOptionsSetup.exe), there is the complete list of the Recolourable and Excluded objects: use it as a reference to know which objects need CEP to recolour which don't.

As usual, keep posting here any issues you may find about the CEP recolours.

---------------

UPDATE 21-JAN-2005 - CEP v. 1.3
OK, Ladies and Gentlemen, here is the new CEP v. 1.3!
Until v. 1.2, we have enabled colour option for objects that never had it before; this time, we have checked all the objects that already had 1 recolourable part, and we added colour option for a second part.
Therefore, the difference between "CEP objects" and "non-CEP objects" is getting thinner and thinner: for instance, if you want to recolour the shade of the Social Climbing lamp, you *don't* need CEP; but if you want to recolour the stand of the same lamp, you *do* need CEP.
So, I've prepared an Excel file ("Recolourable_And_Excluded_Objects") that holds all the information about what objects parts need CEP to be recoloured and what parts don't need CEP.

This version of CEP lets you recolour many new object parts, too many to mention here (in the attached Excel files, the new additions are marked in Italics).
One of the most the most interesting addition is the Phone Handset, that is now recolourable (special instruction are provided in the Excel file).
I've also enabled colour option for the chimneys: no more ugly red bricks! :D
And for those who love recolouring glass parts, RGiles and I have enabled colour options for all the doors and windows, for some lamps and for some dining/coffee/end tables.


Update 06-JAN-2005 - CEP v. 1.2
Here is CEP version 1.2. This time we have checked for objects that already had colour options for 1 part, but had a second part that still needed to be "colour enabled".
So far, we have added an additional recolour option for the following object (in brackets, the part that is now recolourable):
Dynasty Armoire (brass handle), Craftmeister Booknook (books), Renaissance Bookcase (books), BiblioFile Bookcase (books), CinderBooks bookcase (books), Ad-a-Quaint Barstool (seat), "Keister Kompanion" Barstool (legs), Retratech Padded Egg Chair (legs), Simple Sit Chair (seat), Grand Parlour Chess Table (chequered board & frame), Trellisor Wedding Arch (bells), Well Wisher's Window (heart-shaped decor), "Matte & Glass" Front Door (glass), Wachowt Glass Door (glass).
For the last two objects, the glass parts are textureless, and must be recoloured altering the MATD.
In addition to those catalog objects, we have added color options for 2 out-of-catalog objects: the Mailbox and the Sphere (matte). Both objects aren't buyable, so there are special instructions for them.
The Mailbox can be recoloured in the usual way (using Object Workshop); you can recolour the wooden stand and the metallic box; to actually apply the recolours to the Mailbox, go into "buy mode" and then select the "Design mode" icon: now if you click on the mailbox, you'll be able to choose the new colours.
The Sphere is a test object left out of catalog by Maxis. You can recolour it with OW (you'll find it under the name "Sphere - Matte"; you can choose to recolour the wooden stand or the sphere). To "buy" this object (and select the colours as well) you may, alternatively:
1) download Carrigon's hacked package (that contains only the standard grey version); OR 2) download the Maxis "Lost & Found" #4 package that I've posted in the Object Recolour forum (under "Decorative objects"), that contains also the translucent glass version.


Update 04-JAN-2005
Thanks to Rentechd, we now have the official CEP icons and banner. You'll find them attached at the end of this post. These icons were created to mark CEP objects, links, downloads, instructions, and so on.
We are finding a proper place to put them, so that you will be able to link to them. Obviously, they are not needed to post your object here on MTS2; they're intended to be used on other sites to mark CEP links.


Update 02-JAN-2005 - CEP v. 1.1
Added to the CEP:
- Aspiration Reward: Elixir of Life
- Career Rewards: Teleprompter, Putting Green, Punching Bag,
Obstacle Course, Surgical Dummy, Candy Factory
Minor changes to the expensive alarm clock MMAT.
Updated the "Excluded Objects" list.
Updated the License Agreement

First release 01-JAN-2005 - CEP v. 1.0
The attached file contains the beta release of the "Enable Color Option" packages.
Once installed (see instructions below), they will enable the option to choose different colors in the catalog for almost every objects that Maxis shipped with only one decor.
As a consequence, now our skillful modders can create new color packages even for those objects!

Credits: The creation of these packages wouldn't be possible without the joined efforts of Quaxi, RGiles and me. A very special "Thank you!" to Rentechd for her ability to discover the many "exceptional exceptions" we had to deal with, to MaxoidTom for having pointed us to an exit from a bad dead end, to uecasm for the installer and to anyone helped us with their requests, hints and suggestions.

Installation instructions:
1) Unpack the .zip archive in a temporary folder;
2) Double-click on the executable in order to let the installer copy the system packages into the proper folders (a package named _EnableColorOptionsGMND will be copied into your Download folder and a package named _EnableColorOptionsMMAT will be copied into the folder [gamedir]\The Sims 2\TSData\Res\Sims3D; you can remove them in any moment, in order revert the game to its original state)
3) READ the Excluded_Objects.txt files!


How to use: Once you have installed the packages, the in-game object catalog will allow the user to choose a decor for those objects that previously had only 1 color.
Please take note that:
1) Installing the two packages doesn't add more colors to the original one; in order to actually see multiple colors in the "buy mode" catalog, you have to create (or download) additional recolor packages (see tutorial). The "Enable Color Options" packages simply give the user the option to create recolor packages, as this was impossible (until now) for objects that originally had only 1 color.
2) The objects listed into the "Excluded_Objects.txt" file aren't included in the packages and thus currently can't be recoloured. We are still working on these packages and will likely enable color option for those objects in future releases.

Known Issues:
1) Some of the objects included in the packages (namely the "breakable" objects like the 2 alarm clocks and the Grandfathers Clock), are known to revert to their original colors when the breaking animation occurs; in these cases, you can either dispose the debris into the trashcan or save the game and re-enter the lot in order to have the debris correctly recoloured.
2) All the "outdoor" objects included in the packages (e.g. hot tubs, garden furniture, trees and plants...) show their original color or flashing blue colour when in neighborhood view.
3) The Wabbit Head language toy reverts to original color when the baby stops playing with it; saving game and re-entering the lot fixes the issue.

How to create Color Extension Packages
IMPORTANT!!! In order to create recoloured objects with these packages, you must use SimPE v. 0.14 or later.
To actually create the recolor packages, just follow RGILES' TUTORIAL: it applies perfectly to the "new" recolourable objects we are discussing about in this thread. It's perfect as is and I don't need to add anything. I just want to repeat or point out some very important elements:
1) Always use descriptive filenames for your creations: we suggest to use the template "CreatorName_ObjectName_Color.package", but you can choose any filename you want, as long as it's detailed enough to be sure that no other users will use the very same filename.
2) Sometimes, in your newly created package, you may not find any textures: this may be an issue (in this case, please post it to let us know), but remember that some objects parts (namely lamp bulbs, glass parts, reflective parts) may be recoloured by altering some parameters in the MATD files, an thus they do not have a related TXTR file. This is not a issue: simply, some objects parts are a bit more difficult to recolour.

FINAL WARNINGS & LICENSE AGREEMENT
1) The Enable Color Option packages are still in beta testing: we are likely to change/add elements to them, so "stay tuned" and come back here to see if there are updates available.
2) Always test throughly your creations before posting them, and give us feedback if you find any issues.
3) "license":
You can sell Recolors based on the Recolor Packages
You don't have to mention SimPE You have to give Numenor and RGiles the credit for creating the packages
You're not allowed to sell the Enabler packages or its content or part of it.
Please let your Customers know that this is in the Testing stages!
You can offer the Setup on your own Server, or just link to this Thread or to the download on the SimPE site.
Please be fair and respect the hard work we made for the Community.
Operating System: Windows Linux Mac OS X
Utility Type: CC Managers Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Warning! There are no files attached to this upload. If this is a "group project" or multi-part upload please check the comments for more files.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
Closed Thread Locked by: Reason:
645 Comments / Replies (Who?) - 636 Feedback Posts
Page 26 of 26
The ModFather
retired moderator
Original Poster
#626 Old 9th Sep 2005 at 1:49 PM
Moving the ...GMND.package in a subfolder may help (all the downloads should not be included in the size count), but Windows will still count the size of the Sims3D game folder, where resides the ...MMAT.package.

Probably MacOS X behaves differently.

Amjoie: nice to hear from you again!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#627 Old 15th Sep 2005 at 2:31 AM
From what I understand the color enabler doesn't work with university, something to do with global hacks. I was wondering if you all have a guesstimate as to when an updated version for NL will be available? You know how we download addicts are. Thanks!

Black Holes are where God divided by zero. -Steven Wright
Instructor
#628 Old 15th Sep 2005 at 1:53 PM
CEP seems to work fine with Nightlife (Nightlife specific Objects are not supported yet).

Only problem I noticed so far, was that the Thumbnails are not generated correct for some CEP-based Recolors.
The ModFather
retired moderator
Original Poster
#629 Old 15th Sep 2005 at 9:43 PM
Quote:
Originally Posted by LyssaKi
From what I understand the color enabler doesn't work with university


You mean the NightLife, right?

The current CEP should work perfectly fine with the Nightlife; from the user reports, the Nightlife initial check doesn't consider the CEP harmful in any way.

Obviously, the CEP v.3 for the Nightlife is on the run, but in the meantime you can safely keep using the v.2.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Guest
#630 Old 16th Sep 2005 at 12:06 PM
Thanks yet again for making this; as I'm sure you know by now, you r00l. *8)

Couple of questions:

() the first post refers to "Sample_Recoloured_Objects.zip", but I don't see that file anywhere. I'm sure I'm just being stupid!

() is it still true that all the setup executable does is copy _EnableColorOptionsGMND into Downloads, and _EnableColorOptionsMMAT into [gamedir]\The Sims 2\TSData\Res\Sims3D? Or has anything else been added since that text was written?

() is there anything written down anywhere about how CEP actually works, what it does, what those package files contain, what you did to create it, what you have to do when new EPs come out to enable the new objects, etc? I'm trying to increase my understanding of TS2 internals, and I'd be interested in anything like that that exists.

Now off to get SimPE and create yet more paintings! *8)

Tx yet again,
DC
Guest
#631 Old 17th Sep 2005 at 12:55 AM
Default CEP on multi-user Windows machine?
On our Windows XP machine here, three of us play TS2 on three different accounts. So there's just one gameDir, but three different userDirs. If everyone wants to use it, should I use the setup exe file on one account, and then just copy the file that it creates in userDir/Downloads into the other two people's Downloads directories also? Or is there something else I should do? (Would putting the userDir file into Shared Documents/EA Games/The Sims 2/Downloads work? I don't know if the game looks for that directory or not; the readme hints that it might, but doesn't actually say so.)

If only one person installs it, will the other two people see any bad effects from having the CEP gameDir file in gameDir, but not having the CEP userDir file in userDir?

Tx very!
DC
Lab Assistant
#632 Old 18th Sep 2005 at 4:21 AM
Default Thanks Numenor....
Quote:
Originally Posted by Numenor
You mean the NightLife, right?

The current CEP should work perfectly fine with the Nightlife; from the user reports, the Nightlife initial check doesn't consider the CEP harmful in any way.

Obviously, the CEP v.3 for the Nightlife is on the run, but in the meantime you can safely keep using the v.2.


That's exactly what I came here to find out. Whooo hooo... now I can play! Lezibeth

✲´*。.❄¨¯`*✲。❄。*。¨¯`*✲ "It can't get better when you believe that others have to change." Esther Hicks San Diego, CA 08-31-19 ✲´*。.❄¨¯`*✲。❄。*。¨¯`*✲
Test Subject
#633 Old 18th Sep 2005 at 5:20 PM
Woohoo...finally i know this is safe to put in...i was missing all my fantastic recolors can't wait for you to sort out the nightlife recolorables :D

BB ~~jo~~
The ModFather
retired moderator
Original Poster
#634 Old 18th Sep 2005 at 9:39 PM
DMCHESS - A lot of questions, but all smart ones

1) The testing recolours were removed long ago (they were interesting at the beginning, but are useless now that everyone can make his own recolours
I only forgot to updated the post.

2) The locations where the installer puts the files are still the same.

3) Understanding how to create recolours and how to configure the CEP was a very long process. You can take a look at the original thread HERE.
In short, the...GMND.package contains one (or more) Geometric Node for each object that Maxis shipped in only 1 colour: the GMNDs have been modified in order to enable the recolour options and override (not overwrite!) the original Maxis GMNDs.
The ...MMAT.package contains one Material Override for each original Maxis recolour: they didn't exist at all in the original game; RGiles and I have created them by hand. It was necessary, because otherwise the original colour wouldn't appear in the catalog. This file is located into the Gamedir (and not the downloads) in order to prevent the user to delete the original recolour from the catalog.

4) In a multi-user environment, the "...GMND.package" must be copied into each personal downloads folder; putting it into the shared docs won't work. You can either copy it manually, or run the installer multiple tiumes, one for each user.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Forum Resident
#635 Old 22nd Sep 2005 at 11:25 PM
When is the 3.0 CEP coming out? Sure need it even though the 2.0 is working and dose show everything in NL almost all. Thanks.

"This too shall pass, I shall walk and not become weary, I shall run and not faint, I shall mount up with wings like and eagle and fly."
Lab Assistant
#636 Old 24th Sep 2005 at 7:31 AM
hi all. just a quick question here. with this will i be able to recolor the soma "wall-eye" tv screen. not the tv-wall part but the screen-off part. much thanks.
The ModFather
retired moderator
Original Poster
#637 Old 24th Sep 2005 at 10:21 AM
The screen-off part is just a placeholder: the texture is replaced by the game with the movie related to the channel your sims are watching; and when the TV is off, the game is instructed to always use the default black texture: no variations are possible without changing the object behaviour. Sorry.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#638 Old 24th Sep 2005 at 10:14 PM
thanks for replying, numenor... twice. lol
Test Subject
#639 Old 24th Sep 2005 at 10:39 PM
The weirdest thing just happened when I installed the newest version of CEP on my my MAC. I entered a house I just built and my objects changed & I lost all my recolors! This is what happened. I installed the new version for Mac a couple of days ago and because in the readme file it refered to the " _EnableColorOptionsGMDN.package" as "GMDN" and not the new "GMND" file in the zip, I left the old "GMDN" file in. The game ran fine. Then today I read this thread and realized that the "GMND" file is supposed to be installed afterall, so I removed the old one and replaced it with the new one and my objects & recolors left the building!!!
Also weird was that the objects that were cloned from Maxis objects reverted back to maxis objects (I had a tree that was cloned from a pedistal statue and when I entered the property I built, the trees were replaced by the pedistal! etc.) Does anyone know what happened so I can fix this?
frenchy
The ModFather
retired moderator
Original Poster
#640 Old 24th Sep 2005 at 11:47 PM
Maybe you have problems with the CEP, but you for sure have some other problem: a bad CEP installation can make you lose the recolours, but it can't make your custom objects revert to the original Maxis shape.

I suggest, first of all, to uninstall and reinstall the CEP. You should end with only 2 CEP files: the _EnableColorOptionsGMDN.package in the Downloads and the _EnableColorOptionsMMAT.package in the game "Sims3D" folder.
BTW, having in the game the newer MMAT file and the older GMND file doesn't harm: simply, the new objects included in the new CEP version appear as not recolourable in game; but all the objects already included in the older CEP version work fine.

As for the objects reverting to the original shape, are you sure that you haven't deleted by mistake anything from the downloads folder? Or maybe the Downloads folder was renamed or moved by mistake? Maybe it's just a silly suggestion, but it worths a check

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#641 Old 25th Sep 2005 at 12:20 AM
Thank you so much for responding so quickly! I'm going to do as you suggest, then do some clean up. I just read in a MAC forum that people have had some weird, for no reason problems with objects dissapearing & changing. I guess, it just happened to coincide with my installation of the CEP file. Also I did have a backup of my downloads file and my neighborhoods file on my hardrive in a different place than my documents folder where EA games file resides. I moved them to another hardrive just in case.

Molto Gracie,
frenchy
Lab Assistant
#642 Old 25th Sep 2005 at 3:55 AM
just popping in to say, much of the weirdness that mac users have experienced with missing objects and weird misapplication of textures seems to be connected to problems packing (making sims2packs) of houses/lots and has nothing to do with the CEP files. The mac version will REMOVE custom content files (objects, skins, walls, floors) from the downloads folder when making sims2packs.
The ModFather
retired moderator
Original Poster
#643 Old 25th Sep 2005 at 9:03 AM
That's incredible! I know that Maxis doesn't like custom content, but deleting it without warning the users...
Thank you Frenchy and Laure for the heads up!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#644 Old 25th Sep 2005 at 3:02 PM
the content isn't totally deleted. It is moved into the sims2pack. Mac users can reclaim the files by using Peter G's DBPF reader (available from Atelier Québec ) to extract them. Attempting to reinstall them by installing the sims2pack may lead to problems with new mesh objects.
Test Subject
#645 Old 26th Sep 2005 at 2:04 AM
Oh my god, that's it! Thanks, Laure! I packed up a bunch of lots with sims2pack to put them into the houses bin from other neighborhoods just about the time I updated my CEP files. (BTW, I can see alot more recolors ever since I updated CEP,reinstalled Sims 2 and luckily I backed up my old downloads & neighborhoods folders)
Thanks!
frenchy
The ModFather
retired moderator
Original Poster
#646 Old 27th Sep 2005 at 2:55 AM
IMPORTANT
THE CEP V.3.0 WAS RELEASED!

From now on, please post your requests and ask your questions on the new CEP3 thread.

ALL THE PREVIOUS VERSIONS OF THE CEP ARE DISCONTINUED: NO SUPPORT WILL BE GIVEN FOR THEM. PLEASE UPGRADE TO V. 3.0

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Closed Thread
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