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OUTDATED: The "CEP" (Color Enable Packages) - V. 2.0 - 14-MAR-2005

by Numenor Posted 31st Dec 2004 at 3:52 AM - Updated 27th Nov 2013 at 10:30 PM by Nysha
645 Comments / replies (Who?) - 25 Feedback Posts
THREAD CLOSED
THE NEW CEP3 HAS BEEN RELEASED
YOU CAN FIND IT HERE


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08 AUG 2005 - MAC users: Quaxi has updated the MacOS X version of the CEP, to include all the University objects; now the MacOS X version is identical to PC version v. 2.0 released on 14MAR2005.
Here is the direct download link: CEP 2.0 MacOS X

13 JULY 2005 - MAC users: read Amjoie's instructions for installing the CEP on MacOS X systems

16-JUNE-2005 - Thanks to Quaxi, now the CEP v.2.0 is available also for MacOS X (Apple) operating system.

UPDATE 14-MAR-2005 - CEP v. 2.0[B]
Well, the new University EP has a lot of new objects, and we want to recolour all of them, do we?
I have to admit that Maxis made a good job, this time, as many objects were already colour-enabled. Many other object needed our "intervention", and we made them recolourable for you...
Almost *all* the new University objects are now recolourable (among the few excluded objects, there are the modular columns that - just like the modular stairs - can't be colour-enabled.

As per request, there are some additions to the base-game objects, too: [B]the outdoor trashcan, the red part of the love tub and the metal cage for the asian table lamp
are now recolourable.

IMPORTANT: this version of the CEP includes all the University objects, but it can be safely installed even without the EP installed.

Just as before, along with the main CEP installer (ColourOptionsSetup.exe), there is the complete list of the Recolourable and Excluded objects: use it as a reference to know which objects need CEP to recolour which don't.

As usual, keep posting here any issues you may find about the CEP recolours.

---------------

UPDATE 21-JAN-2005 - CEP v. 1.3
OK, Ladies and Gentlemen, here is the new CEP v. 1.3!
Until v. 1.2, we have enabled colour option for objects that never had it before; this time, we have checked all the objects that already had 1 recolourable part, and we added colour option for a second part.
Therefore, the difference between "CEP objects" and "non-CEP objects" is getting thinner and thinner: for instance, if you want to recolour the shade of the Social Climbing lamp, you *don't* need CEP; but if you want to recolour the stand of the same lamp, you *do* need CEP.
So, I've prepared an Excel file ("Recolourable_And_Excluded_Objects") that holds all the information about what objects parts need CEP to be recoloured and what parts don't need CEP.

This version of CEP lets you recolour many new object parts, too many to mention here (in the attached Excel files, the new additions are marked in Italics).
One of the most the most interesting addition is the Phone Handset, that is now recolourable (special instruction are provided in the Excel file).
I've also enabled colour option for the chimneys: no more ugly red bricks! :D
And for those who love recolouring glass parts, RGiles and I have enabled colour options for all the doors and windows, for some lamps and for some dining/coffee/end tables.


Update 06-JAN-2005 - CEP v. 1.2
Here is CEP version 1.2. This time we have checked for objects that already had colour options for 1 part, but had a second part that still needed to be "colour enabled".
So far, we have added an additional recolour option for the following object (in brackets, the part that is now recolourable):
Dynasty Armoire (brass handle), Craftmeister Booknook (books), Renaissance Bookcase (books), BiblioFile Bookcase (books), CinderBooks bookcase (books), Ad-a-Quaint Barstool (seat), "Keister Kompanion" Barstool (legs), Retratech Padded Egg Chair (legs), Simple Sit Chair (seat), Grand Parlour Chess Table (chequered board & frame), Trellisor Wedding Arch (bells), Well Wisher's Window (heart-shaped decor), "Matte & Glass" Front Door (glass), Wachowt Glass Door (glass).
For the last two objects, the glass parts are textureless, and must be recoloured altering the MATD.
In addition to those catalog objects, we have added color options for 2 out-of-catalog objects: the Mailbox and the Sphere (matte). Both objects aren't buyable, so there are special instructions for them.
The Mailbox can be recoloured in the usual way (using Object Workshop); you can recolour the wooden stand and the metallic box; to actually apply the recolours to the Mailbox, go into "buy mode" and then select the "Design mode" icon: now if you click on the mailbox, you'll be able to choose the new colours.
The Sphere is a test object left out of catalog by Maxis. You can recolour it with OW (you'll find it under the name "Sphere - Matte"; you can choose to recolour the wooden stand or the sphere). To "buy" this object (and select the colours as well) you may, alternatively:
1) download Carrigon's hacked package (that contains only the standard grey version); OR 2) download the Maxis "Lost & Found" #4 package that I've posted in the Object Recolour forum (under "Decorative objects"), that contains also the translucent glass version.


Update 04-JAN-2005
Thanks to Rentechd, we now have the official CEP icons and banner. You'll find them attached at the end of this post. These icons were created to mark CEP objects, links, downloads, instructions, and so on.
We are finding a proper place to put them, so that you will be able to link to them. Obviously, they are not needed to post your object here on MTS2; they're intended to be used on other sites to mark CEP links.


Update 02-JAN-2005 - CEP v. 1.1
Added to the CEP:
- Aspiration Reward: Elixir of Life
- Career Rewards: Teleprompter, Putting Green, Punching Bag,
Obstacle Course, Surgical Dummy, Candy Factory
Minor changes to the expensive alarm clock MMAT.
Updated the "Excluded Objects" list.
Updated the License Agreement

First release 01-JAN-2005 - CEP v. 1.0
The attached file contains the beta release of the "Enable Color Option" packages.
Once installed (see instructions below), they will enable the option to choose different colors in the catalog for almost every objects that Maxis shipped with only one decor.
As a consequence, now our skillful modders can create new color packages even for those objects!

Credits: The creation of these packages wouldn't be possible without the joined efforts of Quaxi, RGiles and me. A very special "Thank you!" to Rentechd for her ability to discover the many "exceptional exceptions" we had to deal with, to MaxoidTom for having pointed us to an exit from a bad dead end, to uecasm for the installer and to anyone helped us with their requests, hints and suggestions.

Installation instructions:
1) Unpack the .zip archive in a temporary folder;
2) Double-click on the executable in order to let the installer copy the system packages into the proper folders (a package named _EnableColorOptionsGMND will be copied into your Download folder and a package named _EnableColorOptionsMMAT will be copied into the folder [gamedir]\The Sims 2\TSData\Res\Sims3D; you can remove them in any moment, in order revert the game to its original state)
3) READ the Excluded_Objects.txt files!


How to use: Once you have installed the packages, the in-game object catalog will allow the user to choose a decor for those objects that previously had only 1 color.
Please take note that:
1) Installing the two packages doesn't add more colors to the original one; in order to actually see multiple colors in the "buy mode" catalog, you have to create (or download) additional recolor packages (see tutorial). The "Enable Color Options" packages simply give the user the option to create recolor packages, as this was impossible (until now) for objects that originally had only 1 color.
2) The objects listed into the "Excluded_Objects.txt" file aren't included in the packages and thus currently can't be recoloured. We are still working on these packages and will likely enable color option for those objects in future releases.

Known Issues:
1) Some of the objects included in the packages (namely the "breakable" objects like the 2 alarm clocks and the Grandfathers Clock), are known to revert to their original colors when the breaking animation occurs; in these cases, you can either dispose the debris into the trashcan or save the game and re-enter the lot in order to have the debris correctly recoloured.
2) All the "outdoor" objects included in the packages (e.g. hot tubs, garden furniture, trees and plants...) show their original color or flashing blue colour when in neighborhood view.
3) The Wabbit Head language toy reverts to original color when the baby stops playing with it; saving game and re-entering the lot fixes the issue.

How to create Color Extension Packages
IMPORTANT!!! In order to create recoloured objects with these packages, you must use SimPE v. 0.14 or later.
To actually create the recolor packages, just follow RGILES' TUTORIAL: it applies perfectly to the "new" recolourable objects we are discussing about in this thread. It's perfect as is and I don't need to add anything. I just want to repeat or point out some very important elements:
1) Always use descriptive filenames for your creations: we suggest to use the template "CreatorName_ObjectName_Color.package", but you can choose any filename you want, as long as it's detailed enough to be sure that no other users will use the very same filename.
2) Sometimes, in your newly created package, you may not find any textures: this may be an issue (in this case, please post it to let us know), but remember that some objects parts (namely lamp bulbs, glass parts, reflective parts) may be recoloured by altering some parameters in the MATD files, an thus they do not have a related TXTR file. This is not a issue: simply, some objects parts are a bit more difficult to recolour.

FINAL WARNINGS & LICENSE AGREEMENT
1) The Enable Color Option packages are still in beta testing: we are likely to change/add elements to them, so "stay tuned" and come back here to see if there are updates available.
2) Always test throughly your creations before posting them, and give us feedback if you find any issues.
3) "license":
You can sell Recolors based on the Recolor Packages
You don't have to mention SimPE You have to give Numenor and RGiles the credit for creating the packages
You're not allowed to sell the Enabler packages or its content or part of it.
Please let your Customers know that this is in the Testing stages!
You can offer the Setup on your own Server, or just link to this Thread or to the download on the SimPE site.
Please be fair and respect the hard work we made for the Community.
Operating System: Windows Linux Mac OS X
Utility Type: CC Managers Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Warning! There are no files attached to this upload. If this is a "group project" or multi-part upload please check the comments for more files.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
Closed Thread Locked by: Reason:
645 Comments / Replies (Who?) - 636 Feedback Posts
Page 23 of 26
Test Subject
#551 Old 17th Jun 2005 at 11:17 AM
Default CEP file size 943MB HELP!
Please somebody out there help me with advice:taekwondo

The CEP installation can't possibly be 943MB's. it's exactly the same size as my Uni expansion pack.
Test Subject
#552 Old 17th Jun 2005 at 11:28 AM
Default your answer
Trillink, your answer is in post #491 of this thread.

Hope that helps.
Test Subject
#553 Old 17th Jun 2005 at 12:08 PM
Paniscus!
Thank you so much for that link. It now all makes sense.
Field Researcher
#554 Old 17th Jun 2005 at 10:37 PM
i am useing a mac
The ModFather
retired moderator
Original Poster
#555 Old 17th Jun 2005 at 10:57 PM
Oh! I'm sorry, I didn't understand. I don't know much about Macs, I really don't know how to help you, then.
The Quiet One
retired moderator
#556 Old 18th Jun 2005 at 12:30 PM
SimPE has now released a CEP version for the MAC. You can download it from there:

http://sims.ambertation.de/cep.shtml
The ModFather
retired moderator
Original Poster
#557 Old 18th Jun 2005 at 3:19 PM
Thanks Daysies, the download link to the Mac version is already on the front page (Quaxi told me about the conversion). But I guess that Simbaby's problem is different: seems that the installer doesn't copy the files in the right positions, and I don't even know if MacOS X uses the same filesystem as Windows, if there is a "Sims3D" folder and if it's possible to check if the CEP files are in it.
Lab Assistant
#558 Old 18th Jun 2005 at 3:37 PM
Quote:
Originally Posted by Numenor
Elizabeth, the problem you describe usually occurs when you convert (by mistake) a file that is not a recolour. Are you sure you have selected only the recolours, before starting the conversion process?

I'm sorry that you had this problem. If this can help you, in the download directory you should find a ".bak" file for each converted ".package". The .bak file is the package as it was before the conversion; if you rename the .bak to .package, you can revert the packages to their previous state.



I just read your reply and I'm pretty sure that I only selected the recolour ones and they all said indetermined .. I did find some .bak files and didn't know what to do with them so I deleted them.. :confused: ..that's what I get for not asking first and being impatient..sorry..I really don't understand why this didn't work..unless none of my blue flashing files are fixable?? :banghead: thank you for taking time to explain this to me and for your patience.. if I get brave enough I might install sim pe again and try once more...I really hate to let it get the best of me..
The ModFather
retired moderator
Original Poster
#559 Old 19th Jun 2005 at 9:26 PM
Well, you can try and find again the recolours you downloaded from the original threads: almost all the existing recolours were updated by the creators.
Test Subject
#560 Old 9th Jul 2005 at 8:33 PM
Ok, i downloaded both files, and unzipped them. no .exe file. What did I do wrong?
The ModFather
retired moderator
Original Poster
#561 Old 11th Jul 2005 at 1:09 AM
Look better: the "ColourOptionsSetup_V2.0_14Mar2005.zip" contains only 1 file, called "ColorOptionSetup.exe".

The other zip ("Recolourable_and_Excluded_Objects_V2.0_14Mar2005.zip") is not to be installed in the Downloads folder: it's a list that can be used as a reference to know which objects are recolourable and which not.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#562 Old 12th Jul 2005 at 12:47 AM
Numenor?

I have a question I know you can help on (actually I've had lots of questions for you, but I never want to be a bother and add to the huge amount of questions I'm sure you already get!)

I've made quite a few packages in SimPE using my own mesh--but I've never run into this problem before--I can't give a single one of the 0 subset, 2 tile coffee tables recolor options after I clone them and replace the GMDC with my own mesh.

I've actually spent about 2 days now trying to figure out where I'm going wrong, and I just can't.

They all have recolor options in my game, but as soon as I clone them and replace them with my mesh--no recolor options at all in the game.

I double checked the MMAT files, to make sure "texture enabled" is set to true...and it is.

I might not be giving you enough information, but...would you know what I am doing wrong anyway?

I would really appreciate any help you would give me...thank you so much.

Best,
Suzanne
The ModFather
retired moderator
Original Poster
#563 Old 12th Jul 2005 at 1:55 AM
Suzanne, you're welcome to ask me all the question you want

The first thing I can guess is that your mesh uses group names different than the original (e.g. the original has 2 recolourable parts, "wood" and "metal" and your new mesh has two parts "frame" and "brass").
Another possibility is that the original table is not a "stand-alone" object, but it borrows the textures from another table. In this case you should clone it using the "Create stand-alone" option.

If non of the above apply, please post one of your faulty packages. Maybe, if I can ask you a favour, you'd better post your package (and further questions on this subject) on the Colour Options thread: I try and reserve this thread only for CEP-related problems and issues.
Field Researcher
#564 Old 12th Jul 2005 at 1:35 PM Last edited by simsbaby : 12th Jul 2005 at 1:38 PM.
Did any one find out why the CEP wont work?? Also I would like to try the CEP that does not have Uni Support.
The ModFather
retired moderator
Original Poster
#565 Old 12th Jul 2005 at 2:41 PM
Simsbaby, I'm sorry: seems that no one experienced with Mac wants to help...
Anyway, I'm sure that there must be a File Manager, i.e. a program that will let you see all the files recorded on your hard disk; if there is such a tool, please perform the checks that I've asked about in my previous post.

As for the "non-UNI CEP", it doesn't exist: the current version is perfectly suitable for any user, with or without UNI installed.
Lab Assistant
#566 Old 14th Jul 2005 at 12:55 AM
Quote:
Originally Posted by Numenor
Simsbaby, I'm sorry: seems that no one experienced with Mac wants to help...
Anyway, I'm sure that there must be a File Manager, i.e. a program that will let you see all the files recorded on your hard disk; if there is such a tool, please perform the checks that I've asked about in my previous post.

As for the "non-UNI CEP", it doesn't exist: the current version is perfectly suitable for any user, with or without UNI installed.


The CEP files will have to be placed manually in the correct folders. There is no exec file for Mac. Just navigate to the folders, as listed below:

NOTE: If you have installed Sims 2 into your main hard drive skip this paragraph and follow the instructions below. But if you installled Sims 2 into your applications folder, you will need to throw both the Sims 2 in applications and the EA Games in the home folder away, and reinstall Sims 2 into the main hard drive (be sure to save any files you have altered like neighborhoods or downloads, also collections, storytelling and saved sims) -- don't forget to delete the plists in preferences in the home folder library before you reinstall. Start the game up once before doing anything else. Exit. Then replace the new folders in your new installation of Sims 2 with any altered folders from your previous installation. Start up the game again. Exit. Now you are ready to place the CEP files.

If you already installed directly into your main hard drive, just follow the instructions below:

In your home folder (the one with the little house, under Users), go to Documents, then EA Games, then Sims 2, then Downloads (if the Downloads folder does not exist, then make a new folder and title it Downloads). Place the _EnableColorOptionsGMDN.pkg file in that folder.

On your main drive go to The Sims2, then TSData, then Res, then Sims3D. Place the_EnableColorOptionsNMAT.pkg file in that folder.

Now you can put a few downloads at a time into your Downloads folder (the one in the Documents, EAGames, Sims2) and start the game to test the new downloads. Do a few at a time, because some will work, and some will not. Test everything first.

NOTE: The Lady In Red paintings usually show up, as do the Tapestries. No other paintings show up, as yet. I am going to notify the creators of the Mac OS X CEP program about the problem.

On my computer (a G4 PowerBook 133 GHZ with 1 GIG intenal memory), space is very limited in the downloads folder. I don't know the exact number (I am still testing to find the breaking point), but it is under 2000 total files before the game crashes. (The neighborhood movies in the start up window become green wireframe generic pictures, and when you click on them the neighborhood seems to open, but then crashes before going to the neighborhood scene.) The number of allowed files may be larger on a more powerful computer, but maybe not. I have well over 7000 files on my PC top of the line gaming computer, plus running Univ, with no problem. So under 2000 is very limiting, and quite disheartening. Download only what you know you will really use.
Lab Assistant
#567 Old 14th Jul 2005 at 1:42 AM
Quote:
Originally Posted by amjoie
NOTE: The Lady In Red paintings usually show up, as do the Tapestries. No other paintings show up, as yet. I am going to notify the creators of the Mac OS X CEP program about the problem.


Ooops -- I went to the main site, and found out Numenor *is* one of the creators for the Mac CEP, also. I assumed it was different people than for the PC CEP. Sorry about that!

More details of the problem:

I made sure all files were up to date downloads, but were artwork that showed up in my PC game. No wall hangings except The Lady In Red and the Tapestries is showing up, so far, from the main game. I've tried lots of different downloads with various art bases, including the fan, etc. All were files that stated they were EP ready, which should mean they were created in the right program. It doesn't seem to be a file problem.

It feels like whatever was done to enable The Lady In Red and Tapestries was not done for the other main game wall hangings. I am not seeing anything but the wall hangings themselves, just like in a fresh install out of the box.

For each test, I had only the wall hangings being tested in my downloads folder (under 50 files), so the number of downloads isn't an issue.

I downloaded the Grand Trianon set, and those paintings work. So I assume new meshes are OK.

I hope this helps you track down the problem. I really miss my other wall hangings on the Mac (my travel computer), and hope you can find the solution soon. Thanks for all your hard work! :-)
The ModFather
retired moderator
Original Poster
#568 Old 14th Jul 2005 at 2:24 AM
Amjoie, many many thanks for having explained how to install the CEP on MacOSx systems. I know nothing about MACs, and I was very sorry to not being able to help Simsbaby.
As for the PC and MAC versions of the CEP, Quaxi (or a frien of his, I don't know exactly) converted my original files in MAC format, but the content is identical.

Lastly, let me clear up that the Grand Trianon doesn't need the CEP: the CEP is needed only for original Maxis objects; when you clone a Maxis object, SimPE includes in the clone the small fraction of the CEP related to that Maxis object, and therefore the clone is recolourable even without the CEP (because it contains its own little CEP, inside )

This applies to *all* custom cloned objects: they all work without the CEP. Only recolours for the Maxis objects need the CEP.
Field Researcher
#569 Old 14th Jul 2005 at 2:38 AM
Ok I downloaded some lady in red recolors and they work. Nothing else works. I then moved my The Sims 2 folder to my games folder and lady in red recolors still work. Must be a flaw in mac codeing hope aspyr will patch the game.
Lab Assistant
#570 Old 14th Jul 2005 at 4:10 AM
Quote:
Originally Posted by simsbaby
Ok I downloaded some lady in red recolors and they work. Nothing else works. I then moved my The Sims 2 folder to my games folder and lady in red recolors still work. Must be a flaw in mac codeing hope aspyr will patch the game.


I had over a thousand old recolor downloads from my PC game that worked fine. I tested them a few hundred at a time until I got to about a thousand, and then put them in a "works fine" folder. I tested almost all of them, and then combined them together in the downloads folder. Game crashed. I finally found out that somewhere around the 2000 count for all downloads of all types, the game crashes on the Mac.

So, since it would be nigh on to impossible to try to figure out and sort which of over 7000 downloads I want to keep on the Mac, I just decided to redownload exactly what I need for my "travel computer" game. It was when I was downloading the wall hangings that I discovered the problem.

But I know other recolors work. They did, to the tune of over a thousand at a time.

However, as I redownload, I'll find out which ones in particular do or do not work. I'm guessing it is going to be real patchy, and not make much sense, just like with the art. I already know clothes, hair, and makeup don't all show up -- and it makes no sense which ones do or don't. But at this point, I only want the ones I can't live without, because I don't have much room, anyway.

I wish Aspyr had taken a bit more time to port. This game isn't up to par on the Mac. It just isn't the same game as on the PC, with comparable hardware specs. I am, to say the least, disappointed with Sims 2 on the Mac.
Lab Assistant
#571 Old 14th Jul 2005 at 4:26 AM
Quote:
Originally Posted by Numenor
Amjoie, many many thanks for having explained how to install the CEP on MacOSx systems. I know nothing about MACs, and I was very sorry to not being able to help Simsbaby.
As for the PC and MAC versions of the CEP, Quaxi (or a frien of his, I don't know exactly) converted my original files in MAC format, but the content is identical.

Lastly, let me clear up that the Grand Trianon doesn't need the CEP: the CEP is needed only for original Maxis objects; when you clone a Maxis object, SimPE includes in the clone the small fraction of the CEP related to that Maxis object, and therefore the clone is recolourable even without the CEP (because it contains its own little CEP, inside )

This applies to *all* custom cloned objects: they all work without the CEP. Only recolours for the Maxis objects need the CEP.


You are more than welcome. I'm glad I could help. :-)

Thank you for letting us know about the new meshes not needing CEP. Perhaps that opens up a possibility for the Mac people having problems with recolors, at least for now.

If someone could get more high class artwork (I love what they already have) into the Trianon art frames, and give us dark brown, gold and siver colors for frames, that would help a whole lot. I most miss the Renoir, Monet, Vermeer, etc. Also some Kinkade and similar, that don't lend themselves to a vertical frame.

But, hopefully, who ever converted the CEP can take another look at it. Maybe it is something simple. Well, one can always hope.
The ModFather
retired moderator
Original Poster
#572 Old 14th Jul 2005 at 8:45 AM
Amjoie - It may be a little OT here, but I'm going to tell this anyway (it's my thread, after all ).

I've read of your 2000 files limit (maybe the exact limit it's 2048? In this case it's a OS limit for sure); if the limit applies to every single folder, you can move all your clothes, hairs, genetics and accessories into the SavedSims folder.

As for the paintings, the frame colours are taken from the repository: all the set shares the same colours for the wood; more artworks can be added using the standard recolouring tecnique (I love Renoir, too )
Lab Assistant
#573 Old 15th Jul 2005 at 9:44 AM
First, let me say that you are awesome! :bow: Without CEP, my Sims would still be living with tacky mismatched furnishings! :yech:

Second, I've searched through this thread for the answer to my question, but couldn't find it, so here goes...

Would it be possible to make it so that custom content object meshes can't be deleted without their corresponding recolors?

I'm desperately trying to clean up my downloads folder and separate my objects from my clothing and accessories, but it's impossible when the object mesh gets deleted and some of the recolors get left behind in the folder. I can't locate them because most of them have alphanumeric names or are named in a foreign language, plus they aren't viewable without the mesh. :swear:

I really don't want to have to go through 4,500+ files one by one to weed them out! :gonemad: Please help!

Forgive me if this has been addressed~ I honestly did look through the posts.

If you're in hell, and are mad at someone,
where do you tell them to go?
RattySim
<:3 )~
The ModFather
retired moderator
Original Poster
#574 Old 15th Jul 2005 at 10:20 AM
When you delete a recolour from the catalog, the game deletes the package that contains that recolour: if you have selected the base textures (the main one contained in the mesh package), the whole object will be deleted. There's no workaround to fix this.

I suggest you to sort your files using SimPE's "Scan Folders" tool: uncheck all the options except the "Thumbnails" one and perform a Recursive scan of the Downloads folder; you can then click on the "Type" column to sort the files by type (Recolours, Objects...). SimPE will show a thumbnail for each package (unfortunately, sometime the thumbnail is the "shadows" texture, but only for the Objects); you can disable the recolours that you don't like by unchecking the "Enabled" checkbox in the bottom-right info window (you can directly delete packages from within SimPE, but when you disable them, SimPE will rename the package giving it a .simpedis extension, so you can easily spot and delete the disabled packages from the Downloads folder).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#575 Old 15th Jul 2005 at 8:44 PM
Hi again!

A few results are in for the Mac CEP, and it isn't encouraging. Besides most of the artwork, no plants can be recolored. Neither can the piano, the easel, the Moroccan style bookshelf, the colonial style wood framed mirror, and the Grandfather Clock -- all of which is not nearly a complete list, which it will be almost impossible to post here, because it is going to be so long. And I'm sure that is just the tip of the iceberg, but it is as far as I have gotten on my new downloading.

Sorry to say, but I think it is back to the drawing board for the Mac CEP. It needs to be reworked and then thoroughly alpha/beta tested. I am truly sorry to be the bearer of such sad news. :-((

However, having said that, there are still plenty of things the current Mac CEP *does* help, so it *is* worth having. Even a little versitility in the game makes the current Mac CEP worth while getting. But it is my opinion that it should be offered with a disclaimer that compliance is spotty, and the Mac CEP is still in the early alpha stage.
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