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Smooth Jazz animation script editor

by TigerM Posted 21st Aug 2009 at 11:08 AM - Updated 27th Nov 2013 at 4:12 PM by Nysha
25 Comments / replies (Who?) - 1 Feedback Posts
You've seen it in my two mods. Jazz scripts serve as an intermediate step between the game code and the animation data. They allow some basic level of control of what is played based on various rules, in the form of a finite state machine.

JAZZ SCRIPTS ARE NOT ANIMATIONS. There has been some confusion about what exactly they are, since there is no obvious visible action to the casual observer. The animations themselves are of course visible, and the game scripts obviously exist. But the existence of some amount of logic between the two is not apparent. Jazz scripts are responsible for taking instructions from the game scripts such as "Make sim X eat food Y" and turning it into specific animations for the game to perform on X and Y.

Those two mods were made with a very crude tool with no help and no documentation. However that tool has grown into a more user friendly tool, presented here as Smooth Jazz Studio. While jazz scripts are not animations, they can be used to change how animations behave. Once an animation tool is available, jazz scripts will be very useful for directing how those animations are used without necessarily requiring a core mod.

Features include:
  • View and edit scripts in a simple textual form (Language reference)
  • Read jazz data from text files or packages
  • Save jazz data to text files or packages individually or in bulk
  • Syntax highlighting and error checking in real time as you edit
  • Also includes a command line interface for bulk import and export operations (Run smoothjazz /help for usage.)

At this point, not all data is understood, so some fields are still presented as unknown values in the language. (If someone can definitively identify what these are, rather than just guesses, it would be greatly appreciated.) However the most common values are silently ignored as a default. For now it is recommended to keep any work in progress in package form, so there is no conflict with future syntax definitions.

Requires .NET 2.0 runtime, or the latest release of mono to run. Lookup of hash values for proper name display requires The Sims 3 data files. If Smooth Jazz does not find the game files automatically, there is an option to specify the game path on the command line, as well as in the settings.

Both packages are the same, includes a Windows .msi installer, while the other contains just the executable for those who don't care if they have it on the start menu.

Operating System:
      Windows: Windows XP, Windows Vista, Windows 7, etc
      Mac OS X: OS X, may need Mono
Utility Type:
      CC Editors: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
      Not Applicable: Standalone tools

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 327.2 KB · Downloads: 2,443 · 21st Aug 2009
327.2 KB 2,443 21st Aug 2009

Size: 604.5 KB · Downloads: 2,242 · 21st Aug 2009
604.5 KB 2,242 21st Aug 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
25 Comments / Replies (Who?) - 23 Feedback Posts
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Don't ask me, I just code
#26 Old 18th Mar 2012 at 10:18 AM
Hi all, you may be interested in this post:
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