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Small Editors: VPXY, BoneDelta, FacialBlend, BlendUnit, CASSliderTemplate, GEOM/MTNF - New May 2010: RSLT Editor

by Tashiketh Posted 9th Nov 2009 at 10:19 PM - Updated 27th Nov 2013 at 4:07 PM by Nysha
63 Comments / replies (Who?) - 11 Feedback Posts, 2 Thanks Posts
What is this thread for?

This thread is basically a repository for some small tools that I wrote to help with various small tasks. They do ONE thing and one thing only.

VPXY Editor

This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.

FacialBlend Editor

This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.

BoneDelta Editor

This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.

BlendUnit Editor

This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.

CAS Slider Template Creator

This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.

Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.

Also note that the "default" Slider WILL require changing and editing for it to work.

SimGeom MTNF and TGI Editor

This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.

However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.

RSLT Editor

This allows you to edit the slots on objects, as part of changing animations, slots and the like. It can be used in conjunction with the RIG editor to do some cool stuff.


All tools require .NET Framework 2.0 to be installed. These can be linked to S3PE if required using the helpers framework.

All of these should work on XP, Vista and Windows 7 - both 32bit and 64bit versions. Please let me know if I missed one.

Source code

Source code to all of these tools (and more) is available at

Enjoy the small utilities.

Tags: #geom, #vpxy, #mtnf, #editors, #cas slider

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 69.8 KB · Downloads: 1,865 · 8th May 2010
69.8 KB 1,865 8th May 2010

Size: 29.0 KB · Downloads: 3,490 · 10th Nov 2009
29.0 KB 3,490 10th Nov 2009

Size: 63.6 KB · Downloads: 3,656 · 9th Nov 2009
63.6 KB 3,656 9th Nov 2009

Size: 17.4 KB · Downloads: 2,733 · 9th Nov 2009
17.4 KB 2,733 9th Nov 2009

Size: 37.2 KB · Downloads: 3,722 · 9th Nov 2009
37.2 KB 3,722 9th Nov 2009

Size: 28.8 KB · Downloads: 2,587 · 9th Nov 2009
28.8 KB 2,587 9th Nov 2009

Size: 27.4 KB · Downloads: 3,020 · 9th Nov 2009
27.4 KB 3,020 9th Nov 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
63 Comments / Replies (Who?) - 59 Feedback Posts, 2 Thanks Posts
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Test Subject
#51 Old 6th Apr 2010 at 6:58 PM
Originally Posted by Delphy
Thread has been updated with the latest versions, and moved to downloads.

jaccinati: There are no tutorials at this time, but it's actually fairly easy to do.

Just use the CAS Slider Template to make the template package file.
Then open up said package file, and extract the BoneDelta (or set your S3PE up via Helpers.txt to auto open the BoneDelta tool for those types)
Using the BoneDelta editor, pick the Bone and adjust the scale, offset and so on.

Just remember to do it for both Left and Right, and that it's English only.

I am trying to alter leg and butt shape on the sims and I have tried to follow these instructions exactly as they appear but I am not getting anywhere save for ending up with sims with heads the size of a hot air balloon!

As mentioned here, I used CAS Slider Editor to create a CAS slider template. I have no idea what to put in for "String" so I left it blank and went on through. The file was created but when I try to open it I get a message window generated by the Sims 3 program asking me to double click to install - just a generic message when you try to open any Sims file in my experience! So basically how do you open your CAS slider package file?

The Bone Delta Editor is also confusing me - what are the ranges? What scale do you use? Every time I have a go I end up opening Sims and then closing it again before having another go at the slider.

I am missing important information here and I don't know what to ask in order to fill in the gaps! The experienced users seem to have no problem with the programs but for someone like myself who has little understanding of this sort of editing....
Warrior Gryphon
site owner
Original Poster
#52 Old 6th Apr 2010 at 7:15 PM
You should fill something in the string. Like "LegTest" or something like that.

You need to open the package file with S3PE, then extract the various chunks out to use in the various programs - ie the VPXY with the VPXY editor etc.

As for the ranges, well, a 1.0 means double the current value. Most of the time you only want to increase things by, say, 0.015 or something like that.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#53 Old 25th Aug 2010 at 9:00 PM
Hi. Thanks for these.

I know no one has posted for a while but I didn't know where else to put this. Is there a tutorial yet to use these to make bone based sliders? I've looked around for one but with no luck. I'm really new at this stuff so it would be great to have step by step instructions. I read the ones above but, like markymarkspark, I just can't seem to make it work. I made a couple geom based face sliders but I have a few in mind for the body that haven't been done yet.

Thanks. I'm really exited about making my own body sliders. I thought I would just post and see if more in-depth instructions were possible.
Warrior Gryphon
site owner
Original Poster
#54 Old 26th Aug 2010 at 11:26 AM
Pretty sure somebody had a more detailed tutorial out there... but the basics are fairly easy.

Once you have your CAS Slider setup, open up the bone file, and add a bone to the list (just do one for now), then in the boxes, fill in 1.00 for everything. Once you commit and save this, load the slider in the game, and test it out. It's really just a question of knowing which bones link to what, and what proportions are good...

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#55 Old 31st Aug 2010 at 7:18 AM
Default Tutorial
Thanks for your help! It worked! I made several weird sliders.
Test Subject
#56 Old 20th Nov 2010 at 3:17 AM
I'm an idiot. How do you run these rar files? My computer settings have been a little messed up lately, but I did used to know how... help?
Warrior Gryphon
site owner
Original Poster
#57 Old 20th Nov 2010 at 10:20 AM
No offense, but if you don't know how to extract a rar file, you probably shouldn't be trying to use these editors....

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#58 Old 7th Jan 2011 at 9:47 PM
how can you use the Blend Unit? I don't understand how to use it
16th Feb 2011 at 7:07 AM
This message has been deleted by BloomsBase. Reason: Not the bonedelta editor but the Cas template caused this
#59 Old 6th Jul 2011 at 1:56 AM
The Clavicle bones seem to be missing from your Bone Delta Editor, anyway to add them? I've been trying myself, but can't find the hash names of the bones.

This space intentionally left blank...
Test Subject
#60 Old 23rd Feb 2012 at 12:49 PM Last edited by mi3966 : 23rd Feb 2012 at 1:01 PM.
Hi Delphy!
Please need your help!
in 2010, using your editor CASSliderTemplate.exe and BoneDeltaEditor.exe made for their Sims sliders for legs and thighs, and buttocks!
used as a model Jonha_Sliders! it worked fine before the patch 1.26 pets!
after update 1.26 and then 1.29 - sliders that use bone "Pelvis" hash = "556B181A", began to work with distortion - the legs are moved to the side, while the leg bones, I do not touch! in the game it looks - Sims slides his feet, his legs fail with a little animation and more. particularly strongly noticeable when a Sim is dancing!
other sliders that do not have bones "Pelvis", including yours, such as chest, and legs
correction - works fine - distortions are almost invisible!
I KNOW that EA have made significant changes to the animation of animals, with the object and so on!
By the way addon pets not installed - he me do not like! The patch is worth it 1.29 Master Suite Stuff Pack!
but what can you do to have two sliders work just as it should - without distortion? slider width of hips and buttocks the size of the slider?! bone, "Pelvis". tried different values of the scale and offset - does not work. tried to add a separate slider for the feet to restore their position - does not work.
I think it is necessary to modify, update the program to create a slider -
CASSliderTemplate.exe, so that it takes into account changes in the patch 1.26/1.29.
really looking forward to your help and tips on how to remove the distortion! Please!

PS. I'm from Russia and the English do not know, I write through the translator by Google! sorry!
Test Subject
#61 Old 29th Feb 2012 at 9:49 AM
does it use command prompt
Test Subject
#62 Old 12th Aug 2014 at 6:37 PM Last edited by bleuminuit : 12th Aug 2014 at 7:41 PM. Reason: new details
Problem with CASSliderTemplate
When I tried to follow a tutorial for bone based sliders, I ran into a major problem : for some reason, the Bone Slider Editor couldn't open my new slider's BOND files! After that, I tried to import the BOND of another bone based custom slider and it actually worked so I took a look more closely at my new package's files and I realised that for some reason, CASSliderTemplate actually gave me a package with broken BONDs and VPXYs! Everytime I try to make a new one, it still happens and both editors are in different folders. I searched everywhere on Google for a solution but I found nothing

Edit: Just discovered that it only happens when both genders are linked.
Test Subject
#63 Old 6th May 2015 at 10:15 PM
thank you
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