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Buyable moneybags - updated for patch 1.38 - 1.63/1.67

by ani_ Posted 26th Feb 2010 at 6:27 PM - Updated 8th Nov 2014 at 8:13 AM by ani_ : Updated for Ambition.
20 Comments / replies (Who?) - 16 Feedback Posts, 4 Thanks Posts
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
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19.10.2013: No changes needed for 1.63
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21.6.2013: No changes needed for 1.55
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24.2.2013: No changes needed for 1.50
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09.11.2012
No changes needed for 1.42
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06.09.2012
File Name: ani_MoneyBag_138.zip

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10.03.2012
File Name: ani_MoneyBag_SHT.zip

- Updated for SHT

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12.11.2011
File Name: ani_MoneyBag_PETS.zip

- Updated for pets

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02.06.2011
File Name: ani_MoneyBag.zip

- Updated for Generations
- Removed the older versions because they are no longer compatible

---edit----
Tiny update, mixed up the files for the Generation update, pleae re-download.

-------------------------------
10.11.2010

File Name: ani_MoneyBag_LN

Changes: Added a 100 000 § bag.

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Updated for ambition, 06.06.2010.

Update 18.04.2010
V2: First of all I apologize for having the dumbest bug in the history of mankind in my mod. I should have known it won't work with other languages, but I'm so absent/narrow minded sometimes (read always) that it did not cross my mind. The new version has been tested in English, Finnish and Danish.

V2. The value of the money bag is now read from the title of the object. I'v changed all titles so they now include the value. The titles are now for example "Money Bag §10", "Money Bag §50"... The parsing code is really simple, I just check for the § mark, and take everything after that and try to convert it to a number.

The new system means that you can easily now change the money bag value if you want it to be something else than the five values I'v given you.
1. download s3pe
2. Open the package you want to edit and choose the language you game runs in, then click Edit STBL.

3. Select the title, and change the value after the § mark. Then hit save.

Just note that because I check for the § mark and parse everything after it, you can't have text after the § mark (§10 xx), or space (§10 000). When clicking the money bag in game to cash it, a big number like 10 000 will be formatted correctly even if the title has it without formatting.

4. Change the buy value of the money bag with s3oc.
- open the object with S3OC - Press the clone or fix button
- Change the price value
- press start and you are done.

This is compatible with awesome but you don't need it to run.

You'll find the money bags in the hobbies section of buy mode.

In TS2 when I needed Sims to have individual funds, separated from the household funds, I used to give them certain decorative objects that had the value of the money I wanted them to have as their own. It wasn't a pretty system, but it worked and as long as you put the object into the inventory on the day of the purchase, it's value stayed the same. In TS3 however, the value of an object will decrease the moment you go from buy mode to play mode, and on top of that, not all objects can be placed into the inventory. So to get around this problem, I cloned the moneybags.

There are 5 different money bags valued 10, 50, 100, 1000 and 10 000 simoleans.

Known bugs:
The value of the money bag will degrease when bought and you go to play mode, but only if sold through drag and drop. If you sell it through the "Cash In for §xxx" interaction, the value stays the same when bought, no matter how many days it's in the inventory.

So why would you need to have separated funds for individual Sims?
Well, I for example have one Sim who rents his spare bedroom. Every day that the tenant comes from work, I change her wage to moneybags (or as close as I can), and then on Monday I cash in the amount of money for the weeks rent. I also use them when I want to give my kids money when they move out. Or if I want a Sims to save up for something specific to buy and don't want to accidentally loose the money when paying bills or buying food.


Additional Credits:
For all the people who created the tools I used, s3pe, s3oc...
For Kolipoki and his object modding tutorial.
AD85 for noticing my bug and helping me find the language changer program.
Tags: #money, #bag

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures
Built with Game Version: 2.5.12
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_MoneyBag_138.zip

Size: 1.06 MB · Downloads: 1,600 · 7th Sep 2012
1.06 MB 1,600 7th Sep 2012
ani_MoneyBag_PETS.zip

Size: 1.07 MB · Downloads: 559 · 12th Nov 2011
1.07 MB 559 12th Nov 2011
ani_MoneyBag.zip

Size: 1.06 MB · Downloads: 1,017 · 2nd Jun 2011
1.06 MB 1,017 2nd Jun 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
20 Comments / Replies (Who?) - 15 Feedback Posts, 4 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
#2 Old 26th Feb 2010 at 6:51 PM
This is really clever. Anything to help make game play a little more versatile is awesome. Thank you.
Test Subject
#3 Old 26th Feb 2010 at 7:03 PM
This is so good mod! Thanks that you have uploaded this mod.
Test Subject
#4 Old 2nd Mar 2010 at 4:18 AM
thank you very nice. do you know anyone that is working on buyable bugs as the ones in france.china,and eygept are not showing up in the game. and i have the patch that is supose to fix it. thanks again for your work . chibarger
Lab Assistant
#5 Old 2nd Mar 2010 at 3:48 PM
thanks very usefull indeed.

Thanks 4 sharing ur Hard work of art w/us.
Test Subject
#6 Old 3rd Mar 2010 at 5:48 PM
:l x
Test Subject
#7 Old 6th Mar 2010 at 7:34 PM
Awesome, I hate not having separated family founds, this is a nice and clever workaround!
Test Subject
#8 Old 7th Mar 2010 at 1:52 PM
Great mod. I just wish EA would make a real seperate fund feature for the game, I've been saying this since The Sims 2 came out. Maybe you could have an option when you first move a family in that asks, "Would you like universal household funds?" or "Would you like sepreate household funds for each member"?

Then each member of the household would have their own cash in their inventory, maybe in a little wallet and they can spend it as they need. Then when bills or grocery shopping day comes up all the Sims have an option to open their wallets and select, "Submit to Bills", or "Submit to Groceries"

Anyway, thanks for the mod!!
Test Subject
#9 Old 19th Mar 2010 at 7:50 AM
Thanks!!!! "The Sims just needs a BANK System where each Sims can go up to the Bank and open an account to put money in... which is a good idea can also have criminals robbing it... hmm..."
Test Subject
#10 Old 26th Mar 2010 at 4:42 PM
great idea! i cant belive EA didnt think of somthing like this before!
Test Subject
#11 Old 27th Mar 2010 at 6:53 PM
Hello ani_,

it's me again! I just tried out your money bags and they seem to contain a huge bug: You can only cash in the bags when playing on English language, for all other languages appars (translated) "Cash in for §0" and it adds exactly zero simoleons to your household. It may be that your method which extracts the tuning out of your xmls uses localization. I recommend you to check and correct this.

Yours sincerely AD85.
Mad Poster
Original Poster
#12 Old 28th Mar 2010 at 7:29 AM
AD85: Thanks for bringing this up, will take a look at it, probably next week when I get my hands on my cd:s so I can install the game in another language.
Test Subject
#13 Old 28th Mar 2010 at 12:45 PM
Quote:
Originally Posted by ani_
AD85: Thanks for bringing this up, will take a look at it, probably next week when I get my hands on my cd:s so I can install the game in another language.
Or you download one of these nice language changers like I did. They only require two or three clicks and one restart of the game. The time consuming method of un- and reinstalling seems to have a further weakness: you can assign a particular language to the base game, but not to the EP/SPs, they always choose the language of your OS.
Lab Assistant
#14 Old 21st Apr 2010 at 5:32 PM
What does it need translating to use these in portuguese?
I think this would be great to use, instead of having to roam vaults so you can buy things on the other locations.
I don't know the first thing about moding, but if I can translate someting for this to work, please tell me.
Lab Assistant
THANKS POST
#15 Old 5th Nov 2011 at 8:24 PM
I hate to be a pest, but is this compatible with Pets? It would be perfect for money transactions @ my bank, but I don't know if it needs to be updated or not.

Thanks
Field Researcher
#16 Old 3rd Apr 2012 at 5:23 PM
There is no ''ani_MoneyBag_SHT.zip'' file.
Lab Assistant
#17 Old 1st Jul 2012 at 3:02 PM
Quote:
Originally Posted by heat33330
There is no ''ani_MoneyBag_SHT.zip'' file.


Also noticed, still is not a Showtime one. Was the original overwritten then?
Mad Poster
Original Poster
#18 Old 8th Sep 2012 at 6:09 AM
Quote:
Originally Posted by heat33330
There is no ''ani_MoneyBag_SHT.zip'' file.


Sorry guys, I must have messed up the upload. The problem with uploading is that it takes the forum some time before it updates the attachment page. So I don't see the new attachment immediately. Usually I check after 10 or so minutes, but I must have forgotten this time.
Space Pony
THANKS POST
#19 Old 18th Jan 2013 at 4:09 AM
Now this is cool. The name parsing is also neat. :3
Test Subject
THANKS POST
#20 Old 10th May 2013 at 2:41 PM
I'm french.
My friend create a tomb-building, and this mod is very great and useful.
Thank you Ani !
Test Subject
THANKS POST
#21 Old 11th Feb 2018 at 7:48 PM
Tha secret stash...