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Monestary with two rabbitholes - no cc - medieval challenge

by smmi73 Posted 16th Apr 2010 at 5:51 PM - Updated 16th Apr 2010 at 6:58 PM by smmi73
16 Comments / replies (Who?) - 12 Feedback Posts, 3 Thanks Posts
This download is part of the Medieval Creator Challenge
The friars both treat the sick and teach those kids fortunate enough to go to school. They also have a wonderful herb garden, orchard and wine yard to tend and, of course, a brewery.


I have tried to create something that resembles a cloister herb garden, while lacking many of the needed plants. I was in two minds about adding vegatble plants, but in the end decided against it. There're a few spawners here and there - because what is a flowery garden without butterfiles, or a well without frogs. The building is loosely based on traditional Danish monestaries.


The brothers don't have a chapel on the grounds, so it's a good idea to place the lot next to a graveyard with a chapel on it so that they can still go to mass. The garden has it's quiet spots for thoughtful mediation, though.


This community lot has been created as a replacement for two EA rabbitholes. The hospital and the school are concealed in the basement level of the lot and are, of course, still accessible and functional. The main building is an empty shell, while the two smaller buildings contain a wash room and a brewery with a bar.



The lot has been tested in my game and works fine.

lot size
60x60

lot price
Unfurnished: 105484, furnished:128312

additional credits
Thanks to Karin for sharing the idea of concealing rabbitholes in the basement to avoid use of cc. And to Sandy for inspiring me to find alternatives to the red EA chimneys.

Number of bedrooms: Not Applicable
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures
Built with Game Version: 3.2.8.0050
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
The monestary.rar

Size: 1.92 MB · Downloads: 2,822 · 16th Apr 2010
1.92 MB 2,822 16th Apr 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
 
16 Comments / Replies (Who?) - 11 Feedback Posts, 3 Thanks Posts
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Inventor
#2 Old 16th Apr 2010 at 6:58 PM
That's a very good idea! Thanks for the lot.

You never know what’s comin’ for ya.
Scholar
#3 Old 16th Apr 2010 at 7:16 PM
Yes, nice work.
Test Subject
DELETED POST
16th Apr 2010 at 7:48 PM
This message has been deleted by D.clarke.
Instructor
#4 Old 16th Apr 2010 at 7:54 PM
Looks beautiful, amazing work on the garden. I must admit that the graphics of TS3 doesn't look very convincing though. But that's kind of off-topic
Mad Poster
#5 Old 16th Apr 2010 at 8:30 PM
A lovely lot, and it's great to get rid of two of the ugly rabbit holes in such an attractive way! Nice work, thank you!
Test Subject
#6 Old 17th Apr 2010 at 2:17 AM Last edited by wanderlight : 17th Apr 2010 at 2:21 AM. Reason: Addition
I love it. I dislike the hospital building and I am not very keen on the school building either. This is a beautiful replacement and I shall enjoy having it in my game. Thank you for sharing.
Field Researcher
#7 Old 17th Apr 2010 at 3:02 PM
The lot is beautiful and goodlooking and plus an original way to solve the monster-rabbithole-problem. Thanks.
Lab Assistant
#8 Old 17th Apr 2010 at 3:44 PM
Looked gorgeous till I looked at the hospital and school screenshot. Sorry, but that made me laugh. Not a typical thing to find in a Danish monastery, I'm guessing?

There is no spoon
Test Subject
#9 Old 18th Apr 2010 at 11:30 PM
I love this lot but MTS is not letting me download it for some reason. It will be the crowning piece on my "Ye Olde Neighborhood" though.
Test Subject
#10 Old 19th Apr 2010 at 12:29 AM
Woo! I got it!
Field Researcher
Original Poster
#11 Old 19th Apr 2010 at 9:14 AM Last edited by smmi73 : 21st Apr 2010 at 10:47 AM.
Quote:
Originally Posted by teirrah1995
Looked gorgeous till I looked at the hospital and school screenshot. Sorry, but that made me laugh. Not a typical thing to find in a Danish monastery, I'm guessing?


Those rabbitholes are hideous no matter how you try to hide them :D

for more of my lots check out my blog: smmishing.wordpress.com/
Toaster Strudel Addict
retired moderator
#12 Old 20th Apr 2010 at 6:20 PM
fantasic idea putting the rabbithole buildings in the basement! Never would have thought of that! I just downloaded some rabbithole floor mats at TSR, but if I do it your way I wont have to use cc!
Lab Assistant
#13 Old 20th Apr 2010 at 9:06 PM
Really great idea on how to hide the rabbitholes, and it totally makes sense that they would be "in" a monastery! Great work, thanks for sharing!
Test Subject
THANKS POST
#14 Old 18th Dec 2011 at 8:46 PM
Its a good idea! Great Work How many days you had to make this?
Lab Assistant
THANKS POST
#15 Old 16th Mar 2012 at 7:34 PM
That looks beautiful. Will make a nice retreat for my very wealthy alcoholic Sim to recover
Field Researcher
THANKS POST
#16 Old 11th Jul 2014 at 2:17 PM
Looks awesome. Thanks!