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Put Away All Scraps *UPDATED 02/24/2012*

by treeag Posted 29th Sep 2010 at 9:19 PM - Updated 24th Feb 2012 at 5:06 AM by treeag
39 Comments / replies (Who?) - 9 Feedback Posts, 4 Thanks Posts
Compatible with 1.29

This was requested by ehmjay1628. This works exactly like my other mods, this and this. This script mod adds an option to all invention workbenches to put away all scraps in sim's inventory.



This is NOT a core mod so it shouldn't conflict with other mods.



CHANGELOG

2012/02/24 :
-Fixed a bug where the interaction wouldn't show up for newly bought objects.

2010/09/27 :
-Initial version.



Additional Credits:
ehmjay1628 S3PE AnyGameStarter

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Ambitions
Built with Game Version: 1.12
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PutAwayAllScraps.zip

Size: 4.2 KB · Downloads: 8,412 · 29th Sep 2010
4.2 KB 8,412 29th Sep 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
39 Comments / Replies (Who?) - 17 Feedback Posts, 19 Thanks Posts
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Theorist
Original Poster
#26 Old 22nd Oct 2011 at 1:41 AM
This works fine with 1.26/Pets, no update was needed.
Criminal Mastermind
retired moderator
#27 Old 23rd Oct 2011 at 4:27 PM Last edited by Chaavik : 23rd Oct 2011 at 11:54 PM.
I have been using this mod for a long time because it was rather convenient to put all of the scraps away with a simple click. Until I installed Pets.

Last night, my inventor visited a junkyard and dug up enough scrap to take home. I clicked on the inventing table to put the scraps away, but the option did not show up to allow me to put all of them away into the table. I thought maybe it was because she was still at the junkyard. So I sent her home in case. I tried clicking the inventing table again, but the option to put them all away didn't show up still.

I downloaded the mod to see if maybe it was a newer file, but the file I just downloaded has the same date and timestamp as the one I have right now in my mods folder.

Is it possible to look into this to be absolutely sure? I can try again and see what happens later today.

*Edited*

After a restart of the game, the option showed up. Which was strange because the option wasn't available initially. Pets can be flaky..
Theorist
Original Poster
#28 Old 25th Oct 2011 at 3:57 AM
It's a bug, I think. I'll fix it. Thanks for the report.
Lab Assistant
THANKS POST
#29 Old 1st Nov 2011 at 3:07 PM
Does it work with Pets?
Criminal Mastermind
retired moderator
#30 Old 25th Mar 2012 at 4:25 PM
Has this been verified to be compatible with 1.33 / Showtime?
Test Subject
THANKS POST
#31 Old 8th Sep 2012 at 11:24 PM
are you going to update this to work with supernatural?
Field Researcher
#32 Old 12th Sep 2012 at 10:00 PM
Is this compatible with 1.38?

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Theorist
Original Poster
#33 Old 16th Mar 2013 at 5:56 PM
Can someone test this for me on 1.50? Thank you.
Test Subject
THANKS POST
#34 Old 3rd Jun 2013 at 11:22 AM
treeag - I can't see option to put away all scraps ingame. Sorry. Also if i use workbench it crashes my game. I have all Expansion Packs and 1.50 version.
Field Researcher
#35 Old 20th Jul 2013 at 5:23 PM
Is this compatible with 1.55/Island Paradise?

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Smeg Head
DELETED POST
8th Aug 2013 at 11:55 PM Last edited by coolspear1 : 9th Aug 2013 at 12:08 AM. Reason: spelling
This message has been deleted by coolspear1.
Smeg Head
#36 Old 9th Aug 2013 at 2:11 AM
Paradise Island 1.55. This mod makes the workbench buggy and crashes the game. The funny thing is, so does Twoftmama's very simple XML mod relating to purchasing scraps for the workbench. There is nothing wrong with her XML changes per se, and I suspect there's nothing wrong with this script mod on the surface. But still the glitches and crashes when either or both are installed.

I suspect EA Maxis have already made hidden "in testing" changes to the workbench in the core files, which they neglected to remove for 1.55. Changes for the final EP Into the Future, - probably revamped the time travel machine so it can do some "real" time travel - which these mods cannot currently reflect. Hence the strange glitches for otherwise perfectly healthy mods.
Test Subject
#37 Old 10th Apr 2014 at 1:44 AM
I really like this mod, I see that all your other mods have been updated. Can you/are you going to update this mod?
Test Subject
THANKS POST
#38 Old 9th Sep 2014 at 2:55 PM
Saves one click, thanks ;)
Test Subject
DELETED POST
8th Dec 2014 at 12:21 PM
This message has been deleted by AbnormalSimsGamer.
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