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Isle St. Croix - BV Mountain Subhood

by lechapeau Posted 20th Apr 2011 at 2:26 PM - Updated 20th Apr 2011 at 10:53 PM by lechapeau : Adding custom install instructions, EP requirements and things that didn't 'stick' when making my changes required!
42 Comments / replies (Who?) - 6 Feedback Posts, 12 Thanks Posts
Isle St. Croix - BV Mountain Subhood

Requires: University/Nightlife/Open for Business/Seasons and Bon Voyage.

Uses EA content only.

Isle St. Croix is a mountain destination Bon Voyage subhood, made using Numenor's AnyGameStarter in a University/Nightlife/Open for Business/Seasons and Bon Voyage set up, which means I've been able to include items from those EP's to make it (I hope) slightly more interesting than a purely BV hood might be. It therefore requires BV and should work as long as you have that installed; if you don't have one/some of the other EP's but still wish to try this out then you'll probably find items, walls or floors will be missing and would need to be replaced. And remember, features such as half walls or stages etc won't show up if the the EP they depend on is missing.

Background Information
I named it after the SC4 file used, unoriginal I know, but just to point out that it doesn't represent the real place by that name! As soon as I saw this template in game, I wanted to fill it with trees and log cabins, have my sims trekking through pine needles and breathing in the fresh mountain air!

The lots here range in size and price and they won't suit everyone, some are more elaborate while others are very basic. They are all 'live-able' as they are and as with any new 'hood, you will be able to make your mark on it and adjust or adapt things to your particular tastes.

The terrain dips and drops, and the hills are often just behind roads and lot space, so I have adjusted the ground levels or buildings to suit the positions they occupy. There are only a few completely flat lots, on lots near mountains or on slopes you may have to twist and adjust the view to see your sims, if that sort of thing annoys you I guess this subhood isn't for you!
Or...just don't visit Highpoint Hotel which is the worst offender, hopefully the pictures shown here will allow you to decide!

The neighborhood is split into two sections, I've added a bridge but the smaller area would only be accessable with a camera hack. Because of this, I haven't placed any lots on that side. It has been tested to ensure the hotels work properly, that BV features happen as and when they should, that the right NPC's show up and that the secret vacation lot works.
Most lots will have lights hidden inside of the trees, so if a lot looks as if it has none, your sims shouldn't find they are thrown into absolute darkness when evening comes! I use snapobjectstogrid to place shrubs, rocks and plants; I also use a gardening hack from Simbology to avoid sims stomping in frustration at not being able to trim their gardens! If you don't use such a hack, delete the greenery or replace it with something you won't have to look after. There are plenty of trees and rocks as neighborhood deco as well, I realize people may not like all that I've used, but I've tried only to add what I thought looked OK for the mood of the district.

Some lots are based on pictures found on Google images, some were inspired by buildings from Architectural Houseplans, as far as the EP's used allowed. I chose them mainly for their external appearance or for what I felt I could adapt or would fit in the game, and none follow their interior plans. In the comments section below you'll be able to find clearer details on the houses, along with comparison images where applicable.

Isle St. Croix was originally part of a larger neighborhood project called Beacon Falls, and was available on an independant site. The hosting for that ran out in the summer of 2010, leaving dead links for anyone trying to download parts of it. Due to that happening, I was linked to this WCIF, where I saw Mootilda suggesting that Beacon Falls and its add-ons might be accepted here at MTS. I then started to read through the upload rules and saw that the other parts of the project were likely to be too big, also as they had been put together as a group effort, I knew I would be unable to get everyone's permission because many of the people involved are no longer active.
I am uploading Isle St. Croix here mainly due to Mootilda's comment, and with thanks to her Subhood Tutorial, the business district and two BV hoods have been fixed, I have taken over the Blog and have reuploaded all of the files. Everything else for the project is available again through the links in my signature.

I am able to share Isle St. Croix because I put it together, daisylee at TSR made the SC4 template but she has given permission for it to be uploaded here. As I understand it, it is an edited version of EA's Three Lakes and it has not been hosted at TSR, it was provided because daisylee was one of a group of forum members there working on other parts of the Beacon Falls project.

Other things to note:
The hotel room prices listed in the comments below have been taken from an all EP/SP test game, and may vary slightly depending on which EP's you have installed.
The bridges were made before ceilings were available in the game, leaving the default tiles on the underside of them looking a little 'odd' as they raise up or down. I haven't yet tried, but wondered if an invisible tile might work...in the test game, I just used the same tile as it had above so that it looked less obvious.
All lots have been weatherproofed by adding tiles under the roofspace.
If you've ever downloaded this subhood before, this version is safer than the old one, and all of the issues I've ever been made aware of with it have now been fixed.
This latest version contains a secret lot and once your sims have found the normal Hidden Burrow map, the secret lot for Isle St. Croix shows up in the menu as 'ISC Hidden Burrow', so that the map name still makes sense.
There are no playable sims included, and no custom locals or tourists. If you already have a vacation hood attached to your neighborhood then sims you already have should show up here as well.
I hope people might find a use for it!

Details & Instructions
To keep this subhood within MTS's size limit, I've used Mootilda's Lot Compressor
This won't affect your game; after you've gone into each lot the files will return to their normal size. The tool makes subhoods much easier to share. You will also need to have 7-Zip in order to unpack the file.

For your own benefit, you might want to back up your game before installing this subhood.

To install Isle St. Croix:
Extract the M409 folder from MTS Isle St. Croix.7z into your Program Files\EA GAMES\The Sims 2 Bon Voyage\TSData\Res\NeighborhoodTemplate.
*NOT* into your My Documents\EA Games folder.
This directory will also contain the three shipped bon voyage destinations under the names A001, M001, T001 and V001.

If you installed The Sims 2 Bon Voyage EP into an alternative location, extract M409 into that installation directory, under the subdirectory: TSData\Res\NeighborhoodTemplate.
To uninstall Isle St. Croix:
Delete the M409 folder from your Program Files\EA GAMES\The Sims 2 Bon Voyage\TSData\Res\NeighborhoodTemplate.
Please note that if Isle St. Croix has already been attached to any of your neighborhoods, then deleting it from the Program files will not take it from those neighborhoods, it will just delete it from the list of Bon Voyage destinations available in your menu.
To delete it from an actual neighborhood, you will need to use the trashcan icon found within the game.

Isle St. Croix will be available in the list of vacation destinations when you click to choose a holiday neighborhood, it is 'as well as' and not instead of any Bon Voyage neighborhood you currently play. These instructions are also included along with the download as a 'Read Me' file.

Recommended content:
Mootilda's Fix Subhood Selection mod, which allows extra subhoods to show up in the game menu.
Sophie-David "Fence Post Extenders" That Actually Fit offset columns. Especially to replace the ones in 1 Rockfall Lane, but other lots might benefit from them as well.
Sophie-David Economy Dishwasher with NPC Worker, Featuring Stealth Technology & Recolours, especially for the campsites.

Credits:
Credits and many thanks go to Mootilda for the advice given, for her Subood Tutorial, for the HoodReplace progam and the Lot Compressor.
Sophie-David Buyable Aspiration & Career Rewards for Lot Builders
To Numenor for AnyGameStarter, the creators of SimPE and Inge Jones.
To cwykes at MATY for sparking my interest in making custom default neighborhoods.
To J.M.Pescado for MATY and for all the advice I've found there, to SaraMK for the tutorials which allowed me to make the original version of this subhood, to Argon and Marvin Kosh from MATY for their mods and forum advice.

To daisylee at TSR for the SC4 template and for her help in testing the original version of this subhood, and for allowing it to be put up here. To Moza at TSR for hosting the Beacon Falls website for as long as she did and also for testing and all of her support. And to all other contributing members of the team over the years, many thanks for good times fondly remembered!

Neighborhood overview
Other neighborhood & lot information
You will be able to find more information on all of the lots in the comments below, they will be described in order, starting with hotels 1-7, then the houses 8-16, and finally the community lots 17-26 as indicated on the map above.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

University Nightlife Open for Business Seasons Bon Voyage
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MTS_Isle St.Criox.7z

Size: 7.45 MB · Downloads: 3,113 · 20th Apr 2011
7.45 MB 3,113 20th Apr 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. I have used 7-Zip, if you don't already have that then you will need to download it in order to unpack the file: http://www.7-zip.org/

To install Isle St. Croix
Extract the M409 folder from MTS Isle St. Croix.7z into your Program Files\EA GAMES\The Sims 2 Bon Voyage\TSData\Res\NeighborhoodTemplate.
*NOT* into your My Documents\EA Games folder.
This directory will also contain the three shipped bon voyage destinations under the names A001, M001, T001 and V001.

If you installed The Sims 2 Bon Voyage EP into an alternative location, extract M409 into that installation directory, under the subdirectory: TSData\Res\NeighborhoodTemplate.

Need more information?
 
42 Comments / Replies (Who?) - 21 Feedback Posts, 20 Thanks Posts
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Field Researcher
Original Poster
#26 Old 25th Apr 2011 at 9:38 PM
Quote:
Originally Posted by evilmotherinlaw
Isthere any chance of your posting the SC4 file for this? I would love to have my Sims also live in this wonderful Mountain area. Great Work!!!!!

Thank you very much, I'm really pleased that you like it! Regarding the SC4, I didn't make it myself so I wouldn't be allowed to add it here. However I have just uploaded it to the Beacon Falls Blog, and if you look there in the archive list for "The SC4 Template used for Isle St. Croix", you will find it! (It's labelled with an old date, I like to keep the pages laid out in a certain order, and to keep it 'my way' instead of their way, I adjust the dates and/or times! )
If you don't want to visit the blog, then a very good workaround would be to download Mootilda's Hood Replace program and copy it using the 'Replace Terrain' option with that.

And to drinkmorecocoa, I hope you are still happy when you've had a chance to try it out!

UPDATE Nov '11: Beacon Falls & Maple Valley are custom TS2 neighborhoods with storylines, add-on families & lots. The Beacon Falls Blog has separate business & vacation subhoods & Maple Valley's Blog has a separate university subhood. All have been fixed using Mootilda's HoodChecker.
Test Subject
#27 Old 26th Apr 2011 at 7:01 PM
OH!!!Thank you, Thank you! My Simmies are going to be soooo happy!!!
Field Researcher
THANKS POST
Original Poster
#28 Old 26th Apr 2011 at 8:19 PM
No problem!
Instructor
THANKS POST
#29 Old 3rd Jul 2011 at 1:59 AM
This is mind-blowingly awesome and cool. Thank you.
Field Researcher
Original Poster
#30 Old 4th Jul 2011 at 1:13 PM
I'm happy that you like it!

UPDATE Nov '11: Beacon Falls & Maple Valley are custom TS2 neighborhoods with storylines, add-on families & lots. The Beacon Falls Blog has separate business & vacation subhoods & Maple Valley's Blog has a separate university subhood. All have been fixed using Mootilda's HoodChecker.
Test Subject
THANKS POST
#31 Old 16th Aug 2011 at 9:01 PM
It IS populated right?
With Townies or whatever the vacation Townies are called?
Field Researcher
Original Poster
#32 Old 17th Aug 2011 at 10:26 AM
Quote:
Originally Posted by Aerkhan
It IS populated right?
With Townies or whatever the vacation Townies are called?

No, there are no tourists or locals included, the NPC's will generate as they are needed and the subhood will populate more fully once it has been added to the a neighborhood in one of the following ways:
  • If you have another (EA/Maxis or custom) vacation 'hood already attached to the main neighborhood this gets added to, then Isle St.Croix will use the sims you would usually see there.
  • If Isle St.Croix is the first vacation destination you are going to add, then tourist and local sims will generate as and when your game thinks it needs them. These sims will occupy hotel rooms, and appear community lots as normal, the main difference will be that the new ones are likely to wear random EA/Maxis outfits, not necessarily the lumberjack type shirts that you may have come to expect.
Sims may appear slowly, the more holidays your sims take and each time you visit a community then more should appear. Note though that sims will arrive much more slowly if you use MATY noregen hacks, if you do that then you might want to think about taking them out just while your tourists and locals generate, then put them back in again.

UPDATE Nov '11: Beacon Falls & Maple Valley are custom TS2 neighborhoods with storylines, add-on families & lots. The Beacon Falls Blog has separate business & vacation subhoods & Maple Valley's Blog has a separate university subhood. All have been fixed using Mootilda's HoodChecker.
Field Researcher
THANKS POST
#33 Old 2nd Sep 2011 at 8:50 PM
Oh my god. I would love to have this as an all-time hood. Such as pleasantville, but I'm a bit of a noob and not sure how to do that or if it's even possible. What you've created is amazing and I'm sure it took alot of hard work and time and I appreciate it! Thankyou.
Field Researcher
Original Poster
#34 Old 4th Sep 2011 at 2:11 AM Last edited by lechapeau : 4th Sep 2011 at 2:41 AM.
Quote:
Originally Posted by kriskty
Oh my god. I would love to have this as an all-time hood. Such as pleasantville, but I'm a bit of a noob and not sure how to do that or if it's even possible. What you've created is amazing and I'm sure it took alot of hard work and time and I appreciate it! Thankyou.


Thank you kriskty for your very kind words, I am pleased that you like it so much! It is completely possible to make a base neighborhood from this, below I will try to explain the methods you could use and maybe you will give one of them a try! Remember, you are advised to back up your game before starting such a project, just to be safe!
If you aren't familiar with SimPE this option may be best for you:
  • In your game, make two new custom neighborhoods: give the first new neighborhood a name, don't do anything else to it yet.
  • Call the second new neighborhood 'dummy' or 'spare', and add the Isle St.Croix subhood to this dummy 'hood. It doesn't matter which template you pick for these: one will be changed to make your new Isle St.Croix (or whatever you are going to call it), the dummy one will be deleted after you've used it to make the changes you'll need.
  • Go into the subhood of the dummy hood and place the houses and community lots that you wish to keep from Isle St.Croix into your Lots & Houses Bin.
  • Exit your game.
If you haven't already got it, please download Mootilda's Hood Replace Program.
  • Using Hood Replace, in the list of main neighborhoods and subhoods you see in the left hand window, where it says Copy From, locate the subhood version of Isle St.Croix that you attached to the second, or dummy neighborhood. Click to highlight it.
  • In the right window, where it says Copy To, find the first neighborhood that you gave a proper name to, and click to highlight that. This is going to be your new copy of Isle St.Croix.
  • In the far right list, tick the boxes for each of the things you wish to keep, such as the terrain, the neighborhood deco, the bridges and trees. It won't keep the lots, but if the ground around where they've been built has been altered, and you plan to put them back in the area they originally came form then ticking to keep the lot elevation would be a good idea. It's entirely up to you though!
  • Then click the Copy button, and it will be done!
  • When you next go into your game, the first neighborhood you made should look exactly the same as Isle St.Croix, you can add back the houses and community lots you've previously saved to your bin, and place them wherever you want them. If a lot doesn't at first want to place in the spot you've chosen, make sure there are no neighborhood deco items in the way. Otherwise you should have no problems with it!
  • After you have recreated Isle St.Croix, you will be able to delete the second 'dummy' or 'spare' neighborhood because you will no longer need it.

If you are happy to use SimPE, and are also able to use Numenors AnyGameStarter Program then you could change Isle St.Croix by following Mootilda's tutorial, while also taking note of the different instructions which I have listed below. These will take it from a subhood back into a main neighborhood. It isn't hard, as I'm really not techy minded myself, but you do need to check and double check each step, read it through carefully and make sure you understand it.
Remember, these instructions relate to the tutorial, and shouldn't be used on their own.
  • Following Steps 1A - 1E, set up an empty AnyGameStarter.
  • Do not leave the same numbered neighborhood in both Documents and in Program Files, this means that if you want to keep the Isle St.Croix subhood for use in other neighborhoods then move M409 (the folder name for Isle St.Croix) from Program Files to desktop, or somewhere else that you feel is safe and completely out of the game, and then copy that folder to your AnyGameStarter Neighborhoods folder.
  • If you don't want to keep it as a subhood, simply move the M409 folder from Program Files to your AnyGameStarter Neighborhoods folder.
  • Do not add any subhoods, or change much else in it while it is in your AnyGame. At this stage you are just going to change it from a subhood to a main neighborhood, you can edit it further later on, if you want to, when it is back in your main game.
  • To make it unique, you will need to rename the folder and all of the files inside of that folder, read through Step 2 for further guidance on suitable numbering.
  • At Step 3, you will be working in reverse and changing it from a subhood back into a main neighborhood. At 3A, your neighborhood type will be listed as Lakes, at Step 3C the byte field should currently be using the number 6, where you will change it back to "1" or "0x01", as the tutorial explains and then follow the instructions for Step 3D, through to 3H.
  • Carry on at Step 3I (3i) where it takes you back to the Plug In view, but now make it into a Normal neighborhood. You should change the Parent name to match the new folder number you have used for your neighborhood.
  • Follow the Steps from 3J through to 3L, where you come to commit, save and then exit SimPE.
  • Your neighborhood should be ready to play in your normal game.
Credit for all of the information goes to Mootilda. Good luck, and I hope you enjoy creating and playing with your new neighborhood!

UPDATE Nov '11: Beacon Falls & Maple Valley are custom TS2 neighborhoods with storylines, add-on families & lots. The Beacon Falls Blog has separate business & vacation subhoods & Maple Valley's Blog has a separate university subhood. All have been fixed using Mootilda's HoodChecker.
Field Researcher
THANKS POST
#35 Old 24th Sep 2011 at 2:11 PM
Eat your heart out Three Lakes! My simmies are going somewhere else this year.
Field Researcher
THANKS POST
Original Poster
#36 Old 26th Sep 2011 at 9:37 AM
I hope they enjoy themselves Annique! :D
Field Researcher
THANKS POST
#37 Old 22nd Feb 2012 at 2:04 PM
Congratulations and one thousand thank you for this giant work that you offer us.
It's great.
Field Researcher
THANKS POST
Original Poster
#38 Old 23rd Feb 2012 at 1:10 PM
Thank you jlouis for your thousand thank you's, I am very happy that you like it so much!
Mad Poster
#39 Old 29th Jan 2013 at 11:27 AM
These lots definitely have a Maxis vibe coming from them.

My Soundcloud, where I upload some things I make.
Lab Assistant
THANKS POST
#40 Old 26th Oct 2013 at 10:01 PM
Not a lot of custom vacation lots. I applaud your uniqueness.
Top Secret Researcher
THANKS POST
#41 Old 6th Dec 2014 at 2:17 AM
thank you
Test Subject
THANKS POST
#42 Old 20th Feb 2016 at 10:19 AM
This is a cute little vacation spot, it's become one of my favorite ones to visit in fact. I definitely love it move than Three Lakes.
Lab Assistant
THANKS POST
#43 Old 19th Feb 2020 at 12:11 AM
This looks so cool! I wanted an empty vacation lot and you have provided a great spot. Thanks so much!
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