#189
25th Dec 2021 at 3:29 PM
Last edited by SotiCoto : 26th Dec 2021 at
10:02 AM.
I swear in my Bridgeport game I managed to get gemstones to sit easily in every slot.
Now I'm playing Twinbrook though, the gems absolutely REFUSE to sit next to each other, which looks utterly ridiculous and completely defeats the purpose of the object.
I just want to know how to make them take up every slot without completely screwing up. I know there is some trick to it but I can't remember what it is.
[Edit]: Okay. I'm getting there. I made a copy of my household and tried starting over in Bridgeport. They couldn't put gems next to each other there. So it isn't simply being in Bridgeport that does it. BUT when I put down the new 50x50 lot in the same place my other family have their home and moved my copy family to the new lot, they became able to put gems next to each other.
Test #2: my attempts to recreate the scenario with a 40x40 in my sim's existing town of Twinbrook completely failed. Maybe there is just something special about that particular area in Bridgeport...
Test #3: I moved a copy into Isla Paradiso. Existing home. Couldn't put gems next to each other. Moved to a different empty lot that already existed (64x64)... WAS able to put gems next to each other. Tried another, much smaller empty lot, and again, am able to put gems next to each other. Moved to an existing house, and again, able to put gems next to each other. It being an empty lot nor a new lot isn't necessary.
Test #4: I thought it might have something to do with town release order, so I started in Sunset Falls, selected an empty lot, tried it out and.... it worked right from the start. Okay. So. Apparently SOME lots are able to do it and some aren't, and I have no idea what makes a lot good or bad for it. Second try in a home in Sunset Falls worked fine too. This is the first place it worked right from the start.
Test #5: Twinbrook just appears to be cursed. It doesn't work at all, no matter which lot I pick. No matter how many times my sim moves home.
Test #6: Appaloosa Plains I confirmed 4 bad lots and 3 good lots. Ran a second test starting in one of the good lots and it still works. I am now pretty confident that particular locations in particular maps are fixed either working or non-working. Adjacent lots on this map seemed to share traits to some extent.
Test #7: Went back to Bridgeport. All the existing houses around my usual spot (right next to the school) are all bad spots (i.e. along the road behind the school). Some of the expensive ones over the bridge are bad spots too, but the "Still Water" home down the end of the road near the bridge works fine (have to evict the existing family). Sugar Cube (middle of the over the river area) and Cliff Cottage work fine too. The Eaves (the lower one), Air Spray, The Crib, Celluloid Heights and Cabin Point are bad, so no go. Oddly enough, Crescent Bay Pied a Terre (one of the flats in tall buildings) also works fine, if you can get past the fact that it is difficult to put anything on the shelves if the area behind them is outside the lot...
Test #8: Dragon Valley seems to be in a similar situation to Bridgeport. Some good, some bad. The ones near the triskelion mark on the ground seem to work, as do the ones on Clover Drive, but anything closer to that circus tent building seems not to work.
Test #9: Midnight Hollow appears to be another cursed town, to my vast disappointment, as it has my favourite aesthetic of any of the towns. No gem storage options anywhere.
Test #10: Starlight Shores is almost completely cursed. I managed to make a custom lot in the southwest corner of the map (next to the coastal road leading out of town) that let me use adjacent gems, but every other place in the entire town failed. Makes me wonder if there are any hidden corners of Midnight Hollow or Twinbrook that aren't cursed.