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Apocalyptic Effects, Trashamatic Recolours & Decorative Junk

by Sophie-David Posted 31st Aug 2011 at 6:17 PM - Updated 5th Apr 2016 at 11:37 PM by Sophie-David : Posted the View Many bugfix.
 
66 Comments / Replies (Who?) - 24 Feedback Posts, 41 Thanks Posts
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Theorist
Original Poster
#51 Old 4th Apr 2013 at 5:43 PM
Default 21 Lot Based Effects, Down from the 'Hood
21 Lot Based Effects, Down from the 'Hood - This set expands on the Apocalyptic Effects by making several neighbourhood effects available within lots.
Instructor
THANKS POST
#52 Old 2nd Jun 2013 at 11:32 PM
I really, really love the way "The Story" is written. Very delicious, fits with the Sims brand of humor and I was thinking more than once that you must spend some time on tvtropes. (If you don't, be careful if googling for that. Highly addictive site.)

Thanks for these great effects!
Theorist
Original Poster
#53 Old 3rd Jun 2013 at 5:40 PM
You're welcome. I was not familiar with tvtropes but it looks like a lot of fun. Yes, I think the humour is one of the best things about the Sims. :D
Theorist
Original Poster
#54 Old 4th Jun 2013 at 10:08 PM
Stinky Skunk Bugfix: June 4, 2013

Stinky Skunk Bugfix: June 4, 2013

Thanks to the bug reports from nooobody and gazania concerning the Down from the 'Hood effects, I have posted a similar update for all the effects files in this archive so that Stinky Skunk no longer has a jump bug when the animal appears on a lot where an effect is in use. Please download sdEffectsBG.zip for the fix.

In addition this update removes the OMSP feature from these effects, which users had found annoying because of the tendency for the effects tiles to collect unwanted objects. And lastly, the effects tiles now reappear in buy and build mode to make them easier to find (but if you never want to see the tiles just use the built-in invisible recolours).
Test Subject
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#55 Old 2nd Jul 2013 at 10:09 PM
wow thank you
Theorist
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Original Poster
#56 Old 3rd Jul 2013 at 3:23 AM
You're welcome!
Test Subject
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#57 Old 15th Sep 2013 at 6:12 AM
These are really useful for staging! The DecoJunk is what I'm looking for, so thank you for making it!
Theorist
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Original Poster
#58 Old 16th Sep 2013 at 9:04 PM
Thank you for the encouragement BigLenny.
Theorist
Original Poster
#59 Old 1st Oct 2013 at 7:08 AM
View Many Bugfix: Sept 30, 2013
View Many Bugfix: Sept 30, 2013

The Decorative Junk items were causing a crash to the desktop, but only in those cases where Nightlife was the only EP installed. This release corrects the Nightlife problems, fixes the occasional jump bugs during "View Many", and now enables "View Many" if Mansions & Gardens is installed (even if FreeTime or Apartment Life are not available).
Scholar
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#60 Old 19th Aug 2014 at 10:55 AM
Thank you for this! I wanted to have a small fire to burn constantly under my cookpot. All your effects are great!
Theorist
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Original Poster
#61 Old 19th Aug 2014 at 8:27 PM
Thank you, and you're welcome!
Top Secret Researcher
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#62 Old 8th Feb 2017 at 2:50 PM
Sophie-David, I know this project has been done long ago, but were there any plans to make the other skills available from extracted deco junk in this set at all? I figured it couldn't hurt to ask, although I do love (and actively use) what you have provided so far. Thank you!
Theorist
Original Poster
#63 Old 9th Feb 2017 at 4:24 AM
Quote:
Originally Posted by Goldenbtrfly
Sophie-David, I know this project has been done long ago, but were there any plans to make the other skills available from extracted deco junk in this set at all? I figured it couldn't hurt to ask, although I do love (and actively use) what you have provided so far. Thank you!
Thank you, and you're welcome. No, I do not have plans for further skill building junk. However, all of the Ravendancer and Opportunity Sets were made with invisible recolours, so they can be placed on the same tile as used to build skills. Some of the Opportunity items are not lecture based, but merely need the Sim to "View" them to build skills.
Top Secret Researcher
#64 Old 9th Feb 2017 at 3:50 PM
Quote:
Originally Posted by Sophie-David
Thank you, and you're welcome. No, I do not have plans for further skill building junk. However, all of the Ravendancer and Opportunity Sets were made with invisible recolours, so they can be placed on the same tile as used to build skills. Some of the Opportunity items are not lecture based, but merely need the Sim to "View" them to build skills.


OK, gotcha. Thank you for the suggestions and quick reply.
Instructor
#65 Old 12th Feb 2018 at 10:12 AM
David, I love all your work!
Theorist
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Original Poster
#66 Old 26th Feb 2018 at 6:38 PM
Thank you lamy.
Alchemist
#67 Old 9th May 2020 at 10:02 AM
Hi! This is a very innovative set.
May I please include some of your deco junk in my digging mod? (It's HL's mod really, with my custom list of items added.)
I hope to share my version on MTS once I'm happy with it.
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