#53
23rd Sep 2005 at 10:02 PM
Last edited by jgwhiteus : 24th Sep 2005 at
9:16 AM.
Posts: 77
Thanks: 7244 in 12 Posts
Hi everyone,
So it turns out this problem is not unique to my lights but also affects the objects upon which they were based, the inflatable Halloween ghost, pumpkin, and cat. It has to do with a special filetype in these objects (lightAttribOverride); Nightlife has a new system for incorporating these sorts of light effects into the game.
I've already figured out how to make a stable version of these objects for Nightlife (it involves adding new Lighting files in the game installation folders), but I wanted to see if I couldn't make an "all-purpose" ceiling light that would have several different light color options in one object, similar to the new club lights that are in the game. If I don't figure that out I'll just go back to releasing a different light bulb for each color - it would be a Nightlife-only version. Thanks for your patience,
J.
EDIT 9/23: I've released an updated version of these objects on the first page, and I've also included new spotlight objects. The objects in this thread will only work with the original Sims 2 and University; I've released a Nightlife-Only version of these objects as well in the following thread:
http://www.modthesims2.com/showthread.php?t=91821
This update hopefully fixes the "flat red object" problem mentioned in previous posts. Also, I've included a pink ceiling light to fulfill a request made a long time ago. I tried making a black/UV light as well, but unfortunately it didn't turn out well - it just looked like a very weak purple
Let me know if you find any issues with these new lights.