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No Cowboy/Cowgirl Outfit When Riding The Mechanical Bull

by gesimz Posted 11th Mar 2012 at 4:30 PM - Updated 19th Oct 2013 at 1:39 PM by gesimz : Confirm 1.38 Compatibility
21 Comments / replies (Who?) - 16 Feedback Posts, 5 Thanks Posts
No Update Is Required For Patch 1.63 and Into the Future

What This Mod Does

This is a tuning mod that disables Sims with an Athletic Skill Level of 7 or higher from being forced into changing into a Cowboy/Girl outfit when riding the Mechanical Bull. There are two versions of this mod to suit your preferences:

NoCowboyOutfitWhenRidingMechanicalBull - Disables Sims from changing into a Cowboy/Cowgirl outfit when Athletic Skill is at Level 7 or higher; or

NoCowboyOutfit&NoSwimwearWhenRidingMechanicalBull - Disables Sims from changing into a Cowboy/Cowgirl outfit when Athletic Skill is at Level 7 or higher AND eliminates the chance of Sims with the Dramatic or Inappropriate traits changing into Swimwear entirely.

What Is Wrong With The Cowboy Outfit/What Is The Point Of This Mod Exactly?

There are three reasons why I created this mod. Firstly, the Cowboy/Cowgirl outfit is great and all, but what about the players that don't want their Active Sims in Cowboy/Cowgirl attire when riding the Mechanical and would prefer the choice of choosing their own outfits for their Sims when riding the Mechanical Bull? This isn't possible by default and is problematic when a player wants to play out a particular scenario in-game which can only be done effectively with a certain look/choice of clothes. Secondly, in practice, unless you are actually riding the Mechanical Bull at a professional/competitive level, you ordinarily would not get changed in Cowboy/Cowgirl specific attire just to ride a Mechanical Bull. Finally, the actual interaction itself runs smoother without having that akward pause between initiating the interaction and the playing of the interaction itself where the change clothes spin normally occurs, which is particularly important if you want to run the interaction mulitple times successively. In short, it's something I found a bother in my game and have chosen to share with others who may also feel the same way regarding the Mechanical Bull in Showtime.

Compatibility/Conflicts

This mod was made with the latest 1.32 Patch/Showtime but in order to get proper use out of this mod, you will need to have the Showtime Expansion installed so that you can actually buy and/or ride the Mechanical Bull. If you do not have Showtime installed, this mod will be useless.

This mod edits the MechanicalBull XML file and will conflict with any other mod that edits the same XML file.

Installation

Simply drag and drop/cut & paste/copy & paste the .package file into your Mods\Packages as normal.

Additional Credits:
Nonamena for the reply in the thread concerning this mod, S3PE & its developers and MTS for hosting this upload.

Type:
      Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Showtime
Built with Game Version: 1.32
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
gesimzNoCowboyOutfit&NoSwimwearWhenRidingMechanicalBull.rar

Size: 3.9 KB · Downloads: 4,254 · 11th Mar 2012
3.9 KB 4,254 11th Mar 2012
gesimzNoCowboyOutfitWhenRidingMechanicalBull.rar

Size: 3.9 KB · Downloads: 2,268 · 11th Mar 2012
3.9 KB 2,268 11th Mar 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
21 Comments / Replies (Who?) - 15 Feedback Posts, 5 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Instructor
THANKS POST
#2 Old 11th Mar 2012 at 5:23 PM
Thank you,
I haven't tried the bull yet, but I like to have the choice of my own outfit when I do, and to think the sim could even remotely change into a swim suit on the bull !!!Yuck!!! I use a lot of your mods as they suit my needs. Again thanks for sharing.
Lab Assistant
THANKS POST
#3 Old 11th Mar 2012 at 6:06 PM
I have a problem with my sims 3 game.I have installed showtime,but at the loading screen,the game crashes.The message:Sism 3 has stopped working appears.
Lab Assistant
THANKS POST
#4 Old 11th Mar 2012 at 6:06 PM
help me plz!
One Minute Ninja'd
#5 Old 11th Mar 2012 at 6:40 PM
annacapp. Unless the inability to start your game only happens when you add this mod (which is unclear from your 2 posts), the help forum is the best place to ask for help if your install isn't working.

Gesimz, thank you for another helpful mod to eliminate this wardrobe escapade.
Field Researcher
Original Poster
#6 Old 11th Mar 2012 at 11:16 PM Last edited by gesimz : 11th Mar 2012 at 11:33 PM.
annacapp, as eskie has correctly said, I need more information about your issue. Are you trying to use this mod only or is your game having issues running other mods as well?

Typically, the most common problem experienced by players trying to use mods is not setting up their game correctly to read mods http://www.modthesims.info/wiki.php...Setup_and_Files
Have you set up your game correctly to run mods?

Also, players experience problems with new patches when they forget to remove all mods in the packages folder and don't run the game vanilla (i.e. with no mods, EA store content is fine) once after patching the game.

Do either of the above apply to you?
Test Subject
#7 Old 12th Mar 2012 at 5:40 AM
I never understood why the swimwear on the bull but thank you for taking care of all this for us!
Field Researcher
Original Poster
#8 Old 12th Mar 2012 at 5:58 AM Last edited by gesimz : 12th Mar 2012 at 6:14 AM.
The Swimwear was EA putting some extra humour into the object. I can sort of see why they did it for Inappropriate Sims, but Dramatic Sims, I don't quite get it. I wouldn't have minded the changing of clothes so much if the pause before the spin change wasn't so lengthy, but I think choice is always better than no choice.
Test Subject
#9 Old 12th Mar 2012 at 5:18 PM
Is it possible to make a mod that would do the same thing for the chemistry set? I have the same issues with the lab coat. Awesome mod and thanks
Field Researcher
Original Poster
#10 Old 12th Mar 2012 at 9:45 PM Last edited by gesimz : 12th Mar 2012 at 10:22 PM.
Quote:
Originally Posted by jakl75
Is it possible to make a mod that would do the same thing for the chemistry set? I have the same issues with the lab coat. Awesome mod and thanks


Some might argue that its more appropriate for the Sim to be wearing lab clothing given the fact that they are dealing with dangerous chemicals, but just like the bull, the constant clothes changing and the stop-start nature of it is rather time consuming. I'll look into it and see if anyone has done it elsewhere.
Test Subject
THANKS POST
#11 Old 13th Mar 2012 at 6:19 AM
woulden't that fit better in pets
Field Researcher
Original Poster
#12 Old 13th Mar 2012 at 6:36 AM
Quote:
Originally Posted by jonthefuzz2
woulden't that fit better in pets


The object specifically comes with Showtime, which is why the mod has been categorized under the Showtime expansion pack, if that is what you mean.
Lab Assistant
#13 Old 14th Mar 2012 at 5:51 PM
Does Showtime need patch 1.31 to work or you can install without it?
(cuz it is incompatible with my CC and i would like to know if i can use it without have to Delete my content).
Field Researcher
Original Poster
#14 Old 14th Mar 2012 at 11:47 PM
Quote:
Originally Posted by V12creator
Does Showtime need patch 1.31 to work or you can install without it?
(cuz it is incompatible with my CC and i would like to know if i can use it without have to Delete my content).


The 1.31 patch is required for the purposes of installing and running Showtime. 1.32 was just a fix for Simport. How you acquire the patch depends on whether you purchase the game at retail or online via Origin.

Which CC do you have in particular that is specifically incompatible with 1.31/1.32 patch? I ask this, because there may be an alternative version elsewhere, or in some cases, it can be something that doesn't require an update.
Test Subject
#15 Old 19th Mar 2012 at 12:03 AM
Quote:
Originally Posted by gesimz
Some might argue that its more appropriate for the Sim to be wearing lab clothing given the fact that they are dealing with dangerous chemicals, but just like the bull, the constant clothes changing and the stop-start nature of it is rather time consuming. I'll look into it and see if anyone has done it elsewhere.


Thanks I've looked but no dice. Hopefully you have better luck.
Field Researcher
Original Poster
#16 Old 19th Mar 2012 at 2:45 AM
Quote:
Originally Posted by jakl75
Thanks I've looked but no dice. Hopefully you have better luck.


This is a more complicated request to fulfill compared to disabling changing of clothes for the Mechanical Bull because unlike the Mechanical Bull, changing into the lab coat for the Chemistry Table is not tunable via XML, so it appears to require an Object Script mod. So far, I made a script but it didn't work in-game. Will need to keep experimenting.
Mad Poster
THANKS POST
#17 Old 21st Mar 2012 at 12:39 AM
Thank you so much for this!
The first Sim I got to try out the mechanical bull was an elder male and it would appear that EA didn't enable an age check on the cowboy outfit. My elder male ended up wearing an adult cowboy top which resulted with a gap in his neck and really buff arms all of a sudden.
Field Researcher
Original Poster
#18 Old 21st Mar 2012 at 12:54 AM
Quote:
Originally Posted by Menaceman44
Thank you so much for this!
The first Sim I got to try out the mechanical bull was an elder male and it would appear that EA didn't enable an age check on the cowboy outfit. My elder male ended up wearing an adult cowboy top which resulted with a gap in his neck and really buff arms all of a sudden.


You know, I never actually used the Mechanical Bull with an elder sim, but now that you mention it, just out of interest sake, i'll check it out and see if the same issue arises in my game (without the mod).
Test Subject
#19 Old 22nd Mar 2012 at 2:03 PM
Quote:
Originally Posted by gesimz
This is a more complicated request to fulfill compared to disabling changing of clothes for the Mechanical Bull because unlike the Mechanical Bull, changing into the lab coat for the Chemistry Table is not tunable via XML, so it appears to require an Object Script mod. So far, I made a script but it didn't work in-game. Will need to keep experimenting.


Thanks for even trying it. Good luck
Lab Assistant
#20 Old 1st Sep 2012 at 7:50 PM
Does this mod work with patch 1.38?
Field Researcher
Original Poster
#21 Old 3rd Sep 2012 at 10:51 AM
Quote:
Originally Posted by Mellowyellow09
Does this mod work with patch 1.38?


I'm installing the new patch (for Supernatural) right now.

Will test soon and will post the results here.
Field Researcher
Original Poster
#22 Old 4th Sep 2012 at 5:56 AM
Quote:
Originally Posted by gesimz
I'm installing the new patch (for Supernatural) right now.

Will test soon and will post the results here.


Just tested and it is compatible with patch 1.38.