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Death by Magic Ghost Tuning!
by Sabri5
Posted 10th Apr 2012 at 9:09 AM
- Updated 8th Nov 2013 at 12:52 AM by Sabri5 : Update
13 Comments / replies (Who?)
- 6 Feedback Posts,
5 Thanks Posts
For the Box of Danger, Sims 3 Showtime
Update Log
11/07/2013: Updated for 1.63, Now .zip, Added 0% Flavors as requested by VincentRos, Added 33% Flavor, New Format
09/16/2012: Checked with 1.38
06/12/2012: Updated for 1.34, Compiled into One .rar
04/10/2012: Originally Posted, Separate Files, Compatible with 1.32
How this mod works:
~Failure (whichever flavor you choose) X EpicFailure (Death) = Ghost!
~In other words, choose a flavor (0%, 5%, 10%, 25%, 33%, 50%, 75%, 90%, or 100%). This is how often your Sim will fail a magic trick on the Box of Danger, regardless of skill level. When the trick fails, there is a 100% chance of the Sim dying, and producing a ghost of either WateryGrave or HumanStatue coloring, depending on if the trick was Watery Grave or Buried Alive, respectively. Your Sim will only die if they fail the trick.
~Additionally, this mod removes the trait multipliers for Daredevil and Hydrophobic, and unlocks the death types for magicians of Level 0.
~The difference between 0%MagicDeathNoFail and 0%MagicDeathRegFail is that the former makes it so the trick never fails, so the Sim never dies, and the latter keeps all the original game tunings, except there is never a chance of death; requested by VincentRos.
~Overrides BoxOfDanger_0xcfc995fa7466b025_XML. It will conflict with any other mod that does the same.
If anyone would like a custom tuning, please let me know.
Additional Credits: S3PE Peter L. Jones
whiterider
Mod The Sims - Tutorial:Sims 3 XML Tuning Modding
Update Log

09/16/2012: Checked with 1.38
06/12/2012: Updated for 1.34, Compiled into One .rar
04/10/2012: Originally Posted, Separate Files, Compatible with 1.32
How this mod works:
~Failure (whichever flavor you choose) X EpicFailure (Death) = Ghost!
~In other words, choose a flavor (0%, 5%, 10%, 25%, 33%, 50%, 75%, 90%, or 100%). This is how often your Sim will fail a magic trick on the Box of Danger, regardless of skill level. When the trick fails, there is a 100% chance of the Sim dying, and producing a ghost of either WateryGrave or HumanStatue coloring, depending on if the trick was Watery Grave or Buried Alive, respectively. Your Sim will only die if they fail the trick.
~Additionally, this mod removes the trait multipliers for Daredevil and Hydrophobic, and unlocks the death types for magicians of Level 0.
~The difference between 0%MagicDeathNoFail and 0%MagicDeathRegFail is that the former makes it so the trick never fails, so the Sim never dies, and the latter keeps all the original game tunings, except there is never a chance of death; requested by VincentRos.
~Overrides BoxOfDanger_0xcfc995fa7466b025_XML. It will conflict with any other mod that does the same.
If anyone would like a custom tuning, please let me know.
Additional Credits: S3PE Peter L. Jones
whiterider
Mod The Sims - Tutorial:Sims 3 XML Tuning Modding
Type: Skilling Other |
You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Built with Game Version: 1.63
This is a multi-part download:
After Un-zip, pick which is best for you: 0%, 5%, 10%, 25%, 33%, 50%, 75%, 90%, or 100%. These are all chances of death when using Box of Danger. Keep in mind this means EVERY time the Box of Danger is used.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents | Size | Downloads | Date |
Tryilnear_1.63_MagicDeathFlavors.zip
| For 1.63; Choose only one
Size: 13.1 KB · Downloads: 1,050 · 8th Nov 2013 |
|||
Tryilnear_BoxOfDanger_Flavors.rar
| For 1.32-1.38; Obsolete
Size: 8.8 KB · Downloads: 1,521 · 13th Jun 2012 |
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
13 Comments / Replies (Who?)
- 5 Feedback Posts,
5 Thanks Posts
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THANKS POST
#2
10th Apr 2012 at 11:46 PM

THANKS POST
#3
16th Apr 2012 at 6:32 PM

THANKS POST
#4
5th May 2012 at 11:37 PM

THANKS POST
#5
7th May 2012 at 7:02 AM

Original Poster
#6
8th May 2012 at 5:03 AM

DELETED POST
16th Jun 2012 at 11:20 PM
This message has been deleted by daniel92234.
Reason: As of patch 38 it has been fixed.
#7
26th Aug 2012 at 3:11 PM

#8
10th Oct 2012 at 12:10 AM

30th Jan 2013 at 6:41 PM
This message has been deleted by gundam777.
THANKS POST
#9
5th Mar 2013 at 4:19 PM

Original Poster
#10
16th Oct 2013 at 11:31 AM
Last edited by Sabri5 : 16th Oct 2013 at 11:52 AM.

Original Poster
#11
16th Oct 2013 at 11:36 AM

#12
3rd Aug 2015 at 4:49 PM
