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CASTable Smoke & Burglar Alarms

by CyberBob78 Posted 16th Jun 2012 at 6:41 PM - Updated 17th Jun 2012 at 12:43 AM by CyberBob78
31 Comments / replies (Who?) - 1 Feedback Posts, 6 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
CASTable Smoke & Burglar Alarms

June 16, 2012 5:45 PM EST(+5)
Update... Yes, already
I've just been waiting for this to come out of queue so I could replace the file.
For those 20 or so that have already downloaded the vanishing version, you might want to re-download this one.
I have replaced the vanishing version with a self contained version, nothing else is required.


I know, I know ... You've already seen recolors of the alarms.
But, this isn't a recolor ... I've made them CASTable!
Choose any available material & color! Only your imagination is your limit!

What? Still not impressed?
Fine ... How about I make them move for you too?!
Where in the Catalog?
You will find these in their regular place next to the other alarms.
CASTable - Panic Rouser Fire Alarm - §100 (same as original)
CASTable - Thief-Tech's Gotcha! Burglar Alarm - §895 (same as original)
Living or Kitchen > Alarms
Electronics > Misc

But wait, there's more!

Bonus:
CyberBob78_Alarms_FullRange
Now Burglars and Fire will advertise a full 65m!
Yes I know, the largest lot size is only 64m.
But I've added 1m extra to be sure it covers your entire lot.
The only limitation is that your alarms still can't see them through walls.
Alternative:
CyberBob78_Alarms_Vanish
I've made a special version for those that just don't want to even see the alarms.
This alarm will vanish in live mode and re-appear in buy or build mode.
Please don't ask for a screenshot of an invisible object.
Compatibility:
The CASTable and Vanishing Mods will not conflict with any other mods or each even other.
They are both new cloned objects of the EA originals with unique numbering.
For the extended range mod the following resources were changed:
BurglarAlarm_0x64f74fb42c71ebe9 _XML
FireSource_0x04c05465d29ff495 _XML
BurglarSituation_0xdc78f89e3e993ed3
If you are using another mod that changes these resources,
you will need to choose which one you want to keep.

Additional Credits:
I would like to thank Inge, Buzzler, NonaMena & WhiteRider.
They helped the most, but there were many others.
If you feel you deserve credit, just let me know
and I'll be sure to put your name here. Thanks Again!

Modder Info:
Both alarms have 1 changeable pattern or colorable channel enabled.
Default Pattern is the Shiny Dark Plastic. (S3)
No changes were made to the mesh, it's the EA original.
I only made it CASTable, replaced an overlay and corrected the pattern tiling.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CyberBob78_Alarms_Vanish.rar | Vanishing Alarms

Size: 6.1 KB · Downloads: 5,863 · 16th Jun 2012
6.1 KB 5,863 16th Jun 2012
CyberBob78_Alarms_FullRange.rar | Extend Rage to Entire Lot

Size: 5.7 KB · Downloads: 8,093 · 16th Jun 2012
5.7 KB 8,093 16th Jun 2012
CyberBob78_Alarms_CASTable.rar | CASTable Alarms

Size: 179.1 KB · Downloads: 11,591 · 16th Jun 2012
179.1 KB 11,591 16th Jun 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
31 Comments / Replies (Who?) - 9 Feedback Posts, 21 Thanks Posts
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Test Subject
#26 Old 20th Dec 2012 at 1:40 AM
So, how about if you make the original alarm from EA (The one that unCASTable and unshiftable) moved from electronics & living or kitchen section to buydebug section? Just to make these section not cluttered by two alarm.
Test Subject
THANKS POST
#27 Old 27th Feb 2013 at 7:09 PM
Invisible Alarm?
Pictures, or it is a lie! (jk - Had to :P)
Test Subject
THANKS POST
#28 Old 29th Sep 2013 at 8:32 PM
Thanks!! Those alarms have always bothered me, stick out like a sore thumb they do! Now they can fit in with the decor.......and shift!! Thank you!
Test Subject
THANKS POST
#29 Old 10th Jan 2014 at 12:15 AM
thank you i was wounding why get change color these alarms cause look odd when hole house has new style alarms look plain Oo wired but thank you i hope worked this different from sims2 hehe.
Lab Assistant
THANKS POST
#30 Old 15th Mar 2014 at 5:23 AM
thanks for making this. i was wondering why EA didnt allow us to recolor the basegame firealarm and smoke alarm ourselves.
Test Subject
THANKS POST
#31 Old 15th Aug 2014 at 2:37 AM
Oh my goodness been searching for something like this for awhile, thanks a bunch! <3
Top Secret Researcher
THANKS POST
#32 Old 18th Dec 2014 at 9:54 AM
Thanks!
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