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Picked upload! The Pre-Apocalypse House

by missroxor Posted 25th Oct 2012 at 8:44 PM - Updated 25th Oct 2012 at 11:42 PM by missroxor
45 Comments / replies (Who?) - 8 Feedback Posts, 12 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
The Pre-Apocalypse House



Are you prepared?!

The Brooks family have preached all over town about how the end is near. Of course, nobody took them serious but they knew what was coming and they were prepared. So prepared in fact, they dedicated their every waking moment to building the ultimate in fortified family homes. Sadly, a freak accident involving a metric ton of non-perishable canned goods on a poorly balanced arctic lorry outside the “Rapture ‘R’ Us” warehouse means the Brooks will never live to see their masterpiece withstand the horrors of the apocalypse. Sad, yes...but on the bright side, this labour of love can now save you and your family from the hoards of un-dead for just under S300k ...ok, so it’s not exactly a bargain but you want your sims to survive... don’t you?!




The Brooks thought of every safety measure conceivable: the house is surrounded by a moat with a controlled entry point via the garage doors which work on a buzzer system (CCTV incorporated). From there you have to scale stairs and walk over a catwalk to reach the front door, all of which is overlooked by the roof top look-out and watch-tower so even if a zombie somehow breeched the gates you’d have plenty of time to spot, track and take them out. The doors themselves are glass but don’t let that fool you; they’re bulletproof and designed to prevent any nasty surprises lurching at you from a blind spot. (Note: Does not contain pea shooters because they’re ugly and I was trying to minimise store content even if it is free).

The roof is more functional than pretty; it’s main role being a lookout point and somewhere to collect resources. As well as the solar panels to produce electricity, there’s a huge tank for collecting rain water that filters down to the water treatment plant in the lower basement. The house is completely self sustaining; it even comes fully equipped for recycling (nothing gets wasted once re-supply stores become a thing of the past!).



The primary living area comprises level 1, level 2 and and basement level 1 which are furnished for 2 adults, 2 kids and a toddler. The ground level is a fully stocked (except bananas) harvestable garden including honey bees. It’s been worked over a little already so some plants are already at very nice/great etc. There’s also a store room that’s accessible via the garage and is a dead end (unless you find the secret door). The Brooks family didn’t have any pets but they kept pet supplies here in case they decide to adopt a stray survivor after the apocalypse (or need to breed them for an additional food supply - **** gets serious in an apocalypse!). So the house is also furnished for one cat or dog.



The secondary living area –or panic room- takes up the whole of the lowest basement level. It’s furnished for 5 child-adults and one toddler. Should your home somehow be breeched by zombies or surviving looters, your last hope is to go into complete lockdown in here. There’s a large family living area as well as a gymnasium (if you find yourself living here you sure as hell are gonna need to be strong or fast if you ever want to leave again!). Here you’ll also find the Emergency control desk which will be your only point of contact with the outside world...assuming there’s anyone left to contact, an armoury (which is largely made up of make-shift melee weapons as the Brooks were unable to secure a firearms license on account of their assumed impaired mental status), a water treatment facility (contains a gem cutter, nectar maker and fortune cookie machine) and a plant lab to ensure you will always have a food source, even underground (contains the science lab and 4 omni plants fed on cheese, eggs, links and lobster)


Upgrades: sprinklers, all toilets and showers (self-cleaning) and ovens (fire-proof).



Decorative store items used:
  • Windmill, solar panel, baseball clutter (from the gym) and both long planters (used in plant lab) from the Prius set (FREE)
  • Capacitor Cabinet (50 SP) - Only used in the emergency kitchen and plant lab, purely decorative.
  • Mother Brassbeard’s Birdbath (25 SP) – decor item in the harvestable garden. Easily replaced by any other statue, I just really liked the idea of my sims still being one with nature while stuck in a post apocalyptic prison
  • Table top tulips (25 SP) – used in the main dining area only.


Stuff Packs – Not everyone bothers with them so I listed the items I used from each so you can decide for yourself if you want to DL without owning these items




Lot Size: 2x2
Lot Price: F275,106 - U124,300

Additional Credits:
Thanks to Sims Creative Magazine for running the zombie proof house contest that inspired this.

Number of bedrooms: 5 or more
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures Ambitions Late Night Generations Pets Showtime Supernatural + 2 SPs
Built with Game Version: 1.38.151
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
missroxor_MTS_The Pre-Apocalypse House.zip

Size: 3.59 MB · Downloads: 4,345 · 25th Oct 2012
3.59 MB 4,345 25th Oct 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
 
45 Comments / Replies (Who?) - 11 Feedback Posts, 32 Thanks Posts
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Smeg Head
THANKS POST
#26 Old 29th Oct 2012 at 10:26 AM Last edited by coolspear1 : 29th Oct 2012 at 10:38 AM.
Nice work. I once built a house where the sims would get that awful "room unfiinished" buff. Drove me crazy. Never did find out what caused it. Like you say a glitch. Furniture clipping balcony overhangs or with exterior walls. Basements can sometimes be seen as "outside" by the game depending how artistic you get with building cheats. In the end I went and shut off the buff in S3PE to get rid of it once and for all, so I know my sims won't be doing it for your lovely house in my game.
Field Researcher
THANKS POST
#27 Old 30th Oct 2012 at 5:27 PM
ROX! O.O I didn't know you could build something like this, it's STUNNING! I don't usually download lots (certainly not willy nilly), but I am DEFINITELY getting this one, thank you, thank you, THANK YOU!
Test Subject
THANKS POST
#28 Old 1st Nov 2012 at 6:38 PM
This is amazing! Thank you!
Test Subject
#29 Old 4th Nov 2012 at 7:07 PM
"I can only assume it’s a glitch related to the exterior walls being pool walls."

It is. If pool borders crosses a basement, you'll have this disappointing -10 to the mood. It doesn't matter, whether pool walls (and floor also) decorated or not.
Test Subject
THANKS POST
#30 Old 5th Nov 2012 at 2:51 PM
I love this and will definitely be downloading it! I don't have Showtime though, how much will that affect it? Other than the car. I saw that in previous comments. :3
Destroyer of Worlds
staff: administrator THANKS POST
#31 Old 13th Nov 2012 at 7:38 PM
You're...you're breeding pets for food? I am appalled, apocalypse or not.

In all seriousness though, this house is fantastic!
The other one
Original Poster
#32 Old 13th Nov 2012 at 11:27 PM
Sorry, I'm not sure how much SHT was used :/ IIRC I used LN and Amb the most but all of the EPs are melting into one now cause there's so many of them >_<

Quote:
Originally Posted by heaven
You're...you're breeding pets for food? I am appalled, apocalypse or not!


In a zombie apocalypse there will be 3 types of dogs:

1) working dogs - guard/attack dogs, search and rescue, maybe scavengers etc

2) wild/orphaned/abandoned dogs - will likely turn ferrel when they realise nobody's coming to rub their belly or feed them treats. Might even join a pack. Do not approach or try to befriend a pack of wild dogs if you want to keep your face intact!

3) food. Hey, bush meat has gotta be better than strange meat! D:

Pet dogs will cease to exist as they are known now since they're just one more thing to worry about and one more mouth to feed so I suggest you start teaching Gabe some useful tricks!
Test Subject
THANKS POST
#33 Old 18th Nov 2012 at 1:03 PM
Awesome! Thank you!
Test Subject
DELETED POST
23rd Nov 2012 at 6:14 PM
This message has been deleted by Fulkini.
Test Subject
THANKS POST
#34 Old 4th Dec 2012 at 5:09 AM
I love it, thanks soooo very much!
Test Subject
#35 Old 16th Dec 2012 at 9:30 PM
Quote:
Originally Posted by witchiegirlie1
OMG!!! You are sooo amazing! This house is BEYOND wonderful....this is the perfect house for any zombie apocalypse. I would live here even if there is no possibility of one. :D
well the 21 is in 5 days
Test Subject
#36 Old 21st Dec 2012 at 5:01 AM
missroxor, I can't find this house in game. Can you help me? sorry for being slow.
Test Subject
THANKS POST
#37 Old 30th Dec 2012 at 8:30 PM
I just watched the movie " panic room " for the 100th time....thought about making a house but to be honest it would not be as good as yours, the creativity of the house and the back ground story .....amazing , you have a very creative mind, thank you so much for this house it is perfect !!!!!
Test Subject
THANKS POST
#38 Old 19th Mar 2013 at 6:30 PM
You know, I can't help but to feel that you made this house just for me. This is bloody brilliant.
Test Subject
#39 Old 20th Mar 2013 at 9:27 PM
Now to get more zombies on Full Moons.
Test Subject
THANKS POST
#40 Old 20th Mar 2013 at 9:29 PM
Oh and by the way. My sim get Beautifully decorated. My sim has taste.
Test Subject
#41 Old 17th May 2013 at 9:22 AM
What WA items did you use for the house?
The other one
Original Poster
#42 Old 29th May 2013 at 7:54 AM
Thanks for the nice comments

@Zaneehlion, It’s been a while since I uploaded this and there are so many EPs and SPs these days I find it hard to keep track of what’s what. Just going off the pics I can see the following from W/A: Nectar maker and nectar shelves, most of the decor items and the hidden door in the storage room, several harvestables, Hikon camera, moped, all stairs (I think) and the martial arts stuff in the gym. There’s possibly a few other things but I’m about 75% sure you could still download the house without owning W/A and still be able to play it without any major issues other than having to recolor the steps (assuming they’re replaced) and maybe delete a couple of replacement items.
Test Subject
THANKS POST
#43 Old 21st Dec 2013 at 10:31 AM
wow amazing (even if it looks like an scientology church) thumbs up
The other one
Original Poster
#44 Old 16th Feb 2014 at 4:41 PM
@Nitro-Ham, I have no idea what a Church of Scientology is supposed to look like so I'll pretend that's a compliment looking back, it is a bit boxy and boring on the outside. IIRC I was aiming for a house that's a little reminiscent of a prison since its made to separate the inhabitants from those outside and because the inhabitants would basically become prisoners once the zombies come XD

Guys, rules are good! Rules help control the fun. ~ Monica E. Geller
Lab Assistant
THANKS POST
#45 Old 5th Dec 2014 at 12:47 PM
Just awesome..great for my Zambie Challenge!!!
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