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Environment Lighting Tweaks v4.0 & v5.6.55 GOLD

by mahamudo Posted 18th Nov 2012 at 8:05 PM - Updated 25th Jun 2013 at 5:58 AM by mahamudo : 1.55 compatible, dynamic shadow updated.
 
94 Comments / Replies (Who?) - 42 Feedback Posts, 51 Thanks Posts
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Field Researcher
#76 Old 19th May 2014 at 1:57 PM
Mod's making the water look weird in Isla Paradiso and a few other hoods.
Field Researcher
THANKS POST
#77 Old 28th May 2014 at 5:44 PM
Thanks - looks great in game! I have the GOLD version, makes for a really nice sunset.
Test Subject
THANKS POST
#78 Old 1st Jun 2014 at 8:10 PM
Thanks, this mod is awesome!!!
Test Subject
#79 Old 23rd Jul 2014 at 6:59 AM
Quote: Originally posted by gaara-kun
Am I suppose to be putting in the entire Gold folder or just pieces? That could be the problem for me too. Your front page doesn't really cover much...

It comes with a FAQ read me that details what to do
Test Subject
THANKS POST
#80 Old 7th Aug 2014 at 11:11 AM
WISHING FOR THE BEST...THX...
Test Subject
THANKS POST
#81 Old 18th Aug 2014 at 11:29 PM
Thanks. The sunrise and sunset are so much better than the default game.
Test Subject
THANKS POST
#82 Old 10th Sep 2014 at 9:31 AM
This should sort out Midnight Hollow's extreme darkness. Thank you!
Test Subject
THANKS POST
#83 Old 12th Oct 2014 at 11:17 AM
Looks really great! I love how the different lighting effect works!
Field Researcher
#84 Old 19th Dec 2014 at 5:19 PM
Quote: Originally posted by Dujon15
the lower bloom in the gold edition does not lower bloom at all

This.

Can you provide guidance on how to tune the bloom effect?

Code:
[Lighting]
SunlightScale = 0.90;
AmbientProbeScale = 1.0;
LightProbeSaturation = 0.4;
GrayscaleProbeIntensity = 0.5;
BloomRampIntensity = 1.0;
BloomRampThreshold = 1.60;
Gamma = 0.4f;
Test Subject
THANKS POST
#85 Old 20th Feb 2015 at 9:08 PM
EPICCCCCC
Test Subject
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#86 Old 17th Apr 2015 at 1:55 PM
thanks you!
Test Subject
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#87 Old 21st Jan 2016 at 10:23 AM
thanks
Test Subject
THANKS POST
#88 Old 1st May 2016 at 6:03 AM
Thank you so much!
Test Subject
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#89 Old 15th Oct 2016 at 7:26 PM
thanks you
Test Subject
THANKS POST
#90 Old 29th May 2017 at 6:00 PM
Thanks
Test Subject
#91 Old 1st Jul 2017 at 11:11 PM
This looks really cool and I guess I may be missing something but I can not figure out which files I am supposed to put in my mods folder and which ones to not use.
Test Subject
#92 Old 5th Oct 2017 at 1:08 PM
Gold brought back bloom for me. You can either edit a line of GraphicsRules.sgr or download a new copy that has the line changed (requires sign up/in for simsasylum).
Test Subject
THANKS POST
#93 Old 23rd Nov 2017 at 10:06 PM
Great Work!!! I was tired of the loomy look in Twinbrook, this mod just made it awesome to play in it!!!! Thank you for you hard work and your time, 2017 and still awesome!
Test Subject
#94 Old 12th Jun 2018 at 1:20 AM
I downloaded the gold version of this, and so far I like it. I'm a little bummed I can't use it as the same time as my sunrise/sunset time change mod but I love it all the same, though I've yet to see any auroras and I have the 70%. The only thing I don't understand is that (I'm playing in Aurora Skies) during the day, there's a lot of fog even when the weather is "sunny". When i go to map view it disappears but I'm say, looking down the street, it's shrouded in deep fog. I don't understand.
Screenshots
Test Subject
THANKS POST
#95 Old 29th May 2023 at 8:29 PM
This mod has taken my game to the next level! Thank you SO MUCH for creating it!!!
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