MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Mermaid Hunger and "Drying Up" Moodlet Tweaks [Five Flavors!]

by Caitie Posted 9th Jul 2013 at 9:36 AM - Updated 9th Jul 2013 at 2:11 AM by Caitie
38 Comments / replies (Who?) - 4 Feedback Posts, 10 Thanks Posts
I love mermaids. They're just awesome. So, when I found out that the supernatural Sim in Island Paradise was going to be a mermaid, I was very excited. And, for the most part, I haven't been disappointed. They are quite a lot of fun to play with, the transition from legs to fin and back again is perfectly smooth and looks great, and I even like how you can tell a mermaid from a normal Sim even in human form by their scaly legs. But, there are a few things I was less-than-impressed with. So I taught myself to mod and tweaked them.

This mod will change how your mermaid is satisfied by "normal" food and/or if they get the "Drying Up" negative moodlet. Details to follow:

1. "Normal" Food and the Hunger Motive
By default, mermaids aren't as satisfied by "normal" food as non-mermaids are. That makes sense. Of all the things I could believe a mythical fish-person to eat, grape pancakes would be pretty far down the list. That being said, EA programmed it so that normal food would be a quarter as filling for mermaids as non-mermaids. That's a bit much. So I've changed it so that normal food is either three-fourths as filling or just as filling for mermaids as non-mermaids.

2. The "Drying Up" Moodlet
When the temperature gets above 90°F (or whatever it is in Celsius) mermaids get a negative moodlet called "Drying Up". The logic is something along the line of how the sun dries up sensitive mermaid skin. It lasts while they're outside, and then for three hours after they cool down. Um, excuse me, but isn't outside kind of a mermaid's natural habitat? At least to me, it makes no sense that their skin would be sensitive to sun, or rain, or anything else. So I've changed it so that mermaids don't receive the "Drying Up" moodlet from the sun. They will still receive it from standing too close to a fireplace, because that does make sense.

Important Info:

This mod requires Island Paradise. MTS doesn't have an IP category yet, so I have to put it here. Although why you would want it without IP, I don't know.

The different flavors conflict with one another. Only download one flavor! That's why there's so many, so you can choose the combo you want.

This mod, in whatever flavor you choose, changes the "OccultMermaid" XML file. It will conflict with any other mod that alters that file. If unsure, use Delphy's Dashboard Tool to check for conflicts.
Tags: #mermaid, #hunger, #food, #motive, #drying, #up, #moodlet

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.55
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 4.0 KB · Downloads: 1,640 · 9th Jul 2013
4.0 KB 1,640 9th Jul 2013

Size: 4.0 KB · Downloads: 6,590 · 9th Jul 2013
4.0 KB 6,590 9th Jul 2013

Size: 4.0 KB · Downloads: 3,336 · 9th Jul 2013
4.0 KB 3,336 9th Jul 2013

Size: 4.0 KB · Downloads: 1,218 · 9th Jul 2013
4.0 KB 1,218 9th Jul 2013

Size: 3.9 KB · Downloads: 2,370 · 9th Jul 2013
3.9 KB 2,370 9th Jul 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
38 Comments / Replies (Who?) - 18 Feedback Posts, 19 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 2 of 2
Test Subject
#26 Old 1st Feb 2015 at 2:37 PM
je suis déçu il a pas fonctinné
Test Subject
#27 Old 1st Feb 2015 at 2:39 PM
je suis déçu il a pas fonctionné
Test Subject
#28 Old 24th Apr 2015 at 8:01 PM
Finally I can have Happy Mermaids who can be in the same room as the fire and eat normally YAY! Thank you! (^O ^*)
Test Subject
#29 Old 6th Oct 2015 at 4:47 PM
Thank you so much for this, there was just do many problems with the system before this so thank you.
Test Subject
#30 Old 12th Oct 2015 at 11:25 PM
Test Subject
#31 Old 18th Mar 2016 at 7:43 AM
Thank you! Thank you! THANK YOU! I hated the drying up moodlet.
Test Subject
#32 Old 18th Apr 2016 at 10:06 PM
Thank you! The mermaids were driving me crazy they were so high maintenance.
Lab Assistant
#33 Old 30th Jun 2016 at 8:26 AM
Mine is still getting flaky, is this normal? I havent seen "drying up" since I put the mod in though.
#34 Old 24th Dec 2016 at 5:57 AM
Lab Assistant
#35 Old 24th Dec 2016 at 10:51 AM
err this only partially works! The "dirty defiant" reward wont work with this mod, so you still get hydration to go down as if it would be without the lifetime reward and i would like if possible to fix that. On the flip side it fixes rain so if you get soaked it will give you a plus moodlet instead of a negative one and i find that as a bonus and what it should been from the beginning. Without this mod it would not be possible to get soaked in the rain and obtain that plus moodlet and its awesome! If this mod gets fixed you could get "dirty defiant" to hold off hydration for 2 sims days so you would only need to go swim every 2 days instead of daily routine before sun is down.
Test Subject
#36 Old 7th Aug 2017 at 2:46 AM Last edited by Whiterunguard909 : 9th Dec 2017 at 3:40 PM.
Drying up makes sense as the water is warm but wet unlike the hot air.
#37 Old 16th Aug 2017 at 11:54 AM
Thank you for this. When I end up having mermaid children, it becomes so annoying to have to recall to keep giving them Kelp or similar to keep them properly filled.
#38 Old 23rd Feb 2018 at 2:16 PM
OMG thank you!!!
Test Subject
#39 Old 13th Jul 2018 at 3:50 PM
Originally Posted by Caitie
Thank you, all! @Zeldagirl180: The "Drying Up" moodlet doesn't have to do with hydration as much as temperature. It appears when a mermaid gets too hot, not too dry. And it sort of makes sense that it hangs around for a little bit of time, in that context -- when you're too hot, it takes a little bit of time to cool down, even if you walk into a walk-in freezer or something. The biological changes your body goes through when it's overheated just can't be flipped off like a switch. Now, whether or not it should hang around for three hours or not is open for debate, lol. As for the moodlet's duration, I haven't been able to find the value to be able to tweak it. I suggest just downloading one of the "NoDryingUp" flavors and having done with the entire thing.

Actually reacting to "isn't outside kinda natural habitat for mermaids?" (I've started typing this before even reading your post that I'm replying to XD). Yes and no. Yes, because the ocean is outside, but no, because not all outside is home to merfolk, it's only the ocean, which is lots and lots of (salty) water, deep bellow the reach of the sun, so going out on the direct sun will make them dry up. They are magical beings highly adapted for the underwater life, not "outside". EA was actually going the right way here. They shouldn't dry in rainy weather though, it kinda bugs me like with vampires, when it's raining, they still "burn in the sun".

(after reading your post here) Well, even if it's based on the temperature and not hydration, the outcome should still be the same, or at least very similar. While outside (not in water/ocean) there are lots of things that affect the temperature of your body, I highly doubt, that the game can simulate the temperature of the surrounding air (into details), or if there's any shadow that can hide you from the direct sun, and stuff like that. EA made that simple, mermaid outside (but not in water) >> heating up. That's, how it should work, because again, they are magical water adapted creatures, they are not like any normal sim out there. So putting it simply: if they're not in water, or inside a building, it should be bad for them. Making them imune to the sun/outside takes away part of who/what they are. That's how I personally see it.
Page 2 of 2